Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 15:39:25 Player: ChromeKnight Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (75) 375 Value Destroyed (2709) 2709 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 9848 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 415 MAIN.C Attacked Warlord 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/1150 Matter 296/300 Energy 78/100 System Corruption 53% Temperature Cool (0) Movement Walking (111) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer-Gravjet Exoskeleton > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Power Amplifier Advanced Sensor Array Advanced Signal Interpreter Quantum Capacitor Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter-Fission Reactor > --- PROPULSION ------- Myomer-Gravjet Exoskeleton > --- UTILITY ---------- Scrap Engine Large Storage Unit IFF Parser Advanced Hacking Suite System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Thermal Phase Construct/C Hyp. KE Coil Construct/G Thermic Phase Construct/C Heavy Pick > --- INVENTORY -------- Advanced Power Amplifier Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Particle Charger Quantum Capacitor Improved Cloaking Device Advanced Cloaking Device Graphene Brace Improved Force Field Scythe Fire Trap [Rating: 118] Favorites ----------- Power Constructs Engine Ion Engine Power Core Micro Fission Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Utility Improved System Shield Device Armored Scrap Engine Storage Small Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Slots Evolved 12 | . . . . 8 2 . . . . . . 2 . Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | . . . . 2 1 . . . . . . . . Utility 6 | . . . . 4 . . . . . . . 2 . Weapon 2 | . . . . 1 1 . . . . . . . . Parts Attached 54 | 6 3 4 7 8 7 1 4 1 1 . 4 7 1 Power 4 | 1 . . 1 . . . . . 1 . . 1 . Engine 1 | 1 . . . . . . . . . . . . . Core 3 | . . . 1 . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 6 | 2 . . 2 . 2 . . . . . . . . Treads 6 | 2 . . 2 . 2 . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 30 | 1 1 1 2 7 2 1 4 1 . . 4 6 . Device 12 | . . . 1 2 . . 3 1 . . 4 1 . Storage 2 | 1 . . . . . . . . . . . 1 . Processor 5 | . 1 . . 2 1 . 1 . . . . . . Hackware 7 | . . . . 2 1 . . . . . . 4 . Protection 4 | . . 1 1 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 14 | 2 2 3 2 1 3 . . . . . . . 1 Energy Gun 8 | 2 2 2 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . Piercing Weapon 2 | . . . . . 1 . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . . . . Parts Lost 49 | . . 3 2 7 1 . . 2 3 6 2 . 23 Power 7 | . . . 1 1 . . . 2 . 1 . . 2 Propulsion 6 | . . 1 . 1 . . . . . 2 . . 2 Utility 21 | . . . . 2 1 . . . 1 2 2 . 13 Weapon 14 | . . 2 1 3 . . . . 2 1 . . 5 Highest Loss Streak 10 | . . 1 2 3 1 . . 1 2 6 2 . 10 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Backups 5 | . 5 7 5 4 2 4 4 4 4 5 4 3 11 Power . | . . . . . . . . . . . . . . Propulsion . | . 3 . . 2 . . . . . . . . . Utility 4 | . . 5 3 1 2 4 4 4 4 5 4 3 10 Weapon . | . 1 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 26 | . 8 1 6 1 . 1 4 . . . . . 5 Power . | . . . . . . . . . . . . . . Propulsion 7 | . 6 . . 1 . . . . . . . . . Utility 14 | . . . 4 . . 1 4 . . . . . 5 Weapon 5 | . 2 1 2 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 91 84 73 44 54 62 63 60 53 46 32 62 60 Engine 5 | . 14 14 2 . 2 5 3 2 . 4 . . . Core 2 | . . . 9 3 . . 1 . 