Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.16 @ 17:05:22 Player: slowdive Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (3935) 3935 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 7872 Bonus ------- High Alert Combat Kills 322 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 310/310 System Corruption 16% Temperature Cool (9) Movement Walking (210) Ox3 Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (7) ------ Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit Long-range Terrain Scanner Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (20) --- Heavy Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit Terrain Scanner Transmission Jammer Power Shielding Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Guided EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Armored Huge Wheel Coolant Injector Medium Storage Unit Advanced Sensor Array Long-range Terrain Scanner Core Analyzer Transmission Jammer Power Shielding Hardlight Generator Particle Gun Autogun Flak Gun Rocket Launcher Greatsword [Rating: 48] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . 1 . 2 2 . Weapon 1 | . . . 1 . . . . Parts Attached 118 | 7 18 1 14 1 26 13 38 Power 11 | 1 2 1 1 1 . 1 4 Engine 11 | 1 2 1 1 1 . 1 4 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 19 | 3 7 . 3 . 2 1 3 Treads . | . . . . . . . . Leg 11 | 2 4 . 3 . . . 2 Wheel 6 | 1 1 . . . 2 1 1 Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 40 | 1 5 . 2 . 13 8 11 Device 23 | 1 3 . 1 . 7 4 7 Storage 6 | . 1 . 1 . 2 1 1 Processor 6 | . 1 . . . 1 2 2 Hackware 1 | . . . . . . 1 . Protection 4 | . . . . . 3 . 1 Artifact . | . . . . . . . . Weapon 48 | 2 4 . 8 . 11 3 20 Energy Gun 15 | 2 1 . 3 . 3 . 6 Energy Cannon 4 | . . . . . . 1 3 Ballistic Gun 21 | . 3 . 4 . 6 2 6 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . 2 Parts Lost 38 | . 7 1 1 . 3 2 24 Power 2 | . 1 . . . . . 1 Propulsion 4 | . 1 . . . . . 3 Utility 11 | . 1 . . . 1 1 8 Weapon 21 | . 4 1 1 . 2 1 12 Highest Loss Streak 9 | . 5 1 1 . 3 1 9 Average Slot Usage (%) 87 | . 94 83 98 90 80 90 85 Engine 9 | . 13 14 11 11 9 7 7 Leg 9 | . 26 21 22 22 1 . 1 Wheel 4 | . . . . . 8 6 5 Device 9 | . 10 . 3 2 13 14 13 Storage 19 | . 12 14 22 22 18 22 23 Processor 5 | . 3 14 7 . . 4 10 Hackware 1 | . . . . . . 5 1 Protection 2 | . . . . . 6 4 1 Energy Gun 3 | . 10 4 9 . 1 . 2 Energy Cannon 1 | . . . . . . 2 4 Ballistic Gun 18 | . 16 14 21 33 20 19 10 Naked Turns . | . . . . . . . . Heaviest Build 89 | 8 16 16 33 35 63 74 89 Greatest Support 30 | 20 20 20 26 26 28 28 30 Greatest Overweight (x) 19 | . 3 1 1 1 12 2 19 Average Overweight (x) 1 | . . . 1 1 1 2 2 Largest Inventory Capacity 20 | 4 8 8 12 12 16 20 20 Average Capacity 13 | 4 7 8 11 12 12 19 20 Most Carried 20 | 4 8 8 12 12 15 20 20 Average Carried 11 | 2 5 8 9 11 11 16 15 Final Capacity 20 | 4 8 8 12 12 16 20 20 Final Carried 20 | 3 8 8 12 12 15 20 11 Class Distribution -------------------- 20% | Hauler-Gunner 14% | Mutant 13% | Scavenger-Mutant 10% | Gunner 10% | Skirmisher 8% | Hauler-Skirmisher 6% | Hauler-Mutant 6% | Tank 5% | Infiltrator-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Gunner | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Matter Collected 3252 | 270 253 44 141 162 827 497 1058 Remotely . | . . . . . . . . Salvage Created 5058 | 50 375 66 370 141 980 1038 2038 Parts 275 | 1 29 7 33 9 52 51 93 Haulers Intercepted 2 | . . . . . 1 . 1 Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 98 | 1 11 3 9 3 20 16 35 Melee 5 | . . . . . . . 5 Guns 74 | 1 10 3 8 3 19 9 21 Cannons 12 | . . . . . . 6 6 AOE 6 | . 1 . 1 . 1 1 2 Classes Destroyed 15 | 1 4 1 4 1 2 1 1 Worker 5 | . 1 . . . 1 1 2 Builder 4 | . 1 . 1 . . . 2 Tunneler 1 | . . 1 . . . . . Hauler 2 | . . . . . 1 . 1 Recycler 8 | . . . 1 . 3 2 2 Mechanic 1 | . . . 1 . . . . Operator 4 | . . . 2 . . 1 1 Watcher 4 | . 2 . . . . . 2 Swarmer 29 | . 6 3 7 . 7 . 6 Grunt 47 | 1 5 . . 2 7 14 18 Brawler 5 | . . . . 1 1 . 