Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 05:40:23

Player: Daffa0360

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (55)      275
Value Destroyed (1551)     1551
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (795)                795
              TOTAL SCORE: 4861

 Bonus
-------
High Alert Combat Kills    95
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     205/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (350) Ox6
Location                   -8/Garrison

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (6) ------
      Large Storage Unit
   Improved Terrain Scan Processor
  Makeshift Salvage Targeting Computer
   Advanced Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (15) ---
      Light Ion Engine
            Gyrokinetic Inverter
            Seismic Detector
  Makeshift Transmission Jammer
            Authchip [R/Combat]
            Authchip [R/Combat]
            Relay Coupler [NC] (29)
            Relay Coupler [Swarmer] (32)
            Recalibrator
            Tesla Rifle
      Light Assault Rifle
   Advanced Assault Cannon
            Remote Datajack
            Mining Laser
            Katana

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
      Large Storage Unit
   Improved Terrain Scan Processor
  Makeshift Salvage Targeting Computer
            Targeting Computer
  Makeshift Hacking Suite
   Advanced Hacking Suite
>           --- WEAPON -----------
   Enhanced Autogun
   Advanced Assault Cannon
>           --- INVENTORY --------
      Light Ion Engine
            Gyrokinetic Inverter
            Seismic Detector
  Makeshift Transmission Jammer
            Authchip [R/Combat]
            Authchip [R/Combat]
            Relay Coupler [NC]
            Relay Coupler [Swarmer]
            Recalibrator
            Tesla Rifle
      Light Assault Rifle
   Advanced Assault Cannon
            Remote Datajack
            Mining Laser
            Katana
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Makeshift Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             36   | 1   2   .   4   1   16  12  
  Power                    7    | .   1   .   1   .   2   3   
    Engine                 4    | .   1   .   .   .   2   1   
    Core                   3    | .   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | .   1   .   1   .   4   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    7    | .   1   .   1   .   4   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   7   1   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                1    | .   .   .   .   .   1   .   
    Processor              3    | .   .   .   .   .   3   .   
    Hackware               3    | .   .   .   1   .   1   1   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 1   .   .   1   1   3   7   
    Energy Gun             2    | .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   1   1   3   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 24   | .   2   .   .   2   8   12  
  Power                    5    | .   1   .   .   1   1   2   
  Propulsion               6    | .   .   .   .   .   3   3   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   9    | .   1   .   .   1   2   5   
  Highest Loss Streak      7    | .   2   .   .   2   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   81  71  83  98  88  89  
  Engine                   5    | .   12  14  10  .   5   1   
  Core                     2    | .   .   .   3   12  .   1   
  Leg                      20   | .   28  28  28  28  16  15  
  Device                   1    | .   .   .   .   .   5   .   
  Storage                  10   | .   14  14  14  14  9   9   
  Processor                15   | .   .   .   .   .   17  27  
  Hackware                 11   | .   .   .   5   14  9   17  
  Protection               1    | .   .   .   .   .   6   .   
  Ballistic Gun            15   | .   25  14  20  27  17  9   
  Slashing Weapon          1    | .   .   .   .   .   .   2   
Peak Build Rating          38   | 7   7   5   20  20  35  38  
  Average Rating           23   | 6   6   5   11  19  30  29  
  On Entrance              12   | 6   6   5   5   20  15  28  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 11  11  9   16  16  41  34  
  Greatest Support         30   | 20  20  20  25  25  30  30  
  Greatest Overweight (x)  12   | .   .   .   .   .   12  8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  
  Average Capacity         11   | 8   8   8   8   8   9   15  
  Most Carried             15   | 8   8   7   8   8   10  15  
  Average Carried          8    | 6   7   7   7   8   7   9   
  Final Capacity           15   | 8   8   8   8   8   15  15  
  Final Carried            15   | 7   7   7   8   8   9   15  

