Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 10:22:37 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (3455) 3455 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 8666 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 458/850 Matter 0/300 Energy 40/180 System Corruption 10% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Extension Parts ------- > --- POWER (1) -------- Cold-Nuclear Reactor > --- PROPULSION (5) --- Treaded Gravmag Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Cryofiber Web Medium Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Remote Datajack Shotgun Kinetic Proton Construct/C > --- INVENTORY (10) --- Huge Storage Unit Core Analyzer Peak State ------------ > --- POWER ------------ Cold-Nuclear Reactor > --- PROPULSION ------- Treaded Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Sensor Array Advanced Signal Interpreter Improved Heavy Armor Plating > --- WEAPON ----------- Precision Rocket Launcher Remote Datajack Electro Proton Construct/C > --- INVENTORY -------- Improved Cryofiber Web Cooling System Huge Storage Unit Energy Well [Rating: 83] Favorites ----------- Power Constructs Engine Ion Engine Reactor Constructs Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Reactive Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Slots Evolved 8 | . . . . 4 . . 4 . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 . . 2 . . . Utility 4 | . . . . 2 . . 2 . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 87 | 8 1 7 8 15 15 12 2 2 17 . Power 4 | 1 . 1 1 1 . . . . . . Engine 4 | 1 . 1 1 1 . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . 1 3 4 1 3 . . . . Treads 5 | 2 . 1 1 1 . . . . . . Leg . | . . . . . . . . . . . Wheel 9 | . . . 2 3 1 3 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 2 1 2 2 5 6 6 2 . 14 . Device 15 | 1 . . 1 3 . 4 2 . 4 . Storage 6 | 1 1 . . . 2 1 . . 1 . Processor 4 | . . . . 2 . . . . 2 . Hackware 3 | . . . . . 2 . . . 1 . Protection 12 | . . 2 1 . 2 1 . . 6 . Artifact . | . . . . . . . . . . . Weapon 29 | 3 . 3 2 5 8 3 . 2 3 . Energy Gun 10 | 2 . 2 . 2 4 . . . . . Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 5 | 1 . 1 1 1 1 . . . . . Ballistic Cannon 5 | . . . . 2 1 2 . . . . Launcher 5 | . . . 1 . 1 1 . 1 1 . Special Weapon 3 | . . . . . 1 . . . 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 2 5 1 . 2 . . Parts Lost 26 | . . 3 4 7 2 2 1 2 4 1 Power 3 | . . 1 . 1 . . . . . 1 Propulsion 7 | . . . 2 3 2 . . . . . Utility 8 | . . 1 1 1 . . 1 1 3 . Weapon 8 | . . 1 1 2 . 2 . 1 1 . Highest Loss Streak 4 | . . 2 2 4 1 1 1 2 2 1 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 10 | 4 6 8 7 4 21 14 8 6 5 3 Power . | . 1 . . . . . . . . . Propulsion 1 | 1 2 2 1 . 3 1 . . . . Utility 6 | . 1 2 4 3 9 9 7 6 4 2 Weapon 2 | . 1 2 1 . 7 2 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 30 | 1 2 2 1 . 2 12 . 1 8 1 Power 1 | . 1 . . . . . . . . . Propulsion 4 | . . . . . . 4 . . . . Utility 22 | 1 1 1 1 . 1 7 . 1 8 1 Weapon 3 | . . 1 . . 1 1 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 100 93 100 80 86 71 49 37 52 58 Engine 8 | . 14 13 14 5 9 8 6 6 1 . Treads 9 | . 28 28 19 3 1 3 5 . 2 6 Wheel 7 | . . . 8 17 16 11 . . . . Device 6 | . 14 3 . 16 . 7 16 10 10 13 Storage 8 | . 14 14 12 . 8 9 6 3 2 6 Processor 1 | . . . . 3 7 . . . 2 . Hackware 3 | . . . . . 10 7 . . . . Protection 7 | . . 6 15 12 8 3 . . 6 13 Energy Gun 7 | . 28 18 14 8 . 1 6 6 2 . Ballistic Gun 4 | . . 8 12 9 2 1 . . 1 . Ballistic Cannon 6 | . . . . 1 18 10 . . 2 6 Launcher 1 | . . . 1 2 1 . 6 3 1 . Special Weapon 1 | . . . . . . 4 . . 2 . Peak Build Rating 83 | 7 7 11 18 29 33 46 50 56 83 69 Average Rating 32 | 5 7 7 11 20 30 37 42 45 68 67 On Entrance 27 | . 