Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 23:59:55 Player: frazz Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (44) 220 Value Destroyed (1713) 1713 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9113 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Light Antimatter Reactor Long-range Proton Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- 0b10 Alert Chip Improved Transmission Jammer Jamming Amplifier Graphene Brace Focal Shield Mini Drone Bay > --- WEAPON ----------- Gauss Rifle Gauss Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Long-range Proton Cannon [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility 0b10 Alert Chip Device Improved Terrain Scanner Storage Small Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Reactive Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 2 . . 2 . . 2 . . . . 2 Power 2 | . . . . . 1 . . . 1 . . . . . . . . Propulsion 4 | . . . . . 1 1 . . 1 . . . . . . . 1 Utility 5 | . . . . . 2 1 . . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 . . . . . Parts Attached 100 | 7 2 5 . . 19 3 . 12 9 11 . 3 1 5 16 3 4 Power 19 | 1 1 2 . . 3 2 . 1 1 2 . . . 1 5 . . Engine 12 | 1 1 2 . . 2 1 . 1 . 1 . . . . 3 . . Core 7 | . . . . . 1 1 . . 1 1 . . . 1 2 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 26 | 2 . 2 . . 9 . . 3 . 4 . 1 . 1 2 2 . Treads 8 | . . . . . 6 . . . . 2 . . . . . . . Leg 13 | 2 . 2 . . 3 . . . . . . 1 . 1 2 2 . Wheel 2 | . . . . . . . . 2 . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . Flight 2 | . . . . . . . . . . 2 . . . . . . . Utility 27 | 2 . . . . 3 1 . 5 3 1 . 2 . 3 5 . 2 Device 18 | 1 . . . . . 1 . 5 3 . . 1 . 3 3 . 1 Storage 2 | 1 . . . . 1 . . . . . . . . . . . . Processor 5 | . . . . . 1 . . . . 1 . . . . 2 . 1 Hackware 1 | . . . . . . . . . . . . 1 . . . . . Protection 1 | . . . . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 28 | 2 1 1 . . 4 . . 3 5 4 . . 1 . 4 1 2 Energy Gun 11 | 1 . . . . 2 . . 2 4 1 . . . . 1 . . Energy Cannon 3 | . . . . . 1 . . . . . . . . . 2 . . Ballistic Gun 11 | 1 1 . . . 1 . . . 1 2 . . 1 . 1 1 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . 1 . . . . . 1 . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Parts Lost 58 | . . 1 . . 10 . 2 3 11 8 . . . 1 10 2 10 Power 6 | . . . . . 2 . . . 2 1 . . . . . . 1 Propulsion 17 | . . . . . 4 . 2 . 2 3 . . . 1 2 . 3 Utility 17 | . . . . . 1 . . . 4 1 . . . . 5 1 5 Weapon 18 | . . 1 . . 3 . . 3 3 3 . . . . 3 1 1 Highest Loss Streak 9 | . . 1 . . 9 . 2 3 9 7 . . . 1 8 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 4 | 4 7 7 8 8 3 6 6 3 4 3 3 4 4 3 3 4 2 Power . | . 1 1 1 1 . 1 2 1 1 1 1 1 1 . . 2 . Propulsion . | 3 3 2 3 3 . . . . . . . . 1 . . . . Utility 1 | . 1 2 2 2 1 1 2 . 2 . 1 . . . 1 . . Weapon 1 | . 1 1 2 2 1 3 2 . . 1 1 2 2 2 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 13 | . 1 2 1 . . 1 1 1 . 1 . . . . 3 1 1 Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . . . . . . Utility 5 | . . . 1 . . . 1 . . . . . . . 2 1 . Weapon 5 | . . 1 . . . 1 . 1 . . . . . . 1 . 1 Tool/Special 1 | . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 64 | . 98 99 100 100 70 73 54 59 67 34 26 29 31 53 57 53 47 Engine 6 | . 14 14 14 14 5 7 4 8 10 1 . . . . 2 5 7 Core 3 | . . . . . 3 7 4 . 5 2 . . . 4 5 . . Treads 1 | . . . . . 11 . . . . 2 . . . . . . . Leg 10 | . 28 28 28 28 11 22 13 . . . . . . 4 7 10 7 Wheel 1 | . . . . . . . . 11 10 . . . . . . . . Flight 1 | . . . . . . . . . . 