 Class Distribution 
--------------------
 35% | Mutant
 35% | Hacker-Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar 
Matter Collected           1408 | 228 48  28  50  41  693 320 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2018 | 180 197 .   102 56  743 740 
  Parts                    135  | 13  12  .   7   5   52  46  
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  49   | .   8   .   .   4   17  20  
  Guns                     45   | .   8   .   .   4   17  16  
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          8    | 2   2   .   .   .   4   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Swarmer                  27   | .   6   .   .   4   8   9   
  Grunt                    18   | .   2   .   .   .   5   11  
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | 3   3   .   .   3   6   6   
  Combat Bots Only         6    | .   3   .   .   3   6   6   
Max Kills in Single Turn   2    | 1   1   .   .   1   2   2   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        332  | .    33   .    .    35   148  116  
  Missed                   102  | .    8    .    .    16   39   39   
Damage Taken               3199 | .    385  .    .    295  1434 1085 
  Core                     662  | .    68   .    .    33   270  291  
  Absorbed by Shields      19   | .    .    .    .    .    .    19   
Core Remaining (%)         79   | 100  .    .    .    59   .    .    
Volleys Fired              181  | 9    18   .    13   10   69   62   
  Largest                  2    | 2    2    .    2    2    2    2    
  Hottest                  73   | 60   40   .    48   48   53   73   
Shots Fired                310  | 18   34   .    19   20   136  83   
  Gun                      287  | 18   34   .    19   20   136  60   
  Cannon                   16   | .    .    .    .    .    .    16   
  Launcher                 7    | .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  291  | 12   34   .    19   20   136  70   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          19   | 6    .    .    .    .    .    13   
  Robot Hit Streak         24   | 3    11   .    24   5    11   12   
  Robot Miss Streak        4    | 2    1    .    .    3    4    2    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        11   | .    2    .    .    .    6    3    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    
Shots Hit Robots           202  | 10   24   .    18   9    88   53   
  Core Hits                87   | 6    12   .    4    4    32   29   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    
  Critical Strikes         5    | .    .    .    .    .    1    4    
    Destroy                3    | .    .    .    .    .    1    2    
    Blast                  2    | .    .    .    .    .    .    2    
Melee Attacks              6    | .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3394 | 119  256  .    228  119  1434 1238 
  Guns                     2799 | 119  256  .    228  119  1434 643  
  Cannons                  219  | .    .    .    .    .    .    219  
  Explosions               376  | .    .    .    .    .    .    376  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2903 | 53   256  .    228  119  1434 813  
  Thermal                  61   | .    .    .    .    .    .    61   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          430  | 66   .    .    .    .    .    364  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    .    .    3    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               3    | .    .    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      133  | .    .    .    .    .    113  20   
  Shots                    3    | .    .    .    .    .    1    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        66   | 40   25   .    16   24   64   66   
  Average Temperature      16   | 22   10   .    7    11   16   20   
  Received Heat Transfer   975  | .    120  .    .    .    468  387  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             824  | 25  221 78  .   120 253 824 
  Initial                  164  | .   16  78  .   .   39  164 
  Average                  260  | 12  115 78  .   68  84  445 
Maximum Alert Level        3    | .   1   .   .   .   1   3   
  Low Security (%)         54   | 100 83  100 .   100 94  13  
  Level 1                  17   | .   16  .   .   .   5   31  
  Level 2                  21   | .   .   .   .   .   .   43  
  Level 3                  5    | .   .   .   .   .   .   11  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   5   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           2    | .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              75   | .   10  .   .   11  26  28  
  Peak Tracking Total      7    | .   4   .   .   5   7   5   
  Tactical Retreats        9    | .   .   .   .   1   4   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            6    | .   .   .   .   .   .   6   
  Indirectly               1    | .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          3    | .   .   .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          10   | .   2   .   2   .   4   2   
  Terminals                6    | .   2   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                26   | .   4   .   3   .   15  4   
  Successful               19   | .   2   .   3   .   12  2   
  Failed                   7    | .   2   .   .   .   3   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   
  Terminals                14   | .   4   .   .   .   6   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             12   | .   1   .   3   .   6   2   
  Record                   4    | .   .   .   3   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   
  Insert Component         3    | .   .   .   .   .   3   .   
  Analyze                  2    | .   .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   4   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       1    | .   .   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               4227 | 79   233  316  624  241  965  1769 
Spaces Moved               2403 | 31   151  239  486  175  411  910  
  Core                     2    | .    .    .    .    .    1    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2401 | 31   151  239  486  175  410  909  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  120  120  120  
