Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 00:42:19 Player: Pitt Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (888) 888 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4713 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Recalibrator Cobbler Unit Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Spiked Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Sensor Array Terrain Scan Processor Target Analyzer Makeshift Hacking Suite > --- WEAPON ----------- Riot Gun Precision Shock Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Enhanced Optical Array Recalibrator Cobbler Unit Riot Gun Magnetic Acceleration Cannon Datajack [Rating: 63] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Wheel Treads Heavy Treads Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Scrap Shield Weapon Advanced Assault Cannon Energy Gun Precision Shock Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Slots Evolved 8 | . . . 4 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 2 1 . . 1 . Weapon 2 | . . . 1 1 . . . . Parts Attached 66 | 6 12 12 9 6 10 5 5 1 Power 6 | 1 1 1 1 . 1 . 1 . Engine 4 | 1 1 1 1 . . . . . Core . | . . . . . . . . . Reactor 2 | . . . . . 1 . 1 . Propulsion 17 | 2 3 5 4 1 2 . . . Treads 2 | . . . . . 2 . . . Leg . | . . . . . . . . . Wheel 15 | 2 3 5 4 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 3 3 3 4 4 2 . Device 13 | . 1 1 2 2 2 3 2 . Storage 1 | 1 . . . . . . . . Processor 2 | . . . 1 . . 1 . . Hackware 1 | . . . . . 1 . . . Protection 4 | . . 2 . 1 1 . . . Artifact . | . . . . . . . . . Weapon 22 | 2 7 3 1 2 3 1 2 1 Energy Gun 7 | . . 1 1 1 3 . 1 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 7 | 2 4 1 . . . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher . | . . . . . . . . . Special Weapon 3 | . 3 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 16 | . 2 . 5 . . 1 . 8 Power 3 | . . . 1 . . . . 2 Propulsion 4 | . 1 . 2 . . . . 1 Utility 5 | . . . 1 . . 1 . 3 Weapon 4 | . 1 . 1 . . . . 2 Highest Loss Streak 5 | . 1 . 4 . . 1 . 5 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 86 | . 95 98 81 69 84 85 92 45 Engine 3 | . 14 14 8 7 . . . . Reactor 5 | . . . . . 6 7 12 6 Treads 7 | . . . . . 7 15 13 5 Wheel 9 | . 27 28 20 8 6 . . . Device 11 | . 13 5 16 13 13 3 12 5 Storage 8 | . 14 14 9 7 7 7 6 3 Processor 6 | . . . 8 7 7 7 13 8 Hackware 1 | . . . . . . 7 6 4 Protection 2 | . . 7 . . 2 5 . . Energy Gun 16 | . . . 10 22 23 20 13 6 Ballistic Gun 2 | . 15 19 . . . . . . Ballistic Cannon 6 | . . . . 1 7 9 13 3 Special Weapon 1 | . 9 1 . . . . . . Peak Build Rating 63 | 7 10 12 21 30 53 52 63 63 Average Rating 39 | 5 8 9 17 22 46 51 60 33 On Entrance 26 | . 7 10 12 14 27 52 50 63 Naked Turns 26 | . . . . . . . . 26 Heaviest Build 59 | 13 14 23 27 34 58 58 59 59 Greatest Support 90 | 26 26 40 50 30 90 90 90 90 Greatest Overweight (x) 3 | . . 1 1 3 1 2 . . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 Most Carried 8 | 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 6 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 8 8 7 8 5 Class Distribution -------------------- 32% | Scavenger-Skirmisher 18% | Scavenger-Mutant 15% | Cobbler-Tank 11% | Scavenger-Tank 8% | Scavenger-Gunner 6% | Gunner 6% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -7/Waste Cobbler-Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Matter Collected 2837 | 85 237 298 204 . 1654 319 40 . Remotely . | . . . . . . . . . Salvage Created 1068 | 110 217 276 162 . . 274 29 . Parts 99 | 11 20 22 16 . . 25 5 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Combat Hostiles Destroyed 21 | . 4 7 4 . . 5 1 . Guns 12 | . 4 6 . . . 2 . . Cannons 9 | . . 1 4 . . 3 1 . Classes Destroyed 12 | 2 5 2 2 . . 1 . . Builder 4 | . 3 . 1 . . . . . Tunneler 6 | 3 1 . 1 . . 1 . . Recycler 2 | 1 . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . 1 . . . . . 1 . Watcher 1 | . 1 . . . . . . . Swarmer 8 | . 2 3 3 . . . . . Grunt 2 | . 2 . . . . . . . Sentry 1 | . . . 1 . . . . . Programmer 6 | . . . . . . 5 1 . Cobbler 1 | . . 1 . . . . . . Subdweller 4 | . . 4 . . . . . . Best Kill Streak 4 | 4 2 3 3 . . 2 1 . Combat Bots Only 3 | . 2 3 3 . . 1 1 . Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Hostile Shots Fired 225 | . 69 34 51 . . 39 3 29 Missed 60 | . 16 14 15 . . 12 1 2 Damage Taken 3004 | . 458 251 501 . . 544 83 1167 Core 1120 | . 128 22 53 . . 32 . 885 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 . 40 90 . . 95 . . Volleys Fired 143 | 5 61 21 31 . . 21 3 1 Largest 4 | 2 2 2 2 . . 4 3 1 Hottest 234 | 40 100 100 140 . . 