Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 16:42:18 Player: mix Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (187) 935 Value Destroyed (5398) 5398 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1015) 1015 TOTAL SCORE: 12028 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 397 Aligned with FarCom 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 83/100 System Corruption 29% Temperature Cool (12) Movement Core (800) Ox15 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Targeting Computer Focal Shield Hacking Suite > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Improved Signal Interpreter Shock Rifle Advanced Beam Rifle Beamcaster Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter 0b10 Alert Chip Improved Targeting Computer Focal Shield Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Improved Signal Interpreter Improved Targeting Computer Shock Rifle Advanced Beam Rifle Beamcaster EM Pulse Cannon Enhanced Autogun Heavy Machine Gun Flak Cannon Magnetic Acceleration Cannon Missile Launcher Improved Datajack Plasma Cutter [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Slots Evolved 8 | . . 2 . . . 2 . . 4 . Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . 1 . Utility 6 | . . 2 . . . 2 . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 187 | 8 15 19 5 . 5 38 21 12 62 2 Power 13 | 1 1 4 . . 1 1 1 . 4 . Engine 11 | 1 1 3 . . 1 1 1 . 3 . Core 2 | . . 1 . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 32 | 4 6 5 . . 1 3 . 2 11 . Treads 14 | 2 4 3 . . . 2 . 1 2 . Leg . | . . . . . . . . . . . Wheel 18 | 2 2 2 . . 1 1 . 1 9 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 1 4 6 3 . . 7 3 7 8 1 Device 6 | . . . 1 . . 1 1 1 2 . Storage 5 | 1 3 . . . . 1 . . . . Processor 6 | . . . 1 . . 1 . . 3 1 Hackware 8 | . . 2 . . . 1 . 3 2 . Protection 15 | . 1 4 1 . . 3 2 3 1 . Artifact . | . . . . . . . . . . . Weapon 102 | 2 4 4 2 . 3 27 17 3 39 1 Energy Gun 32 | 1 . . 1 . 1 7 8 1 13 . Energy Cannon 3 | . . . 1 . . . . . 1 1 Ballistic Gun 28 | 1 2 3 . . 1 5 4 2 10 . Ballistic Cannon 15 | . 1 . . . . 4 . . 10 . Launcher 21 | . . 1 . . 1 11 3 . 5 . Special Weapon 3 | . 1 . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . . 4 . . . Corrupted Parts 4 | . . . 1 . . 1 . 1 1 . System Corruption 10 | . . . 1 . . 4 . 3 2 . Parts Lost 52 | . 1 6 . . . 4 1 4 30 6 Power 6 | . . 1 . . . . . . 5 . Propulsion 16 | . . 2 . . . . . 1 13 . Utility 14 | . . 2 . . . 2 . 2 4 4 Weapon 16 | . 1 1 . . . 2 1 1 8 2 Highest Loss Streak 9 | . 1 3 . . . 2 1 3 7 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 95 100 100 100 99 99 99 90 53 Engine 10 | . 14 9 11 11 11 9 9 9 6 . Treads 16 | . 27 11 22 22 18 9 9 8 5 . Wheel 4 | . . 7 . . 3 8 9 8 9 . Storage 10 | . 14 11 11 11 11 9 9 9 6 6 Processor 5 | . . . . 11 11 9 9 9 9 13 Hackware 14 | . . 10 11 11 11 11 18 29 33 13 Protection 13 | . 12 20 21 11 11 18 17 5 . . Energy Gun 4 | . 6 . 4 . . 7 9 9 4 6 Energy Cannon 3 | . . . 6 11 11 1 . . . . Ballistic Gun 9 | . 10 17 11 11 10 5 6 9 3 6 Ballistic Cannon 2 | . 7 3 . . . 1 . . 3 . Peak Build Rating 47 | 6 9 22 21 22 24 29 34 34 47 33 Average Rating 22 | 4 7 16 20 21 22 26 30 31 38 27 On Entrance 20 | . 