3 Duelist 1 | . . . . . . . 1 Sentry 12 | . . . 2 . 4 1 5 Hunter 2 | . . . . . 1 . 1 Programmer 2 | . . . . . . 1 1 Best Kill Streak 14 | 1 5 4 4 1 6 6 14 Combat Bots Only 6 | 1 5 3 4 1 4 5 6 Max Kills in Single Turn 3 | 1 2 1 3 1 3 2 2 Gunslinging 1 | . 1 . 1 . . . . Exploded 1 | . 1 . 1 . 1 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Damage Taken 7553 | 45 659 162 256 195 1672 864 3700 Core 1363 | 12 166 16 25 23 405 85 631 Absorbed by Shields 207 | . . . . . . . 207 Core Remaining (%) 57 | 95 . 22 . 88 26 . . Volleys Fired 296 | 4 37 10 24 13 65 39 104 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 173 | 90 90 60 129 69 112 122 173 Shots Fired 711 | 8 69 16 72 39 156 108 243 Gun 621 | 8 69 16 70 39 152 85 182 Cannon 71 | . . . . . . 23 48 Launcher 19 | . . . 2 . 4 . 13 Special . | . . . . . . . . Kinetic 501 | . 54 10 38 39 127 85 148 Thermal 115 | 4 4 6 2 . 17 . 82 Explosive 10 | . . . 2 . 4 . 4 Electromagnetic 85 | 4 11 . 30 . 8 23 9 Robot Hit Streak 16 | 3 7 3 9 7 16 15 16 Robot Miss Streak 5 | 1 4 3 5 1 5 5 5 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 1 1 . 1 1 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 Shots Hit Robots 497 | 5 40 8 33 26 123 69 193 Core Hits 313 | 2 23 4 18 6 64 54 142 Critical Hits 3 | . 1 . . . 2 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 2 . . Melee Attacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Slashing 11 | . . . . . . . 11 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10785 | 81 618 98 641 343 2007 2172 4825 Guns 6580 | 81 474 98 396 343 1510 1045 2633 Cannons 1558 | . . . . . . 547 1011 Explosions 2253 | . 141 . 245 . 497 580 790 Melee 385 | . . . . . . . 385 Ramming 9 | . 3 . . . . . 6 Kinetic 5368 | . 377 64 167 343 1241 1045 2131 Thermal 2762 | 38 178 34 93 . 202 580 1637 Explosive 844 | . . . 182 . 497 . 165 Electromagnetic 1417 | 43 60 . 199 . 67 547 501 Impact . | . . . . . . . . Slashing 385 | . . . . . . . 385 Piercing . | . . . . . . . . Highest Corruption 16 | . . . 1 1 . 5 16 Average Corruption 5 | . . . 1 1 . 4 9 Corruption Purged . | . . . . . . . . Effects 69 | . . . 1 3 . 14 51 Message Errors 9 | . . . . 2 . 1 6 Matter Fused 11 | . . . . . . 2 9 Heat Flow Errors 7 | . . . . . . 2 5 Energy Discharges 11 | . . . 1 . . 2 8 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . 1 . 4 1 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . 1 . Misdirections 2 | . . . . . . . 2 Targeting Errors 16 | . . . . . . 2 14 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 304 | . 23 . . . 24 220 37 Projectiles 29 | . . . . . . 24 5 Explosions 275 | . 23 . . . 24 196 32 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 303 | . 28 . 44 . . 147 84 Shots 11 | . 1 . 2 . . 3 5 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . 1 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 696 | 126 9 . 127 47 696 442 341 Average Temperature 129 | 65 6 . 46 19 159 209 100 Received Heat Transfer 2240 | 24 189 . 27 48 540 339 1073 Effects 27 | . . . . . 18 7 2 Shutdowns 4 | . . . . . 3 1 . Energy Bleed 4 | . . . . . 3 1 . Interference 4 | . . . . . . 2 2 Matter Decay 4 | . . . . . 2 2 . Short Circuit 3 | . . . . . 3 . . Damage (minor) 3 | . . . . . 2 1 . Damage (major) 2 | . . . . . 2 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 1 . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 3 | . . . . . . . 3 Heat Transferred 4280 | 111 299 75 174 . 518 350 2753 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 . 1 . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Peak Influence 730 | 20 240 103 339 130 336 397 730 Average Influence 216 | 1 102 76 179 91 118 237 500 Maximum Alert Level 3 | . 1 . 1 . 1 1 3 Low Security (%) 60 | 100 79 100 49 100 89 36 9 Level 1 23 | . 20 . 50 . 10 63 22 Level 2 13 | . . . . . . . 60 Level 3 1 | . . . . . . . 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 2 . 5 . 1 6 13 Investigation 7 | . . . 2 . 1 2 2 Extermination 2 | . . . . . . 1 1 Reinforcement 10 | . 