7 7 11 16 29 32 40 46 40 69 Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 15 20 23 23 25 116 116 25 22 51 51 Greatest Support 81 | 40 40 40 40 48 42 65 65 58 81 81 Greatest Overweight (x) 7 | . . . . 6 7 7 . . . . Average Overweight (x) . | . . . . . 4 1 . . . . Largest Inventory Capacity 25 | 8 10 10 10 5 25 25 8 8 10 10 Average Capacity 12 | 7 9 10 9 5 24 17 8 6 6 10 Most Carried 25 | 6 7 10 10 5 25 25 8 8 10 3 Average Carried 10 | 4 6 8 7 4 21 14 8 6 5 2 Final Capacity 25 | 8 10 10 5 5 25 8 8 5 10 10 Final Carried 24 | 5 7 10 5 5 24 8 8 5 3 2 Scrap Engine Consumption 145 | . . . . . . 64 5 4 72 . Constructs Created 8 | . . . . . . 3 . . 4 1 Constructs Modified 46 | . . . . . . 22 1 1 22 . Class Distribution -------------------- 39% | Mutant 36% | Construct 9% | Hacker-Mutant 7% | Gunner 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Extension Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Matter Collected 3146 | 280 25 102 259 243 1132 542 . . 563 . Remotely . | . . . . . . . . . . . Salvage Created 3414 | 196 341 348 221 509 911 130 19 . 739 . Parts 217 | 19 20 28 20 24 49 11 1 . 45 . Haulers Intercepted 5 | . 1 . . 1 3 . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . 13 . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Combat Hostiles Destroyed 91 | . 5 13 11 10 25 7 1 . 19 . Guns 39 | . 4 12 7 6 . . . . 10 . Cannons 33 | . . . . . 19 7 . . 7 . AOE 17 | . . 1 4 4 6 . 1 . 1 . Classes Destroyed 14 | 2 5 1 1 2 2 . . . 1 . Worker 3 | . . . . . 1 . . . 2 . Builder 4 | . 1 . . . 1 . . . 2 . Tunneler 5 | 5 . . . . . . . . . . Hauler 5 | . 1 . . 1 3 . . . . . Recycler 6 | 1 1 . . 2 2 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 2 | . . . . . 2 . . . . . Swarmer 33 | . 3 9 6 4 4 . . . 7 . Grunt 20 | . 2 2 . 2 13 . . . 1 . Brawler 1 | . . . . 1 . . . . . . Sentry 18 | . . 2 . 2 7 2 . . 5 . Hunter 5 | . . . . 1 1 . 1 . 2 . Programmer 4 | . . . . . . . . . 4 . Subdweller 10 | . . . 5 . . 5 . . . . Best Kill Streak 5 | 3 4 5 4 5 4 2 1 . 5 . Combat Bots Only 5 | . 3 5 4 5 4 2 1 . 4 . Max Kills in Single Turn 4 | 1 2 2 4 3 4 1 1 . 3 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . . 1 4 3 4 . 1 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Hostile Shots Fired 743 | . 28 64 66 57 107 24 17 5 359 16 Missed 279 | . 6 25 24 13 36 10 7 1 152 5 Hits 464 | . 22 39 42 44 71 14 10 4 207 11 Melee 4 | . . . . . . . . 4 . . Projectile 460 | . 22 39 42 44 71 14 10 . 207 11 Critical Strikes 11 | . . . 3 1 2 . . 2 2 1 Damage Taken 6610 | . 234 384 603 618 1064 256 188 164 2893 206 Core 867 | . 43 90 63 69 168 42 25 40 327 . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 28 | . . . 9 14 5 . . . . . Ignored by Resistances 48 | . . . . 19 4 25 . . . . Regen/Repaired (Parts) 1353 | . . . . . . 35 45 32 941 300 Core Remaining (%) 56 | 100 . . 21 . . 49 . . . . Volleys Fired 327 | 14 23 30 35 35 71 25 11 . 78 5 Largest 3 | 2 2 2 2 3 3 3 1 . 2 1 Hottest 162 | 80 80 80 83 116 111 111 49 . 162 49 Shots Fired 566 | 28 46 54 66 65 146 44 11 . 101 5 Gun 300 | 28 46 54 65 63 . . 8 . 36 . Cannon 252 | . . . . . 141 43 . . 64 4 Launcher 13 | . . . 1 2 5 1 3 . 1 . Special 1 | . . . . . . . . . . 1 Kinetic 276 | . . 7 33 36 141 43 3 . 13 . Thermal 157 | . . 6 32 27 . . 8 . 84 . Explosive 10 | . . . 1 2 5 1 . . 1 . Electromagnetic 122 | 28 46 41 . . . . . . 3 4 Robot Hit Streak 20 | 7 10 17 16 10 11 11 6 . 20 3 Robot Miss Streak 14 | 2 4 5 5 2 14 6 2 . 8 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 403 | 19 24 31 41 42 126 38 10 . 69 3 Core Hits 272 | 7 12 15 17 19 120 27 8 . 47 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 3 | . . 