Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 11:39:51 Player: hairblade Result: System corrupted Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1242) 1242 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3952 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 37/300 Energy 150/150 System Corruption 102% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Titanium Leg Gravmag System > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- Proton Missile Launcher Proton Missile Launcher > --- INVENTORY (8) ---- Improved Ion Engine Micro Nuclear Core Titanium Leg Improved Terrain Scanner Advanced Targeting Computer Recoil Stabilizer Heavy EM Shotgun Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Hardened Heavy Armor Plating Medium Reflective Plating > --- WEAPON ----------- Heavy EM Shotgun Lightning Gun Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Titanium Leg Advanced Targeting Computer Recoil Stabilizer Proton Missile Launcher Proton Missile Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Proton Missile Launcher Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 60 | 5 10 2 11 8 24 Power 9 | 1 1 . 1 1 5 Engine 6 | 1 1 . 1 1 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 13 | 2 . . 4 4 3 Treads . | . . . . . . Leg 12 | 2 . . 4 4 2 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 12 | . 2 . 4 . 6 Device 4 | . 1 . . . 3 Storage 1 | . 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . . . 4 . 2 Artifact . | . . . . . . Weapon 26 | 2 7 2 2 3 10 Energy Gun 9 | 1 3 . . 1 4 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | 1 1 . 1 . . Ballistic Cannon 2 | . . 1 . 1 . Launcher 7 | . 2 1 . 1 3 Special Weapon 4 | . 1 . 1 . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 10 | . . . . . 10 System Corruption 83 | . . . . . 83 Parts Lost 8 | . . 2 . 1 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 . . 3 Weapon 4 | . . 1 . 1 2 Highest Loss Streak 2 | . . 2 . 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 87 97 72 97 92 Engine 10 | . 14 14 11 9 6 Core 3 | . . . . . 7 Leg 28 | . 28 28 22 36 29 Device 3 | . 9 11 . . . Storage 9 | . 7 14 11 9 7 Protection 9 | . . . 6 18 16 Energy Gun 9 | . 6 14 3 2 12 Ballistic Gun 4 | . 12 3 6 8 . Ballistic Cannon 4 | . . 2 11 13 . Launcher 5 | . 8 7 . . 8 Naked Turns . | . . . . . . Heaviest Build 61 | 7 14 15 25 37 61 Greatest Support 61 | 20 20 20 30 61 61 Greatest Overweight (x) 5 | . . . 1 . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 2 5 7 7 7 7 Final Capacity 8 | 5 8 8 8 8 8 Final Carried 8 | 3 8 8 8 8 8 Class Distribution -------------------- 63% | Mutant 33% | Tank 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1205 | 215 181 112 211 182 304 Remotely . | . . . . . . Salvage Created 1230 | . 181 162 239 164 484 Parts 74 | . 11 7 15 11 30 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 33 | . 3 5 10 6 9 Guns 11 | . 2 3 3 3 . Cannons 12 | . . 1 7 3 1 AOE 10 | . 1 1 . . 8 Classes Destroyed 10 | . 2 2 2 . 4 Worker 1 | . . 1 . . . Builder 2 | . . . . . 2 Recycler 2 | . 1 1 . . . Swarmer 10 | . . 3 3 3 1 Grunt 13 | . 3 2 5 . 3 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 5 | . . . 1 3 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 2 3 4 3 5 Combat Bots Only 5 | . 2 2 4 3 5 Max Kills in Single Turn 3 | . 1 2 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . 1 1 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 226 | . 14 42 38 37 95 Missed 60 | . 3 12 5 10 30 Damage Taken 2657 | . 131 295 382 354 1495 Core 240 | . 10 71 96 7 56 Absorbed by Shields . | . . . . . . Ignored by Resistances 15 | . . . . . 15 Regen/Repaired (Parts) 121 | . . . 121 . . Core Remaining (%) 85 | 100 . 67 76 98 . Volleys Fired 102 | . 17 15 31 16 23 Largest 3 | . 2 2 2 3 3 Hottest 185 | . 100 104 59 109 185 Shots Fired 210 | . 26 28 59 36 61 Gun 106 | . 17 15 28 20 26 Cannon 57 | . . 