234 146 55 Shots Fired 236 | 10 76 41 44 . . 56 8 1 Gun 171 | 10 71 40 20 . . 27 2 1 Cannon 60 | . . 1 24 . . 29 6 . Launcher . | . . . . . . . . . Special 5 | . 5 . . . . . . . Kinetic 156 | 10 71 40 . . . 29 6 . Thermal 53 | . 5 1 44 . . 3 . . Explosive . | . . . . . . . . . Electromagnetic 27 | . . . . . . 24 2 1 Robot Hit Streak 11 | 4 7 5 8 . . 11 4 5 Robot Miss Streak 7 | 1 3 3 5 . . 7 2 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 128 | 6 31 24 23 . . 35 6 3 Core Hits 57 | 5 13 12 9 . . 14 2 2 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . 1 . . . 1 . . Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . 1 . . Melee Attacks 3 | . . . . . . . 1 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2211 | 64 395 280 633 . . 642 144 53 Guns 1032 | 64 371 254 204 . . 136 2 1 Cannons 1103 | . . 26 429 . . 506 142 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 52 | . . . . . . . . 52 Kinetic 1337 | 64 371 254 . . . 506 142 . Thermal 714 | . 24 26 633 . . 31 . . Explosive . | . . . . . . . . . Electromagnetic 108 | . . . . . . 105 2 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 6 . 2 Average Corruption 3 | . . . . . . 3 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . . 28 . . Message Errors 3 | . . . . . . 3 . . Matter Fused 9 | . . . . . . 9 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 8 | . . . . . . 8 . . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 4 | . . . . . . 4 . . Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . 1 . . 20 . . Projectiles 21 | . . . 1 . . 20 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . 5 1 . Impact . | . . . . . . . . . Kinetic 6 | . . . . . . 5 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 158 | . . . . . . 137 . 21 Shots 2 | . . . . . . 2 . . Rammed 17 | . . . . . . . . 17 Targets Rammed 17 | . . . . . . . . 17 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 477 | . 20 . 429 . . 477 12 . Average Temperature 134 | . 12 . 154 . . 144 7 . Received Heat Transfer 243 | . 54 9 171 . . . 9 . Effects 8 | . . . 3 . . 5 . . Shutdowns 2 | . . . 1 . . 1 . . Energy Bleed 2 | . . . 1 . . 1 . . Interference 3 | . . . 1 . . 2 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 965 | . 50 37 841 . . 37 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Peak Influence 135 | 20 103 . 135 . . 93 66 17 Initial 35 | . 13 . . . . . 35 12 Average 19 | 7 43 . 90 . . 29 32 4 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . 1 . . 3 2 . Investigation . | . . . . . . . . . Extermination 4 | . . . . . . 3 1 . Reinforcement 3 | . 1 . 1 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 40 | . 9 7 10 . . 5 3 6 Peak Tracking Total 6 | . 4 3 4 . . 1 3 6 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Traps Triggered 3 | . . . . 1 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Machines Disabled 4 | . . . . . . 4 . . Max in Single Turn 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Machines Accessed 4 | . 1 . 2 . . 1 . . Terminals 3 | . 1 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . 1 . 6 . . 2 . . Successful 3 | . . . 2 . . 1 . . Failed 6 | . 1 . 4 . . 1 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 1 . 3 . . . . . Terminals 7 | . 1 . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . 2 . . . . . Terminal Index 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 1 Non-combat 1 | . . . . . . . 1 . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 1 1 parse_system 1 | . . . . . . . . 1 find_recycling 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Turns Passed 7650 | 77 885 403 417 208 3481 1489 568 122 Spaces Moved 2840 | 52 448 317 231 51 1022 443 209 67 Core 19 | 1 . . . . . . . 18 Treads 1646 | . . . . . 945 443 209 49 Legs . | . . . . . . . . . Wheels 1175 | 51 448 317 231 51 77 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 95 160 160 50 Average Speed 149 | 90 81 94 94 100 155 280 160 130 Slowest Speed 360 | 100 100 110 110 125 160 360 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 24 22 24 1 97 11 6 43 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . 4 . 2 . . . . . Terrain Destroyed 38 | . 4 . 10 . . 23 1 . Melee . | . . . . . . . . . Projectile 23 | . 4 . 10 . . 8 1 . AOE 15 | . . . . . . 15 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Was Total 6033 | 70 883 385 383 208 2915 653 437 99 Wait 2894 | . 353 22 109 146 1867 176 210 11 Move 2834 | 51 447 316 230 51 1021 442 209 67 Hop . | . . . . . . . . . Pick Up 28 | 8 5 3 . 1 3 3 5 . Fast Attach 29 | 6 1 3 7 3 5 2 2 . Attach 15 | . 2 . 1 3 4 3 1 1 Detach 7 | . . . 1 2 2 2 . . Swap 22 | . 9 9 1 . 1 . 