Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.03 @ 00:22:44 Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1623) 1623 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6108 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- System Backup Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Matter Compressor Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Plasma Cannon Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine System Backup Module Proton Cannon Plasma Cannon Plasma Cannon Plasma Cannon Remote Datajack Powered Hammer [Rating: 63] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 4 | . . . . 2 . 2 . Weapon 2 | . . 1 . . 1 . . Parts Attached 78 | 1 6 7 . 17 26 12 9 Power 14 | . 1 4 . 3 4 1 1 Engine 13 | . 1 4 . 3 4 . 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 12 | . 2 . . 4 3 2 1 Treads 2 | . . . . 1 1 . . Leg 1 | . . . . . . . 1 Wheel 6 | . . . . 2 2 2 . Hover 3 | . 2 . . 1 . . . Flight . | . . . . . . . . Utility 18 | . 1 . . 2 8 6 1 Device 8 | . . . . 1 3 3 1 Storage 2 | . . . . . 1 1 . Processor 8 | . 1 . . 1 4 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 34 | 1 2 3 . 8 11 3 6 Energy Gun 11 | 1 2 1 . 2 3 2 . Energy Cannon 8 | . . . . 2 1 1 4 Ballistic Gun 8 | . . 2 . 3 3 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 3 | . . . . . 2 . 1 Slashing Weapon 3 | . . . . 1 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 . Parts Lost 38 | . . . . 20 2 1 15 Power 4 | . . . . 2 . . 2 Propulsion 11 | . . . . 6 2 1 2 Utility 6 | . . . . 3 . . 3 Weapon 17 | . . . . 9 . . 8 Highest Loss Streak 14 | . . . . 8 1 1 14 Average Slot Usage (%) 81 | . 93 82 88 81 80 85 74 Engine 5 | . 14 11 11 6 7 2 . Core 1 | . . . . . . 3 5 Treads 2 | . . . . 2 5 . . Leg 1 | . 25 . . . . . 4 Wheel 8 | . . . . 5 11 12 5 Hover 3 | . 2 22 22 10 . . . Device 8 | . . . . 7 9 12 12 Storage 6 | . 14 11 11 8 5 6 5 Processor 15 | . 8 11 11 16 12 19 18 Energy Gun 8 | . 28 22 22 4 2 11 11 Energy Cannon 3 | . . . . 8 1 5 6 Ballistic Gun 3 | . . 5 11 9 3 . . Impact Weapon 5 | . . . . . 9 6 . Slashing Weapon 4 | . . . . 1 9 1 . Naked Turns . | . . . . . . . . Heaviest Build 40 | 11 15 20 20 25 39 40 40 Greatest Support 56 | 20 20 16 16 32 38 56 28 Greatest Overweight (x) 4 | . 1 1 1 3 4 1 2 Average Overweight (x) . | . . . 1 . . . 1 Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 Average Capacity 6 | 6 6 6 6 5 6 8 7 Most Carried 8 | 6 6 6 6 6 8 8 8 Average Carried 6 | 6 6 5 6 4 5 7 7 Final Capacity 8 | 6 6 6 6 4 8 8 4 Final Carried 8 | 6 6 6 6 3 8 8 1 Class Distribution -------------------- 27% | Mutant 21% | Assassin 14% | Scavenger-Assassin 13% | Scavenger-Mutant 11% | Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Assassin | -7/Factory Assassin | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Matter Collected 1146 | 210 10 144 . 294 353 115 20 Remotely . | . . . . . . . . Salvage Created 2186 | 62 89 199 . 432 866 352 186 Parts 115 | . 4 18 . 33 39 9 12 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 43 | . 2 4 . 16 13 3 5 Melee 7 | . . . . 1 6 . . Guns 29 | . 2 4 . 14 2 2 5 Cannons 1 | . . . . . . 1 . AOE 3 | . . . . 1 2 . . Classes Destroyed 10 | 1 1 1 . 2 5 . . Worker 4 | . . . . . 3 1 . Builder 2 | . . . . . 2 . . Hauler 2 | . . . . . 2 . . Recycler 5 | 1 . . . . 3 1 . Operator 1 | . . . . 1 . . . Swarmer 19 | . . . . 12 4 . 3 Grunt 10 | . 2 2 . 2 2 . 2 Duelist 2 | . . . . . 2 . . Sentry 7 | . . 2 . 2 2 1 . Programmer 5 | . . . . . 3 2 . Best Kill Streak 7 | 1 2 2 . 5 7 2 3 Combat Bots Only 5 | . 2 2 . 5 4 1 3 Max Kills in Single Turn 4 | 1 1 1 . 1 4 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 2 . . Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Damage Taken 5630 | . 30 108 . 1642 1150 557 2143 Core 1710 | . 10 25 . 412 406 32 825 Absorbed by Shields 251 | . . . . . . . 251 Core Remaining (%) 71 | 100 96 . 93 25 42 . . Volleys Fired 113 | 2 4 8 . 58 13 12 16 Largest 4 | 2 2 3 . 3 4 3 3 Hottest 240 | 80 80 124 . 161 211 75 240 Shots Fired 242 | 4 8 22 . 89 43 36 40 Gun 196 | 4 8 22 . 83 35 24 20 Cannon 44 | . . . . 6 8 12 18 Launcher . | . . . . . . . . Special 2 | . . . . . . . 2 Kinetic 89 | . . 6 . 58 25 . . Thermal 100 | . . 4 . 4 18 36 38 Explosive . | . . . . . . . . Electromagnetic 51 | 4 8 12 . 27 . . . Robot Hit Streak 19 | 3 4 9 . 11 13 16 19 Robot Miss Streak 4 | 1 2 3 . 3 2 1 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 184 | 3 4 14 . 64 53 22 24 Core Hits 80 | 1 2 6 . 