Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 22:44:10 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (152) 760 Value Destroyed (5282) 5282 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (578) 578 TOTAL SCORE: 11900 Bonus ------- High Alert Combat Kills 493 Follower Combat Kills 85 Cogmind --------- Core Integrity 1022/1150 Matter 300/300 Energy 340/530 System Corruption 8% Temperature Warm (130) Movement Treading (640) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Neutrino Core > --- PROPULSION (6) --- Improved Treads Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY (7) ------ Improved Coolant Injector Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Core Shielding Improved Medium Armor Plating Hardlight Generator > --- WEAPON (4) ------- Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY (25) --- Matter Compressor (250) Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Graphene Brace Graphene Brace Improved Focal Shield Long-range Tractor Beam Improved Field Recycling Unit (0) Hacking Drone Bay (1/1) Dispersion Rifle Long-range Proton Cannon Long-range Proton Cannon Flak Gun KE Penetrator KE Penetrator KE Penetrator Magnetic Acceleration Cannon Improved Proton Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Coolant Injector Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Long-range Proton Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Matter Compressor Hardened Medium Armor Plating Layered Heavy Armor Plating Graphene Brace Graphene Brace Improved Focal Shield Long-range Tractor Beam Improved Field Recycling Unit Hacking Drone Bay Dispersion Rifle Long-range Proton Cannon Long-range Proton Cannon Flak Gun KE Penetrator KE Penetrator KE Penetrator Magnetic Acceleration Cannon Improved Proton Missile Launcher CR-A16's Pointy Stick [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . . . . 2 Utility 5 | . . . . 2 . . . . 1 2 . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 128 | 7 4 9 16 20 1 4 9 . 7 30 21 Power 13 | 1 . 1 1 . . . . . 2 6 2 Engine 4 | 1 . 1 . . . . . . . 2 . Core 9 | . . . 1 . . . . . 2 4 2 Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 2 4 6 6 . 1 . . . 5 5 Treads 13 | . . . 5 4 . . . . . 3 1 Leg 2 | 2 . . . . . . . . . . . Wheel 16 | . 2 4 1 2 . 1 . . . 2 4 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 2 2 . 2 6 . . . . 5 16 6 Device 22 | 1 . . 1 4 . . . . 2 11 3 Storage 4 | 1 1 . 1 . . . . . 1 . . Processor 5 | . 1 . . 2 . . . . 1 . 1 Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . . . . . 1 5 2 Artifact . | . . . . . . . . . . . . Weapon 45 | 2 . 4 7 8 1 3 9 . . 3 8 Energy Gun 15 | . . . 4 4 . 2 5 . . . . Energy Cannon 4 | . . . . . . . . . . . 4 Ballistic Gun 13 | 2 . 4 3 2 1 . 1 . . . . Ballistic Cannon 4 | . . . . . . . . . . 3 1 Launcher 4 | . . . . . . 1 . . . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . 2 . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . . 1 . Parts Lost 22 | . . 3 1 2 . 1 . . . 7 8 Power 2 | . . . . . . . . . . 1 1 Propulsion 13 | . . 2 1 1 . 1 . . . 4 4 Utility 4 | . . . . . . . . . . 2 2 Weapon 3 | . . 1 . 1 . . . . . . 1 Highest Loss Streak 4 | . . 2 1 1 . 1 . . . 3 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 98 99 99 100 100 91 76 79 79 84 Engine 3 | . 14 11 6 . . . . . . 6 4 Core 5 | . . . 2 7 7 7 7 7 13 4 5 Treads 12 | . . . 