Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 22:08:44 Player: StuckSouls Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1330) 1330 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-126) -126 TOTAL SCORE: 5349 Bonus ------- Follower Combat Kills 50 Friendly Fire -176 Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 450/450 System Corruption 0% Temperature Cool (6) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- High-capacity Storage Unit Hardened Heavy Armor Plating Pulse Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VTOL Module > --- UTILITY ---------- Improved Cooling System Large Storage Unit Shock Absorption System > --- WEAPON ----------- Minigun Minigun Improved Heavy Machine Gun Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Fission Core High-capacity Storage Unit Energy Well Hardened Heavy Armor Plating Pulse Rifle Flak Gun Improved Heavy Machine Gun Heavy Flak Cannon Missile Launcher [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Weapon Minigun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 3 | . . . 1 . . 1 . . 1 Propulsion 2 | . . . . . 2 . . . . Utility 1 | . . . . . . . . . 1 Weapon 2 | . . . 1 . . 1 . . . Parts Attached 84 | 5 7 . 17 13 6 18 7 . 11 Power 18 | 1 1 . 3 5 . 5 1 . 2 Engine 16 | 1 1 . 3 5 . 4 1 . 1 Core 2 | . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 2 . 5 5 1 5 3 . 1 Treads 3 | . . . 2 . . 1 . . . Leg 10 | 2 1 . 3 . 1 1 2 . . Wheel 10 | . 1 . . 5 . 3 . . 1 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . 1 . . Utility 14 | . 3 . 2 . 4 2 1 . 2 Device 7 | . 1 . 1 . 2 2 . . 1 Storage 7 | . 2 . 1 . 2 . 1 . 1 Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 1 . 7 3 1 6 2 . 6 Energy Gun 7 | 1 . . 1 1 1 2 . . 1 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 13 | 1 1 . 4 1 . 1 2 . 3 Ballistic Cannon 3 | . . . . . . 1 . . 2 Launcher 3 | . . . 1 . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . 1 Corrupted Parts 2 | . . . . . 1 . 1 . . System Corruption 16 | . . . . . 6 . 10 . . Parts Lost 61 | . 2 . 10 7 11 4 5 . 22 Power 16 | . 1 . 2 3 3 . 1 . 6 Propulsion 16 | . 1 . 2 2 3 1 3 . 4 Utility 7 | . . . 2 . 1 2 . . 2 Weapon 22 | . . . 4 2 4 1 1 . 10 Highest Loss Streak 16 | . 2 . 5 4 8 2 5 . 16 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 6 | 2 4 4 3 4 4 6 9 7 8 Power 1 | . . . . . . 1 2 2 1 Propulsion . | 1 . . . . . . . . . Utility 3 | . . 1 . 1 2 4 4 3 2 Weapon 2 | . 2 3 2 2 . . 2 2 4 Tool/Special . | . . . . . . . . . . Unused Backups 14 | . 3 2 2 1 . 3 2 . 1 Power . | . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . Utility 7 | . 1 . . . . 3 2 . 1 Weapon 5 | . 1 1 2 1 . . . . . Tool/Special 1 | . . 1 . . . . . . . Average Slot Usage (%) 83 | . 82 100 92 93 58 70 87 92 80 Engine 14 | . 13 14 20 17 10 8 15 15 17 Core 3 | . . . . . . 4 7 7 5 Treads 2 | . . . 3 18 . 3 . . . Leg 10 | . 20 14 14 . 4 5 11 15 10 Wheel 4 | . 6 14 1 2 8 9 2 . . Flight 1 | . . . . . . . 4 7 3 Device 7 | . 10 14 6 . . 8 7 7 10 Storage 9 | . 2 14 14 22 16 6 7 7 6 Energy Gun 4 | . 14 14 7 2 6 8 . . . Energy Cannon 1 | . . . . 11 6 . . . . Ballistic Gun 15 | . 14 14 18 12 6 1 21 23 17 Ballistic Cannon 1 | . . . . . . 2 . . 2 Launcher 4 | . . . 4 5 . 7 6 7 3 Peak Build Rating 47 | 5 7 8 23 14 17 39 38 38 47 Average Rating 25 | 3 5 7 16 12 10 26 36 38 39 On Entrance 16 | . 5 7 8 14 13 2 37 38 38 Avg Prop Armor Cover (%) 4 | . 6 6 4 10 5 7 2 1 1 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 6 9 9 26 26 23 88 85 64 70 Greatest Support 40 | 20 20 10 40 40 26 36 26 25 25 Greatest Overweight (x) 20 | . . . 