Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 16:00:18 Player: Eddie Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1037) 1037 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 3817 Bonus ------- Follower Combat Kills 290 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 82/315 System Corruption 3% Temperature Cool (0) Movement Treading (166) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (3) --- Armored Treads Armored Treads Spiked Medium Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Light Angular Momentum Engine Titanium Leg Titanium Leg Light Armor Plating Relay Coupler [Programmer] (86) Hacking Drone Bay (1/1) Riot Gun Makeshift Shrapnel Gun Rocket Launcher Improved Datajack GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Makeshift Salvage Targeting Computer > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Light Angular Momentum Engine Titanium Leg Titanium Leg Light Armor Plating Relay Coupler [Programmer] Hacking Drone Bay Riot Gun Makeshift Shrapnel Gun Rocket Launcher Improved Datajack GAL Module [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 45 | 8 5 5 18 . 3 6 Power 9 | 1 3 . 4 . . 1 Engine 6 | 1 3 . 2 . . . Core 3 | . . . 2 . . 1 Reactor . | . . . . . . . Propulsion 19 | 3 1 1 10 . . 4 Treads 10 | 1 1 1 4 . . 3 Leg 6 | 2 . . 3 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 7 | 1 . 1 2 . 2 1 Device 2 | . . . 1 . 1 . Storage 3 | 1 . 1 . . . 1 Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 3 1 3 2 . 1 . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 2 2 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 18 | . 5 1 8 . . 4 Power 6 | . 2 . 4 . . . Propulsion 6 | . 2 . 3 . . 1 Utility 2 | . . . . . . 2 Weapon 4 | . 1 1 1 . . 1 Highest Loss Streak 4 | . 1 1 3 . . 4 To Critical Strikes . | . . . . . . . Average Backups 6 | 1 4 7 5 6 7 8 Power . | . . . . . . . Propulsion 1 | 1 2 2 . 1 1 1 Utility 1 | . . . . 1 3 3 Weapon 2 | . 1 3 3 3 1 1 Tool/Special . | . . . . . . . Unused Backups 12 | . . 1 . . 4 7 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . 1 1 Utility 2 | . . . . . . 2 Weapon 3 | . . . . . 1 2 Tool/Special 3 | . . . . . 2 1 Average Slot Usage (%) 89 | . 82 84 80 100 94 98 Engine 11 | . 13 14 5 11 11 10 Treads 11 | . 20 27 18 . . . Leg 17 | . 4 . 3 33 33 32 Device 2 | . . . 7 11 1 . Storage 12 | . 14 14 11 11 11 11 Processor 9 | . . . 7 11 16 21 Energy Gun 1 | . 7 . . . . . Ballistic Gun 19 | . 20 24 20 22 16 10 Piercing Weapon 2 | . . . . . 5 11 Peak Build Rating 30 | 6 6 8 16 16 25 30 Average Rating 13 | 4 5 6 9 16 20 26 On Entrance 10 | . 6 5 5 16 16 25 Naked Turns . | . . . . . . . Heaviest Build 31 | 12 13 15 18 15 16 31 Greatest Support 60 | 20 40 40 60 51 51 54 Greatest Overweight (x) 4 | 1 3 . 4 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 20 8 8 8 15 Average Capacity 8 | 7 8 8 8 8 8 12 Most Carried 13 | 3 6 8 8 6 8 13 Average Carried 6 | 1 4 7 5 6 7 9 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 11 | 3 5 8 6 6 8 11 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1066 | 280 88 248 344 46 40 20 Remotely . | . . . . . . . Salvage Created 1127 | . 367 222 492 . . 46 Parts 74 | . 27 17 27 . . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 11 7 12 . . 1 Melee 1 | . . . . . . 1 Guns 27 | . 8 7 12 . . . AOE 3 | . 3 . . . . . Classes Destroyed 6 | . 4 . 1 . . 1 Worker 1 | . 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 9 | . 3 3 3 . . . Grunt 16 | . 8 4 4 . . . Duelist 1 | . . . . . . 1 Sentry 5 | . . . 5 . . . Best Kill Streak 4 | . 4 3 4 . . 1 Combat Bots Only 4 | . 3 3 4 . . 1 Max Kills in Single Turn 3 | . 3 1 1 . . 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 2 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 222 | . 84 33 77 . . 28 Missed 52 | . 25 9 12 . . 6 Hits 170 | . 59 24 65 . . 22 Melee 5 | . . . . . . 5 Projectile 165 | . 59 24 65 . . 17 Critical Strikes 6 | . 1 1 3 . . 1 Damage Taken 2647 | . 819 307 916 . . 605 Core 592 | . 150 41 169 . . 232 Absorbed by Shields . | . . . . . . . Core Remaining (%) 61 | 100 . 23 . . . . Volleys Fired 116 | . 46 25 45 . . . Largest 2 | . 2 2 2 . . . Hottest 60 | . 60 40 43 . . . Shots Fired 228 | . 91 50 87 . . . Gun 223 | . 88 50 85 . . . Cannon . | . . . . . . . Launcher 5 | . 3 . 2 . . . Special . | . . . . . . . Kinetic 202 | . 67 50 85 . . . Thermal . | . . . . . . . Explosive 5 | . 3 . 2 . . . Electromagnetic 21 | . 21 . . . . . Robot Hit Streak 11 | . 9 10 11 . . . Robot Miss Streak 4 | . 4 3 3 . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 162 | . 