Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 17:39:09 Player: Olafz Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (72) 360 Value Destroyed (1820) 1820 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 3649 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 82 Friendly Fire -25 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 750/750 System Corruption 1% Temperature Cool (99) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit High-capacity Battery Weight Redist. System > --- WEAPON (2) ------- Spread Laser Beamcaster > --- INVENTORY (15) --- Heavy Ion Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Medium Storage Unit Huge Storage Unit Improved EM Shotgun Beam Rifle Beam Rifle Spread Laser Improved Medium Laser Scatter Rocket Array Plasma Cutter Katana Katana Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Battery Weight Redist. System > --- WEAPON ----------- Spread Laser Beamcaster > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Medium Storage Unit Huge Storage Unit Improved EM Shotgun Beam Rifle Beam Rifle Spread Laser Improved Medium Laser Scatter Rocket Array Plasma Cutter Katana Katana [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Slashing Weapon Katana Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 54 | . 16 18 20 Power 9 | . 5 2 2 Engine 9 | . 5 2 2 Core . | . . . . Reactor . | . . . . Propulsion 20 | . 5 8 7 Treads . | . . . . Leg 20 | . 5 8 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | . 4 4 7 Device 7 | . 2 2 3 Storage 5 | . 2 . 3 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 10 | . 2 4 4 Energy Gun 9 | . 2 4 3 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 7 | . 2 1 4 Power 2 | . 2 . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 1 | . . 1 . Highest Loss Streak 3 | . 2 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 97 95 Engine 11 | . 13 11 11 Leg 23 | . 28 22 21 Device 16 | . 12 20 15 Storage 14 | . 14 11 18 Processor 1 | . . . 5 Protection 4 | . . 9 1 Energy Gun 22 | . 28 21 18 Slashing Weapon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 45 | 12 32 42 45 Greatest Support 34 | 20 20 26 34 Greatest Overweight (x) 3 | . 1 3 3 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | . 15 15 25 Average Capacity 14 | . 13 15 15 Most Carried 15 | . 15 15 15 Average Carried 13 | . 10 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 15 15 Class Distribution -------------------- 59% | Scavenger-Mutant 32% | Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 717 | 200 177 165 175 Remotely . | . . . . Salvage Created 2255 | . 711 749 795 Parts 145 | . 50 59 36 Haulers Intercepted 4 | . 1 2 1 Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 52 | . 17 21 14 Guns 52 | . 17 21 14 Classes Destroyed 11 | . 6 5 . Worker 5 | . 3 . 2 Builder 1 | . . 1 . Hauler 4 | . 1 2 1 Recycler 3 | . 1 . 2 Operator 3 | . . 2 1 Watcher 4 | . 2 2 . Swarmer 12 | . 3 8 1 Grunt 29 | . 14 7 8 Brawler 2 | . . 1 1 Duelist 2 | . . 2 . Sentry 7 | . . 3 4 Best Kill Streak 8 | . 7 7 8 Combat Bots Only 4 | . 4 4 4 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 241 | . 63 103 75 Missed 66 | . 13 28 25 Damage Taken 2394 | . 683 1026 685 Core 552 | . 150 194 208 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 40 . . Volleys Fired 154 | . 46 63 45 Largest 2 | . 2 2 2 Hottest 140 | . 130 130 140 Shots Fired 299 | . 91 120 88 Gun 299 | . 91 120 88 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 293 | . 91 118 84 Explosive . | . . . . Electromagnetic 6 | . . 2 4 Robot Hit Streak 12 | . 9 12 9 Robot Miss Streak 14 | . 14 6 8 Penetration Max . | . . . . Secondary Targets 10 | . . 6 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 240 | . 72 92 76 Core Hits 270 | . 89 92 89 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 3 2 Burn 5 | . . 3 2 Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing 2 | . . . 2 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3475 | . 856 1334 1285 Guns 3360 | . 856 1282 1222 Cannons . | . . . . Explosions 45 | . . 45 . Melee 60 | . . . 60 Ramming 10 | . . 7 3 Kinetic . | . . . . Thermal 3295 | . 856 1284 1155 Explosive . | . . . . Electromagnetic 110 | . . 43 67 Impact . | . . . . Slashing 60 | . . . 60 Piercing . | . . . . Highest Corruption 3 | . 3 . 1 Average Corruption 2 | . 2 . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . 8 . 1 Matter Fused 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Data Loss (minor) 4 | . 4 . . Weapon Failures 2 | . 1 . 1 Overload Shots . | . . . . Overflow Damage 7 | . . 7 . Projectiles . | . . . . Explosions 7 | . . 