Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.04 @ 18:34:58 Player: shreknel Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (2121) 2121 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7031 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Visual Processing Unit System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Matter Filter Advanced ECM Suite Thermic Laser Thermic Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Cooled Aerolev Unit Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Enhanced Optical Array Advanced Terrain Scan Processor Seismic Detector Hacking Suite > --- WEAPON ----------- Plasma Rifle Flak Gun > --- INVENTORY -------- Fusion Compressor Compact Battery Weight Redist. System Visual Processing Unit Advanced Sensor Array Advanced ECM Suite Force Field System Restoration Module High-powered Shock Rifle KE Penetrator [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device System Restoration Module Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . Utility 6 | . . . 1 1 . 2 . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 94 | 7 2 4 6 7 10 20 15 3 12 8 Power 16 | 1 . 1 2 1 4 1 2 1 2 1 Engine 11 | 1 . 1 2 1 4 . . . 1 1 Core 5 | . . . . . . 1 2 1 1 . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . 1 . 2 1 9 4 1 3 2 Treads 2 | . . . . . . 2 . . . . Leg 9 | 2 . 1 . 2 1 2 . . 1 . Wheel 2 | . . . . . . . . . 2 . Hover 8 | . . . . . . 4 3 1 . . Flight 4 | . . . . . . 1 1 . . 2 Utility 28 | 1 2 . 2 2 2 7 5 1 4 2 Device 12 | . . . . 1 . 4 2 1 3 1 Storage 5 | 1 1 . 1 . 1 1 . . . . Processor 7 | . 1 . . 1 . 2 2 . . 1 Hackware 1 | . . . . . . . 1 . . . Protection 3 | . . . 1 . 1 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 25 | 3 . 2 2 2 3 3 4 . 3 3 Energy Gun 9 | 2 . . . 1 1 1 2 . 1 1 Energy Cannon 3 | . . . . 1 1 . . . 1 . Ballistic Gun 12 | 1 . 2 1 . 1 2 2 . 1 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . . . Parts Lost 48 | . . . . . 16 5 10 . 11 6 Power 6 | . . . . . 3 . 1 . 1 1 Propulsion 20 | . . . . . 6 2 4 . 5 3 Utility 9 | . . . . . 3 2 2 . 1 1 Weapon 13 | . . . . . 4 1 3 . 4 1 Highest Loss Streak 11 | . . . . . 11 4 6 . 4 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 2 6 9 9 9 7 6 9 9 7 4 Power . | 1 1 2 1 1 . . 1 1 . . Propulsion . | . . 1 1 2 1 . . . . . Utility 4 | . 2 3 4 3 4 3 5 6 5 3 Weapon 1 | . 2 2 2 3 1 2 2 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . . 2 1 2 1 6 6 2 2 4 Power 2 | . . . . . . 1 1 . . . Propulsion 2 | . . . . 1 . 1 . . . . Utility 12 | . . . 1 . 1 1 4 . 2 3 Weapon 10 | . . 2 . 1 . 3 1 2 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 64 | . 95 100 99 98 76 67 78 79 48 18 Engine 5 | . 14 14 11 17 10 . . . . 3 Core 2 | . . . . . . 2 9 7 4 . Leg 10 | . 28 28 33 26 18 2 . . . 2 Hover 5 | . . . . . . 5 20 19 8 . Device 5 | . . . . 6 . 12 9 3 5 8 Storage 6 | . 14 14 11 9 10 6 6 5 2 . Processor 11 | . 9 14 11 10 13 12 20 23 12 2 Protection 2 | . . . 10 9 5 . . . . . Energy Gun 3 | . 14 6 . 3 3 3 5 5 2 . Energy Cannon 1 | . . . . 3 9 . . . . . Ballistic Gun 5 | . 14 21 13 8 3 8 2 5 1 . Peak Build Rating 62 | 6 7 10 14 22 22 43 56 61 62 19 Average Rating 22 | 3 6 9 13 19 15 27 45 54 31 13 On Entrance 20 | . 6 7 10 14 21 2 43 49 61 13 Avg Prop Armor Cover (%) 4 | . . . . . . 5 4 . . . Naked Turns 160 | . . . . . . . . . 160 . Heaviest Build 40 | 13 18 18 24 40 35 26 32 35 35 14 Greatest Support 48 | 20 20 25 35 40 40 48 43 36 36 15 Greatest Overweight (x) 4 | . . . . . 3 2 1 . 2 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 6 9 10 10 10 9 9 10 10 7 5 Most Carried 10 | 3 8 10 10 10 10 10 10 10 10 5 Average Carried 7 | 2 6 9 9 9 7 6 9 9 7 4 Final Capacity 10 | 8 10 10 10 10 5 10 10 10 5 5 Final Carried 10 | 2 8 10 10 10 5 10 10 9 4 5 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Matter Collected 2378 | 172 . 