6 6 5 5 4 . . . Device 12 | . 14 14 14 14 1 4 7 20 22 4 . 3 1 12 12 17 13 Storage 3 | . 14 14 14 14 9 7 4 . . . . . . . . . . Processor 8 | . . . . . 9 7 7 7 6 11 13 11 11 11 15 14 9 Energy Gun 3 | . 14 4 . . 7 7 7 4 5 2 . . . . 3 1 . Ballistic Gun 7 | . 12 20 28 28 5 . . . 3 2 6 5 5 6 3 2 7 Peak Build Rating 71 | 9 9 11 10 10 28 25 25 50 56 39 18 28 25 47 66 50 71 Average Rating 32 | 5 8 9 9 10 17 22 18 36 47 21 17 22 22 41 48 47 45 On Entrance 21 | . 9 9 9 10 10 20 25 12 50 11 17 18 25 21 47 48 50 Avg Prop Armor Cover (%) 6 | . . . . . 7 . . . . 7 9 7 8 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 38 | 14 14 15 15 15 31 29 29 29 37 26 2 6 6 18 37 18 38 Greatest Support 66 | 20 20 20 20 20 66 30 30 56 56 40 4 4 3 32 40 50 50 Greatest Overweight (x) 6 | . . . . . 1 . 4 2 . 6 . 1 1 . 6 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 8 7 8 8 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 7 7 7 8 3 6 6 3 4 3 3 4 4 3 3 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 6 8 5 5 5 3 5 4 5 5 5 5 4 Class Distribution -------------------- 44% | Mutant 23% | Scavenger-Mutant 14% | Scavenger-Skirmisher 11% | Derelict-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Derelict-Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Matter Collected 1713 | 265 51 177 . . 292 . . 48 181 301 . . 50 . 282 49 17 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1835 | 78 83 230 . . 505 . . 50 352 164 . . . . 310 63 . Parts 105 | 7 5 15 . . 25 . . 8 14 8 . . . . 20 3 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 7 . . . . 12 3 . Prevented 4 | . . . . . . . . . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 40 | . 2 7 . . 10 . . 1 7 5 . . . . 7 1 . Melee 2 | . . . . . 1 . . 1 . . . . . . . . . Guns 30 | . 2 7 . . 8 . . . 4 4 . . . . 4 1 . Cannons 5 | . . . . . 1 . . . . 1 . . . . 3 . . AOE 2 | . . . . . . . . . 2 . . . . . . . . Classes Destroyed 8 | 1 1 1 . . 1 . . 1 1 1 . . . . 1 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . Swarmer 13 | . . 3 . . . . . . 3 3 . . . . 4 . . Grunt 15 | . 2 4 . . 6 . . . 2 . . . . . 1 . . Sentry 4 | . . . . . 4 . . . . . . . . . . . . Hunter 4 | . . . . . . . . . . 2 . . . . 2 . . Programmer 3 | . . . . . . . . 1 2 . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 5 | 2 2 2 . . 5 . . 1 5 3 . . . . 4 1 . Combat Bots Only 5 | . 2 2 . . 5 . . 1 4 3 . . . . 4 1 . Max Kills in Single Turn 3 | 1 1 2 . . 1 . . 1 3 1 . . . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . . . Melee 1 | . . . . . 1 . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Hostile Shots Fired 829 | . 22 42 . . 129 . 2 38 117 102 . . . 17 152 31 177 Missed 270 | . 8 13 . . 35 . . 6 38 24 . . . 3 58 10 75 Hits 559 | . 14 29 . . 94 . 2 32 79 78 . . . 14 94 21 102 Melee 2 | . . . . . . . 2 . . . . . . . . . . Projectile 557 | . 14 29 . . 94 . . 32 79 78 . . . 14 94 21 102 Critical Strikes 26 | . 1 . . . 8 . 1 3 2 . . . . 2 2 . 7 Actively Blocked 7 | . . . . . . . . . . . . . . . . . 7 Part Disruptions 1 | . . . . . . . . 1 . . . . . . . . . Damage Taken 8877 | . 177 333 . . 1463 . 98 535 1421 1241 . . . 192 1442 162 1813 Core 3202 | . 37 63 . . 194 . 52 328 268 317 . . . 192 544 41 1166 Absorbed by Shields 45 | . . . . . . . . . . . . . . 15 30 . . Ignored by Resistances 214 | . . . . . 30 . . . . . . . . . 29 15 140 Regen/Repaired (Parts) 108 | . 37 . . . . 71 . . . . . . . . . . . Core Remaining (%) 53 | 100 . . . 60 64 . . 45 . . 31 . . . . 22 . Volleys Fired 174 | 6 8 29 . . 