Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 23:22:41 Player: WetterLettuce Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (142) 710 Value Destroyed (4956) 4956 Prototype IDs (27) 540 Alien Tech Used (3) 600 Bonus (707) 707 TOTAL SCORE: 17013 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 652 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -829 Cogmind --------- Core Integrity 0/1600 Matter 93/300 Energy 76/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Subatomic Replicator Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Dirty Datajack Dirty Datajack Dirty Datajack Advanced Datajack > --- INVENTORY -------- Advanced Medium Treads Advanced Sensor Array Stasis Canceller Advanced Reaction Control System Scatter Rocket Array [Rating: 105] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 2 . . 2 . . . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 1 Utility 9 | . . 2 . 1 . 1 . . . . 1 1 . . 1 . . . . . . 1 . . 1 Weapon 3 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . Parts Attached 211 | 6 1 15 1 6 28 2 2 . 1 16 40 13 5 4 11 . 15 4 4 8 2 3 13 6 5 Power 22 | 1 . 2 . 1 6 . . . . 2 4 1 . 1 . . 1 . . 1 1 . . . 1 Engine 13 | 1 . 2 . 1 5 . . . . 2 1 . . 1 . . . . . . . . . . . Core 4 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . 1 . . . . 1 . . 1 1 . . . 1 Propulsion 50 | 2 . 3 . . 2 1 . . 1 6 11 5 1 1 5 . 2 . . . 1 . 3 5 1 Treads 12 | 2 . 1 . . . . . . . . 3 2 . 1 2 . . . . . 1 . . . . Leg 22 | . . 2 . . 2 1 . . 1 6 6 3 1 . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Hover 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Flight 11 | . . . . . . . . . . . . . . . 3 . 2 . . . . . . 5 1 Utility 74 | 1 1 7 1 3 7 1 . . . 2 12 5 2 1 3 . 10 1 1 6 . 3 4 . 3 Device 31 | . 1 1 1 3 . . . . . 1 2 3 2 . . . 7 . 1 4 . 2 2 . 1 Storage 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Processor 14 | . . 2 . . . 1 . . . . 5 . . . 3 . 1 1 . . . . 1 . . Hackware 13 | . . . . . 4 . . . . . 1 1 . . . . 2 . . 1 . 1 1 . 2 Protection 14 | . . 3 . . 3 . . . . 1 4 1 . 1 . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 . 3 . 2 13 . 2 . . 6 13 2 2 1 3 . 2 3 3 1 . . 6 1 . Energy Gun 5 | 1 . . . 1 1 . . . . 1 1 . . . . . . . . . . . . . . Energy Cannon 10 | . . . . . . . . . . . 5 1 . . 2 . . . . . . . 2 . . Ballistic Gun 16 | 1 . 3 . 1 7 . 2 . . 1 1 . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . 1 . . . . 2 2 . . . . . . . . . . . 2 . . Launcher 10 | . . . . . 2 . . . . 1 1 1 . 1 . . . . 1 . . . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 2 . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Special Melee Weapon 11 | . . . . . 2 . . . . . 1 . 1 . 1 . 1 3 1 1 . . . . . Unidentified Prototypes 19 | . . . . 1 3 . . . . . 3 . 1 . 1 . 1 . . 5 . 1 1 1 1 Parts Lost 72 | . . 1 . . 3 . . . . 7 15 4 2 . 9 . 2 . . . 6 . 13 4 6 Power 4 | . . . . . 1 . . . . 1 2 . . . . . . . . . . . . . . Propulsion 22 | . . . . . . . . . . 2 5 1 1 . 4 . . . . . 1 . 4 3 1 Utility 34 | . . . . . 2 . . . . 1 6 3 1 . 4 . 2 . . . 4 . 5 1 5 Weapon 12 | . . 1 . . . . . . . 3 2 . . . 1 . . . . . 1 . 4 . . Highest Loss Streak 10 | . . 1 . . 1 . . . . 3 5 3 2 . 6 . 1 . . . 6 . 10 3 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 99 100 96 98 92 100 100 100 97 84 89 54 64 57 31 58 80 82 78 80 53 33 25 14 Engine 4 | . 14 11 11 9 5 7 7 7 7 6 . . . 4 3 . . . . . . . . . . Core 1 | . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . Treads 2 | . 28 10 . . . . . . . . 4 4 . 4 8 . . . . . . 4 . . . Leg 13 | . . 11 22 18 18 23 23 23 23 21 8 17 9 5 1 . . . . . . . . . . Device 7 | . 12 11 11 15 12 7 7 7 7 6 3 11 6 5 4 . 4 15 15 11 8 1 . . 2 Storage 5 | . 14 11 11 9 9 7 7 7 7 7 6 . . . . . . . . . . . . . . Processor 9 | . . 9 11 9 . . 7 7 7 7 12 11 11 11 13 21 20 21 21 21 21 19 15 8 3 Hackware 14 | . . . . . 17 23 23 23 23 23 18 11 11 11 8 5 12 10 10 12 13 5 7 8 4 Protection 2 | . . 12 11 9 5 . . . . . 2 5 . 4 3 . . . . . . . . . . Energy Gun 2 | . 14 2 . 6 8 7 4 . . 4 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . 