Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.23 @ 17:24:46 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (4367) 4367 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9002 Bonus ------- None Cogmind --------- Core Integrity 585/1000 Matter 30/300 Energy 150/150 System Corruption 6% Temperature Cool (0) Movement Core (950) Ox18 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Cooling System High-capacity Storage Unit Targeting Computer > --- WEAPON (5) ------- KE Penetrator Great Maul > --- INVENTORY (20) --- Light Fission Core Light Antimatter Reactor Advanced Heat Sink Advanced Terrain Scan Processor Improved Hacking Suite Heavy Laser Heavy Laser Heavy Laser Heavy Assault Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Targeting Computer Phase Shifter > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Hypervelocity Mass Driver Heavy Rocket Launcher Great Maul > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Advanced Heat Sink Advanced Terrain Scan Processor Improved Hacking Suite Corruption Screen Heavy Laser Heavy Laser Heavy Laser Heavy Assault Rifle Gauss Rifle Gauss Rifle KE Penetrator Maul [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . 1 1 1 . 1 Weapon 3 | . . 1 . 1 . 1 Parts Attached 123 | 7 8 34 7 28 11 28 Power 22 | 1 3 6 . 5 3 4 Engine 15 | 1 3 5 . 4 2 . Core 6 | . . 1 . 1 1 3 Reactor 1 | . . . . . . 1 Propulsion 25 | 2 1 7 3 4 3 5 Treads 15 | 2 1 4 1 4 3 . Leg 10 | . . 3 2 . . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 42 | 2 3 8 4 11 4 10 Device 16 | 1 . 1 2 5 . 7 Storage 10 | 1 2 2 2 1 1 1 Processor 9 | . . 2 . 2 3 2 Hackware . | . . . . . . . Protection 7 | . 1 3 . 3 . . Artifact . | . . . . . . . Weapon 34 | 2 1 13 . 8 1 9 Energy Gun 2 | . . 1 . . . 1 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 14 | 2 1 4 . 1 . 6 Ballistic Cannon 4 | . . 2 . 1 . 1 Launcher 3 | . . 1 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 7 | . . 3 . 3 . 1 Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 4 . 4 1 . Parts Lost 54 | . . 10 6 3 16 19 Power 6 | . . 2 . 1 2 1 Propulsion 16 | . . 1 4 . 6 5 Utility 17 | . . 4 2 2 3 6 Weapon 15 | . . 3 . . 5 7 Highest Loss Streak 11 | . . 2 4 1 6 11 To Critical Strikes 1 | . . . . . 1 . Average Backups 15 | 4 13 14 14 17 18 7 Power 1 | 1 2 1 1 2 1 . Propulsion 1 | . . 3 1 2 . . Utility 4 | 1 4 2 . 3 9 2 Weapon 7 | 1 5 7 11 9 7 3 Tool/Special . | . . . . . . . Unused Backups 71 | . 11 19 5 13 16 7 Power 9 | . 5 2 . 2 . . Propulsion 9 | . . 7 1 1 . . Utility 19 | . 5 2 . 1 8 3 Weapon 34 | . 1 8 4 9 8 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 100 97 96 98 84 53 Engine 7 | . 14 7 9 6 3 . Core 2 | . . 2 . . 6 6 Treads 19 | . 28 17 23 19 19 . Leg 2 | . . 4 2 2 . 6 Device 7 | . 11 1 7 11 2 12 Storage 9 | . 14 11 16 8 6 4 Processor 7 | . . 4 9 10 14 2 Protection 7 | . 2 16 1 5 6 . Energy Cannon 1 | . . 6 . . . . Ballistic Gun 7 | . 28 9 . . . 5 Ballistic Cannon 2 | . . 6 . . . 2 Impact Weapon 13 | . . 7 27 22 15 5 Slashing Weapon 2 | . . . . 6 5 . Peak Build Rating 68 | 7 9 20 22 45 57 68 Average Rating 27 | 5 8 16 21 37 46 40 On Entrance 14 | . 7 8 19 21 44 4 Naked Turns 23 | . . . . . 7 16 Heaviest Build 87 | 13 34 47 41 73 82 87 Greatest Support 96 | 40 40 46 69 69 96 43 Greatest Overweight (x) 23 | . . 2 13 1 23 23 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 20 20 20 Average Capacity 16 | 7 14 15 15 17 19 17 Most Carried 20 | 6 15 15 15 20 20 14 Average Carried 15 | 4 13 14 14 17 18 7 Final Capacity 20 | 8 15 15 15 20 5 20 Final Carried 20 | 6 15 15 15 20 5 11 Class Distribution -------------------- 66% | Mutant 12% | Gladiator 11% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3073 | 354 449 1136 55 378 418 283 Remotely 100 | . . . 