57 . . 6 19 24 . . . . 18 7 . Largest 2 | 2 2 2 . . 2 . . 1 2 2 . . . . 2 1 . Hottest 173 | 60 60 60 . . 100 . . 60 150 150 . . . . 173 28 . Shots Fired 291 | 12 16 46 . . 91 . 1 7 34 43 . . . . 34 7 . Gun 277 | 12 16 46 . . 89 . 1 4 34 42 . . . . 26 7 . Cannon 13 | . . . . . 2 . . 3 . . . . . . 8 . . Launcher . | . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 . . . . . . . Kinetic 152 | 6 8 36 . . 58 . . . 9 20 . . . . 8 7 . Thermal 122 | 6 8 10 . . 29 . 1 4 18 23 . . . . 23 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 17 | . . . . . 4 . . 3 7 . . . . . 3 . . Robot Hit Streak 40 | 2 6 6 . . 40 . 13 20 22 9 . . . . 12 1 . Robot Miss Streak 13 | 3 1 5 . . 3 . . . 13 9 . . . . 3 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 1 . . . 2 . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . . 1 . . . . . 1 . . Shots Hit Robots 193 | 5 12 26 . . 72 . 1 7 22 24 . . . . 21 3 . Core Hits 93 | 3 5 13 . . 27 . . 3 18 12 . . . . 11 1 . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . 1 . . . . . . . . 1 . . . . 1 . . Burn 2 | . . . . . . . . . . 1 . . . . 1 . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3336 | 57 138 342 . . 967 . 12 151 693 398 . . . . 490 71 17 Guns 2687 | 57 138 342 . . 913 . 12 19 433 386 . . . . 316 71 . Cannons 301 | . . . . . 45 . . 82 . . . . . . 174 . . Explosions 260 | . . . . . . . . . 260 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 76 | . . . . . 9 . . 50 . . . . . . . . 17 Kinetic 1406 | 10 85 308 . . 589 . . . 114 144 . . . . 85 71 . Thermal 1717 | 47 53 34 . . 328 . 12 94 565 254 . . . . 330 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 137 | . . . . . 41 . . 7 14 . . . . . 75 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 9 17 2 1 1 . . . . . 9 Average Corruption 7 | . . . . . . . 9 15 1 1 1 . . . . . 8 Corruption Purged 1 | . . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . 2 30 1 3 . . . . . . 1 Message Errors 11 | . . . . . . . . 8 . 2 . . . . . . 1 Matter Fused 10 | . . . . . . . 1 9 . . . . . . . . . Heat Flow Errors 3 | . . . . . . . . 3 . . . . . . . . . Energy Discharges 3 | . . . . . . . . 2 . 1 . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . 5 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . Misfires 2 | . . . . . . . 1 1 . . . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 158 | . . . . . . . . . 126 . . . . . 32 . . Projectiles 32 | . . . . . . . . . . . . . . . 32 . . Explosions 126 | . . . . . . . . . 126 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 227 | . . . . . . . . 21 199 . . . . . . . 7 Shots 2 | . . . . . . . . . 2 . . . . . . . . Rammed 41 | . . . . . 10 . . 24 . . . . . . . . 7 Targets Rammed 42 | . . . . . 11 . . 24 . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . Highest Temperature 420 | . 84 5 . . 127 . 14 172 420 250 . . . . 351 . . Average Temperature 107 | . 39 2 . . 35 . 7 62 239 134 . . . . 151 . . Received Heat Transfer 1491 | . 117 114 . . 873 . . . 144 . . . . 18 126 45 54 Effects 11 | . . . . . . . . . 7 . . . . . 4 . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Interference 5 | . . . . . . . . . 3 . . . . . 2 . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . Short Circuit 3 | . . . . . . . . . 1 . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . Parts Melted 9 | . . . . . 1 . . 1 4 1 . . . . 2 . . Heat Transferred 3396 | 100 125 75 . . 724 . 25 136 850 730 . . . . 631 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Maximum Alert Level . | . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 . . 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 133 | 10 50 70 . . 86 19 . 30 133 . . . . 12 . . 91 Initial 9 | . . . . . . 9 . . . . . . . . . . . Average 10 | . 13 38 . . 20 . . 1 21 . . . . . . . 10 Influence Increases 1465 | 15 52 200 . . 225 10 . 30 277 120 . . . 16 344 12 164 Destroy 0b10 Robot/C 672 | . 40 140 . . 160 . . 20 120 80 . . . . 112 . . Destroy 0b10 Robot/NC 19 | 15 . . . . . . . . 4 . . . . . . . . Destroy Leader 156 | . 10 30 . . 48 . . 10 26 16 . . . . 16 . . Successful Hack 79 | . 2 . . . 17 10 . . 32 . . . . 16 . . 2 Disable Machine 36 | . . . . . . . . . 36 . . . . . . . . Destroy Structure 11 | . . . . . . . . . 11 . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 477 | . . 30 . . . . . . 48 24 . . . . 216 12 147 Influence Decreases 1374 | 15 50 182 20 . 202 33 . 30 234 163 . . . 16 344 12 73 Entered New Map 52 | . . 2 20 . . 14 . . . 16 . . . . . . . Time Decay 1078 | 15 50 170 . . 166 19 . 30 144 129 . . . 16 264 12 63 Lost Part 244 | . . 10 . . 36 . . . 90 18 . . . . 80 . 10 Squads Dispatched 13 | . 1 . . . 1 1 . 2 2 . . . . 3 . . 3 Investigation 1 | . . . . . 1 . . . . . . . . . . . . Extermination 8 | . . . . . . 1 . 2 2 . . . . 2 . . 1 Reinforcement 4 | . 1 . . . . . . . . . . . . 1 . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Distress Signals 3 | . 2 . . . . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 98 | . 8 8 . . 10 . 6 1 13 8 . . . 4 24 2 14 Peak Tracking Total 8 | . 4 3 . . 3 . 6 1 6 3 . . . 2 8 2 8 Tactical Retreats 16 | . . 1 . . . . . . 1 1 . . . . 7 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Traps Triggered 4 | . . . . . 1 1 . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Machines Disabled 3 | . . . . . . . . . 3 . . . . . . . . Max in Single Turn 3 | . . . . . . . . . 3 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Machines Accessed 27 | . 2 . 1 . 3 6 . 2 3 1 . 2 . 3 3 . 1 Terminals 12 | . 1 . . . 1 1 . . 3 1 . 1 . 2 1 . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 . 1 . . . . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . . . . . . . . . Scanalyzers 5 | . . . . . 2 1 . . . . . 1 . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Total Hacks 55 | . 4 . 1 . 13 12 . 4 5 1 . 2 . 5 5 . 3 Successful 31 | . 2 . 1 . 9 6 . . 2 1 . . . 2 5 . 3 Failed 24 | . 2 . . . 4 6 . 4 3 . . 2 . 3 . . . Catastrophic 5 | . 1 . . . 1 1 . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . . . Terminals 22 | . 1 . . . 5 1 . . 5 1 . 1 . 4 1 . 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 10 | . 3 . . . . 4 . 3 . . . . . . . . . Recycling Units 4 | . . . . . . 3 . 1 . . . . . . . . . Scanalyzers 12 | . . . . . 8 2 . . . . . 1 . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Terminal Hacks 17 | . . . 1 . 3 . . . 2 1 . . . 2 5 . 3 Record 10 | . . . . . . . . . 1 1 . . . 1 4 . 3 Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . . . . . . . . . . . Scan Component 2 | . 1 . . . . 1 . . . . . . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer 8 | . . . . . 6 2 . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Study 6 | . . . . . 6 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . 3 4 . 2 2 . . 1 . 3 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 6 . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . . . . . Time 39 | . 26 . . . . 13 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Total Allies 2 | . . 