61 34 62 . . 5 Core Hits 67 | . 22 15 28 . . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . . 1 . . . 1 Destroy 1 | . . 1 . . . . Impale 1 | . . . . . . 1 Melee Attacks 10 | . . . . . . 10 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 10 | . . . . . . 10 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2268 | . 1190 284 646 . . 148 Guns 1530 | . 602 283 645 . . . Cannons . | . . . . . . . Explosions 588 | . 588 . . . . . Melee 148 | . . . . . . 148 Ramming 2 | . . 1 1 . . . Kinetic 1365 | . 437 283 645 . . . Thermal 390 | . 390 . . . . . Explosive 198 | . 198 . . . . . Electromagnetic 165 | . 165 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 148 | . . . . . . 148 Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 123 | . 123 . . . . . Projectiles . | . . . . . . . Explosions 123 | . 123 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 130 | . 130 . . . . . Shots 2 | . 2 . . . . . Rammed 3 | . . 1 2 . . . Targets Rammed 3 | . . 1 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 88 | . 88 27 24 . . 8 Average Temperature 20 | . 26 10 9 . . 8 Received Heat Transfer 1015 | . 378 171 336 . . 130 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 300 | . 300 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 187 | . 187 60 132 15 . . Initial 59 | . . 59 . 15 . . Average 46 | . 103 12 66 . . . Influence Increases 1399 | . 501 185 466 . . 247 Destroy 0b10 Robot/C 780 | . 220 140 240 . . 180 Destroy 0b10 Robot/NC 15 | . 15 . . . . . Destroy Leader 184 | . 44 30 90 . . 20 Allied During Kill 47 | . . . . . . 47 Successful Hack 19 | . 19 . . . . . Select Force Hacks 30 | . 30 . . . . . Disable Machine 45 | . 30 . 15 . . . Destroy Structure 54 | . 38 . 16 . . . Lose Combat Pursuer 225 | . 105 15 105 . . . Influence Decreases 1399 | . 348 338 427 39 . 247 Entered New Map 118 | . . 94 . 24 . . Time Decay 1093 | . 308 244 360 15 . 166 Lost Part 137 | . 40 . 67 . . 30 Lost Ally 51 | . . . . . . 51 Squads Dispatched 6 | . 4 . 1 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 3 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 23 10 25 . . 13 Peak Tracking Total 8 | . 5 3 8 . . 7 Tactical Retreats 11 | . 6 1 4 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 2 | . 2 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 5 . 2 . . . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 16 . 5 . . . Successful 10 | . 10 . . . . . Failed 11 | . 6 . 5 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 10 . 3 . . . Terminals 17 | . 12 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 5 . . . . . Terminals 4 | . 4 . . . . . Assimilate 1 | . 1 . . . . . Botnet 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . . . 3 4 . Largest Group 4 | . . . . 3 4 4 Highest-Rated Group 157 | . . . . 40 157 157 Highest-Rated Ally 40 | . . . . 16 40 40 Total Orders 1 | . . . . . 1 . RETURN 1 | . . . . . 1 . Ally Attacks 39 | . . . . 10 . 29 Total Damage 1247 | . . . . 75 . 1172 Kills 10 | . . . . 1 . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1321 | . . . 632 551 138 . Sensors 1321 | . . . 632 551 138 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5651 | 94 855 1046 898 551 1585 622 Spaces Moved 3352 | 56 353 574 360 408 1169 432 Core 40 | 15 1 . 24 . . . Treads 1096 | 2 296 574 224 . . . Legs 2176 | 39 56 . 72 408 1169 432 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 40 | . . . 40 . . . Fastest Speed 34 | 50 160 160 34 130 130 126 Average Speed 140 | 138 164 160 142 130 130 127 Slowest Speed 250 | 190 200 160 250 130 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 5 64 91 35 74 89 61 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 1 1 . 1 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 7 | . . 1 . 1 2 3 Spaces Dug 9 | . . . 9 . . . Terrain Destroyed 60 | . 44 . 16 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 60 | . 44 . 16 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4082 | 69 541 662 662 428 1238 482 Wait 485 | 3 128 43 217 21 50 23 Move 3346 | 55 352 573 359 407 1168 432 Hop . | . . . . . . . Pick Up 29 | 2 5 5 2 . 8 7 Fast Attach 25 | 7 1 3 12 . 1 1 Attach 13 | . 3 . 8 . . 2 Detach 3 | 1 . . 1 . 1 . Swap 25 | 1 5 5 8 . 3 3 Drop 27 | . 1 7 8 . 7 4 Fire 116 | . 46 25 45 . . . Melee 10 | . . . . . . 