1 . . . . . . 2 . Destroy 2 | . . . . . . . . . 2 . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9133 | 283 401 618 787 836 2602 697 384 . 2482 43 Guns 3039 | 242 375 373 660 691 . . 84 . 614 . Cannons 3940 | . . . . . 1875 697 . . 1325 43 Explosions 2102 | 41 26 245 127 145 727 . 300 . 491 . Melee . | . . . . . . . . . . . Ramming 52 | . . . . . . . . . 52 . Kinetic 3738 | . . 25 263 407 1875 697 300 . 171 . Thermal 3160 | 41 26 288 397 284 . . 84 . 2040 . Explosive 1199 | . . . 127 145 727 . . . 200 . Electromagnetic 984 | 242 375 305 . . . . . . 19 43 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . 2 2 2 . . . . . 10 10 Average Corruption 2 | . 2 2 2 . . . . . 2 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . 5 12 15 . . . . . 8 2 Message Errors 10 | . 1 5 2 . . . . . 1 1 Matter Fused 11 | . 2 2 7 . . . . . . . Heat Flow Errors 3 | . . 1 2 . . . . . . . Energy Discharges 3 | . . . 2 . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 7 | . 1 1 . . . . . . 4 1 Data Loss (major) 3 | . 1 1 1 . . . . . . . Misfires 3 | . . 2 1 . . . . . . . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 188 | . . 6 . . 6 . 16 . 160 . Projectiles 80 | . . . . . . . . . 80 . Explosions 108 | . . 6 . . 6 . 16 . 80 . Melee . | . . . . . . . . . . . Knockbacks 58 | . . . . . 45 11 . . 2 . Impact 1 | . . . . . . . . . 1 . Kinetic 55 | . . . . . 43 11 . . 1 . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 50 | . . . . . . . 26 . 24 . Shots 1 | . . . . . . . 1 . . . Rammed 8 | . . . . . . . . . 8 . Targets Rammed 8 | . . . . . . . . . 8 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 526 | 54 106 260 206 196 274 51 . . 526 . Average Temperature 69 | 21 31 61 87 57 44 16 . . 136 . Received Heat Transfer 1440 | . 75 36 96 189 486 60 12 . 369 117 Effects 4 | . . . 1 . . . . . 3 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 2 | . . . 1 . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 3 | . 2 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 14 | . . . 2 2 . 2 . . 8 . Heat Transferred 5433 | 50 50 361 851 629 . . 444 . 3048 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | 1 1 3 . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Maximum Alert Level 2 | . . . . . 1 . 2 . 2 1 Low Security (%) 93 | 100 100 100 . 100 97 100 . 100 90 . Level 1 5 | . . . . . 2 . 93 . 5 100 Level 2 1 | . . . . . . . 6 . 4 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 539 | 10 84 131 . 172 207 98 400 109 539 263 Initial 400 | . . 15 . . . 63 400 109 20 263 Average 72 | . 23 48 . 100 109 14 341 72 106 254 Influence Increases 3670 | 30 233 331 175 332 788 310 472 . 999 . Destroy 0b10 Robot/C 1620 | . 100 260 120 200 500 40 20 . 380 . Destroy 0b10 Robot/NC 130 | 30 20 . . 15 45 . . . 20 . Destroy Leader 404 | . 22 40 10 52 150 . 10 . 120 . Successful Hack 84 | . 28 . . 8 15 20 . . 13 . Select Force Hacks 270 | . 60 . . . . 210 . . . . Disable Machine 120 | . . 15 . 15 30 15 15 . 30 . Destroy Structure 147 | . 3 16 . 12 33 10 27 . 46 . Advance Influence 400 | . . . . . . . 400 . . . Partial Spotted 30 | . . . . . . 15 . . 15 . Lose Combat Pursuer 465 | . . . 45 30 15 . . . 375 . Influence Decreases 3427 | 30 192 343 204 332 625 473 160 283 489 296 Entered New Map 630 | . . 26 16 . . 100 . 203 9 276 Time Decay 2356 | 30 192 297 168 190 480 339 150 60 440 10 Lost Part 230 | . . 20 20 70 20 20 10 20 40 10 Purge Threat 211 | . . . . 72 125 14 . . . . Squads Dispatched 28 | . 4 1 . . 10 . 1 . 12 . Investigation 8 | . 3 1 . . 1 . . . 3 . Extermination 4 | . . . . . . . . . 4 . Reinforcement 7 | . 1 . . . 3 . 1 . 2 . Assault . | . . . . . . . . . . . Garrison 9 | . . . . . 