23 29 9 10 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 108 | . . . . 2 88 18 . Impact 80 | . . . . . 62 18 . Slashing 28 | . . . . 2 26 . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 1 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 13 | . . . . . 13 . . Damage Inflicted 4536 | 45 55 211 . 1086 2132 574 433 Guns 2015 | 13 55 211 . 790 325 353 268 Cannons 523 | . . . . 117 27 214 165 Explosions 884 | 32 . . . 24 821 7 . Melee 1095 | . . . . 155 940 . . Ramming 19 | . . . . . 19 . . Kinetic 855 | . . 68 . 575 212 . . Thermal 1269 | 32 . 29 . 68 140 567 433 Explosive 828 | . . . . . 821 7 . Electromagnetic 470 | 13 55 114 . 288 . . . Impact 697 | . . . . . 697 . . Slashing 398 | . . . . 155 243 . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 3 3 Average Corruption 2 | . . . . . 2 2 3 Corruption Purged . | . . . . . . . . Effects 16 | . . . . . 10 1 5 Message Errors 4 | . . . . . 3 . 1 Matter Fused 2 | . . . . . 1 . 1 Heat Flow Errors 4 | . . . . . 3 . 1 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 3 | . . . . . 3 . . Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 318 | . . . . 4 302 12 . Projectiles 16 | . . . . 4 . 12 . Explosions 133 | . . . . . 133 . . Melee 169 | . . . . . 169 . . Knockbacks 4 | . . . . . 4 . . Impact 4 | . . . . . 4 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 559 | . . . . 30 310 219 . Shots 7 | . . . . 1 3 3 . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 472 | 36 72 472 . 162 403 . 216 Average Temperature 90 | 20 34 124 . 59 127 . 80 Received Heat Transfer 738 | . 18 39 . 297 141 36 207 Effects 5 | . . 5 . . . . . Shutdowns 1 | . . 1 . . . . . Interference 3 | . . 3 . . . . . Short Circuit 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . 6 . . Impact Corruptions 10 | . . . . . 10 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . 1 . 5 2 Heat Transferred 2267 | 50 . 74 . 161 312 892 778 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Peak Influence 282 | 5 60 170 66 282 267 234 248 Average Influence 103 | 3 35 76 66 119 69 139 188 Maximum Alert Level 1 | . . . . 1 1 1 1 Low Security (%) 90 | 100 100 100 100 88 93 80 89 Level 1 9 | . . . . 11 6 19 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . . 6 2 . Investigation 4 | . 1 . . . 2 1 . Extermination 4 | . . . . . 3 1 . Reinforcement 1 | . . . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Distress Signals 3 | . . 1 . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 2 6 . 33 21 6 23 Peak Tracking Total 16 | . 2 4 . 9 6 2 16 Tactical Retreats 6 | . . . . 3 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Traps Triggered 9 | . 1 . . . . 1 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Disabled 7 | . . . . . 4 3 . Max in Single Turn 3 | . . . . . 3 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Accessed 11 | . 1 1 . 1 6 2 . Terminals 7 | . 1 1 . 1 3 1 . Fabricators 3 | . . . . . 3 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 24 | . 2 1 . 2 14 5 . Successful 14 | . 1 1 . 2 7 3 . Failed 10 | . 1 . . . 7 2 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 2 1 . 2 6 3 . Fabricators 8 | . . . . . 8 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 11 | . 1 1 . 2 5 2 . Record 1 | . . . . . . 1 . Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . Recall Investigation 2 | . . . . . 1 1 . Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 2 | . . . . . 2 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 8 | . . 1 . . 5 2 . Full Trace Events 3 | . . . . . 2 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Turns Passed 3525 | 21 121 218 61 586 1424 696 398 Spaces Moved 2569 | 12 87 255 53 307 1229 435 191 Core 362 | . . . . 19 314 . 29 Treads 48 | . . . . 47 1 . . Legs 144 | 12 78 . . . . . 54 Wheels 1595 | . . . . 138 914 435 108 Hover 420 | . 9 255 53 103 . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 56 56 116 50 50 100 50 Average Speed 94 | 120 114 68 116 124 82 101 120 Slowest Speed 250 | 120 120 116 116 240 250 110 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 21 20 21 31 15 11 47 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 35 | . . . . . 22 13 . Terrain Destroyed 129 | 2 . . . 5 55 65 2 Melee 34 | . . . . . 22 12 . Projectile 7 | . . . . . . 5 2 AOE 88 | 2 . . . 5 33 48 . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total 3317 | 14 101 281 52 429 1483 629 328 Wait 395 | . . 3 . 