7 11 5 5 6 . . . . . . . . . . Ballistic Gun 9 | . 14 19 22 20 15 7 9 15 15 11 5 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 7 7 7 7 3 2 4 . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 5 5 2 5 5 15 18 16 20 14 2 . . Peak Build Rating 105 | 6 7 16 16 29 35 38 39 38 39 45 63 73 70 53 69 27 82 96 96 98 105 74 67 55 35 Average Rating 41 | 4 6 12 16 22 31 35 38 38 38 41 49 67 43 48 53 27 59 91 93 90 94 65 38 36 23 On Entrance 43 | . 6 7 16 16 29 33 38 38 38 39 45 61 73 37 53 27 27 78 96 90 98 65 67 29 23 Naked Turns 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 Heaviest Build 49 | 13 14 21 21 28 28 25 25 25 25 32 43 49 25 38 41 1 24 21 21 20 20 15 12 . 13 Greatest Support 60 | 40 40 40 34 34 34 51 51 51 51 51 51 51 27 30 60 3 24 21 24 21 30 30 12 29 10 Greatest Overweight (x) 3 | . . 1 . . . . . . . . 2 1 . 1 1 . 1 . . . . . 3 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 4 8 8 8 8 6 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 1 3 7 7 7 7 5 7 8 8 7 7 5 4 2 3 5 4 5 5 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 4 7 8 8 7 5 8 8 8 8 8 5 5 1 5 5 5 5 5 5 4 5 5 5 3 Class Distribution -------------------- 33% | Hacker-Gunner 19% | Mutant 19% | Hacker-Mutant 8% | Scavenger-Tank 5% | Hacker-Tank 4% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Tank | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 4090 | 244 60 383 24 108 569 . 462 51 100 269 766 291 . . 87 . 139 277 86 . 102 . 23 36 13 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5183 | . 254 605 92 233 1448 . 257 77 . 91 1053 412 . 213 87 . 139 . 44 . . . 178 . . Parts 271 | . 17 40 6 8 77 . 8 3 . 7 46 13 . 5 7 . 12 . 7 . . . 15 . . Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 9 12 . 9 . . . . . . . . 13 . 1 . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 101 | . 5 13 2 2 26 . 6 2 . 4 17 10 . 5 4 . 1 . 4 . . . . . . Melee 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Guns 49 | . 4 13 2 2 17 . 2 1 . 1 7 . . . . . . . . . . . . . . Cannons 26 | . . . . . 4 . 4 1 . . 8 4 . 1 4 . . . . . . . . . . AOE 20 | . . . . . 5 . . . . 3 . 4 . 4 . . . . 4 . . . . . . Classes Destroyed 16 | . 2 4 . 1 6 . . . . 1 1 . . . . . . . . . . . 1 . . Worker 8 | . . 2 . 1 2 . . . . . 1 1 . . . . . . . . . . 1 . . Builder 6 | . . . . . 1 . . . . . 3 . . . . . . . . . . . 2 . . Hauler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Recycler 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 4 | . . 1 . 1 1 . . . . . . . . . . . 1 . . . . . . . . Watcher 11 | . 2 2 . . 2 . . . . . 3 . . . . . 2 . . . . . . . . Swarmer 21 | . . 3 . . 2 . 1 . . 3 . 4 . . 4 . . . 4 . . . . . . Grunt 50 | . 5 8 2 2 9 . 3 2 . . 8 6 . 5 . . . . . . . . . . . Brawler 5 | . . . . . 3 . 1 . . . 1 . . . . . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 15 | . . 2 . . 10 . 1 . . . 2 . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . 5 . . . . . 1 . . . . . . . . Thug 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 5 2 3 12 . 2 1 . 3 7 4 . 6 4 . 1 . 4 . . . 5 . . Combat Bots Only 10 | . 3 3 2 2 10 . 2 1 . 3 3 4 . 5 4 . 1 . 4 . . . . . . Max Kills in Single Turn 4 | . 1 1 1 2 4 . 1 1 . 2 1 4 . 3 1 . 1 . 4 . . . 4 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . . . . 2 . 4 . 2 . . . . 4 . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Hostile Shots Fired 1179 | . 29 57 . 2 76 . 65 15 . 73 240 49 1 12 128 . 66 . 14 . 36 8 128 59 121 Missed 445 | . 4 18 . . 27 . 31 4 . 19 86 11 . 4 43 . 44 . 8 . 15 4 47 24 56 Damage Taken 14019 | . 370 442 . 34 844 . 314 197 . 926 2321 716 59 176 1779 . 472 . 116 . 473 154 1760 1036 1830 Core 5582 | . 131 54 . 17 123 . 40 56 . 128 739 80 . 58 414 . 178 . 61 . 152 74 926 717 1634 Absorbed by Shields 21 | . . . . . . . . . . . 21 . . . . . . . . . . . . . . Regen/Repaired (Parts) 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 Core Remaining (%) 57 | 100 47 . 86 . 74 . . . . 68 13 . . 86 . . . . . . 26 . 23 50 . Volleys Fired 332 | . 34 46 4 6 59 . 