7 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 40 | . . 40 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 3 | . . 2 1 Kicked 3 | . . 2 1 Crushed . | . . . . Highest Temperature 547 | . 547 524 328 Average Temperature 163 | . 172 183 125 Received Heat Transfer 960 | . 273 303 384 Effects 12 | . 5 7 . Shutdowns 4 | . 2 2 . Energy Bleed 3 | . 1 2 . Interference 2 | . . 2 . Short Circuit 1 | . . 1 . Damage (minor) 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 13 | . 3 7 3 Heat Transferred 5792 | . 1382 2666 1744 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 616 | . 337 534 616 Initial 225 | . . 142 225 Average 337 | . 177 343 451 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 17 | . 53 10 . Level 1 51 | . 46 74 27 Level 2 31 | . . 15 72 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 4 1 9 Investigation 5 | . 3 . 2 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault 2 | . . . 2 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 84 | . 22 34 28 Peak Tracking Total 10 | . 4 5 10 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 6 | . 4 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 16 | . 5 2 9 Terminals 13 | . 3 2 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 44 | . 13 5 26 Successful 22 | . 9 4 9 Failed 22 | . 4 1 17 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 16 | . 5 2 9 Terminals 41 | . 11 5 25 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 5 2 6 Part Schematic 1 | . . . 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 4 | . 2 1 1 Open Door 3 | . . . 3 Branch Access Points 2 | . 1 1 . Alert Level 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 4 2 2 Terminals 6 | . 2 2 2 Botnet 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 1 1 Used . | . . . . Hacking Detections 11 | . 2 2 7 Full Trace Events 3 | . . . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 12 | . . . 12 Largest Group 10 | . . . 10 Highest-Rated Group 88 | . . . 88 Highest-Rated Ally 31 | . . . 31 Total Orders 1 | . . . 1 ROAM 1 | . . . 1 Ally Attacks 78 | . . . 78 Total Damage 748 | . . . 748 Kills 14 | . . . 14 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2537 | . 652 1015 870 Spaces Moved 1032 | 1 266 408 357 Core . | . . . . Treads . | . . . . Legs 1032 | 1 266 408 357 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 190 190 Average Speed 186 | 120 174 190 192 Slowest Speed 330 | 120 190 330 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 2 50 44 64 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . 3 . Melee . | . . . . Projectile . | . . . . AOE 3 | . . 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1346 | . 364 530 452 Wait 30 | . 18 12 . Move 1029 | . 265 407 357 Hop . | . . . . Pick Up 29 | . 9 10 10 Fast Attach 13 | . 1 4 8 Attach 11 | . 2 5 4 Detach 1 | . . . 1 Swap 30 | . 13 9 8 Drop 44 | . 10 18 16 Fire 154 | . 46 63 45 Melee 2 | . . . 2 Ram . | . . . . Kick 3 | . . 2 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 14) 196 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 447 | -10/Materials | Core integrity fell below 50% 605 | -10/Materials | Discovered new exit (range 13) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x2 792 | -9/Materials | Build established: Scavenger-Mutant 812 | -9/Materials | Identified exit to Mines 812 | -9/Materials | Identified exit to Storage 1668 | -9/Materials | Entered Storage 1843 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1878 | -9/Storage | Core integrity fell below 50% 2120 | -9/Storage | Garrison activated, responded to threat 2183 | -9/Storage | Found Prototype Launcher 2314 | -9/Storage | Discovered new exit (range 15) 2324 | -9/Storage | Met a pair of Derelict thieves 2373 | -9/Storage | Build established: Mutant 2387 | -9/Storage | Core integrity fell below 20% 2413 | -9/Storage | Lost 3 parts (2n1u) 2467 | -9/Storage | Garrison activated, responded to threat 2538 | -9/Storage | Destroyed by L-31 Rogue with Katana Last Messages --------------- R-06 Scavenger collects Hvy. Assault Rifle. R-06 Scavenger collects Lgt. Treads. Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Heat Sink (83%) Lgt. Nuclear Core (88%) Corrupted Heat Sink (86%) Aluminum Leg (71%) Particle Gun (90%) Corrupted Ion Engine (100%) Beam Rifle (98%) Imp. Ion Engine (97%) R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Heat Sink. R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. B-36 Bruiser destroyed. R-06 Scavenger inserts Lgt. Treads into recycling unit. Recycling unit begins recycling process. 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