2 . 3 . . 3 2 Assault 1 | . . . . . . . 1 Garrison 7 | . . . . . . . 7 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Distress Signals 6 | . . . 1 . 1 1 3 Communications Jammed 1 | . . . . . 1 . . Distress Signals 1 | . . . . . 1 . . Times Spotted 165 | 1 21 3 18 4 32 25 61 Peak Tracking Total 10 | 1 7 3 5 3 6 4 10 Tactical Retreats 25 | . 2 . 2 1 8 3 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . 6 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Disabled 8 | . 1 . 2 . . 4 1 Max in Single Turn 2 | . 1 . 2 . . 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Accessed 15 | . 3 . 4 . 3 3 2 Terminals 10 | . 2 . 3 . 2 1 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 3 | . 1 . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 13 . 13 . 12 13 4 Successful 36 | . 8 . 7 . 11 9 1 Failed 19 | . 5 . 6 . 1 4 3 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 38 | . 10 . 9 . 9 6 4 Fabricators . | . . . . . . . . Repair Stations 9 | . . . 4 . . 5 . Recycling Units 8 | . 3 . . . 3 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 5 . 4 . 8 3 1 Record 11 | . 2 . 3 . 5 1 . Open Door 1 | . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . Reprogram Traps 1 | . . . . . 1 . . Dispatch Records 2 | . 1 . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . 3 . . 4 . Scan Component 4 | . . . 2 . . 2 . Repair 2 | . . . 1 . . 1 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 8 | . 3 . . . 3 2 . Recycle Component 2 | . 1 . . . 1 . . Process 2 | . 1 . . . 1 . . Report Inventory 3 | . 1 . . . 1 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 13 | . 3 . 4 . 3 2 1 Full Trace Events 12 | . 3 . 4 . 2 2 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . Time 58 | . . . 26 . . 32 . Parts Recycled 2 | . 1 . . . 1 . . Recycled Matter 377 | . 141 . . . 236 . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Turns Passed 4972 | 161 571 422 441 490 1012 756 1119 Spaces Moved 2681 | 128 333 291 218 277 604 412 418 Core 36 | 24 5 . . . 1 . 6 Treads . | . . . . . . . . Legs 1294 | 99 317 291 218 277 47 . 45 Wheels 1350 | 5 10 . . . 556 412 367 Hover . | . . . . . . . . Flight 1 | . 1 . . . . . . Fastest Speed 50 | 50 80 120 150 150 100 120 120 Average Speed 128 | 105 120 133 150 150 115 120 140 Slowest Speed 1000 | 120 280 150 150 150 650 120 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 5 47 44 21 33 37 9 31 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 156 | . 2 . 55 . 35 17 47 Melee . | . . . . . . . . Projectile 7 | . . . . . . . 7 AOE 149 | . 2 . 55 . 35 17 40 Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Total 3664 | 143 445 309 281 323 802 608 753 Wait 375 | 1 10 6 . 30 64 121 143 Move 2674 | 127 332 290 217 276 603 411 418 Hop . | . . . . . . . . Pick Up 99 | 4 26 . 17 1 13 14 24 Fast Attach 29 | 5 6 1 . . 13 2 2 Attach 73 | 1 9 . 9 . 10 10 34 Detach 27 | . 3 . 2 . 12 4 6 Swap 16 | 1 3 . 5 1 3 1 2 Drop 62 | . 18 2 7 2 19 6 8 Fire 296 | 4 37 10 24 13 65 39 104 Melee 11 | . . . . . . . 11 Ram . | . . . . . . . . Kick 2 | . 1 . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 134 | -11/Scrapyard | Discovered new exit (range 8) 162 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 385 | -10/Materials | Core integrity fell below 50% 417 | -10/Materials | Lost 5 parts (1p1n1u2w) 462 | -10/Materials | Discovered new exit (range 15) 689 | -10/Materials | Discovered new exit (range 10) 691 | -10/Materials | Build established: Scavenger-Mutant 732 | -10/Materials | Identified exit to Mines 733 | -10/Materials | Entered Mines 935 | -10/Mines | Discovered new exit (range 15) 1153 | -10/Mines | Identified exit to Materials 1155 | -10/Mines | Entered Materials 1155 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1317 | -9/Materials | Repaired Assault Rifle? 