9 28 16 4 Launcher 38 | . 3 4 . . 31 Special 9 | . 6 . 3 . . Kinetic 108 | . 11 9 56 32 . Thermal 34 | . 12 15 3 . 4 Explosive 7 | . 3 4 . . . Electromagnetic 61 | . . . . 4 57 Robot Hit Streak 8 | . 6 7 8 7 7 Robot Miss Streak 4 | . 2 3 3 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 109 | . 11 16 32 19 31 Core Hits 62 | . 7 10 14 9 22 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . . . 2 2 . Destroy 1 | . . . . 1 . Blast 3 | . . . 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2563 | . 231 463 604 299 966 Guns 750 | . 135 131 171 138 175 Cannons 804 | . . 117 433 161 93 Explosions 1009 | . 96 215 . . 698 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1065 | . 78 117 604 266 . Thermal 397 | . 57 131 . . 209 Explosive 556 | . 96 215 . . 245 Electromagnetic 545 | . . . . 33 512 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 102 | . . . . . 102 Average Corruption 24 | . . . . . 24 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . . 13 Message Errors 5 | . . . . . 5 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 64 | . . 17 . . 47 Projectiles 17 | . . 17 . . . Explosions 47 | . . . . . 47 Melee . | . . . . . . Knockbacks 7 | . . 5 2 . . Impact . | . . . . . . Kinetic 6 | . . 4 2 . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 658 | . . 39 . . 619 Shots 28 | . . 1 . . 27 Rammed . | . . . . . . Targets Rammed 2 | . . . 1 . 1 Kicked 2 | . . . 1 . 1 Crushed . | . . . . . . Highest Temperature 627 | . 84 273 54 252 627 Average Temperature 117 | . 29 134 16 109 141 Received Heat Transfer 405 | . 75 24 129 108 69 Effects 22 | . . 1 . 1 20 Shutdowns 5 | . . . . . 5 Energy Bleed 6 | . . 1 . 1 4 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 . . 4 Heat Transferred 644 | . 148 296 . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 277 | . 181 139 211 276 277 Initial 125 | . . 70 25 89 125 Average 110 | . 87 69 105 157 134 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 87 | 100 100 100 80 57 88 Level 1 12 | . . . 19 42 11 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 1 . 4 Investigation 2 | . 1 . 1 . . Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . 2 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 7 5 17 8 12 Peak Tracking Total 6 | . 4 3 5 4 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . 2 . 2 . 6 Max in Single Turn 2 | . 2 . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 15 | . 1 . 7 3 4 Terminals 9 | . 1 . 4 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 3 | . . . 1 . 2 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 32 | . 3 . 17 5 7 Successful 16 | . 2 . 10 3 1 Failed 16 | . 1 . 7 2 6 Catastrophic 3 | . . . 2 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 3 . 9 3 4 Fabricators . | . . . . . . Repair Stations 6 | . . . 4 2 . Recycling Units 4 | . . . 1 . 3 Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . 3 2 . Record 1 | . . . . 1 . Locate Traps 1 | . . . 1 . . Reprogram Traps 1 | . . . 1 . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 4 1 . Scan Component 3 | . . . 2 1 . Repair 2 | . . . 2 . . Recycling Unit Hacks 2 | . . . 1 . 1 Retrieve Matter 1 | . . . . . 1 Retrieve Components 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 . 5 3 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3407 | 57 351 720 653 351 1275 Spaces Moved 1943 | 48 220 506 370 184 615 Core 18 | 18 . . . . . Treads . | . . . . . . Legs 1922 | 30 220 506 370 184 612 Wheels . | . . . . . . Hover 3 | . . . . . 3 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 Average Speed 130 | 93 120 120 135 125 145 Slowest Speed 390 | 120 120 120 190 127 390 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 56 94 41 23 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 6 | . 6 . . . . Terrain Destroyed 97 | . 19 28 1 . 49 Melee . | . . . . . . Projectile 8 | . 