18 12 . 18 94 18 . 3 13 . . . 1 . . . 6 . . Largest 3 | . 2 2 2 3 3 . 3 3 . 3 3 3 . 2 2 . . . 1 . . . 1 . . Hottest 213 | . 70 70 43 101 122 . 122 95 . 153 213 213 . 140 195 . . . 50 . . . 66 . . Shots Fired 787 | . 68 89 8 19 160 . 54 36 . 44 226 50 . 5 21 . . . 1 . . . 6 . . Gun 516 | . 68 89 8 19 139 . 36 24 . 39 94 . . . . . . . . . . . . . . Cannon 258 | . . . . . 18 . 18 12 . 3 132 49 . 3 21 . . . . . . . 2 . . Launcher 13 | . . . . . 3 . . . . 2 . 1 . 2 . . . . 1 . . . 4 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 497 | . 34 82 8 11 120 . 48 36 . 27 112 17 . . . . . . . . . . 2 . . Thermal 277 | . 34 7 . 8 37 . 6 . . 15 114 32 . 3 21 . . . . . . . . . . Explosive 13 | . . . . . 3 . . . . 2 . 1 . 2 . . . . 1 . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 18 8 7 6 11 . 11 8 . 8 15 5 . 3 4 . . . . . . . 3 . . Robot Miss Streak 12 | . 4 4 1 2 8 . 4 5 . 3 8 12 . 3 2 . . . 10 . . . 7 . . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 7 | . . 3 . 1 3 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 508 | . 47 59 7 13 81 . 36 22 . 28 140 23 . 5 12 . 7 . 1 . 13 1 13 . . Core Hits 297 | . 14 29 4 7 67 . 14 5 . 12 51 23 . 27 4 . 5 . 7 . 2 1 21 . 4 Critical Kills 3 | . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Critical Strikes 18 | . 2 1 . . 3 . 6 1 . . 4 1 . . . . . . . . . . . . . Burn 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Destroy 4 | . . 1 . . . . 2 . . . 1 . . . . . . . . . . . . . . Blast 7 | . . . . . 2 . 4 1 . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Melee Attacks 42 | . . . . . . . . . . . 6 . . . . . 11 . 1 . 13 1 10 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Piercing 36 | . . . . . . . . . . . . . . . . . 11 . 1 . 13 1 10 . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13533 | . 498 790 116 219 2354 . 662 425 . 715 3930 1083 . 891 515 . 322 . 286 . 32 2 603 1 89 Guns 5290 | . 498 790 116 219 1303 . 391 259 . 457 1257 . . . . . . . . . . . . . . Cannons 4392 | . . . . . 194 . 271 166 . 26 2421 788 . 103 423 . . . . . . . . . . Explosions 3018 | . . . . . 857 . . . . 232 . 295 . 788 72 . . . 243 . . . 531 . . Melee 671 | . . . . . . . . . . . 252 . . . . . 322 . 43 . 32 2 20 . . Ramming 162 | . . . . . . . . . . . . . . . 20 . . . . . . . 52 1 89 Kinetic 5400 | . 189 716 116 118 1177 . 604 425 . 330 1518 207 . . . . . . . . . . . . . Thermal 4354 | . 309 74 . 101 320 . 58 . . 153 2160 581 . 103 495 . . . . . . . . . . Explosive 2946 | . . . . . 857 . . . . 232 . 295 . 788 . . . . 243 . . . 531 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 252 | . . . . . . . . . . . 252 . . . . . . . . . . . . . . Piercing 419 | . . . . . . . . . . . . . . . . . 322 . 43 . 32 2 20 . . Highest Corruption 11 | . . . . 4 6 . . . . . 2 . 9 9 2 10 10 10 11 11 11 . . . 8 Average Corruption 4 | . . . . 3 5 . . . . . 1 . 9 9 1 6 10 10 10 11 11 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 102 | . . . . 6 31 . . . . . 20 . 3 3 1 1 16 3 5 3 7 . . . 3 Message Errors 20 | . . . . . 11 . . . . . 3 . 1 . 1 . . . 1 . 3 . . . . Matter Fused 17 | . . . . . 6 . . . . . 5 . . . . . 4 . . 1 . . . . 1 Heat Flow Errors 18 | . . . . 1 6 . . . . . 2 . . . . . 3 1 . 1 2 . . . 2 Energy Discharges 12 | . . . . 1 3 . . . . . 5 . . 1 . . 1 . . 1 . . . . . Parts Rejected 3 | . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . 2 . . . . . 4 . . . . . 3 . . . . . . . . Data Loss (major) 8 | . . . . 1 . . . . . . 1 . . 1 . . 2 1 2 . . . . . . Misfires 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Alerts 5 | . . . . . 2 . . . . . . . . 1 . 1 . 1 . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . 3 . 1 . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 240 | . . . . . 23 . . . . . 84 . . . 70 . 21 . 15 . . . 27 . . Projectiles 146 | . . . . . . . . . . . 76 . . . 70 . . . . . . . . . . Explosions 65 | . . . . . 23 . . . . . . . . . . . . . 15 . . . 27 . . Melee 29 | . . . . . . . . . . . 8 . . . . . 21 . . . . . . . . Knockbacks 14 | . . . . . 1 . 3 3 . 1 5 . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 13 | . . . . . 1 . 3 3 . 1 5 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 428 | . . . . . 42 . . . . . . . . 22 172 . . . . . . . 155 . 37 Shots 10 | . . . . . 2 . . . . . . . . 1 2 . . . . . . . 5 . . Rammed 41 | . . . . . . . . . . . . . . . 4 . . . . . . . 9 1 27 Targets Rammed 41 | . . . . . . . . . . . . . . . 4 . . . . . . . 9 1 27 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 488 | . 40 29 . 127 296 . 13 31 . 62 416 433 . 130 488 . 249 183 . 91 141 . . . 180 Average Temperature 113 | . 14 12 . 30 114 . 6 8 . 25 131 173 . 71 231 . 109 105 . 61 67 . . . 96 Received Heat Transfer 2848 | . 231 204 . 36 468 . 90 135 . 168 609 258 . 75 115 . 30 . . . 93 36 138 99 63 Effects 5 | . . . . . . . . . . . 2 2 . . 1 . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . . . . . 1 2 . . . . . . . . . . . . . Combat Hostiles 4 | . 1 . . . . . . . . . 1 2 . . . . . . . . . . . . . Parts Melted 5 | . 1 1 . . . . . . . . 1 2 . . . . . . . . . . . . . Heat Transferred 6789 | . 1073 222 . 185 694 . 111 . . 259 2860 780 . 111 494 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 599 | . 149 260 179 316 599 228 . . . . 211 227 60 185 346 151 593 . . . . 45 302 284 544 Initial 228 | . . 62 101 61 133 228 . . . . 53 79 60 28 90 121 105 . . . . 15 24 169 170 Average 153 | . 85 144 153 111 240 228 . . . . 80 170 44 81 167 140 243 . . . . 23 174 179 345 Maximum Alert Level 2 | . . 1 . 1 2 1 . . . . 1 1 . . 1 . 2 . . . . . 1 1 2 Low Security (%) 76 | 100 100 77 100 86 50 . . . . . 97 56 100 100 74 100 54 . . . . 100 64 90 33 Level 1 17 | . . 22 . 13 31 100 . . . . 2 43 . . 25 . 29 . . . . . 35 9 17 Level 2 5 | . . . . . 17 . . . . . . . . . . . 15 . . . . . . . 48 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 1 . . 3 . . . . . 9 2 . 2 . . 4 . . . . . 3 2 4 Investigation 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 Extermination 5 | . . . . . . . . . . . 3 . . . . . 1 . . . . . . . 1 Reinforcement 14 | . . 1 . . 1 . . . . . 2 2 . 1 . . 2 . . . . . 2 2 1 Assault 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 15 | . 2 2 . 2 1 . . . . . 3 1 . . 1 . . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 310 | . 9 17 3 10 39 . 7 9 . 13 39 11 4 8 18 6 30 . 9 . 7 3 20 17 31 Peak Tracking Total 12 | . 8 5 3 3 9 . 4 4 . 4 5 4 4 5 10 6 11 . 5 . 4 3 9 11 12 Tactical Retreats 34 | . . 2 . . 2 . . 3 . . 3 1 . . 2 . 5 . . . 1 . 3 4 8 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 8 | . . . . 2 1 . . . . . . 1 . . 1 . 2 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 28 | . . . . . 24 . . . . . 2 . . . 2 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . . . 6 . . . . . 1 . . . 1 . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 11 | . . 1 . 1 3 . . . . . 2 . . . 3 . . . . . . . 1 . . Max in Single Turn 3 | . . 1 . 1 1 . . . . . 1 . . . 3 . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 53 | . 1 4 . 2 12 . . . . . 7 2 . . 3 . 5 1 1 4 . . 3 4 4 Terminals 34 | . 1 4 . 2 10 . . . . . 3 2 . . 2 . 2 . . . . . 3 3 2 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 6 | . . . . . 1 . . . . . 2 . . . . . 1 . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 2 . . . 1 . . . . . . . . . . Total Hacks 145 | . 3 11 . 9 30 . . . . . 12 6 . . 10 . 15 1 1 14 . . 6 16 11 Successful 86 | . 1 5 . 5 26 . . . . . 9 3 . . 4 . 5 1 1 14 . . 2 6 4 Failed 59 | . 2 6 . 4 4 . . . . . 3 3 . . 6 . 10 . . . . . 4 10 7 Catastrophic 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 1 11 . 6 18 . . . . . 7 4 . . 7 . 13 . . . . . 5 8 2 Terminals 101 | . 3 11 . 9 24 . . . . . 6 6 . . 7 . 9 . . . . . 6 14 6 Fabricators 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 17 | . . . . . 5 . . . . . 4 . . . . . 2 . . . . . . 2 4 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . 2 . . . 3 . . . . . . . . . . Terminal Hacks 37 | . . . . 2 11 . . . . . . 1 . . 1 . 1 1 1 14 . . 1 3 1 Record 5 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 5 | . . . . . 