293 160 232 235 315 210 . 658 103 Remotely 57 | . . . . . . . . . 57 . Salvage Created 2103 | . . 144 200 393 588 392 180 . 154 52 Parts 114 | . . 13 9 16 35 21 14 . 2 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . Parts Field Recycled 17 | . . . . 17 . . . . . . Retrieved Matter 111 | . . . . 111 . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 14 1 Prevented 1 | . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Combat Hostiles Destroyed 54 | . . 9 6 7 15 7 5 . 3 2 Guns 39 | . . 9 2 5 6 7 5 . 3 2 Cannons 10 | . . . . 1 9 . . . . . AOE 4 | . . . 4 . . . . . . . Classes Destroyed 11 | . . 1 3 3 1 3 . . . . Worker 1 | . . . 1 . . . . . . . Builder 1 | . . . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 4 | . . . 2 . 1 1 . . . . Swarmer 20 | . . 9 1 . 4 . 4 . . 2 Grunt 11 | . . . . 2 2 4 . . 3 . Duelist 1 | . . . . . . 1 . . . . Sentry 19 | . . . 5 4 8 1 1 . . . Hunter 2 | . . . . 1 1 . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 4 | . . 3 3 2 4 3 4 . 3 2 Combat Bots Only 4 | . . 3 2 2 4 3 4 . 3 2 Max Kills in Single Turn 2 | . . 2 1 1 1 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Hostile Shots Fired 652 | . . 45 26 37 149 93 127 6 122 47 Missed 200 | . . 9 11 10 32 31 54 4 33 16 Hits 452 | . . 36 15 27 117 62 73 2 89 31 Melee 5 | . . . . . . 5 . . . . Projectile 447 | . . 36 15 27 117 57 73 2 89 31 AOE 2 | . . . . . . . 2 . . . Critical Strikes 8 | . . 1 . . 5 . . . 2 . Actively Blocked 1 | . . . . . 1 . . . . . Damage Taken 7037 | . . 297 212 422 1824 942 889 65 1829 557 Core 1929 | . . 82 10 54 482 119 169 . 729 284 Absorbed by Shields 156 | . . . . . . . . . 130 26 Redirected to Shielding 50 | . . . 2 11 37 . . . . . Regen/Repaired (Parts) 115 | . . . . 49 . . 66 . . . Core Remaining (%) 71 | 100 . 67 97 . 2 83 80 . . . Volleys Fired 204 | . . 20 18 32 60 21 16 2 29 6 Largest 2 | . . 2 2 2 2 2 2 2 2 1 Hottest 143 | . . 70 53 108 143 83 120 103 108 85 Shots Fired 363 | . . 40 35 64 97 42 32 4 43 6 Gun 278 | . . 40 18 46 53 42 32 4 37 6 Cannon 62 | . . . . 13 43 . . . 6 . Launcher 23 | . . . 17 5 1 . . . . . Special . | . . . . . . . . . . . Kinetic 157 | . . 25 18 27 21 34 8 2 17 5 Thermal 146 | . . 15 . 13 75 . 16 2 24 1 Explosive 23 | . . . 17 5 1 . . . . . Electromagnetic 37 | . . . . 19 . 8 8 . 2 . Robot Hit Streak 17 | . . 10 11 12 14 15 16 17 8 3 Robot Miss Streak 7 | . . 3 1 3 7 5 2 3 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . Shots Hit Robots 267 | . . 27 25 50 72 39 22 3 26 3 Core Hits 187 | . . 12 18 21 59 50 8 2 15 2 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 6 | . . 2 1 1 . . 1 . 1 . Burn 3 | . . 1 . . . . 1 . 1 . Meltdown 1 | . . . . 1 . . . . . . Destroy 2 | . . 1 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4781 | . . 297 530 842 1276 730 377 45 627 57 Guns 3168 | . . 297 141 443 518 730 370 45 567 57 Cannons 964 | . . . . 250 654 . . . 60 . Explosions 642 | . . . 389 149 104 . . . . . Melee . | . . . . . . . . . . . Ramming 7 | . . . . . . . 7 . . . Kinetic 1678 | . . 173 141 161 115 613 120 22 276 57 Thermal 1934 | . . 124 . 280 1057 . 148 23 302 . Explosive 612 | . . . 389 119 104 . . . . . Electromagnetic 550 | . . . . 282 . 117 102 . 49 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . 1 1 Average Corruption 1 | . . . . . . 1 1 . 1 1 Corruption Purged 2 | . . . . . . 1 . . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . . 2 3 . 3 2 Message Errors 2 | . . . . . . . . . 1 1 Matter Fused 3 | . . . . . . 1 . . 1 1 Heat Flow Errors 2 | . . . . . . . 2 . . . Energy Discharges 1 | . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 63 | . . . 17 26 20 . . . . . Projectiles 46 | . . . . 