2 2 3 3 20 2 15 Average Overweight (x) 1 | . . . . . . 1 3 2 2 Largest Inventory Capacity 20 | 5 20 5 5 5 20 20 20 15 15 Average Capacity 12 | 5 5 5 5 5 7 11 19 15 15 Most Carried 14 | 3 5 5 5 5 5 12 13 8 14 Average Carried 7 | 1 4 4 3 4 4 6 10 8 9 Final Capacity 20 | 5 5 5 5 5 8 20 15 15 15 Final Carried 12 | 3 4 5 5 5 1 12 8 8 5 Class Distribution -------------------- 46% | Gunner 16% | Mutant 12% | Tank 9% | Scavenger-Mutant 8% | Scavenger-Gunner 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 1878 | 253 80 120 360 227 53 167 467 . 151 Remotely 250 | . 64 120 66 . . . . . . Salvage Created 1622 | 41 268 . 485 98 53 374 199 . 104 Parts 84 | 2 18 . 31 . 2 19 6 . 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented 1 | . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 42 | 1 8 . 11 10 1 4 4 . 3 Guns 27 | 1 8 . 10 2 . 1 3 . 2 Cannons 5 | . . . . 4 1 . . . . AOE 10 | . . . 1 4 . 3 1 . 1 Classes Destroyed 11 | 1 4 . 3 1 . 1 . . 1 Worker 4 | . . . 1 . . 2 . . 1 Builder 2 | . . . 1 . . 1 . . . Recycler 4 | . 1 . . . . 3 . . . Operator 1 | . 1 . . . . . . . . Watcher 5 | . 1 . 4 . . . . . . Swarmer 12 | . 6 . 3 . . . 3 . . Grunt 9 | 1 2 . 4 . 1 1 . . . Sentry 6 | . . . 4 . . 2 . . . Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . 1 1 . 1 Decomposer 1 | . . . . . . . 1 . . Assembled 10 | . . . . 10 . . . . . Thug 1 | . . . 1 . . . . . . Best Kill Streak 5 | 1 5 . 4 5 1 4 3 . 2 Combat Bots Only 5 | 1 5 . 4 5 1 2 3 . 1 Max Kills in Single Turn 2 | 1 1 . 2 2 1 2 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 2 . 1 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 877 | 4 54 . 120 42 93 148 56 . 360 Missed 283 | . 13 . 28 9 27 67 12 . 127 Hits 594 | 4 41 . 92 33 66 81 44 . 233 Melee 10 | . . . . 10 . . . . . Projectile 584 | 4 41 . 92 23 66 81 44 . 233 Critical Strikes 14 | . . . 4 . 2 2 . . 6 Part Disruptions 2 | . . . 1 1 . . . . . Damage Taken 7696 | 45 347 . 1246 599 954 826 674 . 3005 Core 1872 | 23 66 . 279 96 329 116 106 . 857 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 96 | . . . . . 24 . . . 72 Core Remaining (%) 53 | 90 . 64 . 6 40 . . 68 . Volleys Fired 151 | 3 30 . 35 19 13 21 12 . 18 Largest 4 | 2 2 . 3 3 3 4 4 . 4 Hottest 190 | 70 70 . 131 147 160 190 161 . 105 Shots Fired 395 | 6 60 . 95 50 33 50 45 . 56 Gun 314 | 6 60 . 88 28 22 35 34 . 41 Cannon 55 | . . . 1 19 11 4 7 . 13 Launcher 26 | . . . 6 3 . 11 4 . 2 Special . | . . . . . . . . . . Kinetic 225 | 3 30 . 59 21 13 8 38 . 53 Thermal 128 | 3 30 . 30 26 20 16 3 . . Explosive 26 | . . . 6 3 . 11 4 . 2 Electromagnetic 16 | . . . . . . 15 . . 1 Robot Hit Streak 15 | 3 7 . 4 3 3 8 6 . 15 Robot Miss Streak 7 | 1 4 . 7 5 5 2 7 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . 2 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 223 | 4 37 . 51 25 13 37 18 . 38 Core Hits 119 | 2 19 . 29 17 4 20 14 . 14 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 2 . 2 . . . . . . Burn 4 | . 2 . 2 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4722 | 36 424 . 1057 572 211 1168 432 . 822 Guns 2662 | 36 414 . 742 206 164 394 248 . 458 Cannons 489 | . . . . 184 41 69 32 . 163 Explosions 1552 | . . . 315 182 . 705 149 . 201 Melee . | . . . . . . . . . . Ramming 19 | . 10 . . . 6 . 3 . . Kinetic 1970 | 24 166 . 540 150 102 123 244 . 621 Thermal 1326 | 12 248 . 217 240 103 470 36 . . Explosive 1310 | . . . 300 182 . 478 149 . 201 Electromagnetic 97 | . . . . . . 97 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 2 2 6 2 12 12 . Average Corruption 7 | . . . 2 2 6 1 11 12 . Corruption Purged 3 | . