Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 14:05:20 Player: Sionnis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2960) 2960 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 5625 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 440/550 Matter 290/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Treading (243) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Minigun Datajack > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Light Treads Wheel Improved Heat Sink High-capacity Matter Pod (200) Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Improved Assault Rifle Improved Assault Rifle Gauss Rifle Assault Cannon Flak Cannon Flak Cannon Grenade Launcher Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Minigun Assault Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Wheel Improved Heat Sink High-capacity Matter Pod Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Improved Assault Rifle Improved Assault Rifle Gauss Rifle Flak Cannon Flak Cannon Grenade Launcher Grenade Launcher Datajack Flail [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 59 | 6 5 11 17 20 Power 5 | 1 1 2 . 1 Engine 3 | 1 . 1 . 1 Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 18 | 2 . 3 5 8 Treads 17 | 2 . 2 5 8 Leg . | . . . . . Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 3 3 8 4 Device 4 | . . . 4 . Storage 2 | 1 1 . . . Processor 3 | . . 2 1 . Hackware 1 | . . . . 1 Protection 9 | . 2 1 3 3 Artifact . | . . . . . Weapon 17 | 2 1 3 4 7 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | . . 1 2 2 Ballistic Cannon 8 | . 1 2 2 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . . 2 Parts Lost 9 | . . 3 5 1 Power 1 | . . 1 . . Propulsion 3 | . . 1 2 . Utility 1 | . . 1 . . Weapon 4 | . . . 3 1 Highest Loss Streak 3 | . . 1 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 97 98 99 Engine 6 | . 7 2 9 9 Core 3 | . 6 7 . . Treads 25 | . 28 21 26 26 Device 4 | . . . 8 9 Storage 10 | . 14 11 9 9 Processor 8 | . . 13 9 9 Protection 8 | . 11 7 8 8 Energy Gun 6 | . 14 11 2 . Energy Cannon 2 | . . . . 7 Ballistic Gun 4 | . . 1 6 9 Ballistic Cannon 14 | . 13 20 18 9 Naked Turns . | . . . . . Heaviest Build 69 | 14 53 62 64 69 Greatest Support 63 | 40 40 43 63 63 Greatest Overweight (x) 5 | . 1 5 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 3 12 20 19 20 Average Carried 16 | 1 7 16 17 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 3 12 19 19 20 Class Distribution -------------------- 78% | Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2661 | 215 401 656 599 790 Remotely . | . . . . . Salvage Created 3257 | . 392 927 722 1216 Parts 188 | . 23 64 39 62 Haulers Intercepted 8 | . 1 2 2 3 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 72 | . 10 25 16 21 Guns 16 | . 4 5 3 4 Cannons 55 | . 6 20 13 16 Classes Destroyed 10 | . 4 4 1 1 Worker 1 | . . 1 . . Builder 1 | . . 1 . . Hauler 8 | . 1 2 2 3 Recycler 3 | . . 2 . 1 Operator 2 | . . . 1 1 Watcher 6 | . 3 . 1 2 Swarmer 11 | . 3 8 . . Grunt 34 | . 7 11 9 7 Sentry 25 | . . 6 7 12 Hunter 2 | . . . . 2 Best Kill Streak 6 | . 6 5 5 3 Combat Bots Only 5 | . 4 5 5 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 275 | . 42 88 70 75 Missed 70 | . 11 22 20 17 Damage Taken 2658 | . 343 731 759 825 Core 221 | . 39 72 47 63 Absorbed by Shields . | . . . . . Redirected to Shielding 30 | . 30 . . . Regen/Repaired (Parts) 222 | . . . 222 . Core Remaining (%) 88 | 100 84 82 . . Volleys Fired 189 | . 38 52 43 56 Largest 3 | . 2 3 3 3 Hottest 138 | . 85 138 138 137 Shots Fired 519 | . 72 152 128 167 Gun 181 | . 34 48 43 56 Cannon 338 | . 38 104 85 111 Launcher . | . . . . . Special . | . . . . . Kinetic 374 | . 38 104 116 116 Thermal 145 | . 34 48 12 51 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | . 7 14 14 21 Robot Miss Streak 4 | . 3 4 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 336 | . 42 93 87 114 Core Hits 137 | . 17 44 34 42 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 24 | . 3 8 6 7 Burn 8 | . 2 5 1 . Meltdown 1 | . . . . 1 Destroy 1 | . . . . 1 Blast 14 | . 1 3 5 5 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7090 | . 668 2116 1918 2388 Guns 1875 | . 273 513 511 578 Cannons 5131 | . 390 1599 1396 1746 Explosions . | . . . . . Melee . | . . . . . Ramming 84 | . 5 4 11 64 Kinetic 5280 | . 390 1599 1805 1486 Thermal 1726 | . 273 513 102 838 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . 5 18 Message Errors 9 | . . . 3 6 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 3 | . . . 1 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 31 | . . 7 9 15 Projectiles 31 | . . 7 9 15 Explosions . | . . . . . Melee . | . . . . . Knockbacks 33 | . 2 10 14 7 Impact . | . . . . . Kinetic 30 | . 1 9 13 7 Secondary 3 | . 1 1 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 13 | . 1 1 2 9 Targets Rammed 14 | . 1 1 2 10 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 484 | . 270 484 144 261 Average Temperature 104 | . 94 159 31 58 Received Heat Transfer 1185 | . 156 219 459 351 Effects 6 | . 1 5 . . Shutdowns 3 | . . 3 . . Interference 2 | . 1 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . . 1 2 4 Heat Transferred 4625 | . 925 1813 370 1517 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 513 | . 213 503 426 513 Initial 139 | . . 26 139 128 Average 263 | . 70 307 236 349 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 32 | 100 97 16 34 8 Level 1 38 | . 2 43 64 42 Level 2 29 | . . 39 1 49 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 3 5 4 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 8 | . 1 2 2 3 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 4 | . 1 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 17 31 27 24 Peak Tracking Total 5 | . 4 5 5 4 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 8 | . . . 1 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 20 | . 5 5 3 7 Terminals 16 | . 4 4 1 7 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 49 | . 15 10 7 17 Successful 27 | . 6 5 7 9 Failed 21 | . 8 5 . 8 Catastrophic 4 | . 1 2 . 1 Database Lockouts 1 | . 1 . . . Manual 26 | . 11 9 1 5 Terminals 42 | . 14 9 2 17 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 13 | . 4 2 1 6 Robot Analysis 2 | . 2 . . . Prototype ID Bank 3 | . 1 . . 2 Open Door 3 | . . . . 3 Level Access Points 1 | . . 1 . . Branch Access Points 2 | . 1 1 . . Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 7 | . 1 2 1 3 Terminals 7 | . 1 2 1 3 Botnet 6 | . 1 2 1 2 Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 5 3 2 7 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 70 | . . . 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 100 | . . . . 100 Highest-Rated Ally 100 | . . . . 100 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4889 | 61 910 1315 799 1804 Spaces Moved 1677 | 33 325 457 242 620 Core 2 | 2 . . . . Treads 1656 | 31 325 438 242 620 Legs . | . . . . . Wheels 19 | . . 19 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 155 160 160 Average Speed 231 | 153 238 236 205 239 Slowest Speed 245 | 160 240 240 240 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 5 51 52 28 86 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . 13 10 8 Melee . | . . . . . Projectile 31 | . . 13 10 8 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2265 | 41 386 576 449 813 Wait 249 | . 6 32 139 72 Move 1673 | 32 324 456 241 620 Hop . | . . . . . Pick Up 42 | 3 8 15 5 11 Fast Attach 30 | 6 4 5 5 10 Attach 11 | . . 4 6 1 Detach 1 | . 1 . . . Swap 18 | . 1 2 6 9 Drop 31 | . 3 9 2 17 Fire 189 | . 