45 55 . . Salvage Created 5132 | 208 697 1658 540 1144 492 393 Parts 239 | 16 39 108 10 32 11 23 Haulers Intercepted 7 | . 2 5 . . . . Recyclers Shooed 5 | . 4 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 98 | . 10 32 12 23 12 9 Melee 29 | . . 2 8 13 4 2 Guns 22 | . 10 11 . . . 1 Cannons 14 | . . 11 . . . 3 AOE 11 | . . 2 . 2 4 3 Classes Destroyed 13 | 3 5 3 . 1 1 . Worker 12 | 2 2 6 1 . 1 . Builder 10 | . 1 2 1 1 5 . Tunneler 6 | 4 . . . 1 . 1 Hauler 7 | . 2 5 . . . . Recycler 11 | 1 3 3 1 3 . . Operator 2 | . . 2 . . . . Watcher 5 | . 1 3 . 1 . . Swarmer 21 | . 6 8 4 3 . . Grunt 42 | . 4 15 5 9 5 4 Duelist 4 | . . 1 . 1 2 . Sentry 15 | . . 8 3 4 . . Hunter 5 | . . . . . 1 4 Programmer 11 | . . . . 6 4 1 Best Kill Streak 6 | 2 3 4 6 5 5 5 Combat Bots Only 5 | . 3 4 4 5 4 5 Max Kills in Single Turn 3 | 1 2 2 1 1 2 3 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 1 . 1 2 2 Melee 1 | . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 853 | . 78 167 94 194 148 172 Missed 224 | . 23 43 25 63 28 42 Damage Taken 9788 | . 577 1742 883 1423 2574 2589 Core 1666 | . 93 170 133 277 578 415 Absorbed by Shields 171 | . . . . 171 . . Regen/Repaired (Parts) 80 | . . . . . . 80 Core Remaining (%) 64 | 100 62 57 75 60 32 . Volleys Fired 186 | 14 63 80 . 7 4 18 Largest 4 | 2 2 3 . 1 1 4 Hottest 146 | 40 40 131 . 39 50 146 Shots Fired 441 | 28 126 234 . 7 4 42 Gun 285 | 28 126 105 . . . 26 Cannon 126 | . . 117 . . . 9 Launcher 30 | . . 12 . 7 4 7 Special . | . . . . . . . Kinetic 353 | 28 126 166 . . . 33 Thermal 58 | . . 56 . . . 2 Explosive 30 | . . 12 . 7 4 7 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 7 7 10 . 6 3 5 Robot Miss Streak 7 | 4 3 3 . 5 7 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 451 | 17 74 147 51 83 50 29 Core Hits 177 | 8 28 62 9 20 25 25 Critical Kills 10 | . . 1 1 3 1 4 Critical Parts Destroyed 41 | . . 6 6 17 9 3 Critical Strikes 56 | . . 8 7 23 10 8 Burn 1 | . . . . . . 1 Destroy 5 | . . 1 . . . 4 Blast 1 | . . 1 . . . . Smash 46 | . . 6 7 20 10 3 Sever 3 | . . . . 3 . . Melee Attacks 313 | . . 26 65 137 71 14 Impact 291 | . . 26 65 121 65 14 Slashing 22 | . . . . 16 6 . Piercing . | . . . . . . . Sneak Attacks 22 | . . 4 6 5 6 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 61 | . . 2 14 29 16 . Damage Inflicted 14584 | 223 872 3377 2046 4015 2722 1329 Guns 2218 | 223 872 688 . . . 435 Cannons 1427 | . . 1343 . . . 84 Explosions 1888 | . . 266 . 520 582 520 Melee 9051 | . . 1080 2046 3495 2140 290 Ramming . | . . . . . . . Kinetic 2864 | 223 872 1286 . . . 483 Thermal 781 | . . 745 . . . 36 Explosive 1888 | . . 266 . 520 582 520 Electromagnetic . | . . . . . . . Impact 8626 | . . 1080 2046 3142 2068 290 Slashing 425 | . . . . 353 72 . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 8 . 6 Average Corruption 5 | . . . . 5 . 3 Corruption Purged . | . . . . . . . Corruption Blocked 12 | . . . . . 4 8 Effects 75 | . . . . 72 . 3 Message Errors 21 | . . . . 19 . 2 Matter Fused 16 | . . . . 15 . 1 Heat Flow Errors 9 | . . . . 9 . . Energy Discharges 6 | . . . . 6 . . Parts Fused 2 | . . . . 2 . . Data Loss (minor) 10 | . . . . 10 . . Data Loss (major) 8 | . . . . 8 . . Alerts 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 3050 | . . 602 475 1096 705 172 Projectiles 12 | . . 12 . . . . Explosions 40 | . . . . 18 10 12 Melee 2998 | . . 590 475 1078 695 160 Knockbacks 59 | . . 