17 15 15 15 15 15 13 11 8 Wheel 14 | . 5 21 18 14 15 15 15 15 13 10 15 Device 11 | . . . 4 15 15 15 15 15 12 9 15 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 Processor 6 | . 13 11 4 7 7 7 7 7 9 5 7 Protection 3 | . . . . . . . . . 2 10 7 Energy Gun 8 | . . . 8 14 15 20 17 7 6 2 . Ballistic Gun 9 | . 28 42 27 15 15 9 4 . . . . Ballistic Cannon 2 | . . . . . . . . . . 7 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 169 | 13 47 51 101 105 103 104 109 109 125 169 150 Greatest Support 72 | 20 26 32 24 24 24 24 24 24 24 24 72 Greatest Overweight (x) 10 | 3 2 2 4 8 4 4 4 4 5 10 3 Average Overweight (x) 3 | . . 1 3 4 4 4 3 4 4 5 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 11 20 24 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 20 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 7 14 23 24 24 24 24 25 24 24 23 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 20 25 25 25 25 25 25 25 19 22 Class Distribution -------------------- 37% | Skirmisher 19% | Gunner 15% | Tank 12% | Mutant 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Gunner | -6/Factory Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 4196 | 273 135 480 439 336 85 133 83 42 60 1408 722 Remotely 215 | . . . . . . . . . . 215 . Salvage Created 6722 | 29 138 438 905 438 213 303 . 97 374 1956 1831 Parts 322 | 3 9 29 66 24 3 17 . 5 15 83 68 Haulers Intercepted 4 | . . . 2 . . . . . 1 1 . Recyclers Shooed 8 | . . 1 2 . . . . . . 2 3 Parts Field Recycled 8 | . . . . . . . . . . 8 . Retrieved Matter 73 | . . . . . . . . . . 73 . Parts Self-Destructed 22 | . . . . . 2 13 . 7 . . . Prevented 2 | . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 112 | . 3 7 22 8 1 11 . 4 4 33 19 Guns 73 | . 3 7 20 8 1 8 . 4 4 18 . Cannons 21 | . . . . . . . . . . 14 7 AOE 12 | . . . 2 . . 3 . . . . 7 Classes Destroyed 15 | 1 2 4 3 1 . . . . . 1 3 Worker 9 | . . 3 2 1 . . . . . 3 . Builder 5 | . . . 2 . . . . . 1 1 1 Tunneler 1 | 1 . . . . . . . . . . . Hauler 4 | . . . 2 . . . . . 1 1 . Recycler 13 | . 1 2 . 1 . . . . 1 4 4 Operator 1 | . . . . . . . . . . . 1 Watcher 7 | . . 1 2 1 . . . . . 1 2 Swarmer 48 | . 3 3 10 3 . 9 . 4 3 9 4 Saboteur 1 | . . . . . . . . . . . 1 Grunt 27 | . . 3 5 2 . 2 . . . 8 7 Brawler 3 | . . . . . . . . . . 1 2 Duelist 1 | . . . . . . . . . . . 1 Sentry 16 | . . 1 6 2 . . . . 1 4 2 Hunter 3 | . . . 1 . 1 . . . . 1 . Programmer 13 | . . . . 1 . . . . . 10 2 Best Kill Streak 9 | 1 3 5 6 4 1 3 . 4 3 7 9 Combat Bots Only 8 | . 3 4 4 3 1 3 . 4 3 7 8 Max Kills in Single Turn 5 | 1 1 1 5 1 1 2 . 2 2 2 3 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . 2 . . 2 . . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 7004 | . 135 226 824 566 53 457 . 150 95 3090 1408 Core 644 | . 36 31 142 56 . 34 . 18 21 178 128 Absorbed by Shields 212 | . . . . 76 . . . . . . 136 Redirected to Shielding 3 | . . . . . . . . . . . 3 Regen/Repaired (Parts) 61 | . . 61 . . . . . . . . . Core Remaining (%) 87 | 100 85 92 74 . . . . 84 97 82 . Volleys Fired 297 | 4 12 33 53 29 7 16 1 3 7 76 56 Largest 4 | 2 2 4 4 4 4 4 1 1 1 3 2 Hottest 251 | 40 40 80 189 191 191 251 250 250 250 250 110 Shots Fired 791 | 8 24 128 207 99 20 52 1 3 7 168 74 Gun 574 | 8 24 128 207 99 20 48 1 3 7 29 . Cannon 203 | . . . . . . . . . . 139 64 Launcher 14 | . . . . . . 4 . . . . 10 Special . | . . . . . . . . . . . . Kinetic 586 | 8 24 128 168 58 6 20 . . . 