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . Effects 82 | . . . 9 8 7 . 56 2 . Message Errors 20 | . . . 2 2 2 . 13 1 . Matter Fused 19 | . . . 3 2 1 . 13 . . Heat Flow Errors 12 | . . . 2 1 2 . 6 1 . Energy Discharges 12 | . . . 2 2 . . 8 . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 8 | . . . . 1 1 . 6 . . Data Loss (major) 5 | . . . . . . . 5 . . Misfires 2 | . . . . . . . 2 . . Alerts 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 79 | . . . . 30 . 8 24 . 17 Projectiles 24 | . . . . 24 . . . . . Explosions 55 | . . . . 6 . 8 24 . 17 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 243 | . . . 149 28 . 32 1 . 33 Shots 10 | . . . 6 1 . 2 . . 1 Rammed 1 | . . . . . . . 1 . . Targets Rammed 6 | . 2 . . . 3 . 1 . . Kicked 5 | . 2 . . . 3 . . . . Crushed . | . . . . . . . . . . Highest Temperature 511 | 68 154 . 319 261 511 246 202 149 54 Average Temperature 96 | 38 54 . 91 107 166 113 58 90 20 Received Heat Transfer 1362 | 24 48 . 426 60 513 129 . . 162 Effects 10 | . . . . . 10 . . . . Shutdowns 3 | . . . . . 3 . . . . Energy Bleed 1 | . . . . . 1 . . . . Damage (minor) 2 | . . . . . 2 . . . . Damage (major) 4 | . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 2 . 1 . . . . . . Heat Transferred 3123 | 37 888 . 753 481 222 668 74 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 88 100 100 100 . . 100 Level 1 1 | . . . 11 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 215 | 20 100 16 215 60 56 114 . . 45 Initial 60 | . 13 16 . 60 . . . . . Average 40 | 1 46 1 143 8 13 41 . . 3 Influence Increases 1452 | 20 246 . 511 26 127 272 135 . 115 Destroy 0b10 Robot/C 680 | 20 160 . 260 . 20 80 80 . 60 Destroy 0b10 Robot/NC 85 | . 15 . 30 . . 30 5 . 5 Destroy Leader 190 | . 32 . 78 . 10 30 20 . 20 Allied During Kill 4 | . . . 4 . . . . . . Successful Hack 52 | . 24 . . . 6 17 . . 5 Disable Machine 135 | . . . 45 . . 75 . . 15 Destroy Structure 126 | . . . 49 26 1 40 . . 10 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 165 | . . . 45 . 90 . 30 . . Influence Decreases 1436 | . 224 42 356 181 127 244 163 . 99 Entered New Map 139 | . 7 26 . 95 . . 11 . . Time Decay 969 | . 197 16 256 68 57 214 102 . 59 Lost Part 328 | . 20 . 100 18 70 30 50 . 40 Squads Dispatched 12 | . 3 . 3 . 1 3 . . 2 Investigation 2 | . 2 . . . . . . . . Extermination 3 | . . . . . . 2 . . 1 Reinforcement 6 | . 1 . 3 . 1 1 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 9 | . 1 . 5 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | 1 19 . 25 9 22 6 6 . 8 Peak Tracking Total 11 | 1 5 . 6 5 11 2 3 . 4 Tactical Retreats 7 | . . . 3 . 3 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . . . . . . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 9 | . . . 3 . . 5 . . 1 Max in Single Turn 4 | . . . 2 . . 4 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 11 | . 3 . 2 . 1 2 . . 3 Terminals 8 | . 2 . 2 . . 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . 1 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 12 . 9 . 9 2 . . 9 Successful 29 | . 10 . 5 . 6 2 . . 6 Failed 12 | . 2 . 4 . 3 . . . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 3 . . . . . 1 Terminals 21 | . 4 . 9 . . 2 . . 6 Fabricators . | . . . . . . . . . . Repair Stations 12 | . . . . . 9 . . . 3 Recycling Units 8 | . 8 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 2 . 5 . . 2 . . 4 Record 9 | . 2 . 4 . . 1 . . 2 Prototype ID Bank 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . . . 6 . . . 2 Scan Component 4 | . . . . . 3 . . . 1 Repair 4 | . . . . . 3 . . . 1 Recycling Unit Hacks 8 | . 8 . . . . . . . . Recycle Component 3 | . 