2 . . 2 5 Treads 8 | . 28 15 17 6 4 3 . . . . . . . Hover 1 | . . . . . . . 1 4 5 5 4 4 2 Device 7 | . . . 7 7 7 5 11 16 14 10 14 14 7 Storage 4 | . 14 14 6 . . . . . . . . 1 5 Processor 2 | . 5 1 . 3 8 10 3 . . . . . . Hackware 7 | . . . . 8 9 11 11 11 11 10 . 20 18 Protection 3 | . . 12 6 3 . . 1 . . . . . . Energy Gun 10 | . 27 21 19 6 5 1 7 7 1 . . . 2 Energy Cannon 1 | . . . . 2 . . . 2 3 4 . 6 8 Ballistic Gun 1 | . . . . . . 9 3 6 4 . . . . Slashing Weapon 2 | . . . . . 6 1 5 5 5 5 5 5 3 Peak Build Rating 118 | 6 10 11 38 54 67 80 93 103 89 80 68 116 118 Average Rating 53 | 4 6 9 24 44 53 73 85 94 85 79 60 96 97 On Entrance 52 | . 6 10 9 38 42 67 80 93 89 80 43 68 116 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 64 | 13 16 21 26 19 24 33 44 38 23 15 14 62 64 Greatest Support 101 | 40 40 40 40 49 58 66 85 85 82 82 71 94 101 Greatest Overweight (x) 1 | . . 1 1 . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 5 5 5 5 5 5 5 5 15 15 Average Capacity 6 | 6 8 8 6 5 5 5 5 5 5 5 5 7 14 Most Carried 14 | . 8 8 8 5 4 5 5 5 5 5 5 12 14 Average Carried 5 | . 5 7 5 4 2 4 4 4 4 5 4 4 12 Final Capacity 15 | 8 8 8 5 5 5 5 5 5 5 5 5 15 5 Final Carried 12 | . 8 8 5 4 4 5 5 4 5 5 4 12 5 Scrap Engine Consumption 240 | . . . 36 22 23 33 56 4 5 4 5 41 11 Constructs Created 14 | . . . 4 2 2 1 . . 1 . 1 3 . Constructs Modified 73 | . . . 5 3 3 15 15 7 1 . 3 8 13 Class Distribution -------------------- 41% | Hacker-Construct 40% | Mutant 10% | Hacker-Mutant 7% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Construct | -6/Factory Hacker-Mutant | -5/Factory Hacker-Construct | -5/Waste Hacker-Construct | -5/Factory Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Warlord Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Construct | -4/Upper Caves Resources | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Matter Collected 1187 | 254 36 130 60 81 68 . 171 95 31 . 53 142 66 Remotely . | . . . . . . . . . . . . . . Salvage Created 3503 | . 306 316 430 244 280 . 368 204 234 . 294 605 222 Parts 189 | . 25 20 31 11 20 . 15 12 6 . 8 30 11 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . 12 . . . . . 12 2 . 3 . 11 Prevented 5 | . . 2 . . . . . . . . . . 3 Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Combat Hostiles Destroyed 65 | . 12 8 6 5 8 . 8 8 2 . 1 4 3 Melee 10 | . . . . . 8 . . . . . 1 . 1 Guns 41 | . 11 7 5 3 . . 5 8 2 . . . . Cannons 11 | . . . . 2 . . 3 . . . . 4 2 AOE 1 | . 1 . . . . . . . . . . . . Classes Destroyed 14 | . 3 3 2 . . . 1 . 3 . . 2 . Hauler 1 | . . . . . . . . . . . . 1 . Recycler 1 | . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . 1 . Turret 2 | . . 2 . . . . . . . . . . . Watcher 5 | . 3 . . . 1 . . . . . . 1 . Swarmer 33 | . 9 3 . 2 7 . 3 8 . . . . 1 Grunt 10 | . 3 . . 3 1 . 2 . . . 1 . . Sentry 8 | . . 1 3 . . . 2 . 1 . . 1 . Hunter 3 | . . . . . . . 1 . . . . . 2 Programmer 4 | . . . . . . . . . 1 . . 3 . Subdweller 4 | . . 4 . . . . . . . . . . . Scientist 2 | . . . 2 . . . . . . . . . . Scrapper 3 | . . . 3 . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . 1 . . . . Best Kill Streak 4 | . 4 3 1 2 4 . 3 4 1 . 1 3 2 Combat Bots Only 4 | . 3 3 1 2 4 . 3 4 1 . 1 2 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 . 1 2 1 . 1 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . . Exploded 1 | . 1 . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Hostile Shots Fired 747 | . 50 86 42 136 37 . 