Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.10 @ 20:49:39 Player: spongiform Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (3222) 3222 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 7671 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 170 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Katana Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon High-powered Shotgun Flak Gun Heavy Flak Cannon Axe > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Targeting Computer [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . Utility 2 | . . . . . 2 . . . . Weapon 3 | . . . . 2 . . . 1 . Parts Attached 101 | 7 1 12 16 18 1 . 11 32 3 Power 15 | 1 . 3 2 3 . . 1 5 . Engine 8 | 1 . 1 1 3 . . . 2 . Core 6 | . . 2 1 . . . . 3 . Reactor 1 | . . . . . . . 1 . . Propulsion 29 | 2 . 4 6 5 . . 2 9 1 Treads . | . . . . . . . . . . Leg 29 | 2 . 4 6 5 . . 2 9 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 1 1 1 2 2 1 . 3 . 1 Device 2 | . 1 1 . . . . . . . Storage 3 | 1 . . 1 1 . . . . . Processor 6 | . . . 1 1 1 . 2 . 1 Hackware 1 | . . . . . . . 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 45 | 3 . 4 6 8 . . 5 18 1 Energy Gun 5 | 2 . 1 . . . . . 2 . Energy Cannon 4 | . . 3 . . . . 1 . . Ballistic Gun 27 | 1 . . 6 8 . . 3 9 . Ballistic Cannon 3 | . . . . . . . . 2 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . 1 4 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 42 | . . 5 11 2 . 4 1 10 9 Power 8 | . . 1 2 . . 1 . 3 1 Propulsion 13 | . . 1 4 2 . 1 . 3 2 Utility 5 | . . . . . . 1 . . 4 Weapon 16 | . . 3 5 . . 1 1 4 2 Highest Loss Streak 9 | . . 4 4 1 . 3 1 3 9 Average Slot Usage (%) 88 | . 99 91 81 91 76 59 54 96 69 Engine 5 | . 14 4 3 8 7 6 . 5 4 Core 2 | . . 9 5 . . . . 1 4 Reactor 2 | . . . . . . . 7 4 . Leg 24 | . 28 25 29 30 15 10 10 24 17 Device 3 | . 13 13 5 . . . . . . Storage 5 | . 14 14 11 9 7 6 . . . Processor 12 | . . . 5 8 15 14 10 20 14 Hackware 3 | . . . . . . . 6 6 4 Energy Gun 3 | . 14 4 3 . . . . 3 . Energy Cannon 4 | . . 12 3 . . . 5 3 . Ballistic Gun 16 | . 14 6 14 34 30 20 9 15 17 Slashing Weapon 2 | . . . . . . . 2 5 4 Naked Turns 31 | . . . . . . . . . 31 Heaviest Build 54 | 13 14 16 15 19 19 19 41 54 34 Greatest Support 68 | 20 20 25 43 43 23 23 32 68 66 Greatest Overweight (x) 8 | . . . . . . 1 8 1 7 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 4 4 4 Average Capacity 4 | 5 6 6 6 6 8 7 4 4 4 Most Carried 6 | 2 6 6 6 6 5 6 3 4 4 Average Carried 3 | 1 5 5 4 5 5 5 1 3 3 Final Capacity 8 | 6 6 6 6 8 8 4 4 4 4 Final Carried 6 | 2 6 3 5 6 5 4 3 4 1 Class Distribution -------------------- 31% | Scavenger-Gunner 31% | Hacker-Gunner 23% | Mutant 7% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Matter Collected 2205 | 242 . 228 213 291 . . 150 842 239 Remotely . | . . . . . . . . . . Salvage Created 3500 | . . 400 511 290 . . 47 1922 330 Parts 200 | . . 26 44 23 . . 3 96 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Combat Hostiles Destroyed 73 | . . 11 12 9 . . 1 39 1 Melee 11 | . . . . . . . 1 9 1 Guns 44 | . . 7 7 9 . . . 21 . Cannons 15 | . . 4 5 . . . . 6 . AOE 3 | . . . . . . . . 3 . Classes Destroyed 13 | . . 3 2 2 . . . 5 1 Worker 2 | . . . . . . . . 2 . Builder 3 | . . . . 1 . . . 2 . Recycler 1 | . . . . . . . . 1 . Mechanic 1 | . . 1 . . . . . . . Watcher 5 | . . . 4 . . . . 1 . Swarmer 22 | . . 5 4 5 . . . 8 . Grunt 31 | . . 6 5 . . . . 20 . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . Sentry 11 | . . . 3 3 . . . 5 . Hunter 3 | . . . . 1 . . 