16 11 17 13 2 Impact 50 | . . 8 11 17 13 1 Kinetic 9 | . . 8 . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 421 | . . . . . 225 196 Shots 12 | . . . . . 8 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 516 | . 165 516 4 266 5 15 Average Temperature 129 | . 51 143 4 97 5 15 Received Heat Transfer 1547 | . 213 522 342 245 150 75 Effects 17 | . . 15 . 2 . . Shutdowns 2 | . . 2 . . . . Energy Bleed 1 | . . 1 . . . . Interference 7 | . . 5 . 2 . . Matter Decay 3 | . . 3 . . . . Short Circuit 1 | . . 1 . . . . Damage (major) 2 | . . 2 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 36 | . . 8 6 13 8 1 Combat Hostiles 22 | . . 6 4 8 4 . Parts Fried 45 | . . 6 7 23 7 2 Impact Corruptions 124 | . . 18 22 48 29 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1495 | . . 1295 . . . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 87 | 100 100 64 86 92 100 100 Level 1 12 | . . 35 13 7 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 380 | 5 69 380 240 247 152 157 Initial 153 | . . . 153 30 114 17 Average 87 | 1 15 149 139 91 45 58 Influence Increases 3242 | 35 321 939 342 770 451 384 Destroy 0b10 Robot/C 1960 | . 200 640 240 460 240 180 Destroy 0b10 Robot/NC 265 | 35 45 105 15 30 30 5 Destroy Leader 210 | . 10 30 10 100 40 20 Successful Hack 177 | . 35 24 17 65 24 12 Disable Machine 120 | . . 30 . 30 15 45 Destroy Structure 300 | . 1 65 . 40 72 122 Lose Combat Pursuer 210 | . 30 45 60 45 30 . Influence Decreases 2825 | 35 321 575 428 565 529 372 Time Decay 2346 | 35 321 495 368 546 379 202 Lost Part 479 | . . 80 60 19 150 170 Squads Dispatched 27 | . 1 4 2 9 7 4 Investigation 5 | . . 1 . 2 1 1 Extermination 12 | . . . . 6 5 1 Reinforcement 7 | . 1 3 . . 1 2 Assault . | . . . . . . . Garrison 3 | . . . 2 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 3 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 29 52 19 35 20 13 Peak Tracking Total 5 | . 4 5 4 5 4 5 Tactical Retreats 10 | . 2 3 2 2 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . 4 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . 1 2 . 2 1 3 Max in Single Turn 2 | . 1 1 . 1 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 35 | . 9 7 2 12 2 3 Terminals 28 | . 8 7 2 8 2 1 Fabricators 3 | . . . . 2 . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Total Hacks 97 | . 28 23 7 27 5 7 Successful 42 | . 14 12 4 7 1 4 Failed 53 | . 13 10 3 20 4 3 Catastrophic 8 | . 2 . 2 4 . . Database Lockouts 2 | . 1 1 . . . . Manual 72 | . 29 25 7 6 5 . Terminals 82 | . 26 23 7 20 5 1 Fabricators 5 | . . . . 3 . 2 Repair Stations 4 | . . . . . . 4 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 17 | . 5 3 3 5 . 1 Robot Analysis 5 | . 2 1 1 1 . . Open DSF 2 | . . . . 1 . 1 Alert Level 2 | . 1 . . 1 . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . . . . 1 . . Zone Layout 5 | . 1 2 1 1 . . Fabricator Hacks 3 | . . . . 2 . 1 Build 3 | . . . . 2 . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 20 | . 9 9 1 . 1 . Terminals 20 | . 9 9 1 . 1 . Botnet 8 | . 3 3 1 . 1 . Skim 12 | . 6 6 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 33 | . 9 8 2 10 2 2 Full Trace Events 5 | . 1 . . 2 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 81 | . . . . . . 81 Total Robot Build Rating 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Built 4 | . . . . 4 . . Authchips . | . . . . . . . Time 116 | . . . . 116 . . Total Part Build Rating 28 | . . . . 28 . . Parts Repaired 1 | . . . . . . 1 Time 16 | . . . . . . 16 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 10 | . . . . . . 