2 . Drop 40 | . 5 11 3 2 11 4 4 . Fire 143 | 5 61 21 31 . . 21 3 1 Melee 3 | . . . . . . . 1 2 Ram 17 | . . . . . . . . 17 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 12) 78 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 13) 575 | -10/Materials | Build established: Scavenger-Mutant 636 | -10/Materials | Core integrity fell below 50% 963 | -10/Materials | Entered Subcaves 1043 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1093 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1358 | -10/Subcaves | Discovered new exit (range 6) 1360 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1363 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1366 | -10/Subcaves | Entered Materials 1366 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1772 | -8/Materials | Discovered new exit (range 11) 1783 | -8/Materials | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1796 | -7/Factory | Lost 4 parts (2n1u1w) 1991 | -7/Factory | Manually triggered Chute Trap 1991 | -7/Factory | Sucked down chute 1991 | -7/Factory | Entered Waste 1991 | -7/Waste | The area was eerily silent 2087 | -7/Waste | Discovered new exit (range 16) 2270 | -7/Waste | Build established: Scavenger-Tank 3165 | -7/Waste | Build established: Scavenger-Skirmisher 5472 | -7/Waste | Entered Factory 5714 | -7/Factory | Build established: Cobbler-Tank 6881 | -7/Factory | Build established: Gunner 6931 | -7/Factory | Discovered new exit (range 9) 6961 | -7/Factory | Entered another Factory area 6961 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7250 | -6/Factory | Build established: Scavenger-Gunner 7529 | -6/Factory | Sucked down chute 7529 | -6/Factory | Entered Waste 7547 | -6/Waste | Spotted C-40 Crusher 7549 | -6/Waste | Spotted C-40 Crusher 7558 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7559 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7563 | -6/Waste | Spotted C-40 Crusher 7573 | -6/Waste | Spotted C-40 Crusher 7575 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7577 | -6/Waste | Spotted C-40 Crusher 7578 | -6/Waste | Spotted C-40 Crusher 7578 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7604 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7606 | -6/Waste | Lost 3 parts (1p1u1w) 7607 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7609 | -6/Waste | Crushed by Compactor (1 part destroyed) 7625 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7638 | -6/Waste | Core integrity fell below 50% 7647 | -6/Waste | Core integrity fell below 20% 7651 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- >>parse_system Reading system data... 07609_ Jacked C-40 Crusher... 07609_ Riot Gun crushed. 07609_ Datajack crushed. 07610_ Lgt. Angular Momentum Engine crushed. 07613_ Critical hit (Destroy). 07613_ Hvy. Treads destroyed. 07617_ Prc. Shock Rifle crushed. 07618_ Sml. Storage Unit crushed. 07624_ Slammed into C-40 Crusher. 07625_ Mak. Hacking Suite crushed. 07625_ Terrain Scan Processor crushed. 07625_ Slammed into C-40 Crusher. 07626_ Destabilizing: System corrupted (+1). 07627_ Slammed into C-40 Crusher. 07643_ Destabilizing: System corrupted (+1). 07644_ Slammed into C-40 Crusher. 07649_ Destabilizing: Core damaged (-42). 07650_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ##########??# #??????# CC #???????????????????? | | [ #??# #??????#@CC #???????????????????? | | #??# #??????#CCCC#???????????????????? | | #### #??????#CCCC#???????????????????? | | #??????#CCCC#???????????????????? | | #??????#CCCC#???????????????????? | | #??????#CC #???????????????????? | | #??????#CC #???????????????????? | | #### #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | ##########??# #??????# #????????? #???????? | | ??????????### ######## ######## ##??????? | | ??????????# ] ?????? | | ??????????# ?????? | | ??????????# ?????? | | ??????????# ?????? | | ??????????### ######## ######## ##??????? | | ????????????# #??????# #????????? #???????? | | ????????????#] #??????# #???????????#???????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ???????????? ] #??????# ???????????????????? | | ??????????? #??????# ??????????????????? | | ??????????# ]#??????# ?????????????????? | | ??????????# #??????# ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 800 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultDiametricFacilitator Manual? 0 Play Time 00:47:56 Cumulative 218.0 hours Start 2024.10.25 @ 23:18:43 End 2024.10.26 @ 00:42:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 338 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd0a1fba-bf7c-4078-96e3-c15d4b76e00a