52 49 27 63 44 14 147 Missed 261 | . 15 32 9 29 10 . 22 19 9 24 23 8 61 Hits 486 | . 35 54 33 107 27 . 30 30 18 39 21 6 86 Melee 12 | . . . . . . . . . . 1 . . 11 Projectile 474 | . 35 54 33 107 27 . 30 30 18 38 21 6 75 Critical Strikes 20 | . 1 . 2 2 . . 2 . 1 3 1 1 7 Part Disruptions 2 | . . . . . . . . . . 2 . . . Damage Taken 10803 | . 301 539 614 1723 409 . 913 506 554 1376 478 177 3213 Core 2429 | . 37 64 130 362 105 . 141 52 92 176 82 44 1144 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 56 | . . . . 56 . . . . . . . . . Regen/Repaired (Parts) 1764 | . . . 29 193 26 405 359 212 66 . 206 107 161 Core Remaining (%) 49 | 100 . . 7 57 . . . . . . 35 . . Volleys Fired 249 | . 36 30 44 51 3 . 22 13 23 . . 15 12 Largest 3 | . 2 2 2 2 1 . 3 3 3 . . 1 3 Hottest 255 | . 90 90 108 108 47 . 129 155 155 . . 75 255 Shots Fired 435 | . 71 57 58 68 3 . 66 37 38 . . 15 22 Gun 348 | . 71 49 58 48 3 . 44 37 33 . . . 5 Cannon 79 | . . . . 20 . . 22 . 5 . . 15 17 Launcher 8 | . . 8 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 92 | . . . . . 3 . 22 25 23 . . 14 5 Thermal 164 | . 61 . . 42 . . 22 12 10 . . . 17 Explosive 8 | . . 8 . . . . . . . . . . . Electromagnetic 171 | . 10 49 58 26 . . 22 . 5 . . 1 . Robot Hit Streak 19 | . 6 19 6 8 1 . 4 4 10 . . 7 10 Robot Miss Streak 6 | . 4 3 4 6 1 . 5 5 2 . . 1 2 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 7 | . 3 1 . . . . . 3 . . . . . Max Gunslinging Chain 2 | . 1 1 . . . . . 2 . . . . . Shots Hit Robots 299 | . 37 44 43 38 16 . 35 14 21 . 15 23 13 Core Hits 130 | . 20 20 18 12 10 . 14 8 7 . 5 9 7 Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . Critical Strikes 12 | . 2 1 1 . 1 . 2 . 1 . 2 2 . Burn 2 | . 2 . . . . . . . . . . . . Destroy 2 | . . . . . . . 1 . 1 . . . . Blast 2 | . . . . . . . 1 . . . . 1 . Corrupt 2 | . . 1 1 . . . . . . . . . . Sever 4 | . . . . . 1 . . . . . 2 1 . Melee Attacks 155 | . . . . . 34 . 17 . . 3 31 19 51 Impact . | . . . . . . . . . . . . . . Slashing 143 | . . . . . 29 . 17 . . 3 31 19 44 Piercing 12 | . . . . . 5 . . . . . . . 7 Sneak Attacks 7 | . . . . . . . 1 . . . 1 5 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . 5 . . . . . . . . Damage Inflicted 7589 | . 577 703 678 768 509 . 878 515 660 1 616 1116 568 Guns 3783 | . 508 487 583 484 17 . 595 515 564 . . . 30 Cannons 1409 | . . . . 284 . . 215 . 96 . . 530 284 Explosions 472 | . 69 208 95 . . . . . . . . 100 . Melee 1824 | . . . . . 492 . 68 . . . 616 486 162 Ramming 101 | . . 8 . . . . . . . 1 . . 92 Kinetic 1499 | . . . . . 17 . 215 430 331 . . 476 30 Thermal 2244 | . 507 . 95 653 . . 287 85 233 . . 100 284 Explosive 208 | . . 208 . . . . . . . . . . . Electromagnetic 1713 | . 70 487 583 115 . . 308 . 96 . . 54 . Impact . | . . . . . . . . . . . . . . Slashing 1759 | . . . . . 427 . 68 . . . 616 486 162 Piercing 65 | . . . . . 65 . . . . . . . . Highest Corruption 53 | . . . . . . . 4 1 11 13 13 2 53 Average Corruption 5 | . . . . . . . 3 1 7 9 13 1 5 Corruption Purged 4 | . . . . . . . 3 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 65 | . . . . . . . 11 1 14 2 15 4 18 Message Errors 14 | . . . . . . . 2 . 2 . 4 . 6 Matter Fused 16 | . . . . . . . 4 1 2 . 5 1 3 Heat Flow Errors 11 | . . . . . . . 1 . 5 . 1 1 3 Energy Discharges 8 | . . . . . . . 1 . 1 1 2 1 2 Data Loss (minor) 11 | . . . . . . . 3 . 2 1 1 1 3 Data Loss (major) 5 | . . . . . . . . . 2 . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 317 | . . 