6 1 1 . . AOE 89 | . 13 27 . . 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2587 | 59 265 591 460 275 937 Wait 422 | . 12 66 40 52 252 Move 1938 | 47 219 505 369 183 615 Hop . | . . . . . . Pick Up 31 | 7 6 2 2 7 7 Fast Attach 18 | 1 1 . 5 1 10 Attach 11 | 4 1 1 . 2 3 Detach . | . . . . . . Swap 31 | . 8 1 6 5 11 Drop 32 | . 1 1 6 9 15 Fire 102 | . 17 15 31 16 23 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 1 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 8) 409 | -10/Materials | Entered Mines 410 | -10/Mines | Learned location of Storage (-9) 625 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 694 | -10/Mines | Learned Materials interactive machine intel 1097 | -10/Mines | Discovered new exit (range 10) 1129 | -10/Mines | Entered Materials 1129 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1130 | -9/Materials | Loaded intel: 17 interactive machine locations 1265 | -9/Materials | Repaired Aluminum Leg 1293 | -9/Materials | Repaired Aluminum Leg? 1742 | -9/Materials | Discovered new exit (range 16) 1782 | -9/Materials | Entered another Materials area 1782 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2078 | -8/Materials | Discovered new exit (range 5) 2133 | -8/Materials | Entered Factory 2133 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2335 | -7/Factory | Build established: Tank 3234 | -7/Factory | System corruption reached 10% 3299 | -7/Factory | System corruption reached 30% 3409 | -7/Factory | System corrupted Last Messages --------------- Destroyed Hrd. Heavy Armor Plating. Dropped Lgt. Nuclear Core. Acquired Corrupted Lgt. Ion Engine. Integrated Corrupted Lgt. Ion Engine (+9). Acquired 16 matter. System corrupted: Heat flow error (+186). Acquired Corrupted Terrain Scan Processor. Integrated Corrupted Terrain Scan Processor (+5). Corrupted Terrain Scan Processor temporarily disabled. Dropped Shock Rifle. Acquired Corrupted Welding Torch. Integrated Corrupted Welding Torch (+6). 39BLV8LZ3ETNHJ4ULFWFAMN30W7N U-05 Engineer lays Concrete. Acquired Corrupted Imp. Heat Sink. Integrated Corrupted Imp. Heat Sink (+6). Complication: Lgt. Ion Engine rejected. Complication: Welding Torch rejected. Complication: Titanium Leg rejected. Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????###########?????????????????????????????????? | | ###### !! !#?????????????????????????????????? | | # !!! #?????????????????????????????????? | | # ! ! ! #######################???????????? | | !+% + |@u #???????????? | | [# """ """ ######/##+## ########/#???????????? | | # """ """ #?# = # #????????????????????? | | ###### """ """ #?# *|# #????????????????????? | | #???# #?# " # #????????????????????? | | #???###########?# "" # #????????????????????? | | "#???????????????# #[#????????????????????? | | "#???????????????# " # ####+###+#???????????? | | "#???????????????# # ! #???????????? | | #???????????????# /* #???????????? | | ##???????????????# # #???????????? | | ?????????????????##+##+#### #???????????? | | #?????????????????# ### #???????????? | | #?????????????????# #??????????? | | #?????????????????# ???????? | | #?????????????????# ### ???????? | | #?????????????????+ ###+##??????????? | | #??????????????? # #???????????????? | | #??????????????#??# #???????????????? | | ???????????????? #???????????????? | | ?????????????? ########## #???????????????? | | ????????????? #????????? #???????????????? | | ????????????? #????????? #???????????????? | | ????????????? #??????????????????????????? | | ????????????? #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 15 Evasion (%) 55 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed HeartMassInterpreter Manual? 0 Play Time 00:36:43 Cumulative 12.6 hours Start 2024.04.04 @ 11:03:33 End 2024.04.04 @ 11:39:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aaa07bbf-5fda-4bea-afd9-dce34ee96130