10 Highest-Rated Ally 10 | . . . . . . 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 4245 | 22 1433 258 . 1876 527 129 Terrain 129 | . . . . . . 129 Structural 152 | . . 152 . . . . Seismic 3929 | 22 1433 106 . 1841 527 . Jamming 437 | . . . . 437 . . ECM 35 | . . . . 35 . . Robot Analysis Total 4 | . 2 . 1 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 11214 | 198 1735 2759 842 3379 1570 731 Spaces Moved 5303 | 90 914 1235 393 1604 728 339 Core 227 | 3 . . 3 . 84 137 Treads 4435 | 87 914 1039 354 1397 644 . Legs 641 | . . 196 36 207 . 202 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 155 50 50 Average Speed 171 | 156 160 181 167 171 177 166 Slowest Speed 1200 | 160 160 260 700 240 1200 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 6 99 95 33 37 19 5 Regions Visited 6 Branch Regions . Pre-discovered Areas 6 | . 3 3 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 21 | . . 1 . 15 4 1 Terrain Destroyed 281 | . . 68 . 43 101 69 Melee 21 | . . 1 . 15 4 1 Projectile 2 | . . 1 . . . 1 AOE 258 | . . 66 . 28 97 67 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6647 | 116 1083 1577 495 2047 895 434 Wait 532 | . 57 116 34 239 66 20 Move 5297 | 89 913 1234 392 1603 727 339 Hop . | . . . . . . . Pick Up 132 | 6 21 42 10 29 15 9 Fast Attach 62 | 7 . 10 2 17 5 21 Attach 37 | . . 11 5 4 11 6 Detach 4 | . . . . 3 . 1 Swap 51 | . 10 16 1 14 6 4 Drop 124 | . 19 46 6 39 12 2 Fire 186 | 14 63 80 . 7 4 18 Melee 222 | . . 22 45 92 49 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Factory -5/Factory History --------- Turn | Location | Event 70 | -11/Scrapyard | Discovered new exit (range 15) 199 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 11) 697 | -10/Materials | Discovered new exit (range 15) 852 | -10/Materials | Discovered new exit (range 16) 1004 | -10/Materials | Identified exit to Subcaves 1004 | -10/Materials | Identified exit to Materials 1149 | -10/Materials | Learned Materials emergency access door positions 1207 | -10/Materials | Learned location of Storage (-8) 1316 | -10/Materials | Learned location of Subcaves (-10) 1397 | -10/Materials | Learned location of 1 exit from Storage 1622 | -10/Materials | Central database locked down 1934 | -10/Materials | Entered another Materials area 1934 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1935 | -9/Materials | Identified exit to Mines 2342 | -9/Materials | Build established: Tank 2840 | -9/Materials | Discovered new exit (range 15) 3602 | -9/Materials | Discovered new exit (range 3) 4150 | -9/Materials | Build established: Mutant 4367 | -9/Materials | Central database locked down 4421 | -9/Materials | Learned location of 1 exit from Recycling 4465 | -9/Materials | Learned Storage non-interactive machine intel 4499 | -9/Materials | Learned Storage emergency access door positions 4525 | -9/Materials | Learned location of Recycling (-8) 4577 | -9/Materials | Learned location of 1 exit from Storage 4675 | -9/Materials | Discovered new exit (range 10) 4693 | -9/Materials | Entered another Materials area 4693 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4694 | -8/Materials | Identified exit to Storage 5400 | -8/Materials | Discovered new exit (range 12) 5409 | -8/Materials | Garrison activated, responded to threat 5462 | -8/Materials | Lost 4 parts (3n1u) 5535 | -8/Materials | Entered Factory 5535 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5889 | -7/Factory | Garrison activated, responded to threat 6204 | -7/Factory | Discovered new exit (range 7) 6204 | -7/Factory | Discovered