2 . . 15 . 68 . . . 102 70 60 Projectiles 40 | . . . . . . . 40 . . . . . . Explosions 2 | . . 2 . . . . . . . . . . . Melee 275 | . . . . . 15 . 28 . . . 102 70 60 Knockbacks 2 | . . . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 136 | . . . . . . . . . . . . 44 92 Shots 1 | . . . . . . . . . . . . 1 . Rammed 5 | . . 2 . 1 . . . . . 2 . . . Targets Rammed 5 | . . 2 . 1 . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 684 | . 210 4 351 359 . . 123 199 168 237 121 243 684 Average Temperature 111 | . 72 1 110 164 . . 40 120 65 100 54 62 184 Received Heat Transfer 1837 | . 48 225 258 663 18 . 117 27 36 93 124 9 219 Effects 16 | . . . 3 5 . . . . . . . 1 7 Shutdowns 2 | . . . . 1 . . . . . . . . 1 Energy Bleed 3 | . . . 1 1 . . . . . . . . 1 Interference 4 | . . . 2 1 . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . 1 . . . . . . . . 2 Damage (minor) 1 | . . . . 1 . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 1 . . . . . . . . 1 . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . Parts Fried 10 | . 1 3 4 . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . 3 . . . . . 1 . . . . . 1 Heat Transferred 2586 | . 1339 . 50 74 . . 370 111 296 . . 50 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Maximum Alert Level 3 | . . . . . . . 3 . . . . 1 . Low Security (%) 90 | 100 100 . 100 100 100 100 31 . . . . 98 . Level 1 1 | . . . . . . . 6 . . . . 1 . Level 2 6 | . . . . . . . 46 . . . . . . Level 3 1 | . . . . . . . 15 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 757 | . 126 . 20 57 165 42 757 . . . . 202 . Initial 57 | . . . . 57 . 42 . . . . . . . Average 70 | . 40 . 1 20 86 2 410 . . . . 16 . Influence Increases 3689 | . 352 375 90 273 270 . 1117 285 140 . 40 297 450 Destroy 0b10 Robot/C 1520 | . 240 120 60 140 160 . 440 160 40 . 20 80 60 Destroy 0b10 Robot/NC 60 | . 15 . . . 5 . 10 . . . 5 20 5 Destroy Leader 232 | . 46 . . 30 12 . 70 20 10 . . 34 10 Allied During Kill 454 | . . . . 8 . . 446 . . . . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . . . Successful Hack 96 | . 38 . 12 . 4 . 35 . . . . 7 . Disable Machine 120 | . . . 15 15 . . 30 . . . . 60 . Destroy Structure 202 | . 3 . 3 . 14 . 86 . . . . 96 . Advance Influence 50 | . . . . 50 . . . . . . . . . Lose Combat Pursuer 945 | . . 255 . 30 75 . . 105 90 . 15 . 375 Influence Decreases 3646 | . 305 422 73 290 150 120 566 605 345 26 40 107 597 Entered New Map 458 | . . 23 . 10 . 78 . 205 45 26 . . 71 Time Decay 2512 | . 305 369 73 194 140 42 306 380 270 . 40 107 286 Lost Part 370 | . . 20 . 60 10 . . 20 30 . . . 230 Lost Ally 306 | . . 10 . 26 . . 260 . . . . . 10 Squads Dispatched 16 | . 1 . . 5 2 . 6 . . . . 2 . Investigation 2 | . . . . 2 . . . . . . . . . Extermination 4 | . . . . . 1 . 2 . . . . 1 . Reinforcement 7 | . 1 . . . 1 . 4 . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 2 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Distress Signals 3 | . 1 . . 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 191 | . 21 21 6 14 12 . 25 15 7 30 5 10 25 Peak Tracking Total 30 | . 5 4 4 4 5 . 5 7 5 30 2 3 9 Tactical Retreats 25 | . . 5 . 1 2 . . 3 2 . 1 . 11 Traps | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Traps Triggered 11 | . . . . . 2 . 8 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . Reused 2 | . 1 . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 Triggered 2 | . 1 . . . . . . . . . . . 1 Most Traps Carried 2 | . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Machines Disabled 14 | . 1 4 2 1 . . 2 . . . . 4 . Max in Single Turn 2 | . 1 2 1 1 . . 1 . . . . 1 . Garrison Access 3 | . . . . 1 . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Machines Accessed 33 | . 7 1 4 4 5 . 8 . . . . 4 . Terminals 23 | . 7 . 3 1 4 . 6 . . . . 2 . Fabricators 2 | . . . . 1 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . . . . . . Total Hacks 86 | . 25 4 11 11 9 . 16 . . . . 10 . Successful 51 | . 16 4 7 5 5 . 7 . . . . 7 . Failed 34 | . 8 . 4 6 4 . 9 . . . . 3 . Catastrophic 3 | . 1 . 1 1 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 37 | . 15 . 5 . 2 . 8 . . . . 7 . Terminals 66 | . 25 . 9 4 6 . 14 . . . . 8 . Fabricators 5 | . . . . 2 3 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . 5 . . 2 . . . . . . Terminal Hacks 30 | . 8 4 7 2 4 . 4 . . . . 1 . Record 5 | . 1 4 . . . . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . Robot Analysis 7 | . 3 . 3 . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . Emergency Access Points 2 | . . . . 1 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . . 1 . 2 . . . . . . Release Object 2 | . . . 2 . . . . . . . . . . Fabricator Hacks 3 | . . . . 2 1 . . . . . . . . Load Schematic 2 | . . . . 1 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . . . . . . Seal Access 3 | . . . . 1 . . 2 . . . . . . Unauthorized Hacks 14 | . 8 . . . . . 1 . . . . 5 . Terminals 13 | . 8 . . . . . 1 . . . . 4 . Track 1 | . . . . . . . . . . . . 1 . Assimilate 3 | . 1 . . . . . 1 . . . . 1 . Botnet 6 | . 5 . . . . . . . . . . 1 . Disrupt 1 | . 1 . . . . . . . . . . . . Operators 2 | . 1 . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 7 . 3 4 4 . 5 . . . . 3 . Full Trace Events 3 | . . . 1 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 116 | . . . . 116 . . . . . . . . . Total Robot Build Rating 9 | . . . . 9 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Total Allies 26 | . 1 . . 3 . 20 1 . . . . 1 . Largest Group 20 | . 1 1 . 3 . 20 20 . . . . 1 1 Highest-Rated Group 697 | . 10 10 . 48 . 697 697 . . . . 10 10 Highest-Rated Ally 50 | . 10 10 . 16 . 50 50 . . . . 10 10 Total Orders 2 | . . . . . . . . . . . . 1 1 STAY 2 | . . . . . . . . . . . . 1 1 Ally Attacks 124 | . . . . 18 . . 106 . . . . . . Total Damage 2304 | . . . . 255 . . 2049 . . . . . . Kills 19 | . . . . 2 . . 17 . . . . . . Allies Corrupted 2 | . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Active Infowar (turns) 2688 | . . . . . . . . 740 335 . 316 810 487 Sensors 1075 | . . . . . . . . 740 335 . . . . IFF 1103 | . . . . . . . . . . . . 616 487 Cloaking 958 | . . . . . . . . . . . 316 642 . Robot Analysis Total 7 | . 3 . 3 . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Turns Passed 12188 | 66 949 2220 1715 555 397 807 800 898 584 1024 401 864 908 Spaces Moved 8066 | 39 445 978 888 344 459 388 1069 639 600 156 447 1014 600 Core 306 | 4 . . 302 . . . . . . . . . . Treads 2915 | 35 445 978 581 344 306 226 . . . . . . . Legs 1476 | . . . 5 . 153 162 830 11 . . 61 13 241 Wheels . | . . . . . . . . . . . . . . Hover 3369 | . . . . . . . 239 628 600 156 386 1001 359 Flight . | . . . . . . . . . . . . . . Fastest Speed 44 | 50 160 160 50 90 44 44 44 44 69 69 60 45 45 Average Speed 92 | 148 160 209 126 115 56 44 44 68 69 69 61 56 74 Slowest Speed 240 | 160 160 240 240 122 143 44 44 69 69 69 69 60 111 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . . . . . . Potential Cave-ins 49 | . . . . . . . . . 