2 . . . . . . . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . . . . . . . Highest-Rated Group 42 | . . 42 31 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Active Infowar (turns) 5633 | 23 208 363 596 369 95 . . 202 659 505 . . . 517 1154 557 385 Terrain 2977 | 23 208 363 596 369 95 . . 202 616 505 . . . . . . . Machine Analysis 121 | . . . . . . . . . . . . . . . . . 121 Triangulation 896 | . . . . . . . . . . . . . . 517 379 . . Jamming 1667 | . . . . . . . . . 71 . . . . . 775 557 264 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 . . . . 1 . . Drone Launches 4 | . . . . . . . . . . . . . . . 4 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Turns Passed 8930 | 146 208 363 596 369 662 582 90 609 785 683 33 63 131 810 1789 557 454 Spaces Moved 7179 | 94 94 220 490 235 322 330 121 451 659 973 81 63 199 615 1363 447 422 Core 1572 | 10 . . . . 1 . 78 49 178 510 17 54 199 163 72 . 241 Treads 168 | . . . . . 117 . . . . 51 . . . . . . . Legs 4071 | 84 94 220 490 235 204 330 43 . . . . . . 452 1291 447 181 Wheels 831 | . . . . . . . . 350 481 . . . . . . . . Hover 52 | . . . . . . . . 52 . . . . . . . . . Flight 485 | . . . . . . . . . . 412 64 9 . . . . . Fastest Speed 32 | 50 120 120 120 120 100 105 50 50 50 32 35 35 50 50 50 120 50 Average Speed 98 | 112 120 120 120 120 125 105 73 90 86 54 38 90 60 102 118 120 80 Slowest Speed 350 | 120 120 120 120 120 175 105 250 150 100 350 50 100 100 130 350 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 24 55 89 44 26 12 95 15 19 91 18 2 84 20 95 72 13 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . 1 1 1 1 . . 1 . 1 . Scrap Searched 12 | . . 2 . . . . . . . 4 . . . . 3 3 . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 13 | . . . . . . . . . 12 . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . . 1 . . AOE 12 | . . . . . . . . . 12 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Total 8795 | 122 173 275 498 322 485 566 123 642 844 1080 82 70 209 796 1507 461 540 Wait 1079 | 3 63 4 7 87 52 226 . 123 133 56 . . 1 162 74 . 88 Move 7164 | 93 93 219 489 234 321 330 120 450 658 972 80 63 198 614 1362 446 422 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 127 | 13 5 9 1 . 15 5 . 17 11 10 2 2 1 9 20 4 3 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 109 | 7 1 3 . . 20 2 . 14 9 13 . 3 2 9 17 3 6 Detach 22 | . . . . . 3 . . . 4 3 . 1 2 1 4 . 4 Swap 11 | . 1 3 . . 1 2 . 2 2 . . . . . . . . Drop 54 | . 2 8 1 . 5 1 3 6 8 2 . 1 1 1 11 1 3 Fire 174 | 6 8 29 . . 57 . . 6 19 24 . . . . 18 7 . Melee . | . . . . . . . . . . . . . . . . . . Ram 31 | . . . . . . . . 24 . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . . Crush 11 | . . . . . 11 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 13 | . . . . 1 . . . . . . . . 4 . 1 . 7 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 336 | -10/Materials | Repaired Assault Rifle 355 | -10/Materials | Entered Mines 463 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 497 | -10/Mines | Discovered new exit (range 11) 602 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 713 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 713 | -10/Mines | Discovered new exit (range 5) 718 | -10/Mines | Entered Exiles 718 | -10/Exiles | Accompanied by 1 ally 748 | -10/Exiles | Led the pair of lost Derelicts to a safe place 751 | -10/Exiles | Met 8R-AWN 771 | -10/Exiles | Met EX-HEX 816 | -10/Exiles | Met EX-DEC 849 | -10/Exiles | Visited The Gauntlet 929 | -10/Exiles | Build