38 52 43 56 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush 14 | . 1 1 2 10 Escape Stasis 6 | . . . . 6 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 658 | -10/Materials | Identified exit to Mines 658 | -10/Materials | Central database locked down 869 | -10/Materials | Discovered new exit (range 15) 972 | -10/Materials | Entered another Materials area 972 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1370 | -9/Materials | Build established: Gunner 1569 | -9/Materials | Discovered new exit (range 12) 1702 | -9/Materials | Identified exit to Mines 2159 | -9/Materials | Identified exit to Materials 2287 | -9/Materials | Entered another Materials area 2287 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2512 | -8/Materials | Discovered new exit (range 14) 2541 | -8/Materials | Garrison activated, responded to threat 2703 | -8/Materials | Discovered new exit (range 6) 2741 | -8/Materials | Lost 3 parts (2n1w) 2783 | -8/Materials | Identified exit to Factory 2901 | -8/Materials | Repaired Imp. Treads 2941 | -8/Materials | Repaired Imp. Light Armor Plating 3086 | -8/Materials | Entered Storage 3941 | -8/Storage | Used back door to open Recycling access 3941 | -8/Storage | Discovered new exit (range 4) 4125 | -8/Storage | Discovered exit to Factory (range 15) 4875 | -8/Storage | Met 01-MTF 4890 | -8/Storage | Self-destructed Last Messages --------------- more than I do, great." 01-MTF: "There's plenty of loot to go around, and to be honest I'm just looking for something specific, but have no idea if it's even around here..." 01-MTF: "Tell you what, I'll take care of any doors we come across, and you can take anything you want. It's probably not here anyway, but may as well explore a bit." Sneak attack on 01-MTF. Jacked 01-MTF... >>parse_system Reading system data... New IDs: Mni. Fusion Reactor Cld. Gravmag System Centrium Light Armor Plating Exp. Heat Sink Adv. Energy Well 01-MTF's Autohacker Map ----- +----------------------------------------------------+ | # ## "" #??????????????????? | | # #??????????????????? | | # ! """#??????????????????? | | / """#??????????????????? | | # """#??????????????????? | | ##### #??????????????????? | | ###+#### #??????????????????? | | ### #???##??????????????????? | | ]!+ #???????????????????????? | | ]!#####???????????????????????? | | ##??????????????????????????? | | #?????????????????????? ?? | | =[##?????????????????????? #? | | %#??????????????????????? #? | | #??????????????????????? #? | | #+###??????????????????????? #? | | #[##???????????????????????? #? | | %%##???????????????????????? T? | | %*##???????????????????????# #? | | !##????????###?????????????# #? | | +########### ####??????????# #? | | ## T #??????????# #? | | """ ## #??######### #? | | *"? ## ##?#== !# # #? | | ==""" ## "#?# = " # #? | | ""[["?## T#?#= p @ + #? | | ""[=" ## """ "#?# " # #? | | " "" ## "" ##?# == #T## #? | | ## """ ##?#= = #### #? | | ## ##?######??#% #? | | ##+#########+############### #? | | ^ #? | | ^ #? | | ## | | ##+######+################## #? | | # ## * #???????????# #? | | T ##"""!! #???????????# #? | | #"""###"""%% #???????????# #? | | ??????#""" #???????????# #? | | ??????# #???????????# #? | | ??????#""" #???????????# #? | | ??????#""" #???????????#####? | | ?????????? #????????????????? | | ?????????? #????????????????? | | ?????????? #####????????????????? | | ????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackProtonFirepult Manual? 1 Play Time 00:26:24 Cumulative 432.1 hours Start 2024.07.17 @ 13:36:11 End 2024.07.17 @ 14:05:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 244 Adventurer 0 Explorer 0 Win Type - Total 29 Types 18/2/2/3/1/1/1/1/0 Lore% 82 Gallery% 93 Achievement% 95 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c80fa9b7-e1c5-4bce-8f1e-ed532bbe1159