139 35 Thermal 162 | . . . 39 41 14 28 1 3 7 29 . Explosive 4 | . . . . . . 4 . . . . . Electromagnetic 39 | . . . . . . . . . . . 39 Robot Hit Streak 20 | 4 5 7 20 12 8 10 . 2 12 16 14 Robot Miss Streak 12 | 1 2 4 4 4 4 4 . 12 7 9 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . 2 1 . 1 . . . . . Max Gunslinging Chain 2 | . . . 2 1 . 1 . . . . . Shots Hit Robots 497 | 5 15 69 124 61 15 30 . 2 7 115 54 Core Hits 299 | 2 7 29 55 23 7 19 . 5 13 90 49 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . . . . . . Critical Strikes 12 | . . . 3 1 1 2 . . . 2 3 Burn 3 | . . . 1 . . 2 . . . . . Destroy 4 | . . . 2 1 1 . . . . . . Blast 5 | . . . . . . . . . . 2 3 Melee Attacks 4 | . . . . 3 . . 1 . . . . Impact 3 | . . . . 3 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1 | . . . . . . . 1 . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13694 | 59 118 520 1976 1002 255 787 . 137 476 5520 2844 Guns 7269 | 59 118 520 1413 1002 255 491 . 137 454 2820 . Cannons 4335 | . . . . . . . . . . 2696 1639 Explosions 2055 | . . . 563 . . 296 . . . . 1196 Melee . | . . . . . . . . . . . . Ramming 35 | . . . . . . . . . 22 4 9 Kinetic 5826 | 59 118 520 963 461 61 125 . . . 2696 823 Thermal 5154 | . . . 450 541 194 366 . 137 454 2820 192 Explosive 979 | . . . 563 . . 296 . . . . 120 Electromagnetic 1700 | . . . . . . . . . . . 1700 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 4 . . 18 8 Average Corruption 8 | . . . . . . . 4 . . 9 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . 3 . . . Effects 86 | . . . . . . . 3 . . 68 15 Message Errors 20 | . . . . . . . 2 . . 14 4 Matter Fused 19 | . . . . . . . 1 . . 12 6 Heat Flow Errors 10 | . . . . . . . . . . 9 1 Energy Discharges 13 | . . . . . . . . . . 12 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . . 7 1 Data Loss (major) 4 | . . . . . . . . . . 3 1 Misfires 5 | . . . . . . . . . . 4 1 Alerts 2 | . . . . . . . . . . 2 . Weapon Failures 4 | . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 217 | . . . 89 . . 39 . . . 34 55 Projectiles 71 | . . . . . . . . . . 34 37 Explosions 146 | . . . 89 . . 39 . . . . 18 Melee . | . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . 16 7 Impact . | . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . 15 7 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 141 | . . . . . . . . . 11 . 130 Shots 7 | . . . . . . . . . . . 7 Rammed 3 | . . . . . . . . . 1 1 1 Targets Rammed 3 | . . . . . . . . . 1 1 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 452 | . . 129 186 68 54 180 32 32 96 452 174 Average Temperature 68 | . . 51 46 26 27 49 20 20 45 111 60 Received Heat Transfer 912 | . 24 72 225 58 . 27 . . 18 360 128 Effects 11 | . . . . . . . . . . 11 . Shutdowns 3 | . . . . . . . . . . 3 . Energy Bleed 3 | . . . . . . . . . . 3 . Damage (major) 5 | . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . 5 Parts Fried 17 | . . . . . . . . . . . 17 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 14 | . . . 1 1 . 1 . . 2 9 . Heat Transferred 8201 | . . . 1036 1188 422 955 . 200 650 3575 175 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 1021 | 5 107 205 322 160 . . . . 216 548 1021 Initial 253 | . 3 . 1 78 . . . . 56 17 253 Average 196 | 2 50 94 178 73 . . . . 95 226 539 Maximum Alert Level 3 | . . 1 1 . . . . . 1 2 3 Low Security (%) 63 | 100 100 83 57 100 . . . . 