4 . . . 45 Cave-ins Triggered 8 | . . . . . . . . . 1 1 . . 6 Exploration Rate (%) 49 | 4 77 57 87 6 11 96 36 81 78 19 61 10 73 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . 1 Known Exits Taken 3 | . . . . . . . 1 . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . . . Scrap Searched 12 | . . 3 . . . . . 3 4 . . . 2 Spaces Dug 100 | . . . . . 7 . 15 . 8 3 13 1 53 Terrain Destroyed 240 | . 2 6 3 . 7 . 21 33 35 3 13 62 55 Melee 85 | . . . . . 7 . 15 . . 3 13 1 46 Projectile 87 | . . . . . . . 6 33 35 . . 4 9 AOE 68 | . 2 6 3 . . . . . . . . 57 . Terrain Rammed 20 | . . . . . . . . . . . . . 20 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Upp Total 12149 | 44 615 1095 1427 436 550 1030 1325 1073 737 1067 524 1265 961 Wait 3482 | . 106 73 473 29 50 624 193 418 112 907 43 183 271 Move 8046 | 38 444 977 887 343 459 387 1063 638 598 155 446 1013 598 Hop 2 | . . . . . . . 2 . . . . . . Pick Up 59 | . 16 5 3 1 1 4 8 . 1 . . 18 2 Fast Attach 41 | 6 3 . 5 6 5 1 8 . 1 . 3 2 1 Attach 17 | . . 3 . 2 2 1 1 2 . . 1 4 1 Detach 6 | . . . . 1 2 . . 2 . . . . 1 Swap 6 | . . 2 2 . . . 1 . . . . 1 . Drop 66 | . 10 3 13 2 2 13 10 . 1 . . 10 2 Fire 249 | . 36 30 44 51 3 . 22 13 23 . . 15 12 Melee 147 | . . . . . 26 . 17 . . 3 31 19 51 Ram 21 | . . . . . . . . . . 2 . . 19 Kick . | . . . . . . . . . . . . . . Crush 3 | . . 2 . 1 . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 1 . . . 2 Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -8/Recycling -6/Factory -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 13) 550 | -10/Materials | Discovered new exit (range 9) 772 | -10/Materials | Discovered new exit (range 8) 777 | -10/Materials | Central database locked down 812 | -10/Materials | Discovered new exit (range 4) 918 | -10/Materials | Discovered new exit (range 11) 1016 | -10/Materials | Entered Subcaves 1016 | -10/Subcaves | Accompanied by 1 ally 1099 | -10/Subcaves | Discovered new exit (range 8) 1410 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1415 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1706 | -10/Subcaves | Learned location of Zion (-7) 1706 | -10/Subcaves | Met a Zionite searching for "candidates" 2202 | -10/Subcaves | Visited Clippyterm 2210 | -10/Subcaves | Learned Factory trap positions 2210 | -10/Subcaves | Learned Factory emergency access door positions 3236 | -10/Subcaves | Entered Recycling 3629 | -8/Recycling | Core integrity fell below 50% 3843 | -8/Recycling | Scanned before Scraplab entrance 3858 | -8/Recycling | Angered Scraplab inhabitants 3992 | -8/Recycling | Found Prototype Device 3992 | -8/Recycling | Identified Scrap Engine 4522 | -8/Recycling | Build established: Construct 4917 | -8/Recycling | Discovered new exit (range 16) 4924 | -8/Recycling | Core integrity fell below 20% 4951 | -8/Recycling | Entered Factory 4951 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4952 | -6/Factory | Loaded intel: 107 trap records 5187 | -6/Factory | Discovered new exit (range 8) 5266 | -6/Factory | Garrison activated, responded to threat 5309 | -6/Factory | Lost 3 parts (1p2w) 5353 | -6/Factory | Fabricated G-47 Trooper? 