3 . . . . . . . . . . . . 1 1 . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Alert Level 5 | . . . . . 3 . . . . . . 1 . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . . 2 . . . . . 3 . . . . . 1 . . . . . . 1 1 Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Report Inventory 4 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . 1 . Retrieve Components 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Unauthorized Hacks 38 | . 1 5 . 3 12 . . . . . 4 2 . . 3 . 3 . . . . . 1 2 2 Terminals 31 | . 1 5 . 3 9 . . . . . 3 2 . . 3 . 1 . . . . . 1 2 1 Assimilate 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Botnet 24 | . 1 4 . 2 7 . . . . . 2 1 . . 2 . 1 . . . . . 1 2 1 Operators 5 | . . 1 . 1 1 . . . . . . 1 . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 5 | . . . . . 3 . . . . . 1 . . . . . 1 . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 4 . 2 7 . . . . . 4 2 . . 3 . 5 . . . . . 2 4 3 Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 26 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . 7 . . . . . 12 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . 3 3 3 1 . Autooverrided 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 27 | . . . 5 . 2 . . . 10 . 2 . . . . . . . . . 5 . 1 2 . Largest Group 10 | . . . 4 4 3 . . . 10 10 1 . . . . . . . . . 2 . 1 1 . Highest-Rated Group 253 | . . . 71 71 62 . . . 253 253 40 . . . . . . . . . 172 . 64 58 . Highest-Rated Ally 116 | . . . 31 31 31 . . . 31 31 40 . . . . . . . . . 116 . 64 58 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 149 | . . . 7 54 25 . . . . 48 2 . . . . . . . . . 9 . 3 1 . Total Damage 2499 | . . . 62 617 313 . . . . 874 196 . . . . . . . . . 299 . 138 . . Kills 29 | . . . 1 10 4 . . . . 11 2 . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . . 2 . . . 1 . 3 2 . . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 63 | . . . . . . . . . . . 43 12 . 4 4 . . . . . . . . . . Traps 21 | . . . . . . . . . . . 21 . . . . . . . . . . . . . . Emergency Access 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . Garrisons 5 | . . . . . . . . . . . 3 . . 1 1 . . . . . . . . . . Patrols 17 | . . . . . . . . . . . 7 5 . 2 3 . . . . . . . . . . Reinforcements 3 | . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Guards 6 | . . . . . . . . . . . 1 5 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 10601 | 90 216 680 384 226 1057 96 839 479 1251 735 1786 470 83 95 347 36 330 95 122 86 180 162 245 198 313 Spaces Moved 9235 | 52 67 352 241 150 583 73 592 327 918 504 900 337 73 52 299 71 761 253 294 193 423 190 330 463 737 Core 554 | 3 . . . . . . . . . . 75 . . . 39 71 44 . . . . . 192 95 35 Treads 926 | 49 67 152 . . . . . . . . 406 12 . 37 130 . . . . . 16 57 . . . Legs 4332 | . . 200 241 150 583 73 592 327 918 504 331 325 73 15 . . . . . . . . . . . Wheels 43 | . . . . . . . . . . . 43 . . . . . . . . . . . . . . Hover 137 | . . . . . . . . . . . 45 . . . . . . . . . . . 83 9 . Flight 3243 | . . . . . . . . . . . . . . . 130 . 717 253 294 193 407 133 55 359 702 Fastest Speed 24 | 50 160 130 130 130 130 130 130 130 130 120 80 90 90 90 37 50 30 34 30 34 34 55 35 24 32 Average Speed 94 | 153 160 143 130 130 130 130 130 130 130 121 151 110 90 156 93 50 36 34 33 34 38 82 53 39 37 Slowest Speed 270 | 160 160 200 130 130 130 130 130 130 130 130 270 250 90 240 240 50 120 34 34 34 145 145 200 70 200 Overloaded Moves 179 | . . . . . . . . . . . . . . . . . 72 . 7 . . . . 5 95 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . . . . 5 . 6 . . . . . . 7 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 39 | 4 24 33 51 17 81 2 79 43 86 66 31 11 72 2 13 70 31 45 46 62 74 6 34 15 23 Regions Visited 25 Branch Regions 11 Pre-discovered Areas 6 | . . . 2 . . . 1 . 1 . . . . . . . . 2 . . . . . . . Known Exits Taken 14 | . . . . . 1 1 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 20 | . . . . . . . 8 . 2 4 . . . . . . . 4 1 . 1 . . . . Spaces Dug 49 | . . . . . . . . . . . . . . . . . . . . . . . 