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 1 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 15) 847 | -10/Materials | Discovered new exit (range 10) 858 | -10/Materials | Core integrity fell below 50% 931 | -10/Materials | Discovered new exit (range 6) 950 | -10/Materials | Entered Mines 957 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 994 | -10/Mines | Found DCF Scrap (12 items) 1151 | -10/Mines | Learned Materials emergency access door positions 1422 | -10/Mines | Discovered new exit (range 4) 1996 | -10/Mines | Entered Materials 1996 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2358 | -9/Materials | Lost 3 parts (2p1n) 2658 | -9/Materials | Build established: Scavenger-Mutant 2701 | -9/Materials | Discovered new exit (range 12) 2854 | -9/Materials | Identified exit to Mines 2894 | -9/Materials | Entered Mines 3068 | -9/Mines | Learned location of Zion (-7) 3072 | -9/Mines | Build established: Mutant 3211 | -9/Mines | Discovered new exit (range 5) 3218 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3231 | -9/Mines | Identified exit to Materials 3322 | -9/Mines | Assembled infested the area 3362 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3372 | -9/Mines | Lost 3 allies 3378 | -9/Mines | Discovered exit to Materials (range 14) 3443 | -9/Mines | Identified exit to Zion 3445 | -9/Mines | Entered Zion 3581 | -7/Zion | Given the Hacking Drone Bay 3582 | -7/Zion | Found Prototype Device 3583 | -7/Zion | Identified Hacking Drone Bay 3843 | -7/Zion | Found GAL Module 3989 | -7/Zion | Met Imprinter 4017 | -7/Zion | Imprinted 4019 | -7/Zion | Declared Zion's savior 4298 | -7/Zion | Found CR-A16's Pointy Stick 4409 | -7/Zion | Found Relay Coupler [Programmer] 4425 | -7/Zion | Discovered new exit (range 15) 4442 | -7/Zion | Identified exit to Proximity Caves 5030 | -7/Zion | Entered Proximity Caves 5030 | -6/Proximity Caves | Accompanied by 4 allies 5033 | -6/Proximity Caves | Identified exit to Factory 5424 | -6/Proximity Caves | Core integrity fell below 50% 5607 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5632 | -6/Proximity Caves | Core integrity fell below 20% 5652 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 05614_ Lgt. Assault Rifle destroyed. 05615_ B-48 Gladiator heat damages Imp. Light Armor Plating, Lgt. Treads, Mace. 05615_ B-48 Gladiator critical meltdown. 05617_ Y-64 Sentinel suffers critical hit (Impale). 05619_ B-48 Gladiator destroyed. 05621_ Penetrated by Slug. 05622_ 6M-4OH(M) destroyed. 05624_ Flexi-carbon Leg destroyed. 05624_ Penetrated by Slug. 05624_ Signal Interpreter destroyed. 05624_ N3-IEQ(M) Arm. Treads severed. 05627_ Corrupted Lgt. Treads fries itself beyond repair. 05627_ N3-IEQ(M) destroyed. 05627_ Penetrated by Slug. 05628_ VTOL Module fries itself beyond repair. 05630_ Imp. Ion Engine severed. 05639_ Penetrated by Slug. 05649_ Mak. Salvage Targeting Computer destroyed. 05649_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????###?????????# ??????????## ### | | ????????????## ?????????# ??????????# #?# | | ????? ????## ????# ???# ??????????# #?? | | ?????# ???# ????? ??## ? ????????## ##?? | | ?????# ??# ###### ## ?????????# ##?? | | ????## ### ## ??????????## ### | | ????? ? ## #???????????## | | ?????? #??# ##???????????# | | ???????? #??# ###?????????## | | ?? ????# #### ########???# | | ? ##?# ## ## ## #???## | | ## #???# #?????# ## | | ##### | %!##???## ### | | ???????# % ##?## #?# | | ???????## =%% ### ### | | ????????# ## ### #### ### ## | | ????????# ### ### ### ## ### ## | | ????????# #?# #?# #### ####/### ### ### ## | | ??????### ### #####?# # # "# ### #?# ## | | ??????# ##???# # "# ## ### # | | ??????# #???# / "# ## | | ??????# ## #????# / "# | | ??????# #?###????# # "# | | ##????## #?????####l# " "# | | #?????# ##?????# b##b;%=## ## | | !#?????# ##??##??# b@ * %[ ## # | | %#????## ##???# ## |%== ## ## ## | | ##???## ##????# =%! ######## ## | | ###### ##?????## #?????# | | ## ##???????## ## #??# | | #?????????# ?## #?# | | ##?????????##???###### #?# ### ## | | ##????????????????????# ##### #?## ##?###? | | ##?????????????????????####????###??##??????? | | #???????????????????????????????????????????? | | ### #?????????????????????????????????????? | | #?## #?????????????????????????????????????? | | ##??? #?????????????????????????????????????? | | #???? #?????????????????????????????????????? | | ????? ######?????????????????????????????????????? | | ????? #??????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Force Booster | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingDiametricBiocell Manual? 0 Play Time 00:38:24 Cumulative 38.6 hours Start 2025.05.15 @ 12:01:55 End 2025.05.15 @ 16:00:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cff8c41-e02b-4377-9237-fe14db63aa54