new exit (range 8) 6503 | -7/Factory | Fabricated Adv. Target Analyzer (x2) 8320 | -7/Factory | Fabricated Hyp. Mass Driver (x2) 8721 | -7/Factory | Discovered new exit (range 13) 8914 | -7/Factory | Entered another Factory area 8914 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9255 | -6/Factory | Build established: Gladiator 9701 | -6/Factory | Found Prototype Launcher 9701 | -6/Factory | Identified Scatter Rocket Array 10060 | -6/Factory | Lost 6 parts (2n1u3w) 10312 | -6/Factory | Core integrity fell below 50% 10358 | -6/Factory | Lost 4 parts (2p1u1w) 10446 | -6/Factory | Released all parts (8) 10476 | -6/Factory | Discovered new exit (range 10) 10484 | -6/Factory | Entered another Factory area 10484 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10486 | -5/Factory | Identified exit to DSF 10563 | -5/Factory | Repaired Maul 10628 | -5/Factory | Build established: Mutant 10653 | -5/Factory | Fabricated A-02 Transporter? 10862 | -5/Factory | Lost 6 parts (2n2u2w) 11166 | -5/Factory | Build established: Scavenger-Gunner 11215 | -5/Factory | Self-destructed Last Messages --------------- 11187_ Carbon-fiber Leg destroyed. 11188_ The unstable cave ceiling collapses. 11189_ EZ2CL BXPQ0W9O6HV 8 GIK MEU>> EN9|YTZQK 11189_ P-70 Sage destroyed. 11190_ Gauss Rifle destroyed. 11195_ Slug penetrates P-70 Sage. 11195_ Destroyed Tesla Rifle. 11197_ Slug penetrates P-70 Sage. 11199_ Acquired 30 matter. 11204_ Adv. Heat Sink destroyed. 11206_ Maul destroyed. 11207_ AOCEV1XE0|AQ2##JORIMKOL75:WC0EQ=MBIZ#H/ 11208_ P-70 Sage resets R-10 Processor, system corruption cleaned. 11209_ Slug penetrates P-70 Sage. 11209_ Destroyed Unknown Special Weapon. 11213_ The unstable cave ceiling collapses. 11213_ K-01 Serf crushed by falling debris. 11213_ K-01 Serf system corrupted by crushing effect. 11213_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | #????????? | | # #????????? | | #????????? | | #????????? | | ## # # # #????????? | | # ### ## ####??????????? | | # #????????????? | | + #????????????? | | # #????????????? | | # #???#????????? | | # #### #????????? | | ###### # +????????? | | #??# # #????????? | | #??# # """#????##### | | #??# # """#??? # | | ##?## R"#??? # | | ??#?# # """#?? # | | ?#??# # "" #?? # | | # ##????### " "^ #?? # | | # ######## ^""" ## # | | "o # " # | | u # " # | | " # | | p " ? | | u R ???? | | ########## # @# " ? | | ? ?????# k " ? | | ?????????# %# "" " # | | ?? ??????# """ " #g# S"" " ? | | ?????????# """""" ### # "" ? | | ?????????# """""" #?#g#? ? | | ?????????# """"" #?# #?##+#### | | ?????????# #?#g#????#??? | | ??????????????" #?# #???????? | | ??????????????"""" #??R#???????? | | ??????????????"""" ! #?? ????????? | | ????????????????"" #??k????????? | | ????????????????? #?? ????????? | | ?????????????????######?? ????????? | | ?????????????????????????"????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 31 Energy Capacity 510 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Corruption Block 8 Armor Coverage 375 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Target Analyzer | x2 | -7/Factory | Preloaded Hyp. Mass Driver | x2 | -7/Factory | Preloaded A-02 Transporter | x1 | -5/Factory | Preloaded Repaired ---------- Maul | 33% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateIntegrityHammer Manual? 0 Play Time 01:25:22 Cumulative 54.1 hours Start 2025.03.22 @ 14:54:18 End 2025.03.23 @ 17:24:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 56x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 18be6208-9302-478a-8feb-37bc0d42de9e