Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 19:01:43 Player: GodofBeaverz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (90) 450 Value Destroyed (2225) 2225 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 4426 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 11/100 System Corruption 7% Temperature Cool (-91) Movement Walking (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg VSS Leg > --- UTILITY (4) ------ Cryofiber Web Medium Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Pulse Rifle Ion Cannon Assault Cannon > --- INVENTORY (10) --- Improved Heat Sink Structural Scanner Active Sensor Suite Hardened Heavy Armor Plating Recalibrator Plasma Cutter Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Ion Cannon Ion Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Improved Heat Sink Recalibrator Pulse Rifle Ion Cannon Assault Cannon Missile Launcher Plasma Cutter Scythe [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 79 | 7 9 24 39 Power 11 | 1 2 3 5 Engine 7 | 1 2 3 1 Core 4 | . . . 4 Reactor . | . . . . Propulsion 20 | 2 2 4 12 Treads 10 | 2 . 3 5 Leg 9 | . 2 . 7 Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 18 | 2 3 6 7 Device 6 | 1 1 1 3 Storage 3 | 1 . 2 . Processor 3 | . 1 . 2 Hackware . | . . . . Protection 6 | . 1 3 2 Artifact . | . . . . Weapon 30 | 2 2 11 15 Energy Gun 13 | . . 7 6 Energy Cannon 3 | . . . 3 Ballistic Gun 8 | 2 2 3 1 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . . 1 System Corruption 4 | . . . 4 Parts Lost 29 | . 5 7 17 Power 7 | . 2 1 4 Propulsion 10 | . 1 4 5 Utility 5 | . 1 2 2 Weapon 7 | . 1 . 6 Highest Loss Streak 7 | . 2 3 7 To Critical Strikes . | . . . . Average Backups 8 | 1 3 8 9 Power . | . . . 1 Propulsion . | . . . . Utility 1 | . . 2 . Weapon 4 | . 1 4 6 Tool/Special . | . . . . Unused Backups 28 | . . 12 16 Power 3 | . . 1 2 Propulsion 1 | . . 1 . Utility 10 | . . 5 5 Weapon 13 | . . 5 8 Tool/Special 1 | . . . 1 Average Slot Usage (%) 90 | . 87 94 88 Engine 6 | . 6 10 3 Core 2 | . . . 4 Treads 17 | . 18 26 10 Leg 7 | . 7 3 10 Device 8 | . 8 8 7 Storage 10 | . 11 10 9 Processor 6 | . 3 1 11 Protection 6 | . 2 11 5 Energy Gun 11 | . . 14 13 Energy Cannon 2 | . . . 4 Ballistic Gun 7 | . 27 7 1 Impact Weapon 1 | . . . 2 Slashing Weapon 1 | . . . 2 Peak Build Rating 34 | 7 8 17 34 Average Rating 17 | 5 6 13 24 On Entrance 6 | . 7 8 12 Avg Prop Armor Cover (%) 11 | . . 14 10 Naked Turns . | . . . . Heaviest Build 35 | 11 12 31 35 Greatest Support 63 | 40 40 60 63 Greatest Overweight (x) 8 | 2 . 3 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 7 9 10 Most Carried 10 | 3 6 10 10 Average Carried 8 | 1 3 8 9 Final Capacity 10 | 8 5 10 10 Final Carried 10 | 2 4 10 10 Class Distribution -------------------- 52% | Mutant 34% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1429 | 274 92 416 647 Remotely 62 | 21 41 . . Salvage Created 3022 | 64 283 671 2004 Parts 180 | 1 15 55 109 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 60 | . 7 20 33 Melee 5 | . 2 . 3 Guns 41 | . 5 19 17 Cannons 3 | . . . 3 AOE 8 | . . . 8 Classes Destroyed 13 | 1 4 2 6 Worker 3 | . . . 3 Builder 6 | . 1 1 4 Tunneler 1 | . . . 1 Hauler 2 | . . . 2 Recycler 10 | 1 1 . 8 Operator 1 | . . 1 . Watcher 7 | . 1 2 4 Swarmer 22 | . 3 7 12 Grunt 27 | . 4 9 14 Sentry 7 | . . 4 3 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 6 | 1 3 4 6 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee 1 | . 1 . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 564 | . 123 180 261 Missed 170 | . 45 51 74 Hits 394 | . 78 129 187 Projectile 394 | . 78 129 187 Critical Strikes 9 | . 2 3 4 Damage Taken 5027 | . 880 1425 2722 Core 1011 | . 136 317 558 Absorbed by Shields . | . . . . Redirected to Shielding 100 | . 21 76 3 Core Remaining (%) 55 | 100 45 20 . Volleys Fired 210 | 2 32 70 106 Largest 3 | 2 2 2 3 Hottest 189 | 40 40 126 189 Shots Fired 410 | 4 64 133 209 Gun 356 | 4 64 132 156 Cannon 46 | . . . 46 Launcher 8 | . . 1 7 Special . | . . . . Kinetic 166 | 4 64 90 8 Thermal 206 | . . 36 170 Explosive 8 | . . 