5400 | -6/Factory | Lost 3 parts (1n1u1w) 5506 | -6/Factory | Lost 3 allies 5506 | -6/Factory | Entered another Factory area 5506 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5844 | -5/Factory | Identified exit to Upper Caves 5873 | -5/Factory | Build established: Hacker-Mutant 5903 | -5/Factory | Sucked down chute 5903 | -5/Factory | Entered Waste 5904 | -5/Waste | Joined by Warlord forces that had cleared the area 6008 | -5/Waste | Discovered new exit (range 12) 6345 | -5/Waste | Build established: Hacker-Construct 6710 | -5/Waste | Entered Factory 6710 | -5/Factory | Accompanied by 20 allies 7066 | -5/Factory | Lost 4 allies 7112 | -5/Factory | Discovered new exit (range 16) 7118 | -5/Factory | Identified exit to Factory 7510 | -5/Factory | Entered Upper Caves 7762 | -5/Upper Caves | Learned 8 Factory zone layouts 8016 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8369 | -5/Upper Caves | Discovered new exit (range 15) 8408 | -5/Upper Caves | Entered another Upper Caves area 8494 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8743 | -5/Upper Caves | Crushed by falling debris 8744 | -5/Upper Caves | System corruption reached 10% 8823 | -5/Upper Caves | Spotted B-75 Beast 8845 | -5/Upper Caves | Learned 4 Factory zone layouts 8986 | -5/Upper Caves | Discovered new exit (range 9) 8992 | -5/Upper Caves | Entered Warlord 9016 | -5/Warlord | System corruption cleaned by Quarantine Array 9019 | -5/Warlord | Attacked by Warlord forces 9180 | -5/Warlord | Warlord's base attacked by MAIN.C 9530 | -5/Warlord | Warlord forces counterattacked 9855 | -5/Warlord | Warlord base infiltrated, sounded retreat 9990 | -5/Warlord | Crushed by falling debris 9996 | -5/Warlord | Spotted Striker 9999 | -5/Warlord | Spotted Executioner 10001 | -5/Warlord | Spotted Striker 10003 | -5/Warlord | Spotted Executioner 10009 | -5/Warlord | Core integrity fell below 50% 10009 | -5/Warlord | Discovered new exit (range 12) 10016 | -5/Warlord | Entered Proximity Caves 10044 | -4/Proximity Caves | Lost 6 parts (1p2n2u1w) 10148 | -4/Proximity Caves | Spotted B-86 Titan 10263 | -4/Proximity Caves | Learned Research security intel 10304 | -4/Proximity Caves | Build established: Mutant 10410 | -4/Proximity Caves | Discovered exit to Factory (range 11) 10417 | -4/Proximity Caves | Entered Factory 10417 | -4/Factory | Evolved 2 slots: Utility x2 10418 | -4/Factory | Identified exit to Research 10418 | -4/Factory | Identified exit to Armory 10418 | -4/Factory | Identified exit to Upper Caves 10427 | -4/Factory | Identified exit to Extension 10541 | -4/Factory | Found Quantum Capacitor 10703 | -4/Factory | Build established: Hacker-Mutant 10714 | -4/Factory | Discovered exit to Research (range 7) 11281 | -4/Factory | Entered Upper Caves 11281 | -4/Upper Caves | Accompanied by 1 ally 11314 | -4/Upper Caves | Build established: Hacker-Construct 11730 | -4/Upper Caves | Learned location of Testing (-3) 11768 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11954 | -4/Upper Caves | Lost 3 parts (1u2w) 12020 | -4/Upper Caves | Crushed by falling debris 12035 | -4/Upper Caves | Crushed by falling debris 12035 | -4/Upper Caves | System corruption reached 10% 12066 | -4/Upper Caves | Lost 8 parts (1p2n3u2w) 12081 | -4/Upper Caves | Crushed by falling debris 12096 | -4/Upper Caves | Crushed by falling debris 12167 | -4/Upper Caves | Crushed by falling debris 12167 | -4/Upper Caves | Core integrity fell below 50% 12172 | -4/Upper Caves | System corruption reached 30% 12175 | -4/Upper Caves | Crushed by falling debris 12178 | -4/Upper Caves | Core integrity fell below 20% 12189 | -4/Upper Caves | Core destroyed Last Messages --------------- 12181_ System corrupted by crushing effect (+4). 