26 20 . . . . . Explosions 17 | . . . 17 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . 23 43 . 3 . . . Shots 2 | . . . . 1 1 . . . . . Rammed 3 | . . . . . . . 3 . . . Targets Rammed 3 | . . . . . . . 3 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 639 | . . 140 8 319 371 20 138 100 639 18 Average Temperature 112 | . . 58 4 94 105 9 28 50 238 13 Received Heat Transfer 1844 | . . . 63 126 621 282 120 . 575 57 Effects 20 | . . . . 1 2 . . . 17 . Shutdowns 4 | . . . . . . . . . 4 . Energy Bleed 4 | . . . . . 2 . . . 2 . Interference 3 | . . . . . . . . . 3 . Matter Decay 6 | . . . . 1 . . . . 5 . Short Circuit 1 | . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 11 | . . 1 . 2 6 . . . 2 . Heat Transferred 3660 | . . 444 . 420 1578 . 444 50 724 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 175 | . 4 100 175 128 163 64 110 15 . . Initial 52 | . . . . 52 45 50 . . . . Average 50 | . . 51 90 64 98 22 33 2 . . Influence Increases 2738 | . 8 210 328 281 588 287 412 19 175 430 Destroy 0b10 Robot/C 1080 | . . 180 120 140 300 140 100 . 60 40 Destroy 0b10 Robot/NC 40 | . . . 15 5 10 10 . . . . Destroy Leader 318 | . . 30 54 60 102 42 20 . 10 . Successful Hack 66 | . 8 . 5 12 10 5 22 4 . . Disable Machine 105 | . . . 45 . 60 . . . . . Destroy Structure 139 | . . . 89 34 16 . . . . . Partial Spotted 120 | . . . . 15 15 15 60 15 . . Lose Combat Pursuer 870 | . . . . 15 75 75 210 . 105 390 Influence Decreases 2490 | . 8 210 204 296 586 398 412 19 166 191 Entered New Map 199 | . . . . 72 64 61 . . . 2 Time Decay 1886 | . 8 210 204 224 362 287 317 19 96 159 Lost Part 405 | . . . . . 160 50 95 . 70 30 Squads Dispatched 18 | . 1 . . 4 4 1 6 1 . 1 Investigation 5 | . . . . . 1 . 4 . . . Extermination 3 | . . . . . . 1 2 . . . Reinforcement 3 | . 1 . . 1 . . . 1 . . Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Distress Signals 6 | . . . 1 1 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 140 | . 1 9 9 9 24 14 21 2 27 24 Peak Tracking Total 11 | . 2 3 3 2 6 4 5 1 10 11 Tactical Retreats 31 | . . . . 1 5 3 6 . 7 9 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Traps Triggered 8 | . . . . . 3 1 3 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Machines Disabled 7 | . . . 3 . 4 . . . . . Max in Single Turn 2 | . . . 2 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Machines Accessed 30 | . 2 1 2 5 3 4 9 3 . 1 Terminals 22 | . 2 1 2 3 3 2 6 3 . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 3 | . . . . 1 . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Total Hacks 55 | . 6 1 2 10 6 5 20 4 . 1 Successful 26 | . 2 1 1 6 3 1 9 2 . 1 Failed 29 | . 4 . 1 4 3 4 11 2 . . Catastrophic 5 | . . . . 1 1 . 3 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 39 | . 6 1 2 7 6 3 10 4 . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 10 | . . . . 2 . . 8 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . Terminal Hacks 18 | . 2 1 1 3 3 1 4 2 . 1 Robot Analysis 3 | . . . . 2 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . 1 Open DSF 2 | . . . . . . . 1 1 . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 4 | . 2 . . 1 . . . 1 . . Recall Extermination 1 | . . . . . . . 1 . . . Zone Layout 5 | . . 1 . . 1 1 2 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 . . 5 . . . Scan Component 4 | . . . . 1 . . 3 . . . Repair 3 | . . . . 1 . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Coupler Status 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . 2 2 2 3 5 1 . . Full Trace Events 2 | . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . 2 . . . Time 124 | . . . . 26 . . 98 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Active Infowar (turns) 3133 | . . . . . . 666 903 202 554 808 Optics 3132 | . . . . . . 