1 7 Electromagnetic 30 | . . 6 24 Robot Hit Streak 12 | 2 12 7 12 Robot Miss Streak 4 | 1 2 3 4 Penetration Max 1 | . . . 1 Secondary Targets 5 | . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 273 | 3 46 74 150 Core Hits 143 | 2 22 39 80 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . . 2 Critical Strikes 7 | . . 3 4 Burn 4 | . . 3 1 Smash 3 | . . . 3 Melee Attacks 31 | . . . 31 Impact 13 | . . . 13 Slashing 18 | . . . 18 Piercing . | . . . . Sneak Attacks 7 | . . . 7 Combat Hostiles . | . . . . Follow-up Attacks 3 | . . . 3 Damage Inflicted 5729 | 27 389 995 4318 Guns 3149 | 27 367 973 1782 Cannons 736 | . . . 736 Explosions 939 | . . 21 918 Melee 878 | . . . 878 Ramming 27 | . 22 1 4 Kinetic 911 | 27 367 439 78 Thermal 2570 | . . 459 2111 Explosive 730 | . . . 730 Electromagnetic 613 | . . 96 517 Impact 316 | . . . 316 Slashing 562 | . . . 562 Piercing . | . . . . Highest Corruption 7 | . . 4 7 Average Corruption 5 | . . 2 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 45 | . . 4 41 Message Errors 10 | . . 1 9 Matter Fused 8 | . . 2 6 Heat Flow Errors 4 | . . . 4 Energy Discharges 9 | . . . 9 Parts Rejected 1 | . . . 1 Data Loss (minor) 6 | . . 1 5 Data Loss (major) 3 | . . . 3 Misfires 3 | . . . 3 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 229 | . . . 229 Projectiles 5 | . . . 5 Explosions 8 | . . . 8 Melee 216 | . . . 216 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 48 | . . . 48 Shots 3 | . . . 3 Rammed 14 | . 13 1 . Targets Rammed 20 | . 17 2 1 Kicked 3 | . 2 . 1 Crushed 3 | . 2 1 . Highest Temperature 652 | . 30 337 652 Average Temperature 137 | . 12 105 153 Received Heat Transfer 1893 | . 444 540 909 Effects 28 | . . 2 26 Shutdowns 6 | . . . 6 Energy Bleed 4 | . . . 4 Interference 4 | . . 2 2 Matter Decay 3 | . . . 3 Short Circuit 3 | . . . 3 Damage (minor) 1 | . . . 1 Damage (major) 6 | . . . 6 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . . 3 Impact Corruptions 3 | . . . 3 Robots Melted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Melted 9 | . . 2 7 Heat Transferred 5404 | . . 1234 4170 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 83 | 100 100 100 65 Level 1 12 | . . . 27 Level 2 3 | . . . 7 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 482 | 5 75 124 482 Initial 37 | . . 5 37 Average 92 | . 36 38 160 Influence Increases 1986 | 5 269 581 1131 Destroy 0b10 Robot/C 1200 | . 140 400 660 Destroy 0b10 Robot/NC 150 | 5 15 20 110 Destroy Leader 298 | . 32 94 172 Successful Hack 25 | . 7 7 11 Disable Machine 75 | . . 45 30 Destroy Structure 73 | . . 15 58 Lose Combat Pursuer 165 | . 75 . 90 Influence Decreases 1510 | 5 255 506 744 Entered New Map 61 | . . 9 52 Time Decay 1162 | 5 206 427 524 Lost Part 287 | . 49 70 168 Squads Dispatched 13 | . 3 2 8 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 7 | . 2 1 4 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 2 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 105 | . 21 29 55 Peak Tracking Total 8 | . 5 4 8 Tactical Retreats 10 | . 4 . 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 2 5 5 Terminals 10 | . 2 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 36 | . 5 18 13 Successful 18 | . 2 10 6 Failed 17 | . 3 7 7 Catastrophic 2 | . . . 2 Database Lockouts 1 | . . 1 . Manual 4 | . . 4 . Terminals 29 | . 5 14 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . . 4 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 2 8 5 Record 9 | . . 7 2 Prototype ID Bank 2 | . 1 . 1 Emergency Access Points 1 | . . . 1 Scanalyzer Index 1 | . . . 1 Assault Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 2 1 Process 1 | . . 1 . Retrieve Components 2 | . . 1 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 1 5 3 Full Trace Events 5 | . 1 2 2 Feedback Events 2 | . . . 2 Corruption 2 | . . . 2 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 213 | . . 213 . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2646 | . 240 1233 1173 Optics 363 | . 128 235 . Terrain 476 | . 112 . 364 Structural 1807 | . . 