3 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . 2 . 1 1 . . 2 Full Trace Events 3 | . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 4 | . . . . . 3 . . . 1 Time 132 | . . . . . 94 . . . 38 Parts Recycled 3 | . 3 . . . . . . . . Recycled Matter 265 | . 265 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 41 | . . 41 41 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . . Total Damage 150 | . . . 150 . . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Active Infowar (turns) 568 | . . . 261 . 17 290 . . . Sensors 261 | . . . 261 . . . . . . Terrain 11 | . . . . . 11 . . . . Seismic 296 | . . . . . 6 290 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 5735 | 87 449 314 631 488 235 860 1747 91 833 Spaces Moved 2707 | 72 288 259 309 272 147 540 527 36 257 Core 107 | 27 . . . . 42 21 . . 17 Treads 367 | . . . 65 220 . 82 . . . Legs 1661 | 45 282 259 244 . 51 151 356 36 237 Wheels 565 | . 6 . . 52 54 286 164 . 3 Hover . | . . . . . . . . . . Flight 7 | . . . . . . . 7 . . Fastest Speed 50 | 50 80 120 120 90 90 100 120 260 125 Average Speed 185 | 93 119 120 158 147 121 134 322 260 280 Slowest Speed 1645 | 120 120 120 260 240 200 270 1645 260 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 6 50 65 27 66 14 19 62 12 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 191 | . . . 53 26 . 70 32 . 10 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . 1 3 . 3 AOE 184 | . . . 53 26 . 69 29 . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 3102 | 85 340 263 378 316 171 626 550 35 338 Wait 60 | . . . 1 . . 21 . . 38 Move 2698 | 71 287 258 308 271 146 539 526 35 257 Hop . | . . . . . . . . . . Pick Up 56 | 6 9 3 9 4 . 17 1 . 7 Fast Attach 44 | 2 2 . 10 8 3 14 2 . 3 Attach 38 | 3 4 . 7 2 4 3 3 . 12 Detach 5 | . 1 . 1 1 . . . . 2 Swap 16 | . 1 . . 5 2 4 3 . 1 Drop 28 | . 4 2 7 6 . 7 2 . . Fire 151 | 3 30 . 35 19 13 21 12 . 18 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . 1 . . Kick 5 | . 2 . . . 3 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 14) 537 | -10/Materials | Entered Mines 602 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 605 | -10/Mines | Found Prototype Device 715 | -10/Mines | Found a hidden stash of uninstalled traps 731 | -10/Mines | Discovered new exit (range 5) 739 | -10/Mines | Build established: Scavenger-Mutant 820 | -10/Mines | Discovered new exit (range 8) 851 | -10/Mines | Entered Materials 851 | -9/Materials | Accompanied by 2 allies 851 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 856 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 975 | -9/Materials | Identified Exp. Sensor Array 1035 | -9/Materials | Lost 4 parts (1p1n1u1w) 1224 | -9/Materials | Core integrity fell below 50% 1267 | -9/Materials | Lost 5 parts (1p1n1u2w) 1450 | -9/Materials | Discovered new exit (range 14) 1482 | -9/Materials | Entered Mines 1508 | -9/Mines | Met a Derelict bent on vengeance 1522 | -9/Mines | Assembled infested the area 1532 | -9/Mines | Build established: Gunner 1566 | -9/Mines | Learned Materials security intel 1880 | -9/Mines | Core integrity fell below 20% 1914 | -9/Mines | Lost 4 parts (2p1n1w) 1955 | -9/Mines | Discovered new exit (range 7) 1970 | -9/Mines | Entered Materials 1970 | -8/Materials | Evolved 2 slots: Propulsion x2 1990 | -8/Materials | Repaired Corrupted Sml. Storage Unit 1990 | -8/Materials | Repaired Hvy. Assault Rifle 2016 | -8/Materials | Repaired Hcp. Battery? 