49 . . Terrain Destroyed 324 | . . . . . 36 . 3 . . 8 24 29 . 35 38 . . . 40 . . . 111 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 47 | . . . . . 4 . 3 . . 1 24 8 . . 7 . . . . . . . . . . AOE 277 | . . . . . 32 . . . . 7 . 21 . 35 31 . . . 40 . . . 111 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Total 10377 | 59 114 443 304 169 762 74 628 357 976 595 1115 389 92 58 339 70 789 260 310 211 448 196 390 469 760 Wait 304 | . 11 5 57 . 39 . 4 19 54 34 26 15 6 . 2 . 1 2 10 . 8 . 11 . . Move 9150 | 51 66 351 240 149 582 72 591 326 917 503 899 337 72 51 289 70 748 252 293 192 422 189 329 449 710 Hop 30 | . . . . . . . . . . . . . . . 5 . 6 . . . . . . 7 12 Pick Up 95 | 2 2 11 1 3 10 . 7 . 2 13 18 2 . . 5 . 3 . . 1 1 1 6 4 3 Fast Attach 91 | 6 1 4 . 3 8 . 1 . . 1 14 4 3 . 7 . 11 4 1 10 1 1 5 5 1 Attach 58 | . . 3 . 1 4 2 . . . 7 14 3 1 4 4 . 1 . . . 1 2 6 1 4 Detach 20 | . . 1 . . 1 . . . . . 7 . 3 . 3 . . 1 . . . 2 1 . 1 Swap 65 | . . 8 1 2 16 . 1 . 1 8 12 6 1 . . . 3 . 3 . . . 3 . . Drop 113 | . . 14 1 5 19 . 6 . 2 11 14 4 6 . 5 . 5 1 1 8 2 . 3 3 3 Fire 332 | . 34 46 4 6 59 . 18 12 . 18 94 18 . 3 13 . . . 1 . . . 6 . . Melee 42 | . . . . . . . . . . . 6 . . . . . 11 . 1 . 13 1 10 . . Ram 35 | . . . . . . . . . . . . . . . . . . . . . . . 9 . 26 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . Trap 28 | . . . . . 24 . . . . . 2 . . . 2 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 4 exits: Upp x2 / Ext x2) -4/Waste -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Core integrity fell below 50% 272 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 329 | -9/Materials | Build established: Mutant 805 | -9/Materials | Discovered new exit (range 13) 987 | -9/Materials | Entered Mines 1073 | -9/Mines | Learned location of 1 exit from Materials 1127 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1310 | -9/Mines | Discovered new exit (range 6) 1311 | -9/Mines | Learned location of Storage (-8) 1371 | -9/Mines | Entered Materials 1371 | -8/Materials | Accompanied by 4 allies 1371 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1372 | -8/Materials | Identified exit to Factory 1376 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1430 | -8/Materials | Discovered new exit (range 13) 1597 | -8/Materials | Entered Storage 1597 | -8/Storage | Accompanied by 3 allies 2435 | -8/Storage | Build established: Scavenger-Tank 2459 | -8/Storage | Met a pair of Derelict thieves 2546 | -8/Storage | Destroyed 10 combat bots 2640 | -8/Storage | Discovered exit to Factory (range 11) 2641 | -8/Storage | Identified exit to Recycling 2654 | -8/Storage | Entered Factory 2654 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2733 | -7/Factory | Discovered new exit (range 5) 2749 | -7/Factory | Identified exit to Lower Caves 2750 | -7/Factory | Entered Lower Caves 2801 | -7/Lower Caves | Learned location of Zion (-7) 2860 | -7/Lower Caves | Build established: Hacker-Gunner 2976 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3579 | -7/Lower Caves | Discovered new exit (range 9) 3588 | -7/Lower Caves | Identified exit to Lower Caves 3589 | -7/Lower Caves | Entered another Lower Caves area 3590 | -7/Lower Caves | Encountered a Warlord checkpoint 3595 | -7/Lower Caves | Discovered new exit (range 14) 3627 | -7/Lower Caves | Identified exit to Factory 4052 | -7/Lower Caves | Discovered new exit (range 9) 4066 | -7/Lower Caves | Identified exit to Zion 4068 | -7/Lower Caves | Entered Zion 4160 | -7/Zion | Discovered new exit (range 14) 4177 | -7/Zion | Identified exit to Proximity Caves 4434 | -7/Zion | Gained Derelict followers 4507 | -7/Zion | Gained Derelict followers 4580 | -7/Zion | Identified exit to Deep Caves 4616 | -7/Zion | Gained Derelict followers 4918 | -7/Zion | Learned location of 1 exit from Lower Caves 5319 | -7/Zion | Entered Proximity Caves 5319 | -6/Proximity Caves | Accompanied by 10 allies 5361 | -6/Proximity Caves | Lost 5 allies 5625 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5678 | -6/Proximity Caves | Spotted B-75 Beast 5688 | -6/Proximity Caves | Allies destroyed B-75 Beast 6010 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6054 | -6/Proximity Caves | Entered Factory 6054 | -6/Factory | Accompanied by 1 ally 6054 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6055 | -6/Factory | Identified exit to Lower Caves 6094 | -6/Factory | Build established: Scavenger-Gunner 6252 | -6/Factory | Lost 4 parts (1p2n1u) 6345 | -6/Factory | Spotted B-75 Beast 6704 | -6/Factory | Garrison activated, responded to threat 6992 | -6/Factory | Found Prototype Launcher 7031 | -6/Factory | Build established: Hacker-Gunner 7155 | -6/Factory | Garrison activated, responded to threat 7204 | -6/Factory | Lost 3 parts (2n1u) 7262 | -6/Factory | Core integrity fell below 50% 7280 | -6/Factory | Lost 5 parts (1n2u2w) 7338 | -6/Factory | Identified Scatter Rocket Array 7561 | -6/Factory | Build established: Hacker-Mutant 7718 | -6/Factory | Core integrity fell below 20% 7823 | -6/Factory | Discovered new exit (range 16) 7838 | -6/Factory | Identified exit to Factory 7840 | -6/Factory | Entered another Factory area 7840 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7841 | -5/Factory | Identified exit to Upper Caves 7921 | -5/Factory | Lost 3 parts (1n2u) 8310 | -5/Factory | Sucked down chute 8310 | -5/Factory | Entered Waste 8316 | -5/Waste | Spotted C-40 Crusher 8321 | -5/Waste | Spotted C-40 Crusher 8322 | -5/Waste | Spotted C-40 Crusher 8325 | -5/Waste | EMP discharged 8330 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8341 | -5/Waste | Found Prototype Device 8341 | -5/Waste | Identified Exp. Cloaking Device 8357 | -5/Waste | Spotted C-40 Crusher 8364 | -5/Waste | Spotted C-40 Crusher 8365 | -5/Waste | Spotted C-40 Crusher 8384 | -5/Waste | Discovered new exit (range 10) 8392 | -5/Waste | Identified exit to Factory 8393 | -5/Waste | Entered Factory 8393 | -5/Factory | Discovered new exit (range 16) 8453 | -5/Factory | Garrison activated, responded to threat 8485 | -5/Factory | Identified exit to Factory 8488 | -5/Factory | Entered another Factory area 8488 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8700 | -4/Factory | Identified exit to Upper Caves 8700 | -4/Factory | Identified exit to Extension 8804 | -4/Factory | Lost 6 parts (2n4u) 8835 | -4/Factory | Sucked down chute 8835 | -4/Factory | Entered Waste 8838 | -4/Waste | Spotted C-40 Crusher 8844 | -4/Waste | Spotted C-40 Crusher 8850 | -4/Waste | EMP discharged 8850 | -4/Waste | System corruption reached 10% 8850 | -4/Waste | Spotted C-40 Crusher 8855 | -4/Waste | Spotted C-40 Crusher 8857 | -4/Waste | Spotted C-40 Crusher 8863 | -4/Waste | Discovered new exit (range 16) 8863 | -4/Waste | Spotted C-40 Crusher 8870 | -4/Waste | Identified exit to Factory 8871 | -4/Waste | Entered Factory 8877 | -4/Factory | Discovered new exit (range 6) 8879 | -4/Factory | Identified exit to Research 9090 | -4/Factory | Noticed a derelict Sapper rigging charges 9091 | -4/Factory | Discovered exit to Research (range 11) 9131 | -4/Factory | Discovered exit to Research (range 3) 9164 | -4/Factory | Core integrity fell below 50% 9189 | -4/Factory | Discovered exit to Upper Caves (range 10) 9201 | -4/Factory | Entered Upper Caves 9272 | -4/Upper Caves | Learned location of Armory (-3) 9293 | -4/Upper Caves | Discovered new exit (range 9) 9296 | -4/Upper Caves | Identified exit to Upper Caves 9296 | -4/Upper Caves | Entered another Upper Caves area 9304 | -4/Upper Caves | Discovered exit to Research (range 12) 9381 | -4/Upper Caves | Encountered a Warlord checkpoint 9381 | -4/Upper Caves | Discovered new exit (range 14) 9385 | -4/Upper Caves | Identified exit to Zhirov 9418 | -4/Upper Caves | Entered Zhirov 9418 | -4/Zhirov | Discovered new exit (range 3) 9425 | -4/Zhirov | Met Zhirov 9438 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9445 | -4/Zhirov | Found Alien Artifact 9445 | -4/Zhirov | Identified Integrated Dissipator 9445 