665 903 202 554 808 Structural 1010 | . . . . . . 666 344 . . . Seismic 714 | . . . . . . . . 160 554 . Machine Analysis 1197 | . . . . . . . 441 202 554 . Robot Analysis Total 3 | . . . . 2 1 . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Turns Passed 7198 | 61 265 458 541 485 836 913 903 202 997 1537 Spaces Moved 7229 | 42 177 303 368 245 412 764 1381 427 1281 1829 Core 1492 | 4 . . . . 12 91 . . 299 1086 Treads 208 | . . . . . . 208 . . . . Legs 2421 | 38 177 303 368 245 400 113 . . 58 719 Wheels 211 | . . . . . . . . . 211 . Hover 2846 | . . . . . . 325 1381 427 713 . Flight 51 | . . . . . . 27 . . . 24 Fastest Speed 32 | 50 120 120 120 120 50 40 40 42 43 32 Average Speed 78 | 113 120 120 120 120 142 90 44 42 63 78 Slowest Speed 260 | 120 120 120 120 120 260 260 101 43 120 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 3 36 62 34 19 50 24 37 9 77 97 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . . . 1 3 Spaces Dug 7 | . . . 7 . . . . . . . Terrain Destroyed 202 | . . . 123 56 14 . . . 9 . Melee . | . . . . . . . . . . . Projectile 15 | . . . . 3 3 . . . 9 . AOE 187 | . . . 123 53 11 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Total 8426 | 53 229 367 436 381 572 939 1648 443 1425 1933 Wait 724 | 1 45 25 32 72 71 99 201 8 93 77 Move 7219 | 41 176 302 367 244 411 763 1380 426 1280 1829 Hop . | . . . . . . . . . . . Pick Up 80 | 3 5 8 4 9 3 24 16 2 2 4 Fast Attach 36 | 5 2 . . 3 2 6 5 2 6 5 Attach 58 | 2 . 1 5 5 11 11 10 1 8 4 Detach 23 | 1 1 . 2 2 6 . 3 . 4 4 Swap 21 | . . 3 3 3 4 5 3 . . . Drop 57 | . . 8 5 11 4 10 11 2 3 3 Fire 204 | . . 20 18 32 60 21 16 2 29 6 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . 3 . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 10) 224 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 430 | -10/Mines | Learned Materials interactive machine intel 444 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 605 | -10/Mines | Discovered new exit (range 7) 669 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 785 | -10/Mines | Entered Materials 785 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Loaded intel: 18 interactive machine locations 1213 | -9/Materials | Discovered new exit (range 5) 1326 | -9/Materials | Entered another Materials area 1326 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1371 | -8/Materials | Repaired Aluminum Leg 1482 | -8/Materials | Garrison activated, responded to threat 1726 | -8/Materials | Discovered new exit (range 7) 1811 | -8/Materials | Entered Storage 2253 | -8/Storage | Garrison activated, responded to threat 2270 | -8/Storage | Core integrity fell below 50% 2303 | -8/Storage | Lost 11 parts (2p4n2u3w) 2426 | -8/Storage | Core integrity fell below 20% 2625 | -8/Storage | Discovered new exit (range 10) 2647 | -8/Storage | Entered Factory 2647 | -7/Factory | Evolved 2 slots: Utility x2 3201 | -7/Factory | Lost 4 parts (2n1u1w) 3447 | -7/Factory | Build established: Scavenger-Mutant 3459 | -7/Factory | Discovered new exit (range 8) 3505 | -7/Factory | Discovered new exit (range 6) 3560 | -7/Factory | Entered another Factory area 3560 | -6/Factory | Evolved 2 slots: Propulsion x2 3903 | -6/Factory | Repaired Airjet 4048 | -6/Factory | Lost 6 parts (1p2n2u1w) 4193 | -6/Factory | Repaired Aerolev Unit 4310 | -6/Factory | Build established: Mutant 4416 | -6/Factory | Discovered new exit (range 6) 4463 | -6/Factory | Entered another Factory area 4463 | -5/Factory | Evolved 2 slots: Utility x2 4616 | -5/Factory | Spotted B-75 Beast 4632 | -5/Factory | Discovered new exit (range 21) 4665 | -5/Factory | Entered Upper Caves 4674 | -5/Upper Caves | Learned Factory interactive machine intel 4906 | -5/Upper Caves | Lost 4 parts (1p2n1w) 4982 | -5/Upper Caves | Learned location of