36 139 138 79 Move 2563 | 11 86 254 52 306 1228 435 191 Hop . | . . . . . . . . Pick Up 18 | . . 2 . 5 9 2 . Fast Attach 42 | . 3 4 . 8 15 10 2 Attach 21 | . . 1 . 7 4 2 7 Detach 2 | . . 1 . . 1 . . Swap 15 | 1 3 2 . 2 7 . . Drop 40 | . 5 6 . 5 11 9 4 Fire 113 | 2 4 8 . 58 13 12 16 Melee 74 | . . . . 2 55 17 . Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 33 | . . . . . . 4 29 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 22 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Identified exit to Mines 123 | -10/Materials | Discovered new exit (range 4) 143 | -10/Materials | Entered another Materials area 143 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 281 | -9/Materials | Discovered new exit (range 11) 361 | -9/Materials | Entered Mines 413 | -9/Mines | Discovered new exit (range 9) 422 | -9/Mines | Entered Materials 422 | -8/Materials | Evolved 2 slots: Utility x2 627 | -8/Materials | Lost 4 parts (1p1n2w) 958 | -8/Materials | Lost 4 parts (1u3w) 993 | -8/Materials | Core integrity fell below 50% 994 | -8/Materials | Discovered new exit (range 14) 1008 | -8/Materials | Entered Factory 1008 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1038 | -7/Factory | Lost 8 parts (1p3n2u2w) 1087 | -7/Factory | Build established: Mutant 1862 | -7/Factory | Build established: Scavenger-Mutant 2213 | -7/Factory | Build established: Scavenger-Assassin 2402 | -7/Factory | Discovered new exit (range 9) 2418 | -7/Factory | Core integrity fell below 50% 2431 | -7/Factory | Identified exit to Factory 2432 | -7/Factory | Entered another Factory area 2432 | -6/Factory | Evolved 2 slots: Utility x2 2719 | -6/Factory | Build established: Assassin 3128 | -6/Factory | Identified exit to Garrison 3128 | -6/Factory | Entered Garrison 3134 | -6/Garrison | Installed Relay Interface Framework 3176 | -6/Garrison | Triggered checkpoint 3360 | -6/Garrison | Spotted B-75 Beast 3386 | -6/Garrison | Triggered checkpoint 3467 | -6/Garrison | Build established: Skirmisher 3480 | -6/Garrison | Triggered checkpoint 3485 | -6/Garrison | Triggered checkpoint 3498 | -6/Garrison | Triggered checkpoint 3506 | -6/Garrison | Core integrity fell below 50% 3513 | -6/Garrison | Core integrity fell below 20% 3518 | -6/Garrison | Triggered checkpoint 3526 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03502_ Imp. Deuterium Engine destroyed. 03502_ Plasma Cannon destroyed. 03503_ Adv. Signal Interpreter destroyed. 03504_ Dropped Adv. Heat Sink. 03504_ Dropped Med. Storage Unit. 03505_ Dropped Remote Datajack. 03505_ Slug penetrates B-48 Gladiator. 03505_ Penetrated by Slug. 03506_ C-30 ARC bursts open, deploying its payload. 03506_ G-50 Soldier unfolds itself. 03518_ Beams of light sweep through the air. An alarm sounds. 03519_ Triggered Stasis Trap. 03519_ A bubble of rippling energy engulfs the area. 03519_ Field strength at 94. 03520_ Field strength at 78. 03521_ Field strength at 72. 03522_ Field strength at 51. 03523_ Field strength at 45. 03524_ Field strength at 26. 03525_ Field strength at 16. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????####? | | ????????????????????????????????? ?????? #? | | ?????????????????????????????????# ?????? #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????#" #? | | ?????????????????????????????????# #??????#%"## | | ?????????????????????????????????# #??????#" ## | | ????????????????????#####????????# #?????## ## | | ????????????????????# g #????????# ####### | | ????????????????# ### gg########## | | ????????????????# @ sg l bh h | | ????????????????########################### ## | | ????????????????????????????????????????### ## | | ????????????????????????????????????????# | | ??????????????????????????????????????### ^ | | ?????????????????????????????????# " | | ?????????????????????????????????# ###### ^ | | ????????????????????????????????????????### ## | | ????????????????????????????????????####### #" | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????? ######## | | ??????????????????????????????????????????## ## | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 Evasion (%) 53 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Wave Gun | -7/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed MasterCoolingInjector Manual? 0 Play Time 00:57:53 Cumulative 69.5 hours Start 2020.06.27 @ 03:13:48 End 2020.08.03 @ 00:22:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95704e5b-afb6-4626-9dbe-49c2d3bc53a0