established: Scavenger-Mutant 1017 | -10/Exiles | Discovered new exit (range 14) 1093 | -10/Exiles | Met EX-BIN 1106 | -10/Exiles | Aligned with FarCom system 1107 | -10/Exiles | Given EX-Vault access code 1183 | -10/Exiles | Opened EX-Vault 1191 | -10/Exiles | Found 0b10 Alert Chip 1224 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1314 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1314 | -10/Exiles | Entered Mines 1315 | -9/Mines | Discovered new exit (range 11) 1329 | -9/Mines | Met a Derelict bent on vengeance 1568 | -9/Mines | Assembled infested the area 1610 | -9/Mines | Build established: Scavenger-Skirmisher 1683 | -9/Mines | Entered Materials 1683 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1826 | -8/Materials | Lost 9 parts (2p3n1u3w) 2066 | -8/Materials | Build established: Mutant 2304 | -8/Materials | Identified exit to Factory 2345 | -8/Materials | Entered Factory 2345 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2368 | -7/Factory | Repaired Aluminum Leg+ 2409 | -7/Factory | Build established: Scavenger-Mutant 2927 | -7/Factory | Sucked down chute 2927 | -7/Factory | Entered Waste 2936 | -7/Waste | Spotted C-40 Crusher 2942 | -7/Waste | EMP discharged 2950 | -7/Waste | Spotted C-40 Crusher 2953 | -7/Waste | Spotted C-40 Crusher 2954 | -7/Waste | Spotted C-40 Crusher 2965 | -7/Waste | Spotted C-40 Crusher 2971 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2974 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2995 | -7/Waste | Spotted C-40 Crusher 3011 | -7/Waste | Discovered new exit (range 12) 3017 | -7/Waste | Entered Factory 3076 | -7/Factory | System corruption reached 10% 3118 | -7/Factory | Core integrity fell below 50% 3139 | -7/Factory | Lost 3 parts (3w) 3270 | -7/Factory | Build established: Mutant 3619 | -7/Factory | Discovered new exit (range 7) 3626 | -7/Factory | Entered another Factory area 3626 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3738 | -6/Factory | Build established: Scavenger-Skirmisher 4327 | -6/Factory | Lost 9 parts (2p2n3u2w) 4406 | -6/Factory | Discovered new exit (range 12) 4411 | -6/Factory | Entered Lower Caves 4935 | -6/Lower Caves | Core integrity fell below 50% 5001 | -6/Lower Caves | Lost 7 parts (1p3n1u2w) 5085 | -6/Lower Caves | Discovered new exit (range 9) 5094 | -6/Lower Caves | Entered another Lower Caves area 5114 | -6/Lower Caves | Discovered new exit (range 6) 5127 | -6/Lower Caves | Entered Factory 5127 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5190 | -5/Factory | Sucked down chute 5190 | -5/Factory | Entered Waste 5190 | -5/Waste | The area was eerily silent 5257 | -5/Waste | Build established: Mutant 5305 | -5/Waste | Discovered new exit (range 12) 5321 | -5/Waste | Entered Factory 6027 | -5/Factory | Spotted B-75 Beast 6090 | -5/Factory | Discovered new exit (range 12) 6131 | -5/Factory | Entered Upper Caves 6516 | -5/Upper Caves | Core integrity fell below 50% 6541 | -5/Upper Caves | Lost 8 parts (1n5u2w) 6595 | -5/Upper Caves | Learned location of 1 exit from Factory 7315 | -5/Upper Caves | Found DCF Scrap (12 items) 7451 | -5/Upper Caves | Build established: Derelict-Mutant 7732 | -5/Upper Caves | Lost 3 allies 7818 | -5/Upper Caves | Entered an active Warlord outpost 7854 | -5/Upper Caves | Learned 8 Research zone layouts 7854 | -5/Upper Caves | Learned Research trap positions 7854 | -5/Upper Caves | Learned Extension garrison access intel 7910 | -5/Upper Caves | Discovered new