6 8 19 21 22 23 29 32 32 33 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 12 29 40 42 41 43 65 66 63 71 . Greatest Support 40 | 40 40 40 40 40 40 20 12 16 32 . Greatest Overweight (x) 18 | . . 2 1 1 3 5 5 5 18 . Average Overweight (x) 1 | . . . . 1 1 3 4 3 2 . Largest Inventory Capacity 20 | 8 20 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 14 15 15 15 15 17 20 20 20 20 Most Carried 20 | 5 10 15 15 15 15 20 20 20 16 12 Average Carried 13 | 1 7 13 14 14 15 16 19 16 10 11 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 2 10 15 15 15 15 20 20 15 12 10 Class Distribution -------------------- 41% | Mutant 24% | Scavenger-Mutant 18% | Hacker-Mutant 8% | Wizard-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Matter Collected 4547 | 282 412 662 191 . 151 1071 246 277 1255 . Remotely . | . . . . . . . . . . . Salvage Created 6222 | 96 605 776 513 . 302 1498 279 304 1849 . Parts 363 | 1 50 49 25 . 18 100 22 16 82 . Haulers Intercepted 7 | . 2 2 . . . 3 . . . . Recyclers Shooed 8 | . 1 . . . . 2 . . 5 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Combat Hostiles Destroyed 119 | . 18 17 8 . 4 31 8 4 29 . Guns 63 | . 11 15 8 . . 8 6 4 11 . Cannons 19 | . 4 2 . . 2 5 . . 6 . AOE 36 | . 3 . . . 2 18 2 . 11 . Classes Destroyed 16 | 1 7 1 2 . 2 1 . 1 1 . Worker 14 | . 1 1 2 . 1 2 1 . 6 . Builder 10 | . 2 . 1 . 1 4 . . 2 . Tunneler 1 | . . . . . 1 . . . . . Hauler 7 | . 2 2 . . . 3 . . . . Recycler 13 | 1 . . 1 . 1 5 . 1 4 . Mechanic 1 | . . . . . . 1 . . . . Operator 9 | . 1 2 . . . 3 1 . 2 . Watcher 13 | . 3 3 . . . 5 . . 2 . Swarmer 34 | . 12 4 3 . . 11 3 1 . . Grunt 51 | . 6 10 3 . 3 13 2 . 14 . Brawler 2 | . . . 1 . . 1 . . . . Duelist 2 | . . . 1 . . . . . 1 . Sentry 14 | . . 3 . . . 5 3 1 2 . Specialist 2 | . . . . . . . . . 2 . Hunter 6 | . . . . . 1 1 . . 4 . Programmer 8 | . . . . . . . . 2 6 . Best Kill Streak 12 | 1 9 4 3 . 3 12 3 4 7 . Combat Bots Only 8 | . 6 4 3 . 3 8 2 4 6 . Max Kills in Single Turn 4 | 1 3 1 1 . 1 4 2 1 3 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . 2 . . . 1 4 1 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Hostile Shots Fired 649 | . 81 101 25 . 9 77 30 33 280 13 Missed 153 | . 22 26 6 . 2 27 9 6 52 3 Damage Taken 7562 | . 734 941 326 . 113 980 273 424 3552 219 Core 1363 | . 83 148 40 . 14 89 66 66 780 77 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 98 | . 15 33 8 . . 19 14 9 . . Ignored by Resistances 44 | . . . . . . . . . 44 . Regen/Repaired (Parts) 584 | . 221 196 . . . 63 . . 104 . Core Remaining (%) 68 | 100 66 . . . 49 . . 59 . . Volleys Fired 454 | 2 78 77 31 . 18 84 21 13 126 4 Largest 2 | 2 2 2 2 . 2 2 2 2 2 2 Hottest 144 | 60 60 55 92 . 144 99 125 70 122 80 Shots Fired 849 | 4 137 153 63 1 35 151 37 23 238 7 Gun 577 | 4 89 123 55 1 14 77 33 23 152 6 Cannon 182 | . 24 26 8 . 19 34 . . 70 1 Launcher 66 | . . 4 . . 2 40 4 . 16 . Special 24 | . 24 . . . . . . . . . Kinetic 481 | 2 74 149 40 1 13 54 12 9 124 3 Thermal 95 | . 24 . . . 1 . 5 . 65 . Explosive 66 | . . 4 . . 2 40 4 . 16 . Electromagnetic 207 | 2 39 . 23 . 19 57 16 14 33 4 Robot Hit Streak 23 | 3 6 23 10 . 14 16 7 11 11 10 Robot Miss Streak 6 | 1 6 5 1 . 3 6 2 1 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . Shots Hit Robots 528 | 3 64 99 47 . 18 84 20 22 165 6 Core Hits 353 | 2 33 36 19 . 