6 . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Distress Signals 8 | . 1 1 . . 2 2 1 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 10 13 13 10 34 10 6 6 42 2 Peak Tracking Total 9 | . 4 3 6 4 4 3 3 6 9 2 Tactical Retreats 13 | . . . 1 1 1 1 . . 9 . Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Traps Triggered 9 | . 2 . . . 1 . 1 . 5 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Machines Disabled 10 | . . 2 1 1 2 1 1 . 2 . Max in Single Turn 2 | . . 1 1 1 1 1 1 . 2 . Garrison Access 2 | . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Machines Accessed 51 | . 5 1 2 3 7 14 2 . 17 . Terminals 26 | . 3 . . 2 5 6 1 . 9 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 16 | . 2 . . . 2 7 1 . 4 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 . Total Hacks 120 | . 13 1 6 4 19 41 4 . 32 . Successful 80 | . 9 1 6 3 14 35 . . 12 . Failed 40 | . 4 . . 1 5 6 4 . 20 . Catastrophic 11 | . . . . 1 1 . 1 . 8 . Database Lockouts . | . . . . . . . . . . . Manual 57 | . 12 . . 1 12 26 . . 6 . Terminals 71 | . 10 . . 3 16 24 2 . 16 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 33 | . 3 . . . 3 14 2 . 11 . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . 3 . Terminal Hacks 30 | . 1 1 6 2 4 12 . . 4 . Record 6 | . . . 5 . . 1 . . . . Part Schematic 1 | . . . . . . 1 . . . . Prototype ID Bank 2 | . . . . . . 1 . . 1 . Open Door 3 | . . 1 . . 1 . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 3 | . . . . 1 1 . . . 1 . Unreport Threat 3 | . . . . 1 1 1 . . . . Registered Components 4 | . 1 . . . 1 2 . . . . Zone Layout 4 | . . . . . . 3 . . 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . Release Object 2 | . . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Network Status 2 | . . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 15 | . 1 . . . 3 6 . . 5 . Process 1 | . . . . . . . . . 1 . Retrieve Matter 2 | . . . . . 1 . . . 1 . Retrieve Components 12 | . 1 . . . 2 6 . . 3 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . Seal Access 2 | . . . . 1 . . . . 1 . Unauthorized Hacks 31 | . 7 . . . 7 17 . . . . Terminals 22 | . 5 . . . 7 10 . . . . Botnet 9 | . 2 . . . 3 4 . . . . Skim 13 | . 3 . . . 4 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 2 . . . . 7 . . . . Tunnel 9 | . 2 . . . . 7 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 3 . . 1 5 7 2 . 14 . Full Trace Events 4 | . . . . . . 1 . . 3 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 106 | . . . . . . . . . 106 . Retrieved Matter 51 | . . . . . 51 . . . . . Retrieved Components 26 | . 3 . . . 11 7 . . 5 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Active Infowar (turns) 1391 | 16 557 208 1 348 . . . . 261 . Sensors 262 | . . . 1 . . . . . 261 . Terrain 237 | . . . . 237 . . . . . . Seismic 1093 | 16 557 208 . 312 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Turns Passed 10026 | 287 557 994 1413 453 1556 2505 300 128 1799 34 Spaces Moved 6465 | 137 267 539 1009 241 813 1241 236 135 1814 33 Core 15 | 8 . . . 7 . . . . . . Treads 2823 | 129 267 539 540 88 . 365 210 . 652 33 Legs . | . . . . . . . . . . . Wheels 2304 | . . . 469 146 813 876 . . . . Hover 1205 | . . . . . . . 26 135 1044 . Flight 118 | . . . . . . . . . 118 . Fastest Speed 50 | 50 160 160 90 90 100 114 91 91 50 57 Average Speed 122 | 153 160 160 127 128 154 139 112 91 77 57 Slowest Speed 350 | 160 160 160 160 350 205 232 115 91 91 57 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 8 53 96 65 23 91 97 9 77 49 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 13 | . 2 1 2 . . 8 . . . . Known Exits Taken 4 | . . . . 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 2 . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 168 | 5 3 15 4 13 36 9 37 . 46 . Melee . | . . . . . . . . . . . Projectile 28 | . . . . . . . . . 28 . AOE 140 | 5 3 15 4 13 36 9 37 . 18 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Ext Total 8058 | 186 352 618 1069 323 971 1983 260 140 2112 44 Wait 960 | 14 54 29 6 16 24 650 10 2 151 4 Move 6456 | 136 266 538 1008 240 812 1240 236 134 1813 33 Hop . | . . . . . . . . . . . Pick Up 93 | 12 5 8 2 9 27 12 . . 18 . Fast Attach 31 | 1 . 3 2 8 3 4 2 2 6 . Attach 52 | 7 . 1 5 8 8 9 . . 13 1 Detach 7 | 1 . . . . 3 2 . . 1 . Swap 28 | . 1 4 6 1 8 5 . . 3 . Drop 92 | 1 3 5 5 6 11 36 1 2 21 1 Fire 327 | 14 23 30 35 35 71 25 11 . 78 5 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . . . . 8 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 4 | . . . . . 4 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 288 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 9) 813 | -10/Materials | Discovered new exit (range 8) 845 | -10/Materials | Entered Mines 854 | -10/Mines | Learned location of Mines (-9) 1172 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1223 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1358 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1447 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1451 | -10/Mines | Found Prototype Device 1539 | -10/Mines | Discovered new exit (range 5) 1635 | -10/Mines | Core integrity fell below 50% 1676 | -10/Mines | Discovered new exit (range 14) 1733 | -10/Mines | Found DCF Scrap (14 items) 1769 | -10/Mines | Met a Derelict shopkeep closing up shop 1825 | -10/Mines | Discovered new exit (range 9) 1839 | -10/Mines | Entered Subcaves 1840 | -10/Subcaves | Approached by a straggling Scientist 1975 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2177 | -10/Subcaves | Visited Clippyterm 2182 | -10/Subcaves | Learned location of Extension (-6) 2182 | -10/Subcaves | Learned Factory stockpile data 2237 | -10/Subcaves | Shifting Twisted Machinery released Multitool 2882 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2919 | -10/Subcaves | Learned location of Storage (-8) 3032 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3057 | -10/Subcaves | Discovered new exit (range 10) 3147 | -10/Subcaves | Visited 4L-MR0's lab 3150 | -10/Subcaves | Identified Exp. Sensor Array 3192 | -10/Subcaves | Found Power Bank 3252 | -10/Subcaves | Entered Materials 3252 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3421 | -8/Materials | Lost 3 parts (2n1w) 3544 | -8/Materials | Lost 4 parts (1p1n1u1w) 3565 | -8/Materials | Identified exit to Storage 3705 | -8/Materials | Entered Storage 3810 | -8/Storage | Garrison activated, responded to threat 3906 | -8/Storage | Build established: Gunner 4107 | -8/Storage | Identified exit to Recycling 4620 | -8/Storage | Build established: Mutant 4849 | -8/Storage | Discovered new exit (range 5) 4966 | -8/Storage | Garrison activated, responded to threat 5251 | -8/Storage | Used back door to open Recycling access 5261 | -8/Storage | Entered Recycling 5303 | -8/Recycling | Build established: Hacker-Tank 5636 | -8/Recycling | Discovered new exit (range 14) 5636 | -8/Recycling | Identified exit to Factory 5664 | -8/Recycling | Core integrity fell below 50% 5756 | -8/Recycling | Build established: Hacker-Mutant 6145 | -8/Recycling | Entered Scraplab 6151 | -8/Recycling | Found Prototype Device 6152 | -8/Recycling | Identified Scrap Engine 6179 | -8/Recycling | Learned Factory stockpile data 6247 | -8/Recycling | Learned Factory emergency access door positions 6304 | -8/Recycling | Learned Storage non-interactive