82 52 . Level 1 23 | . . 16 42 . . . . . 17 27 39 Level 2 9 | . . . . . . . . . . 20 26 Level 3 4 | . . . . . . . . . . . 34 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 3 4 . . . . 1 5 5 Investigation 3 | . 1 . 2 . . . . . . . . Extermination 7 | . . . . 2 . . . . . 4 1 Reinforcement 5 | . . . 1 2 . . . . . 1 1 Assault 3 | . . . . . . . . . . . 3 Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 5 | . . . 1 1 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 164 | . 6 9 29 18 1 12 . 4 6 48 31 Peak Tracking Total 9 | . 3 4 6 6 1 3 . 4 3 7 9 Tactical Retreats 9 | . 1 . . . . 1 . . 1 4 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 5 | . 1 . 1 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 9 | . . 6 3 . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . Reused 3 | . . . . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . 3 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 20 | . . . 4 . . . . . . 1 15 Max in Single Turn 5 | . . . 1 . . . . . . 1 5 Garrison Access 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 33 | . 3 2 9 7 2 . . . 3 5 2 Terminals 20 | . 3 1 7 6 . . . . 2 1 . Fabricators 5 | . . . . 1 . . . . 1 2 1 Repair Stations 4 | . . 1 1 . . . . . . 1 1 Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 76 | . 8 4 26 17 6 . . . 4 7 4 Successful 38 | . 4 3 12 8 6 . . . 1 2 2 Failed 38 | . 4 1 14 9 . . . . 3 5 2 Catastrophic 7 | . . . 4 . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . Manual 52 | . 8 2 22 14 . . . . 2 3 1 Terminals 53 | . 8 2 24 16 . . . . 2 1 . Fabricators 8 | . . . . 1 . . . . 2 3 2 Repair Stations 7 | . . 2 1 . . . . . . 2 2 Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 16 | . 1 1 5 3 6 . . . . . . Record 5 | . . . . . 5 . . . . . . Open Door 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 4 | . 1 . 2 1 . . . . . . . Disarm Traps 2 | . . 1 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . 1 . 1 Network Status 3 | . . . . 1 . . . . 1 . 1 Repair Station Hacks 4 | . . 2 . . . . . . . 1 1 Scan Component 3 | . . 1 . . . . . . . 1 1 Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 14 | . 3 . 6 4 . . . . . 1 . Terminals 13 | . 3 . 6 4 . . . . . . . Botnet 13 | . 3 . 6 4 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 2 2 7 7 . . . . 3 4 2 Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 3 | . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . 3 3 . . . Highest-Rated Group 104 | . . . . . . . 104 104 . . . Highest-Rated Ally 51 | . . . . . . . 51 51 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 . . . Total Damage 298 | . . . . . . . . 298 . . . Kills 2 | . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 10642 | 120 216 489 1160 1311 658 706 1365 626 784 2339 868 Spaces Moved 6016 | 69 137 295 639 756 421 428 910 402 464 983 512 Core 20 | 20 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 150 | 49 101 . . . . . . . . . . Wheels 5846 | . 36 295 639 756 421 428 910 402 464 983 512 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 105 105 120 145 150 150 135 150 150 165 112 Average Speed 147 | 129 124 111 138 145 150 150 147 150 157 174 123 Slowest Speed 260 | 200 260 130 150 210 150 150 150 150 165 240 140 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 5 37 24 67 23 54 64 82 67 17 27 16 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . . 1 . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 11 | . . . . . 3 3 3 2 . . . Spaces Dug 9 | . . . . 3 . 5 . . . 1 . Terrain Destroyed 214 | . . . 13 3 . 25 . . . 33 140 Melee 3 | . . . . 3 . . . . . . . Projectile 45 | . . . . . . 1 . . . 33 11 AOE 166 | . . . 13 . . 24 . . . . 129 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 7198 | 89 165 403 815 905 433 455 933 416 501 1418 665 Wait 571 | 4 4 42 70 67 . 6 1 12 8 297 60 Move 6005 | 68 136 294 638 755 420 427 909 401 463 982 512 Hop . | . . . . . . . . . . . . Pick Up 93 | 6 5 18 18 14 2 1 1 . 5 12 11 Fast Attach 38 | 7 1 2 4 1 . 1 6 . 3 8 5 Attach 36 | . . 4 4 4 . 1 1 . 2 12 8 Detach 12 | . 1 . 1 . . . 1 . 2 5 2 Swap 54 | . 3 3 8 15 1 2 2 . 2 10 8 Drop 85 | . 3 7 19 17 3 1 10 . 8 15 2 Fire 297 | 4 12 33 53 29 7 16 1 3 7 76 56 Melee 4 | . . . . 3 . . 1 . . . . Ram 1 | . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . . . . . . . 1 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 5) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Weapon x2 357 | -9/Materials | Discovered new exit (range 6) 530 | -9/Materials | Discovered new exit (range 5) 643 | -9/Materials | Build established: Gunner 738 | -9/Materials | Repaired Lgt. Assault Rifle 752 | -9/Materials | Discovered new exit (range 16) 826 | -9/Materials | Entered another Materials area 826 | -8/Materials | Evolved 2 slots: Propulsion x2 1645 | -8/Materials | Build established: Scavenger-Gunner 1967 | -8/Materials | Discovered new exit (range 4) 1986 | -8/Materials | Entered Factory 1986 | -7/Factory | Evolved 2 slots: Utility x2 2148 | -7/Factory | Identified exit to Lower Caves 2279 | -7/Factory | Build established: Scavenger-Skirmisher 3051 | -7/Factory | Build established: Skirmisher 3297 | -7/Factory | Entered Lower Caves 3324 | -7/Lower Caves | Learned 4 Factory zone layouts 3534 | -7/Lower Caves | Learned location of Armory (-4) 3534 | -7/Lower Caves | Learned 8 Factory zone layouts 3534 | -7/Lower Caves | Learned Factory emergency access door positions 3534 | -7/Lower Caves | Learned Research emergency access door positions 3915 | -7/Lower Caves | Discovered new exit (range 5) 3916 | -7/Lower Caves | Encountered a Warlord checkpoint 3955 | -7/Lower Caves | Entered another Lower Caves area 4577 | -7/Lower Caves | Discovered new exit (range 6) 4661 | -7/Lower Caves | Entered Zion 4685 | -7/Zion | Found CR-A16's Pointy Stick 4822 | -7/Zion | Discovered new exit (range 13) 4899 | -7/Zion | System corruption cleaned by Quarantine Array 5244 | -7/Zion | Given the Hacking Drone Bay 5247 | -7/Zion | Found Prototype Device 5581 | -7/Zion | Given A8's code to call for help 5707 | -7/Zion | Gained Derelict followers 5867 | -7/Zion | Found Prototype Energy Gun 5867 | -7/Zion | Identified Storm Laser 6026 | -7/Zion | Entered Proximity Caves 6026 | -6/Proximity Caves | Accompanied by 3 allies 6216 | -6/Proximity Caves | Spotted B-75 Beast 6338 | -6/Proximity Caves | Learned Factory emergency access door positions 6631 | -6/Proximity Caves | Discovered new exit (range 13) 6652 | -6/Proximity Caves | Entered Factory 6652 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6653 | -6/Factory | Identified exit to Factory 7025 | -6/Factory | Garrison activated, responded to threat 7357 | -6/Factory | Build established: Gunner 7436 | -6/Factory | Entered another Factory area 7436 | -5/Factory | Evolved 2 slots: Utility x2 8203 | -5/Factory | Destroyed 7 combat bots 8446 | -5/Factory | Build established: Tank 8634 | -5/Factory | System corruption reached 10% 9006 | -5/Factory | Identified Hacking Drone Bay 9610 | -5/Factory | Discovered new exit (range 8) 9775 | -5/Factory | Entered another Factory area 9775 | -4/Factory | Evolved 2 slots: Propulsion x2 9786 | -4/Factory | Lost 3 parts (1n2u) 10104 | -4/Factory | Build established: Mutant 10275 | -4/Factory | First assault squad dispatched 10504 | -4/Factory | Destroyed 8 combat bots 10509 | -4/Factory | Lost 4 parts (1p2n1u) 10643 | -4/Factory | Self-destructed Last Messages --------------- 10604_ System corrupted: Matter fused (-6). 10604_ Acquired 6 matter. 10608_ G-73 Enforcer system terminally corrupted. 10608_ Adv. Heat Sink fried. 10611_ C-30 ARC bursts open, deploying its payload. 10611_ G-73 Enforcer unfolds itself. 10611_ L-61 Swordsman unfolds itself. 10611_ G-67 Veteran unfolds itself. 10611_ E-15 Imp unfolds itself. 10616_ Adv. Heat Sink fried. 10616_ G-67 Veteran destroyed. 10619_ Neutrino Core blown off. 10619_ Arm. Wheel blown off. 10619_ E-15 Imp destroyed. 10620_ Acquired 10 matter. 10630_ System corrupted: Heat flow error (+140). 10637_ Critical hit (Burn: +40). 10641_ Lrn. Proton Cannon destroyed. 10642_ G-67 Veteran system terminally corrupted. 10642_ R-10 Processor collects Corrupted Lgt. Quantum Reactor. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #?# #????????? | | ??????????????????????????????# #?# #????????? | | ??????????????????????????????# #?# #????????? | | ??????????????????????????????# #?# #????????? | | ?????????????????############## ###+########## | | ?????????????????# # # # | | ?????????????????# # # # | | ?????????????????# " # # | | ?????????????????#* %!#=/ + # | | ?????????????????#* /= %# % # # | | ?????????????????#=%% =%[%! !+%=% " # | | ?????????????????#=/ =%= [ % #% # # | | ?????????????????# *=%#%% # # | | ?????????????????# % ### # # | | ?????????????????# #?# # # | | ?????????????????# "## # # | | ?????????????????# ### # # | | ?????????????????##############?# ####+######### | | ???????????????????????????######+#+#????????????? | | ???????????????????????????# #????????????? | | ?????????????#?????????????# """ #????????????? | | ???????????w?+ ???????????# """ #????????????? | | ?????????????# ]?????????# """ #????????????? | | ??????????????? ???????# #????????????? | | ?????????????? 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"""l######=[ """ #????????????? | | ??????????????? ???????# #????????????? | | ??????????????####?????????#####/####????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ?????????????w??????????????????? ?????????????? | | ????????????????????????????????? ????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 1050 Resistance: KI 25 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Imp. Trap Extractor | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Coil Gun | -7/Zion | Archive Energy Filter | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedMolecularAutohacker Manual? 0 Play Time 01:17:23 Cumulative 215.4 hours Start 2022.03.27 @ 12:01:52 End 2022.03.27 @ 22:44:10 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 76 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d54e042a-3fcc-4fa9-bc17-a2f0a1bbb4c3