12 92 16 12 130 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 10 | . 4 1 1 . . . . . 4 . Burn 4 | . . . . . . . . . 4 . Destroy 1 | . . 1 . . . . . . . . Blast 2 | . 2 . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . Sever 2 | . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13727 | 38 1141 1661 779 . 673 3431 754 327 4800 123 Guns 6062 | 38 532 1265 575 . 116 800 327 280 2034 95 Cannons 2725 | . 211 232 204 . 302 442 . . 1306 28 Explosions 4797 | . 265 164 . . 245 2189 427 47 1460 . Melee . | . . . . . . . . . . . Ramming 10 | . . . . . 10 . . . . . Kinetic 5103 | 23 462 1497 399 . 116 516 104 129 1814 43 Thermal 2088 | . 204 . . . . 413 83 47 1341 . Explosive 3829 | . 194 164 . . 245 1776 427 . 1023 . Electromagnetic 2697 | 15 281 . 380 . 302 726 140 151 622 80 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 29 | . 3 . 1 1 1 5 5 11 11 29 Average Corruption 3 | . 2 . 1 1 1 4 5 10 3 17 Corruption Purged 1 | . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . Effects 176 | . 21 . 16 9 15 24 23 35 32 1 Message Errors 43 | . 3 . 8 1 2 5 6 10 7 1 Matter Fused 33 | . 3 . 1 1 5 5 5 6 7 . Heat Flow Errors 23 | . 3 . 3 2 2 1 3 4 5 . Energy Discharges 12 | . 3 . 2 . 2 2 2 1 . . Parts Rejected 4 | . . . . . . 1 1 1 1 . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 22 | . 4 . 1 1 1 3 3 6 3 . Data Loss (major) 18 | . 3 . . 2 1 4 3 3 2 . Misfires 10 | . 1 . 1 1 1 1 . 1 4 . Alerts 3 | . . . . 1 . 1 . . 1 . Misdirections 1 | . . . . . . . . 1 . . Weapon Failures 6 | . 1 . . . . 1 . 2 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 273 | . 20 5 . . . 135 3 . 110 . Projectiles 45 | . 20 5 . . . 20 . . . . Explosions 228 | . . . . . . 115 3 . 110 . Melee . | . . . . . . . . . . . Knockbacks 56 | . 4 2 . . 1 10 . . 39 . Impact 1 | . . . . . 1 . . . . . Kinetic 53 | . 4 2 . . . 10 . . 37 . Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 681 | . 140 . . . 5 304 . 28 204 . Shots 12 | . 2 . . . . 5 . 1 4 . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 470 | . 248 26 264 205 115 171 171 249 470 24 Average Temperature 64 | . 94 7 45 89 36 32 47 67 111 10 Received Heat Transfer 2061 | . 114 366 81 . 72 261 72 63 969 63 Effects 14 | . 1 . . 2 . . . . 11 . Shutdowns 2 | . . . . . . . . . 2 . Energy Bleed 6 | . 1 . . . . . . . 5 . Interference 5 | . . . . 2 . . . . 3 . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 8 | . 1 . . . . 6 . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 1 . . . . . 3 . Heat Transferred 3403 | . 544 . . . . 350 148 . 2361 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . 1 . . . . 4 . 1 3 . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Peak Influence 965 | 5 443 376 261 . 98 965 755 298 508 . Initial 407 | . 3 90 123 . . . 407 229 30 . Average 204 | 1 213 233 74 . 29 521 546 154 155 . Maximum Alert Level 3 | . 2 1 1 . . 3 3 1 2 . Low Security (%) 55 | 100 34 40 88 . 100 5 . 61 63 . Level 1 29 | . 64 59 11 . . 29 . 38 29 . Level 2 11 | . . . . . . 41 95 . 7 . Level 3 2 | . . . . . . 23 4 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 4 5 3 . . 4 . . 10 . Investigation 7 | . 3 2 1 . . 1 . . . . Extermination 5 | . . . . . . . . . 5 . Reinforcement 12 | . 1 3 . . . 3 . . 5 . Assault 2 | . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Distress Signals 7 | . . 