Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.19 @ 00:41:34 Player: c4-BRK Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1566) 1566 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 3320 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 129/140 System Corruption 0% Temperature Warm (103) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Medium Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Beam Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Improved Targeting Computer Hardened Light Armor Plating Hacking Suite Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Heat Sink Hardened Light Armor Plating Hacking Suite Beam Rifle Advanced Beam Cannon Missile Launcher [Rating: 21] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 38 | 6 6 4 6 16 Power 7 | 1 . 1 2 3 Engine 7 | 1 . 1 2 3 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 2 . 3 Treads 1 | . . . . 1 Leg . | . . . . . Wheel 6 | 2 . 2 . 2 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 1 1 3 Device 2 | . . 1 . 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 17 | 2 5 . 3 7 Energy Gun 8 | 1 2 . 2 3 Energy Cannon 3 | . . . 1 2 Ballistic Gun 4 | 1 2 . . 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . 1 . 2 3 Parts Lost 11 | . . 2 . 9 Power 2 | . . 1 . 1 Propulsion 4 | . . 1 . 3 Utility 1 | . . . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 4 | . . 2 . 4 To Critical Strikes 1 | . . . . 1 Average Backups 7 | . 3 5 7 9 Power 1 | . . . . 2 Propulsion . | . . . . . Utility 1 | . . . . 2 Weapon 4 | . 3 4 6 4 Tool/Special . | . . . . . Unused Backups 8 | . 1 . 2 5 Power 3 | . . . 1 2 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 3 | . 1 . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 82 82 92 94 Engine 9 | . 12 3 11 10 Wheel 21 | . 28 25 22 18 Device 7 | . . 10 11 7 Storage 11 | . 14 14 11 11 Hackware 1 | . . . . 2 Protection 6 | . . . 4 10 Energy Gun 11 | . 14 28 18 3 Energy Cannon 9 | . . . 3 16 Ballistic Gun 8 | . 10 . 11 10 Peak Build Rating 21 | 6 10 9 19 21 Average Rating 14 | 3 8 7 14 18 On Entrance 8 | . 6 8 9 19 Naked Turns . | . . . . . Heaviest Build 35 | 13 21 20 31 35 Greatest Support 32 | 32 32 32 20 32 Greatest Overweight (x) 10 | . . . 1 10 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 3 8 7 10 10 Average Carried 7 | . 3 5 7 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | . 4 6 10 7 Class Distribution -------------------- 43% | Tank 34% | Mutant 13% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1077 | 187 . 152 286 452 Remotely . | . . . . . Salvage Created 2066 | . . 152 631 1283 Parts 132 | . . 10 40 82 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 39 | . . 2 9 28 Guns 16 | . . . 9 7 Cannons 20 | . . . . 20 AOE 2 | . . 2 . . Classes Destroyed 10 | . . 4 5 1 Worker 1 | . . 1 . . Builder 1 | . . 1 . . Tunneler 1 | . . 1 . . Hauler 2 | . . . 1 1 Recycler 3 | . . . 2 1 Operator 2 | . . . . 2 Watcher 5 | . . . 3 2 Swarmer 12 | . . . 4 8 Grunt 15 | . . 2 1 12 Sentry 12 | . . . 4 8 Best Kill Streak 10 | . . 2 4 10 Combat Bots Only 6 | . . 2 4 6 Max Kills in Single Turn 2 | . . 2 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 233 | . 5 9 30 189 Missed 54 | . 1 2 7 44 Hits 179 | . 4 7 23 145 Projectile 179 | . 4 7 23 145 Critical Strikes 5 | . . . . 5 Damage Taken 2220 | . 33 153 275 1759 Core 469 | . . 57 42 370 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 160 | . . . . 160 Core Remaining (%) 88 | 100 . 77 . . Volleys Fired 153 | . 13 11 29 100 Largest 3 | . 2 2 3 3 Hottest 192 | . 95 95 156 192 Shots Fired 326 | . 19 22 87 198 Gun 180 | . 14 22 69 75 Cannon 139 | . . . 18 121 Launcher 7 | . 5 . . 2 Special . | . . . . . Kinetic 90 | . 6 . 29 55 Thermal 165 | . 6 11 47 101 Explosive 7 | . 5 . . 2 Electromagnetic 64 | . 2 11 11 40 Robot Hit Streak 14 | . 3 10 6 14 Robot Miss Streak 5 | . 5 3 5 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 174 | . 7 14 53 100 Core Hits 71 | . 2 7 21 41 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 1 2 Burn 2 | . . . 1 1 Meltdown 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3262 | . 70 290 905 1997 Guns 1546 | . 70 183 681 612 Cannons 1585 | . . . 224 1361 Explosions 131 | . . 107 . 24 Melee . | . . . . . Ramming . | . . . . . Kinetic 750 | . 13 . 300 437 Thermal 1843 | . 42 194 490 1117 Explosive 24 | . . . . 24 Electromagnetic 645 | . 15 96 115 419 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . . 7 . Projectiles 7 | . . . 7 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 55 | . . 55 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 578 | . 66 181 403 578 Average Temperature 165 | . 26 99 134 189 Received Heat Transfer 690 | . . 54 72 564 Effects 24 | . . . 1 23 Shutdowns 5 | . . . 1 4 Energy Bleed 4 | . . . . 4 Interference 6 | . . . . 6 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 1 . 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | . . . 5 3 Heat Transferred 3761 | . 72 359 1110 2220 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 2 | . . . . 