1507 | -9/Materials | Discovered new exit (range 8) 1596 | -9/Materials | Entered Mines 1805 | -9/Mines | Learned location of 1 exit from Materials 1838 | -9/Mines | Learned location of 2 exits from Materials 1841 | -9/Mines | Discovered new exit (range 5) 1990 | -9/Mines | Build established: Gunner 2086 | -9/Mines | Entered Materials 2086 | -8/Materials | Evolved 2 slots: Utility x2 2087 | -8/Materials | Identified exit to Factory 2401 | -8/Materials | Core integrity fell below 50% 2469 | -8/Materials | Lost 3 parts (1u2w) 3098 | -8/Materials | Entered Factory 3098 | -7/Factory | Evolved 2 slots: Utility x2 3166 | -7/Factory | Repaired Rnf. Ion Engine 3329 | -7/Factory | Identified exit to Storage 3329 | -7/Factory | Identified exit to Lower Caves 3392 | -7/Factory | Build established: Hauler-Skirmisher 3854 | -7/Factory | Entered Storage 3933 | -7/Storage | Build established: Hauler-Gunner 3948 | -7/Storage | Garrison activated, responded to threat 4389 | -7/Storage | Core integrity fell below 50% 4407 | -7/Storage | Lost 6 parts (1n1u4w) 4602 | -7/Storage | Garrison activated, responded to threat 4654 | -7/Storage | First assault squad dispatched 4736 | -7/Storage | System corruption reached 10% 4770 | -7/Storage | Core integrity fell below 20% 4782 | -7/Storage | Lost 9 parts (1p1n3u4w) 4910 | -7/Storage | Garrison activated, responded to threat 4973 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04910_ I-36 Angel calls for garrison support. 04910_ ALERT: Activating Garrison Access S001. 04921_ System corrupted: Energy discharge (-80). 04927_ Acquired 5 matter. 04931_ U-05 Engineer lays Concrete. 04933_ G-47 Trooper destroyed. 04936_ System corrupted: Heat flow error (+277). 04936_ System corrupted: Gatling Laser targeting data glitched. 04936_ A-02 Transporter sends out distress signal. 04941_ G-47 Trooper destroyed. 04941_ Switching to secondary target: Y-54 Guardian. 04942_ Particle Gun destroyed. 04949_ Gatling Laser destroyed. 04954_ System corrupted: Matter fused (-6). 04956_ Y-54 Guardian destroyed. 04960_ System corrupted: Flak Gun jammed. 04969_ Greatsword destroyed. 04972_ Carbon-fiber Leg destroyed. 04972_ Slammed into G-47 Trooper. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?#?# # % *#####! = = =# | | ?#?# ##########???## ####==# | | ??## % #####?????#???##### *# | | ???# += *##?????????#####% # | | ???# =# *T#???????### / # | | ???# % ## "##??#?????#T # # | | ??## !## *#?###??#??##""## # | | ???# ##**#???????##?# ??# # | | ???# ##**##????#????????# # | | ??## #####??#?###?#?????# # | | ?#?# #????##?#??#???##??#% # | | ??## ##?????#??#????????# # | | ?#?# #?? ?????????##?## %# | | #??# #?????"???#??#???###==" | | ???# u#??????????#??####T#%=# | | ???# #?"?????????##?#]*%+==# | | ???# + ??????????#?######%%# | | ???# #?????? ? ???#????##*!# | | ???# Y#??? ??????#???????# # | | ???# %#? ?????? ?#??####?" # | | ??## ##???????#??????#??#=*# | | ??# ############?#????#%## | | ??# #??#????#!#? | | ??# g!=== #?#?????# #? | | ??# %%[% #?#?????# #? | | #?# @ ####### #?""????# ?? | | ??###g###??????? #????"??#"?? | | ???? i ? ?????????? ?????? ?? | | ??? ??????????????? ?? ?? | | ???"""""??#??#????????????" #? | | ???? ?????????? ????"?????? ?? | | ??????????????????#???????? ?? | | #?"???????????#???????????? ?# | | #?????? ???????????? ? ???? ?? | | ???????????????? ???? ???????? | | ????????????????????????#????? | | ?????????????????? ?????????#? | | #????????????????????????????? | | ?#???????????????????????????? | | ???????????????????? #?????#?? | | ?????????????????????????????? | | ??#???????##?????????????????? | | ??????????????? ??"??????????? | | ??#??????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 13 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control It's Just You Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Shopping List Significant Disruption Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed BurstModifiedDevice Manual? 0 Play Time 02:38:19 Cumulative 7.3 hours Start 2020.05.15 @ 23:04:23 End 2020.05.16 @ 17:05:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30811c26-fcc6-49fd-ac76-1c1431f76b0e