1 . . . 5 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 177 | . 27 26 15 . 4 40 11 10 41 3 Peak Tracking Total 10 | . 3 4 5 . 3 4 4 5 10 3 Tactical Retreats 14 | . 4 . . . 1 3 2 . 4 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Traps Triggered 7 | . 5 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Machines Disabled 40 | . 6 3 . . 3 12 5 . 11 . Max in Single Turn 5 | . 1 1 . . 1 2 1 . 5 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 4 | . 2 . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Machines Accessed 40 | . 9 4 1 5 . 3 3 10 5 . Terminals 22 | . 7 3 . . . 2 3 4 3 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 1 1 . . . 1 . . 1 . Recycling Units 8 | . 1 . . . . . . 6 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 141 | . 38 12 1 50 . 8 5 19 8 . Successful 111 | . 21 8 1 50 . 6 3 15 7 . Failed 30 | . 17 4 . . . 2 2 4 1 . Catastrophic 3 | . 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 16 5 . 1 . 5 4 6 4 . Terminals 63 | . 31 8 . . . 6 5 8 5 . Fabricators . | . . . . . . . . . . . Repair Stations 12 | . 4 4 . . . 2 . . 2 . Recycling Units 15 | . 3 . . . . . . 11 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 71 | . 9 1 1 50 . 2 2 4 2 . Record 49 | . . . . 49 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . Open Door 2 | . . . 1 . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 5 | . 1 . . . . 1 1 1 1 . Emergency Access Points 2 | . 2 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . . . . . . 1 . 2 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . 4 4 . . . 2 . . 2 . Scan Component 6 | . 2 2 . . . 1 . . 1 . Repair 6 | . 2 2 . . . 1 . . 1 . Recycling Unit Hacks 9 | . 1 . . . . . . 7 1 . Report Inventory 1 | . . . . . . . . 1 . . Retrieve Components 8 | . 1 . . . . . . 6 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 19 | . 7 3 . . . 2 1 4 2 . Terminals 19 | . 7 3 . . . 2 1 4 2 . Botnet 19 | . 7 3 . . . 2 1 4 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 8 3 . . . 1 2 . 1 . Full Trace Events 9 | . 7 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 2 2 . . . 1 . . 1 . Time 208 | . 52 64 . . . 32 . . 60 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 30 | . 9 . . . . . . 12 9 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . 13 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Total Allies 19 | . . . 3 . . . . 13 3 . Largest Group 12 | . . . 3 . . . . 12 3 . Highest-Rated Group 235 | . . . 74 . . . . 235 93 . Highest-Rated Ally 34 | . . . 31 . . . . 34 34 . Total Orders 2 | . . . . . . . . 2 . . AID 1 | . . . . . . . . 1 . . TUNNEL 1 | . . . . . . . . 1 . . Ally Attacks 85 | . . . 45 . . . . 18 22 . Total Damage 1130 | . . . 521 . . . . 444 165 . Kills 18 | . . . 10 . . . . 8 . . Allies Corrupted 1 | . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Turns Passed 14125 | 70 2366 989 2497 1296 1610 1425 791 1044 2025 12 Spaces Moved 6336 | 36 1171 398 1108 535 717 611 324 597 839 . Core 13 | 6 . . . . . . . . 7 . Treads 3496 | 26 1171 216 1108 535 413 18 . . 9 . Legs . | . . . . . . . . . . . Wheels 2827 | 4 . 182 . . 