1 1 . Programmer 3 | . . . . . . . . 3 . Compactor 1 | . . . . . . . . . 1 Best Kill Streak 9 | . . 4 4 3 . . 1 9 1 Combat Bots Only 7 | . . 4 4 3 . . 1 7 1 Max Kills in Single Turn 2 | . . 1 2 2 . . 1 2 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 2 | . . . . . . . . 2 . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Damage Taken 5456 | . 33 695 911 339 . 105 254 2497 622 Core 1299 | . . 126 153 44 . 49 46 370 511 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 . 49 61 92 . . 86 . . Volleys Fired 196 | . 2 51 57 27 . . 3 51 5 Largest 4 | . 1 2 2 4 . . 3 4 4 Hottest 177 | . 20 120 100 83 . . 78 177 106 Shots Fired 485 | . 2 68 103 93 . . 9 190 20 Gun 392 | . 2 37 83 93 . . 6 151 20 Cannon 93 | . . 31 20 . . . 3 39 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 380 | . 2 33 69 93 . . 6 157 20 Thermal 87 | . . 31 20 . . . 3 33 . Explosive . | . . . . . . . . . . Electromagnetic 18 | . . 4 14 . . . . . . Robot Hit Streak 49 | . . 20 21 23 . . 32 49 14 Robot Miss Streak 5 | . . 2 3 4 . . . 5 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 10 | . . . 2 3 . . . 5 . Max Gunslinging Chain 2 | . . . 1 2 . . . 1 . Shots Hit Robots 431 | . . 54 84 62 . . 10 203 18 Core Hits 222 | . . 22 31 24 . . 2 126 17 Critical Hits 3 | . . 1 . . . . . 2 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . 2 . Melee Attacks 45 | . . . . . . . 1 44 . Impact . | . . . . . . . . . . Slashing 45 | . . . . . . . 1 44 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8480 | . . 754 860 529 . . 188 5645 504 Guns 4466 | . . 369 600 529 . . 64 2524 380 Cannons 1537 | . . 385 260 . . . 81 811 . Explosions 978 | . . . . . . . . 978 . Melee 1375 | . . . . . . . 43 1332 . Ramming 124 | . . . . . . . . . 124 Kinetic 4372 | . . 343 472 529 . . 64 2584 380 Thermal 1477 | . . 385 260 . . . 81 751 . Explosive 978 | . . . . . . . . 978 . Electromagnetic 154 | . . 26 128 . . . . . . Impact . | . . . . . . . . . . Slashing 1375 | . . . . . . . 43 1332 . Piercing . | . . . . . . . . . . Highest Corruption 17 | . 1 1 . . . 5 5 3 17 Average Corruption 3 | . 1 1 . . . 5 5 2 8 Corruption Purged . | . . . . . . . . . . Effects 45 | . 1 2 . . . 3 8 25 6 Message Errors 10 | . . 1 . . . . 3 6 . Matter Fused 7 | . . . . . . 1 1 4 1 Heat Flow Errors 3 | . . . . . . . 2 1 . Energy Discharges 7 | . . 1 . . . 1 . 4 1 Data Loss (minor) 6 | . 1 . . . . . . 4 1 Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 Targeting Errors 10 | . . . . . . . 2 6 2 Overload Shots . | . . . . . . . . . . Overflow Damage 156 | . . 15 . . . . . 141 . Projectiles 24 | . . 15 . . . . . 9 . Explosions 110 | . . . . . . . . 110 . Melee 22 | . . . . . . . . 22 . Knockbacks 9 | . . . . . . . . 9 . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . . 8 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 55 | . . . . . . . . . 55 Shots . | . . . . . . . . . . Rammed 37 | . . . . . . . . . 37 Targets Rammed 37 | . . . . . . . . . 37 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 461 | . . 461 328 110 . . 222 424 130 Average Temperature 123 | . . 188 122 33 . . 80 126 68 Received Heat Transfer 1632 | . 24 381 306 45 . . 60 816 . Effects 18 | . . 2 . . . . . 16 . Shutdowns 6 | . . 1 . . . . . 5 . Energy Bleed 5 | . . . . . . . . 5 . Interference 4 | . . . . . . . . 4 . Short Circuit 1 | . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . 1 . Heat Transferred 2758 | . . 814 555 . . . 111 1278 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Peak Influence 613 | . . 277 323 346 83 53 42 613 179 Average Influence 147 | . . 