Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 18:24:01

Player: sodiumTsss

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (142)      142
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1087

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             72/400
Matter                     264/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
  Improved Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Deuterium Engine
           Deuterium Engine
           Pulse Rifle
           Pulse Rifle
           Particle Cannon

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Terrain Scanner
>          --- WEAPON -----------
           Pulse Rifle
           Particle Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
           Pulse Rifle
           Pulse Rifle
           Particle Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
Weapon                     Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 7   6   5   
  Power                    6    | 1   2   3   
    Engine                 5    | 1   1   3   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   2   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 2   .   .   
    Device                 2    | 2   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   4   6   
  Power                    3    | .   1   2   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      6    | .   3   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   89  72  
  Engine                   9    | .   6   16  
  Core                     5    | .   6   1   
  Leg                      26   | .   28  22  
  Device                   17   | .   20  11  
  Energy Gun               4    | .   3   7   
  Energy Cannon            16   | .   17  12  
  Ballistic Gun            3    | .   5   .   
Peak Build Rating          18   | 11  12  18  
  Average Rating           10   | 4   11  14  
  On Entrance              7    | .   11  12  
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 8   14  27  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  7    | .   1   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 3   4   5   
  Average Carried          2    | .   2   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 1   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           336  | 263 73  .   
  Remotely                 .    | .   .   .   
Salvage Created            225  | 96  120 9   
  Parts                    22   | 6   11  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  5    | 1   4   .   
  Guns                     2    | 1   1   .   
  Cannons                  3    | .   3   .   
Classes Destroyed          5    | 2   2   1   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Watcher                  1    | .   .   1   
  Swarmer                  3    | .   3   .   
  Grunt                    2    | 1   1   .   
Best Kill Streak           3    | 3   3   1   
  Combat Bots Only         2    | 1   2   .   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        128  | 17  51  60  
  Missed                   35   | 6   21  8   
Damage Taken               1291 | 118 373 800 
  Core                     415  | 20  67  328 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         78   | 92  65  .   
Volleys Fired              44   | 13  24  7   
  Largest                  2    | 2   2   2   
  Hottest                  136  | 60  136 131 
Shots Fired                73   | 26  35  12  
  Gun                      44   | 26  13  5   
  Cannon                   29   | .   22  7   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  21   | 13  8   .   
  Thermal                  34   | .   22  12  
  Explosive                .    | .   .   .   
  Electromagnetic          18   | 13  5   .   
  Robot Hit Streak         8    | 5   8   1   
  Robot Miss Streak        4    | 4   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           42   | 17  21  4   
  Core Hits                13   | 4   7   2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           629  | 213 328 88  
  Guns                     315  | 213 85  17  
  Cannons                  303  | .   243 60  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  11   | .   .   11  
  Kinetic                  119  | 71  48  .   
  Thermal                  320  | .   243 77  
  Explosive                .    | .   .   .   
  Electromagnetic          179  | 142 37  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            6    | .   6   .   
  Projectiles              6    | .   6   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      4    | .   .   4   
  Shots                    .    | .   .   .   
  Rammed                   3    | .   .   3   
Targets Rammed             3    | .   .   3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        452  | 126 393 452 
  Average Temperature      161  | 72  159 241 
  Received Heat Transfer   525  | 66  186 273 
  Effects                  10   | .   4   6   
    Shutdowns              2    | .   .   2   
    Energy Bleed           1    | .   1   .   
    Interference           5    | .   2   3   
    Matter Decay           1    | .   .   1   
    Short Circuit          1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | 1   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         592  | .   444 148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             174  | 30  174 95  
  Initial                  73   | .   19  73  
  Average                  83   | 8   120 71  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | 1   14  8   
  Peak Tracking Total      7    | 1   6   7   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               596  | 145 330 121 
Spaces Moved               361  | 92  204 65  
  Core                     42   | 25  .   17  
  Treads                   .    | .   .   .   
  Legs                     319  | 67  204 48  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            118  | 100 121 130 
  Slowest Speed            400  | 120 190 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       14   | 6   33  5   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      465  | 120 253 92  
  Wait                     12   | 1   10  1   
  Move                     359  | 91  203 65  
  Hop                      .    | .   .   .   
  Pick Up                  23   | 8   8   7   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 7   5   4   
  Detach                   .    | .   .   .   
  Swap                     2    | .   1   1   
  Drop                     6    | .   2   4   
  Fire                     44   | 13  24  7   
  Melee                    .    | .   .   .   
  Ram                      3    | .   .   3   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Discovered new exit (range 8)
  146 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Lost 3 parts (1p1n1u)
  353 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 4)
  476 | -10/Materials | Entered another Materials area
  476 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  582 | -9/Materials  | Core integrity fell below 50%
  597 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Power failure, Deuterium Engine shutdown.
Overheating: Matter decay (-25).
Overheating: System interference.
Particle Cannon temporarily disabled.
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
G-34 Mercenary unfolds itself.
Power failure, Deuterium Engine shutdown.
Aluminum Leg destroyed.
Particle Cannon destroyed.
Deuterium Engine destroyed. <x2>
Slammed into L-31 Rogue.
Ramming works as a last resort when unarmed or
  blocked, but can have serious negative
  consequences.
Destabilizing: System corrupted (+1).
Slammed into L-31 Rogue.
L-31 Rogue knocked back.
Slammed into L-31 Rogue.
Pulse Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisassembledSeismicLauncher
  Manual?         0
Play Time         00:09:17
  Cumulative      0.6 hours
  Start           2024.12.22 @ 18:16:19
  End             2024.12.22 @ 18:24:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70938371-e4d2-42af-a136-8116faae6e5f