304 593 324 597 823 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 110 160 240 135 135 150 145 95 . Average Speed 171 | 133 160 148 201 240 194 147 160 148 137 . Slowest Speed 950 | 160 160 240 240 240 240 240 165 165 950 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 5 98 39 100 93 103 57 37 89 24 1 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 3 | . . . 2 . 1 . . . . . Spaces Dug 22 | . . . . . . 22 . . . . Terrain Destroyed 634 | . 40 25 . . 13 357 43 . 156 . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . AOE 633 | . 40 25 . . 13 357 43 . 155 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Total 8649 | 53 1481 645 1308 549 897 971 523 734 1482 6 Wait 1408 | . 190 129 144 1 156 204 128 33 423 . Move 6326 | 35 1170 397 1107 534 716 610 323 596 838 . Hop . | . . . . . . . . . . . Pick Up 116 | 8 16 16 8 2 . 22 7 6 31 . Fast Attach 10 | . . 3 . . . 6 1 . . . Attach 70 | 6 5 7 1 . . 7 3 7 32 2 Detach . | . . . . . . . . . . . Swap 107 | 2 10 9 4 . 5 25 17 5 30 . Drop 48 | . 3 7 8 2 1 13 6 6 2 . Fire 454 | 2 78 77 31 . 18 84 21 13 126 4 Melee . | . . . . . . . . . . . Ram 2 | . . . . . 1 . . 1 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 82 | . . . 5 10 . . . 67 . . Trap . | . . . . . . . . . . . Miscellaneous 26 | . 9 . . . . . 17 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 12) 522 | -10/Materials | Repaired Lgt. Treads 564 | -10/Materials | Discovered new exit (range 8) 1049 | -10/Materials | Discovered new exit (range 13) 1913 | -10/Materials | Repaired Assault Rifle 2437 | -10/Materials | Entered another Materials area 2437 | -9/Materials | Evolved 2 slots: Utility x2 2809 | -9/Materials | Lost 3 parts (1n1u1w) 3154 | -9/Materials | Repaired Core Shielding 3193 | -9/Materials | Repaired Hrd. Medium Armor Plating 3382 | -9/Materials | Discovered new exit (range 15) 3426 | -9/Materials | Entered Mines 3479 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3545 | -9/Mines | Discovered new exit (range 16) 3696 | -9/Mines | Assembled infested the area 3715 | -9/Mines | Learned location of Storage (-8) 3755 | -9/Mines | Met a Derelict testing a Signal Generator 3771 | -9/Mines | Found Signal Generator 3970 | -9/Mines | Discovered new exit (range 9) 4435 | -9/Mines | Met a Derelict shopkeep closing up shop 4663 | -9/Mines | Learned Materials non-interactive machine intel 5188 | -9/Mines | Discovered new exit (range 5) 5920 | -9/Mines | Identified exit to Exiles 5923 | -9/Mines | Entered Exiles 5985 | -9/Exiles | Met 8R-AWN 6024 | -9/Exiles | Met EX-HEX 6191 | -9/Exiles | Met EX-DEC 6205 | -9/Exiles | Build established: Scavenger-Mutant 6233 | -9/Exiles | Visited The Gauntlet 6726 | -9/Exiles | Learned location of Zion (-6) 6796 | -9/Exiles | Met EX-BIN 6836 | -9/Exiles | Aligned with FarCom system 6839 | -9/Exiles | Given EX-Vault access code 6949 | -9/Exiles | Opened EX-Vault 6966 | -9/Exiles | Found 0b10 Alert Chip 7015 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7188 | -9/Exiles | Discovered new exit (range 15) 7217 | -9/Exiles | Identified exit to Mines 7219 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 7219 | -9/Exiles | Entered Mines 7746 | -8/Mines | Core integrity fell below 50% 7830 | -8/Mines | Discovered new exit (range 16) 7900 | -8/Mines | Identified exit to Materials 8805 | -8/Mines | Discovered exit to Materials (range 5) 8829 | -8/Mines | Entered Materials 8829 | -8/Materials | Evolved 