2 Low Security (%) 74 | 100 100 100 100 50 Level 1 16 | . . . . 32 Level 2 8 | . . . . 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 695 | . 54 58 132 695 Initial 52 | . . 16 . 52 Average 135 | . 9 17 54 236 Influence Increases 1609 | . 72 73 303 1161 Destroy 0b10 Robot/C 780 | . . 40 180 560 Destroy 0b10 Robot/NC 75 | . . 15 30 30 Destroy Leader 234 | . . 10 68 156 Successful Hack 22 | . . . 10 12 Disable Machine 165 | . 30 . 15 120 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 63 | . 42 8 . 13 Lose Combat Pursuer 120 | . . . . 120 Influence Decreases 926 | . 28 117 179 602 Entered New Map 100 | . . 28 . 72 Time Decay 726 | . 28 89 169 440 Lost Part 90 | . . . . 90 Lost Ally 10 | . . . 10 . Squads Dispatched 11 | . 2 . 1 8 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault 2 | . . . . 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 7 2 14 39 Peak Tracking Total 6 | . 3 2 4 6 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 13 | . 3 . 1 9 Max in Single Turn 2 | . 2 . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 16 | . 6 . 4 6 Terminals 15 | . 6 . 4 5 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 10 . 6 13 Successful 14 | . 3 . 3 8 Failed 15 | . 7 . 3 5 Catastrophic 4 | . 3 . . 1 Database Lockouts . | . . . . . Manual 21 | . 9 . 6 6 Terminals 24 | . 10 . 6 8 Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 . 1 4 Open Door 2 | . . . . 2 Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . 1 . . . Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Assimilate 1 | . . . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 . 2 4 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 70 | . . . . 70 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 2138 | 43 249 300 459 1087 Spaces Moved 1262 | 35 186 261 321 459 Core 16 | 7 . . . 9 Treads 18 | . . . . 18 Legs . | . . . . . Wheels 1228 | 28 186 261 321 432 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 80 95 90 Average Speed 104 | 90 100 86 95 125 Slowest Speed 550 | 100 100 100 95 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 41 57 35 64 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 23 | . 23 . . . Terrain Destroyed 92 | . 60 9 . 23 Melee . | . . . . . Projectile . | . . . . . AOE 92 | . 60 9 . 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 1796 | 46 229 313 412 796 Wait 255 | . 3 31 35 186 Move 1258 | 34 185 260 320 459 Hop . | . . . . . Pick Up 52 | 6 13 6 12 15 Fast Attach 2 | . . . . 2 Attach 31 | 6 6 3 3 13 Detach . | . . . . . Swap 24 | . 5 1 5 13 Drop 21 | . 4 1 8 8 Fire 153 | . 13 11 29 100 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 4) 235 | -10/Materials | Identified exit to Mines 293 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 375 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 518 | -10/Mines | Learned Materials garrison access intel 532 | -10/Mines | Discovered new exit (range 8) 593 | -10/Mines | Entered Materials 593 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 815 | -9/Materials | Identified exit to Mines 815 | -9/Materials | Identified exit to Storage 1052 | -9/Materials | Entered Storage 1258 | -9/Storage | Lost 3 parts (1u2w) 1339 | -9/Storage | Repaired Lgt. Deuterium Engine 1373 | -9/Storage | Repaired Hrd. Light Armor Plating 1674 | -9/Storage | Build established: Tank 1793 | -9/Storage | Core integrity fell below 50% 1855 | -9/Storage | Discovered new exit (range 14) 1994 | -9/Storage | Garrison activated, responded to threat 2041 | -9/Storage | Core integrity fell below 20% 2074 | -9/Storage | Lost 4 parts (1p2n1w) 2139 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Acquired 10 matter. Dropped Broken Imp. Assault Rifle. Acquired 10 matter. S-10 Pest emerges from the garrison. Hacking Suite melted. O-16 Technician destroyed. ALERT: Garrison Access compromised, dispatching multiple assault carriers. Garrison Access disabled. Relay Coupler [NC] tumbles out of Garrison Access. Relay Coupler [Grunt] tumbles out of Garrison Access. S-10 Pest destroyed. R-06 Scavenger collects Broken Imp. Assault Rifle. S-10 Pest destroyed. Power failure, Lgt. Deuterium Engine shutdown. Overheating: Energy bleed (-33). R-06 Scavenger collects Hover Unit. 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"???????????? | | ??????# #????????"" ##??????????? | | ??????# #?????????" #???????????? | | ??????# #?????????" #???????????? | | ??????####### ###???????????????????????? | | ?????????????##?????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Deuterium Engine | 8% | -9/Storage Hrd. Light Armor Plating | 36% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidConstructMachine Manual? 0 Play Time 00:22:12 Cumulative 27.4 hours Start 2025.09.19 @ 00:19:05 End 2025.09.19 @ 00:41:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 24 Adventurer 21 Explorer 0 Win Type - Total 1 Types 0/0/0/0/0/0/0/1/0/0 Lore% 50 Gallery% 33 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0403c8fa-d093-4d91-b204-4887da7f1235