144 195 211 83 36 8 169 150 Maximum Alert Level 2 | . . 1 1 1 . . . 2 . Low Security (%) 69 | 100 100 76 60 42 100 100 100 63 100 Level 1 28 | . . 23 39 57 . . . 31 . Level 2 2 | . . . . . . . . 5 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 1 1 . . . . 10 . Investigation 2 | . . . . . . . . 2 . Extermination 2 | . . . . . . . . 2 . Reinforcement 4 | . . . 1 . . . . 3 . Assault 1 | . . 1 . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Distress Signals 5 | . . . 2 1 . . 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 2 21 23 15 . 4 7 56 6 Peak Tracking Total 8 | . 2 4 8 6 . 4 7 7 5 Tactical Retreats 10 | . . 3 1 . . . . 6 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Traps Triggered 13 | . 2 . . 5 1 . . 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Machines Disabled 26 | . . 2 1 . . . . 23 . Max in Single Turn 9 | . . 1 1 . . . . 9 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Machines Accessed 1 | . . . . 1 . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . . . . 2 . . . . . Successful 2 | . . . . 2 . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . 20 . . . . . . . Total Damage 280 | . . 280 . . . . . . . Kills 6 | . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Turns Passed 4074 | 61 152 586 383 558 24 113 334 1737 126 Spaces Moved 2476 | 43 111 350 173 353 20 98 166 1105 57 Core 42 | 3 . . . . . 22 16 . 1 Treads . | . . . . . . . . . . Legs 2434 | 40 111 350 173 353 20 76 150 1105 56 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 155 120 120 Average Speed 125 | 115 120 120 120 120 120 113 184 123 124 Slowest Speed 450 | 120 120 120 120 120 120 150 450 155 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 22 53 19 42 1 73 5 44 59 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 30 | . . . . . . . . 30 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 30 | . . . . . . . . 30 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Total 3011 | 51 127 448 253 439 21 98 182 1290 102 Wait 92 | . 10 29 . 29 . . . 24 . Move 2469 | 42 110 349 172 352 20 97 165 1105 57 Hop . | . . . . . . . . . . Pick Up 37 | 2 4 1 6 6 . 1 2 15 . Fast Attach 58 | 6 1 3 10 11 . . 8 19 . Attach 25 | . . 4 5 3 1 . 3 6 3 Detach . | . . . . . . . . . . Swap 18 | 1 . 5 1 4 . . . 7 . Drop 34 | . . 6 2 7 . . . 19 . Fire 196 | . 2 51 57 27 . . 3 51 5 Melee 45 | . . . . . . . 1 44 . Ram 37 | . . . . . . . . . 37 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 214 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 365 | -10/Mines | Met a Derelict testing a Signal Generator 667 | -10/Mines | Core integrity fell below 50% 698 | -10/Mines | Lost 4 parts (1p1n2w) 699 | -10/Mines | Discovered new exit (range 10) 800 | -10/Mines | Entered Materials 800 | -9/Materials | Evolved 2 slots: Propulsion x2 879 | -9/Materials | Lost 3 parts (1p2n) 974 | -9/Materials | Lost 4 parts (1n3w) 1111 | -9/Materials | Lost 4 parts (1p1n2w) 1139 | -9/Materials | Discovered new exit (range 16) 1183 | -9/Materials | Entered another Materials area 1183 | -8/Materials | Evolved 2 slots: Weapon x2 1457 | -8/Materials | Build established: Scavenger-Gunner 1708 | -8/Materials | Discovered new exit (range 15) 1741 | -8/Materials | Entered Factory 1741 | -7/Factory | Evolved 2 slots: Utility x2 1765 | -7/Factory | Sucked down chute 1765 | -7/Factory | Entered Waste 1771 | -7/Waste | Spotted C-40 Crusher 1775 | -7/Waste | Spotted C-40 Crusher 1779 | -7/Waste | Spotted C-40 Crusher 1780 | -7/Waste | EMP discharged 1811 | -7/Waste | Spotted C-40 Crusher 1819 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1831 | -7/Waste | Spotted C-40 Crusher 1865 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1866 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1873 | -7/Waste | Discovered new exit (range 10) 1878 | -7/Waste | Entered Factory 1897 | -7/Factory | Lost 3 parts (1p1u1w) 2185 | -7/Factory | Discovered new exit (range 10) 2212 | -7/Factory | Entered another Factory area 2212 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2387 | -6/Factory | Build established: Hacker-Gunner 2734 | -6/Factory | Spotted B-75 Beast 3013 | -6/Factory | Garrison activated, responded to threat 3757 | -6/Factory | Destroyed 7 combat bots 3757 | -6/Factory | Lost 3 parts (1p2n) 3949 | -6/Factory | Sucked down chute 3949 | -6/Factory | Entered Waste 3964 | -6/Waste | EMP discharged 3989 | -6/Waste | Spotted C-40 Crusher 3995 | -6/Waste | Spotted C-40 Crusher 3997 | -6/Waste | Spotted C-40 Crusher 4000 | -6/Waste | Spotted C-40 Crusher 4014 | -6/Waste | Spotted C-40 Crusher 4027 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4030 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4035 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4038 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4041 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4042 | -6/Waste | Core integrity fell below 50% 4044 | -6/Waste | Crushed by Compactor (1 part destroyed) 4051 | -6/Waste | Destroyed C-40 Crusher 4061 | -6/Waste | Core integrity fell below 20% 4064 | -6/Waste | EMP discharged 4064 | -6/Waste | System corruption reached 10% 4075 | -6/Waste | Lost 9 parts (1p2n4u2w) 4075 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 5 Matter crushed. 3 Matter crushed. 4 Matter crushed. Slammed into C-40 Crusher. Hvy. Machine Gun fried beyond repair. Carbon-fiber Leg fried beyond repair. Hvy. Machine Gun fried beyond repair. System corrupted (+8). Imp. Deuterium Engine fried beyond repair. Dynamic Insulation System fried beyond repair. Slammed into C-40 Crusher. 4 Matter crushed. Slammed into C-40 Crusher. 5 Matter crushed. 4 Matter crushed. Slammed into C-40 Crusher. 2 Matter crushed. 3 Matter crushed. Slammed into C-40 Crusher. 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????#%%% #????????????????????? | | ???????????????????????#!@%!#????????????????????? | | ???????????????????????#CC=%#????????????????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????# CC#????????????????????? | | ???????????????????????# CC #????????????????????? | | ???????????????????????# CC #????????????????????? | | ???????? ???????# CC #????????????????????? | | #??????# #??????# CC #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????? ?????????? | | ######## ######## ######## ?????????? | | ????????? | | ?? C ????????? | | ??? C ????????? | | ???? ????????? | | #?????## ######## ######## ?????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | ######## ######## ######## #????????? | | ???????? | | ???????? | | ???????? | | ????????? | | ######## ######## ######## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 475 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 20 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingIntegrationStreamer Manual? 0 Play Time 00:42:06 Cumulative 12.3 hours Start 2020.03.10 @ 19:58:42 End 2020.03.10 @ 20:49:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 28 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ce0d8989-e168-4bb9-ba91-021553241cba