  Average Speed            139  | 120  120  120  120  120  153  155  
  Slowest Speed            650  | 120  120  120  120  120  650  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    35   51   88   48   25   82   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          39   | .    .    .    .    1    33   5    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    
  AOE                      38   | .    .    .    .    .    33   5    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Total                      3038 | 57   173  268  511  188  649  1192 
  Wait                     351  | 12   1    30   .    2    140  166  
  Move                     2397 | 30   150  238  485  174  410  910  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  35   | 3    1    .    5    .    11   15   
  Fast Attach              5    | .    .    .    1    .    4    .    
  Attach                   20   | .    1    .    1    .    10   8    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     11   | 1    1    .    2    1    2    4    
  Drop                     13   | 2    1    .    4    1    3    2    
  Fire                     181  | 9    18   .    13   10   69   62   
  Melee                    6    | .    .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            19   | .    .    .    .    .    .    19   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: [*Mat x3])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   80 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 15)
  279 | -10/Materials | Discovered new exit (range 9)
  313 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Entered Mines
  545 | -10/Mines     | Learned 4 Materials zone layouts
  623 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  624 | -10/Mines     | Discovered new exit (range 5)
  629 | -10/Mines     | Entered Exiles
  629 | -10/Exiles    | Found Exiles lab destroyed
  765 | -10/Exiles    | Learned location of Zion (-7)
 1242 | -10/Exiles    | Discovered new exit (range 10)
 1253 | -10/Exiles    | Entered Mines
 1297 | -9/Mines      | Discovered new exit (range 10)
 1362 | -9/Mines      | Learned Materials terminal intel
 1403 | -9/Mines      | Build established: Scavenger-Mutant
 1418 | -9/Mines      | Assembled infested the area
 1494 | -9/Mines      | Entered Materials
 1494 | -8/Materials  | Evolved 4 slots: Utility x4
 1496 | -8/Materials  | Loaded intel: 12 terminal locations
 2248 | -8/Materials  | Garrison activated, responded to threat
 2311 | -8/Materials  | Lost 4 parts (2n1u1w)
 2436 | -8/Materials  | Identified exit to Garrison
 2459 | -8/Materials  | Entered Garrison
 2617 | -8/Garrison   | Triggered checkpoint
 2648 | -8/Garrison   | Discovered new exit (range 6)
 2689 | -8/Garrison   | Triggered checkpoint
 2695 | -8/Garrison   | Core integrity fell below 50%
 2729 | -8/Garrison   | Build established: Hacker-Mutant
 2806 | -8/Garrison   | Triggered checkpoint
 2949 | -8/Garrison   | Discovered new exit (range 10)
 2979 | -8/Garrison   | Triggered checkpoint
 3119 | -8/Garrison   | Triggered checkpoint
 3361 | -8/Garrison   | Discovered new exit (range 12)
 3430 | -8/Garrison   | Installed Relay Interface Framework
 3451 | -8/Garrison   | Triggered checkpoint
 3768 | -8/Garrison   | Garrison Relay disabled
 3909 | -8/Garrison   | Triggered checkpoint
 3987 | -8/Garrison   | Triggered checkpoint
 4050 | -8/Garrison   | Core integrity fell below 20%
 4201 | -8/Garrison   | Spotted B-75 Beast
 4228 | -8/Garrison   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
04049_ G-47 Trooper knocked back.
04054_ G-47 Trooper destroyed. <x2>
04066_ Acquired 42 matter.
04070_ Acquired Lgt. Nuclear Core.
04072_ Dropped Lgt. Ion Engine.
04174_ Acquired Gyrokinetic Inverter.
04182_ Acquired Tesla Rifle.
04198_ Triggered Alarm Trap.
04198_ An alarm sounds.
04204_ Machine disabled.
04204_ Discarded Hacking Suite.
04209_ Lgt. Nuclear Core destroyed.
04215_ Mak. Hacking Suite destroyed.
04219_ Enh. Autogun destroyed.
04219_ Critical hit (Burn: +37).
04221_ Acquired 4 matter.
04222_ Carbon-fiber Leg destroyed.
04225_ Aluminum Leg destroyed.
04225_ Targeting Computer destroyed.
04228_ Adv. Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|  ##   ###????????????????????????????????????????  |
|  ##^^ ############???????????????????????????????  |
|    ^^         %  #???????????????????????????????  |
|             %    #?????######????????????????????  |
|                  #?????#]]]]#????????????????????  |
| "###+##+##"### % #######]  ]#????????????????????  |
| ?#  =!%*     "  %"* *%="   ]#????????????????????  |
| ?#############  [#####[#]  ]#????????????????????  |
| ?????????????#  *#???# #   ]#????????????????????  |
| ?????????????# [ #???# ##  ##????????????????????  |
| ?????????????#   #???# ## ^#?????????????????????  |
| ?????????????#   #####+##  #?????????????????????  |
| ?????????????#             #?????????????????????  |
| ?????????????#             #?????????????????????  |
| ?????????????#   ####   ####?????????????????????  |
| ?????????????#   #????? #????????????????????????  |
| ?????????????#   #???????????????????????????????  |
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| ?????????????#   #???????????????????????????????  |
| ?????????????#   #???????????????????????????????  |
| ?????????????#   #???????????????????????????????  |
| ?????????????#   #######################?????????  |
| ?????????????#                         #?????????  |
| ?????????????#     g    %              #?????????  |
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| ????????????? ???????############????????????????  |
| ?????????????????????????????????????????????????  |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Salvage Targeting          4
Offensive Hacking          25
Authchip Count             2

 Item Schematics 
-----------------
 Mak. Salvage Targeting Computer | -8/Materials | Scanalyzed
                 Remote Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegArmageddonGravjet
  Manual?         0
Play Time         00:23:47
  Cumulative      58.7 hours
  Start           2024.08.22 @ 21:28:08
  End             2024.08.23 @ 05:40:23
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           93
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8d07770-8628-4672-8ae4-20ce975912e4