Warlord (-4) 5167 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5206 | -5/Upper Caves | Attacked by a faux Warlord 5219 | -5/Upper Caves | Released all parts (9) 5221 | -5/Upper Caves | Core integrity fell below 50% 5249 | -5/Upper Caves | Lost 4 parts (1n1u2w) 5649 | -5/Upper Caves | Discovered new exit (range 12) 5662 | -5/Upper Caves | Entered another Upper Caves area 6551 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6560 | -5/Upper Caves | Core integrity fell below 20% 6568 | -5/Upper Caves | Encountered a Warlord checkpoint 6586 | -5/Upper Caves | Lost 3 parts (1p1n1u) 6644 | -5/Upper Caves | Lost 3 parts (2n1w) 6786 | -5/Upper Caves | Learned Factory stockpile data 7199 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired derelict log, extracted data. Data stored: Factory stockpile data. Connecting with WAR.Sys... Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. Searching scrap... Found Lgt. Angular Momentum Engine. Found 51 Matter. Acquired Lgt. Angular Momentum Engine. Acquired 10 matter. MG-WAS(b) is dormant, system inaccessible. Dropped ECM Suite. Acquired Thermic Laser. Dropped Gauss Rifle. Dropped Hrd. Medium Armor Plating. E9-R0U(k) breaks down the debris. Acquired 3 matter. Acquired 4 matter. E9-R0U(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ####" #???????????????? | | ?????????????????????# ###"" #???????????????? | | ?????????????????????# "" """ #???????????????? | | ?????????????????????# " #???????????????? | | ???????######????????# " ##???????????###? | | ???????# ##???????# """"" #??????????# %## | | ???????# ######??# """"" #????????## # | | ???????# ##?# "" " #????????# # | | ???????## ### ### " " ####????? # | | ##??????####?# ## "### #?????# # | | ##??????????# ## ## "#### ### #?????# % | | # ##????????## ##### ### ###???# % | | # ##??????## #???# ##### % # | | ######## #???########### % ## #?? | | # % ######????????###### #??? | | % #?????????????# ##?? | | ######## % %% #??#####??????# ### | | ???????#% % #?## #??????## #### | | ?????### % % % % ### ##???????## #??#### | | ????## ##### %% %##?????????###??# | | ????# %#???# ##????????######## | | ????# % ##??## ##????????# ## ### | | ????# ###?## ###??????# " " ## #?## | | ????# % % ##?##% @ ##????## " " ## #??# | | ###?# ##?#### #????# " ## #??? | | ### """ "% ##???## #????# "" ## #?## | | ## """"""" #????# g##???# ### | | """"""" % % #????# l##### ## | | """ " #??### g ##### | | % % #?## i ##??? | | % ####### ######### ## | | ##### # ##??## %% ##??????# ## ####### | | ## ##???# # #???# ##% ##?????# ## #""""# | | ########### #% #???# ### ###???#%## #" # | | ?????#% # ##??# #?## ##??# # | | ?????# % # #??##### #??####%# | | ?????# #### %% #???## #?????# #" # | | ????## % % %#???# ##?????# #""""# | | ??### % % %##???# ##??????# ######" | | ??# % % ##????## #???????# %% | | ??# % ##?????## %##???###### #### | | ??########### #??????# ##??# % ### | | ????????????###??????#### % % #??# #### | | ????????????????????????## % %#??# #??### | | ?????????????????????????## % %#??# #????#### | | ?????????????????????????## ### #??# #???????## | | ?????????????????????????# %#?####??# #????????? | | ?????????????????????????## #???????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 45% | -8/Materials Airjet | 22% | -6/Factory Aerolev Unit | 56% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst GoHome() Leap Before You Look Let's See Who's Tougher More Dakka Please Slippery One Universal Adapter We Love MA Challenges ------------ None Game ------ Seed CentriumAluminumField Manual? 0 Play Time 02:56:37 Cumulative 18.8 hours Start 2026.04.03 @ 23:20:55 End 2026.04.04 @ 18:34:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 781c6d4f-eabf-49a7-ae6a-77fda1b09a66