exit (range 9) 7919 | -5/Upper Caves | Identified exit to Upper Caves 7920 | -5/Upper Caves | Entered another Upper Caves area 8072 | -5/Upper Caves | Spotted B-75 Beast 8189 | -5/Upper Caves | Ambushed by wild Derelicts 8462 | -5/Upper Caves | Discovered new exit (range 15) 8477 | -5/Upper Caves | Entered Factory 8477 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8478 | -4/Factory | Identified exit to Research 8706 | -4/Factory | Spotted B-86 Titan 8757 | -4/Factory | Lost 7 parts (1p3n2u1w) 8798 | -4/Factory | Core integrity fell below 50% 8909 | -4/Factory | Core integrity fell below 20% 8931 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Terminal x1 Slammed into P-70 Sage. Destabilizing: System corrupted (+2). Slammed into P-70 Sage. Destabilizing: System corrupted (+2). K-01 Serf collects debris. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2N. Slammed into P-70 Sage. Machine Analyzer broken. Destabilizing: Short circuit. Slammed into P-70 Sage. K-01 Serf collects debris. P|,JJHU4 GOSGNHXY5S XT|K Discarded Broken Machine Analyzer. K-01 Serf collects debris. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Acquired Lgt. Antimatter Reactor. Dropped Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ???????????????????????# #""T""## ##### | | ???????????????????????# #"""""## #??# | | ???????????????????????# ####### ??# | | ???????????????????????# #?????# #?# | | ???????????????????????# #?????# #?# | | ???????????????????????# #??????# ##?# | | ???????????????????????# #??????# #??# | | ???????????????????????# #??????? ???# | | ???????????????????????### #??????? ???? | | ???????????????????H?????# #??????? ????? | | ?????????????????????????# #??????? ????? | | ?????????????????????????# #??????? ????? | | ??????????????????#??????# #??????# ???? | | ??????????????????# ?????####### #??????# ##### | | ????????????????### ##?????#####/##+#?"""??+ | | ????????????????# ###### p #?"""??# | | ???????????????## " # #?"""??# | | ?????????? "T + #??? / | | ????????????????# p# #??#+######### | | ????????????????# ## # [* #????????????# | | ????????????????###+???# #############?????????# | | ???????????????????????# ????????# | | ???????????????????????# ????????# | | ???????????????????????# ????????# | | ???????????????????????## ###+######### ?????????# | | ????????????????????????#@#?????????????????????## | | ????????????????????????# +?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ???????????????????????? +?????????????????????# | | ????????????????????????###?????????????????????# | | ????????????????????????????????????????H???????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 39 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: EX 25 Evasion (%) 70 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Sml. Storage Unit | -7/Factory | Scanalyzed Imp. Dynamic Insulation System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 63% | -10/Materials Aluminum Leg | 21% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Sml. Laser | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Below I Laugh At Your Crits No Room For Error Universal Adapter Challenges ------------ None Game ------ Seed GravitonBackdoorDetector Manual? 0 Play Time 01:39:10 Cumulative 15.9 hours Start 2026.09.02 @ 22:12:35 End 2026.09.02 @ 23:59:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 18 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fe3ceac2-670c-463a-a21f-cb39042802a0