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9448 | -4/Zhirov | Lost 3 allies 9452 | -4/Zhirov | Found Alien Artifact 9452 | -4/Zhirov | Identified Transdimensional Reconstructor 9452 | -4/Zhirov | Warped through subspace 9503 | -4/Zhirov | Identified exit to Proximity Caves 9504 | -4/Zhirov | Entered Proximity Caves 9599 | -3/Proximity Caves | Spotted B-86 Titan 9658 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9658 | -3/Proximity Caves | Discovered exit to Research (range 16) 9684 | -3/Proximity Caves | Entered Research 9684 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9700 | -3/Research | Lost 6 parts (1n4u1w) 9740 | -3/Research | Found Prototype Device 9741 | -3/Research | Identified Exp. Thermal Shield 9833 | -3/Research | Spotted B-90 Cyclops 9837 | -3/Research | Discovered new exit (range 16) 9845 | -3/Research | Identified exit to Quarantine 9846 | -3/Research | Entered Quarantine 9873 | -3/Quarantine | Scanned by Researcher 9964 | -3/Quarantine | Lost 10 parts (2n4u4w) 10017 | -3/Quarantine | Core integrity fell below 50% 10035 | -3/Quarantine | Discovered new exit (range 10) 10069 | -3/Quarantine | Found Alien Artifact 10069 | -3/Quarantine | Identified Subatomic Replicator 10091 | -3/Quarantine | Entered Research 10091 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10281 | -2/Research | Discovered new exit (range 13) 10288 | -2/Research | Found Gamma Bomb Array 10289 | -2/Research | Entered Access 10289 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10313 | -1/Access | Lost 3 parts (3n) 10379 | -1/Access | Found Prototype Device 10379 | -1/Access | Identified Exp. Transmission Jammer 10556 | -1/Access | Core integrity fell below 50% 10564 | -1/Access | Search patrols dispatched 10587 | -1/Access | Core integrity fell below 20% 10600 | -1/Access | System Shield fried by hacking feedback 10602 | -1/Access | Core destroyed Last Messages --------------- Destabilizing: Core damaged (-48). Slammed into S-43 Plague. System Shield destroyed. System corrupted by crushing effect (+2). Destabilizing: Core damaged (-64). Slammed into S-43 Plague. System corrupted: Heat flow error (+225). Slammed into S-43 Plague. Connecting with Terminal... >>Query(Shearcannon) A more destructive upgrade to the [Sheargun], none of the [Sigix] carried this weapon into battle, perhaps due to reliability issues, and only one was recovered from the [Leopard]. Feedback: System corruption (+1%). Feedback: System Shield fried. ALERT: Suspicious activity at Terminal A010. Dispatching Investigation squad. Slammed into S-43 Plague. Destabilizing: Core damaged (-80). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#+ | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? = | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????#+#????????????????????? | | ???????????????????????? o????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????] ?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ??????????????????####### ####################### | | ??????????? s | | ??????????????????#######s####################### | | ????????????????????# @ #?????????????????# | | ????????????????????# #?????????????????# | | ????????????????????# !#?????????????????# | | ????????????????????# "" "" #?????????????????# | | ????????????????????# ""T"" #?????????????????# | | ????????????????????# """ #?????????????????## | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 41 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Power Amplification 30 Armor Coverage 300 Evasion (%) 76 Targeting Accuracy 14 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 26 Item Schematics ----------------- Imp. Arc Thrower | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Hehehe What Is This Thing? Challenges ------------ None Game ------ Seed JunkMobileMantle Manual? 0 Play Time 02:33:56 Cumulative 75.0 hours Start 2025.02.12 @ 19:48:28 End 2025.02.15 @ 23:22:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 16d9c7a9-bddf-4b6e-af48-15bf2f643101