2112 | -8/Materials | Lost 3 parts (1p2n) 2197 | -8/Materials | Lost 8 parts (2p1n1u4w) 2197 | -8/Materials | Core integrity fell below 50% 2200 | -8/Materials | Discovered new exit (range 6) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2431 | -7/Factory | Build established: Mutant 2778 | -7/Factory | Build established: Gunner 3024 | -7/Factory | Discovered new exit (range 8) 3065 | -7/Factory | Entered Lower Caves 3108 | -7/Lower Caves | Learned Factory terminal intel 3319 | -7/Lower Caves | System corruption reached 10% 3351 | -7/Lower Caves | Lost 5 parts (1p3n1w) 4799 | -7/Lower Caves | Discovered new exit (range 7) 4812 | -7/Lower Caves | Entered another Lower Caves area 4870 | -7/Lower Caves | Discovered new exit (range 14) 4903 | -7/Lower Caves | Entered Factory 4903 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4904 | -6/Factory | Loaded intel: 26 terminal locations 4968 | -6/Factory | Repaired Minigun 5198 | -6/Factory | Build established: Tank 5653 | -6/Factory | Garrison activated, responded to threat 5684 | -6/Factory | Core integrity fell below 50% 5687 | -6/Factory | Lost 16 parts (6p2n2u6w) 5716 | -6/Factory | Core integrity fell below 20% 5736 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Penetrated by Slug. K-01 Serf collects debris. Destroyed Phase Shifter. H-66 Slayer destroyed. Penetrated by Slug. H-66 Slayer destroyed. K-01 Serf destroyed. Missile Launcher destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????T????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????"" ??????????? | | ?????????????????????????????????? #?????????? | | ?????????????????????????????????? +?????????? | | ???????????????????????""T""?????? #?????????? | | ???????????????????????"""""?????? #?????????? | | ?????????????????????????????????? #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ???????????????????????????####### %#?????????? | | ????????????############### ### #####"" ""# | | ????????????# *!% |u | | ????????????# !*[ k[ | | ????????????# ^ " = ku% """" """" | | ????????????# ^ "@ Y u"" """"" | | ?????????? u % "" | | ?????????????####### | | ???????????????????# """ """ """" | | ???????????????????# % """ """ """"" " | | ???????????????????# % " """ """ """ " | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ????????????###########+######+############+###### | | ????????????# # #?# | | ????????????# # ]!! #?# """""" | | ????????????# ! # !! #?# """""" | | ????????????# # !! #?# """""" | | ????????????# """ """ # """ #?# """""" | | ????????????# """ """ # """ #?# | | ????????????# """ """ # """ #?# """""" | | ????????????# #= #?# """""" | | ??????????????? """ """ ###########?# """""" | | ??????????????? """ """ #??????????## """""" | | ??????????????????"???" #??????????## ! | | ??????????????????????? #??????????## | | ???????????????????????###???????????############# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 42 Energy Capacity 555 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: EX 25 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Battery | 46% | -8/Materials Minigun | 42% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Backstab Close Call Crack Shot DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Hydra Novice Programmer Part-time Mechanic Please Form A Line System Compromised Tourist Use The Force Well Done Challenges ------------ None Game ------ Seed CommNanofilamentsReplica Manual? 0 Play Time 02:06:26 Cumulative 3.7 hours Start 2026.01.29 @ 21:03:43 End 2026.02.02 @ 22:08:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 48/Proggy Map View 53x36 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e9368ec-f09b-48c7-b134-93dc602cbebd