2 slots: Utility x2 8830 | -8/Materials | Loaded intel: 55 non-interactive machine locations 8943 | -8/Materials | Destroyed 8 combat bots 9039 | -8/Materials | Discovered new exit (range 8) 9088 | -8/Materials | Identified exit to Storage 9253 | -8/Materials | Discovered new exit (range 3) 9296 | -8/Materials | Repaired Arm. Wheel 9354 | -8/Materials | Build established: Scavenger-Skirmisher 9938 | -8/Materials | Discovered new exit (range 16) 9998 | -8/Materials | Identified exit to Factory 10101 | -8/Materials | Discovered exit to Storage (range 15) 10206 | -8/Materials | Build established: Hacker-Mutant 10254 | -8/Materials | Entered Storage 10816 | -8/Storage | Identified exit to Recycling 11045 | -8/Storage | Entered Recycling 11253 | -8/Recycling | System corruption reached 10% 11295 | -8/Recycling | Lost 3 parts (1n1u1w) 11468 | -8/Recycling | Discovered new exit (range 8) 11480 | -8/Recycling | Identified exit to Factory 12008 | -8/Recycling | Lost 4 allies 12089 | -8/Recycling | Entered Factory 12089 | -6/Factory | Accompanied by 3 allies 12089 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 12198 | -6/Factory | Repaired Enh. Autogun 12396 | -6/Factory | Build established: Wizard-Mutant 12982 | -6/Factory | Lost 6 parts (2p2n2w) 13282 | -6/Factory | Identified exit to Lower Caves 13378 | -6/Factory | Lost 4 parts (1p2n1u) 13502 | -6/Factory | Core integrity fell below 50% 13576 | -6/Factory | Lost 5 parts (1n2u2w) 13654 | -6/Factory | Build established: Hacker-Mutant 14026 | -6/Factory | Core integrity fell below 20% 14058 | -6/Factory | Lost 7 parts (2p2n3w) 14114 | -6/Factory | System corruption reached 10% 14114 | -6/Factory | Entered Lower Caves 14126 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Med. Treads destroyed. Com. Wheel destroyed. Hacking Suite destroyed. LOCATION=LOWER CAVES GOAL=ESCAPE G-50 Soldier IFF system glitched. >IF 4IG CP U5E|/HQ2% 8UNZL%GD8PD Signal Interpreter destroyed. System corrupted by crushing effect (+4). Shock Rifle destroyed. Hvy. Machine Gun destroyed. 0b10 Alert Chip destroyed. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+5). System corrupted by crushing effect (+2). System corrupted by crushing effect (+4). G-50 Soldier misfires. System Shield destroyed. System corrupted by crushing effect (+3). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ???????????????????????????????$ ????????????????? | | ????????????????????????###??? ?????????????????? | | ????????????????????????# ### #??????????????????? | | ????????????# #???????## #??????????????????? | | ?????????????? S ## #??????????????????? | | ?????????????????????# b@ #????????????????????? | | ?????????????????????# gg###????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????##S ??????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing More Dakka Please Quantum Hacking True Hacker \\IAMDERELICT Challenges ------------ None Game ------ Seed BarragePortableStripper Manual? 0 Play Time 02:02:20 Cumulative 29.7 hours Start 2025.02.16 @ 14:35:25 End 2025.02.16 @ 16:42:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 23 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 26 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f5f40699-ee70-4c04-9463-27dda9d1e8fe