machine intel 6389 | -8/Recycling | Learned Storage emergency access door positions 6437 | -8/Recycling | Learned 2 Storage zone layouts 6496 | -8/Recycling | Learned Factory emergency access door positions 6688 | -8/Recycling | Build established: Construct 7766 | -8/Recycling | Entered Factory 7766 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8057 | -6/Factory | Spotted B-75 Beast 8066 | -6/Factory | Sucked down chute 8066 | -6/Factory | Entered Waste 8081 | -6/Waste | Spotted C-40 Crusher 8090 | -6/Waste | Spotted C-40 Crusher 8123 | -6/Waste | Spotted C-40 Crusher 8127 | -6/Waste | Spotted C-40 Crusher 8132 | -6/Waste | Spotted C-40 Crusher 8138 | -6/Waste | Crushed by Compactor (1 part destroyed) 8138 | -6/Waste | Crushed by Compactor (1 part destroyed) 8141 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8171 | -6/Waste | Spotted C-40 Crusher 8185 | -6/Waste | Discovered new exit (range 11) 8194 | -6/Waste | Entered Factory 8361 | -6/Factory | Discovered new exit (range 15) 8864 | -6/Factory | Discovered new exit (range 14) 8875 | -6/Factory | Identified exit to Factory 9148 | -6/Factory | Garrison activated, responded to threat 9466 | -6/Factory | Discovered new exit (range 6) 9469 | -6/Factory | Identified exit to Lower Caves 9915 | -6/Factory | Identified exit to Extension 9931 | -6/Factory | System corruption reached 10% 9993 | -6/Factory | Entered Extension 10027 | -6/Extension | Self-destructed Last Messages --------------- 09987_ Dropped Hrd. Medium Armor Plating. 09988_ Arm. Scrap Engine consumes Hrd. Medium Armor Plating. LOCATION=EXTENSION GOAL=ESCAPE 09996_ System corrupted: Component data lost. 10011_ G-50 Soldier springs to life. 10012_ Fission-Deuterium Core destroyed. 10012_ Arm. Scrap Engine damaged due to network destabilization (-8). 10013_ 6A4YZK,ALNJJMNQWXFQ0PB2H3F 10015_ Critical hit (Burn: +37). 10018_ Arm. Scrap Engine reinforces its armored shell (+300). 10023_ Arm. Scrap Engine constructs Cold-Nuclear Reactor. 10024_ Discarded Electro Proton Construct/C. 10024_ Arm. Scrap Engine damaged due to network destabilization (-9). 10026_ Attempting to rewire 3M-NQP(h). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????#???????????????????????????? | | ???????????? ???????????????????????????? | | ???????????? ???????????????????????????? | | ???????????? #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #????????#?????????????????? | | ???????????# ######## #?????????????????? | | ???????????# # /p??????????????????? | | ???????????# # #???????????????????? | | ?????####### # g g #???????????????????? | | ?????# + @*h #???????????????????? | | ?????# # g*g #???????????????????? | | ?????# # #???????????????????? | | ?????# ########???????????????????? | | ?????# #######??????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?##### #####????????????????????????????? | | ?# "" "" #????????????????????????????? | | ?# " " ##########???????????????????? | | ?# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 20 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Evasion (%) 60 Target Analysis 7 Recoil Reduction 7 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 12 Authchip Count 6 Item Schematics ----------------- Missile Launcher | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryAluminumShovel Manual? 0 Play Time 01:10:07 Cumulative 383.0 hours Start 2025.10.14 @ 09:22:56 End 2025.10.15 @ 10:22:37 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 500 Rogue 500 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/0/1/2/1/0/1/0/0/0 Lore% 88 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30e780be-ed3a-4e0a-9918-79e91fa73278