998 809 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3856 | 119 573 1396 1768 Spaces Moved 1740 | 65 294 656 725 Core 49 | 8 . 24 17 Treads 1172 | 57 175 571 369 Legs 519 | . 119 61 339 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 90 Average Speed 155 | 152 143 157 157 Slowest Speed 450 | 160 160 240 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 45 40 51 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 78 | . . 13 65 Melee . | . . . . Projectile 5 | . . . 5 AOE 73 | . . 13 60 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2487 | 82 382 903 1120 Wait 253 | . 22 92 139 Move 1737 | 64 293 655 725 Hop . | . . . . Pick Up 82 | 9 8 29 36 Fast Attach 22 | . . 7 15 Attach 37 | 7 5 5 20 Detach . | . . . . Swap 36 | . 4 15 17 Drop 64 | . 1 28 35 Fire 210 | 2 32 70 106 Melee 26 | . . . 26 Ram . | . . . . Kick 3 | . 2 . 1 Crush 17 | . 15 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 15) 630 | -10/Materials | Discovered new exit (range 16) 675 | -10/Materials | Core integrity fell below 50% 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Core integrity fell below 50% 1199 | -9/Materials | Build established: Scavenger-Mutant 1387 | -9/Materials | Discovered new exit (range 10) 1936 | -9/Materials | Central database locked down 1979 | -9/Materials | Discovered new exit (range 10) 2089 | -9/Materials | Entered another Materials area 2089 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2112 | -8/Materials | Lost 3 parts (2n1u) 2618 | -8/Materials | Garrison activated, responded to threat 2648 | -8/Materials | Build established: Mutant 2748 | -8/Materials | Lost 5 parts (2n1u2w) 2801 | -8/Materials | Core integrity fell below 50% 3606 | -8/Materials | Core integrity fell below 20% 3747 | -8/Materials | Discovered new exit (range 7) 3843 | -8/Materials | Found Prototype Device 3848 | -8/Materials | Lost 7 parts (2p2n3w) 3857 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- dispatching reinforcements to local area. 03817_ Nuclear Core destroyed. 03817_ VSS Leg destroyed. 03817_ Knocked back. 03818_ H-61 Shepherd destroyed. 03818_ G-47 Trooper destroyed. 03820_ Dropped Missile Launcher. 03821_ QXNSAO9R99KW3TH,WW2P6:BXP 03825_ Acquired Hrd. Heavy Armor Plating. 03827_ Acquired 40 matter. 03830_ The unstable cave ceiling collapses. 03830_ Particle Gun crushed. 03832_ Acquired Aluminum Leg. 03842_ U%/VQSPTFO Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????#########????????????????? | | ????????????????????################?????????? | | ????????????????????## =#########?????????? | | ????????????? ??????## ##?????????? | | ????????????? ??????## T g < ##?????????? | | ??#????????#?##?????## @ ##?????????? | | ?#??##?#???########### % #########?????????? | | ?????##????####### !g##########?????????? | | #?#??##?#??## % ####???????????????? | | ######??##?## ] ##?????????????????? | | ############# % ! # ?????????????????? | | ## ##### [% *# ##?????????????????? | | ?# #?### =%#########??????????? | | ## #?### # u #########??????????? | | ## #?### % #u! #! ##??????????? | | ## ##?## # # """ ##??????????? | | ## ########### #r %#* """ ##??????????? | | #####+################# + """ ##??????????? | | ## % %# ##??????????? | | ## *%% % # ] ##??????????? | | = ]% % #########??????????? | | ## ######## = ######## ??????????? | | ## ######## %=[# ### ?????????????????? | | ?#! !!!!# #%=!#*# ### ?????????????????? | | ##!!!!!!# #%=*#####?## ? ??????????????? | | ######### # %!# ###? ??? ???????????????? | | ###??#### +%=*# #?#?## ? ?????????????? | | ?####??##"" *#*!!###########+??????????????? | | ########"T # ! # ! + ???????????? | | ########"" #% # """ # ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Fist Fight For Emergencies Only Heavy Suspicion It's Just You Omniscient Cartographer Overwhelming Please Form A Line Sprinter Troublemaker Well Done Challenges ------------ None Game ------ Seed OmegaPowerImpeller Manual? 0 Play Time 01:18:05 Cumulative 11.4 hours Start 2026.02.26 @ 17:18:01 End 2026.02.26 @ 19:01:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20024c27-b0f9-45b4-a17e-f01cf7ec4dbd