12181_ Destabilizing: System corrupted (+2). 12182_ Kicked Earth. 12182_ Destabilizing: System corrupted (+2). 12183_ Kicked Earth. 12183_ Destabilizing: System corrupted (+2). 12183_ Destabilizing: System corrupted (+1). 12184_ System corrupted: Energy discharge (-37). 12185_ Kicked Earth. 12185_ Destabilizing: Core damaged (-23). 12185_ Destabilizing: System corrupted (+1). 12186_ Kicked Earth. 12186_ Destabilizing: Core damaged (-57). 12187_ Kicked Earth. 12187_ Destabilizing: Core damaged (-11). 12188_ Kicked Earth. 12188_ Destabilizing: System corrupted (+1). 12189_ Kicked Earth. 12189_ Destabilizing: Core damaged (-46). Map ----- +----------------------------------------------------+ | ??????????????????# ??? ?# ##??? ## | | ??????????????????# ?????### ##??##### ## | | #######???????????# #??????# ###????# | | ##??????????# #??????# ##??## | | ##?????????# #??????# #??# | | #???????### #??????## ##?## | | #??????## ##??????## ## #??## | | ## #???#### ##??????#### ########???##### | | ?## ######" ##????????# #?????????####?? | | ??# ## !%! #????????# #????????## ##? | | ??# ### %% ##?????### ########## ## | | ??# ="## ###### ##????# " # | | ??#[%= #????## ###### # # | | ??########?????## #"## ###### #? | | ????????????????#### ### ##???# ##? | | ???????????????????####### %## #???## #?? | | ?????????????????????????## #???## #?? | | ??????????????????????????### #??## ### | | ????????????????????????????## ###??# | | ?????????????????????????????# ##????# | | ?????????????????????????????#####?????# | | ???????????????????????????????????????## ## | | ????????????????????????????????????????## ##? | | ?????????????????????????????????????????# #?? | | ???????????????############????????????? #?? | | ??????????????## #@#??????????? #?? | | ?????????????## ###########?????????? ## ##?? | | ????????????## ##??????????????????? ??## ##??? | | ???????????## ##???????????????????? ????#####???? | | ??????????## ##??????????????????????????????????? | | ?????????## ##???????????????????????????????????? | | ????????## ##????????????????????????????????????? | | ???????## ##?????????????????????????????????????? | | ??????#####??????????????????????????????????????? | | #????## ##???????????????????????????????????????? | | ##??## ##????????????????????????????????????????? | | #######?????????????????????????????????????????? | | # ## ##??????????????????????????????????????????? | | ### ##???????????????????????????????????????????? | | ?####????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 33 Energy Capacity 504 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 4 Corruption Block 15 Armor Coverage 225 Resistance: KI 10 Evasion (%) 66 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 36 Item Schematics ----------------- Adv. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked Fabricated ------------ G-47 Trooper | x3 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- This Is My Hole Challenges ------------ None Game ------ Seed CloakNetworkedRocket Manual? 0 Play Time 01:28:36 Cumulative 489.8 hours Start 2025.10.29 @ 10:45:50 End 2025.10.29 @ 15:39:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 823 Rogue 668 Adventurer 148 Explorer 7 Win Type - Total 24 Types 19/1/3/1/0/0/0/0/0/0 Lore% 72 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0473371a-02b9-4938-8564-ad0f4576aeb0