Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.11 @ 13:39:50 Player: Iddmeister Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (3409) 3409 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 8614 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (8) ------ Advanced Heat Sink 0b10 Decoder Chip [Skirmisher] Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Neutrino Core Neutrino Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Improved Target Analyzer Core Analyzer Cloaking Device Cloaking Device Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Advanced Plasma Cannon Improved Remote Datajack > --- INVENTORY -------- Small Matter Pod Advanced Terrain Scanner Cloaking Device Cloaking Device Advanced Focal Shield Tesla Rifle Disruptor Cannon Hardcell Cannon Advanced Datajack [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Advanced System Shield Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 13 | . 1 2 . . . 6 2 2 Power 3 | . . 1 . . . 2 . . Propulsion 2 | . . . . . . 1 . 1 Utility 6 | . 1 1 . . . 2 1 1 Weapon 2 | . . . . . . 1 1 . Parts Attached 137 | 8 2 12 1 6 8 22 37 41 Power 26 | 1 . 3 1 1 2 5 6 7 Engine 9 | 1 . 3 1 1 1 2 . . Core 16 | . . . . . 1 3 6 6 Reactor 1 | . . . . . . . . 1 Propulsion 26 | 2 . 6 . . 1 4 5 8 Treads 14 | 2 . 5 . . 1 4 2 . Leg 1 | . . . . . . . 1 . Wheel 3 | . . . . . . . 1 2 Hover 7 | . . . . . . . 1 6 Flight 1 | . . 1 . . . . . . Utility 46 | 3 1 1 . 2 3 4 15 17 Device 27 | . 1 1 . 1 . 1 12 11 Storage 5 | 1 . . . . . 1 1 2 Processor 7 | 1 . . . 1 1 1 1 2 Hackware 1 | . . . . . . 1 . . Protection 6 | 1 . . . . 2 . 1 2 Artifact . | . . . . . . . . . Weapon 39 | 2 1 2 . 3 2 9 11 9 Energy Gun 15 | 2 1 2 . 2 . 3 1 4 Energy Cannon 6 | . . . . . . . 4 2 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 7 | . . . . . 1 2 4 . Special Weapon 6 | . . . . 1 1 1 1 2 Impact Weapon 4 | . . . . . . 3 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 49 | . . 1 . . 3 1 17 27 Power 16 | . . 1 . . 1 1 6 7 Propulsion 5 | . . . . . . . 2 3 Utility 15 | . . . . . 1 . 5 9 Weapon 13 | . . . . . 1 . 4 8 Highest Loss Streak 20 | . . 1 . . 2 1 9 20 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 100 99 100 99 93 92 79 70 Engine 10 | . 12 19 20 20 13 8 . . Core 7 | . . . . . 6 14 16 10 Treads 14 | . 25 20 20 20 19 15 4 . Hover 1 | . . . . . . . . 7 Device 12 | . 12 19 20 20 4 4 14 14 Storage 8 | . 12 10 10 10 10 7 5 6 Processor 13 | . 12 10 10 10 18 18 11 11 Hackware 1 | . . . . . . 6 2 . Protection 2 | . . . . . 6 . 2 3 Energy Gun 9 | . 25 20 20 17 3 3 6 5 Energy Cannon 1 | . . . . . . . 4 2 Launcher 2 | . . . . . 6 6 2 . Special Weapon 2 | . . . . 2 4 3 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 98 | 16 19 31 29 29 31 58 84 98 Greatest Support 100 | 40 40 46 46 46 46 68 100 42 Greatest Overweight (x) 32 | . . 1 . . 1 1 25 32 Average Overweight (x) . | . . . . . . . 1 3 Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 15 15 Average Capacity 10 | 7 10 10 10 10 10 10 12 14 Most Carried 11 | 9 9 10 9 10 10 10 10 11 Average Carried 7 | 5 7 8 8 9 9 7 8 5 Final Capacity 15 | 10 10 10 10 10 10 10 15 5 Final Carried 10 | 7 9 9 8 10 7 10 6 2 Class Distribution -------------------- 79% | Hacker-Mutant 7% | Scavenger-Gunner 6% | Hacker-Skirmisher 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Tank | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 2238 | 220 152 90 . 64 114 531 550 517 Remotely . | . . . . . . . . . Salvage Created 3638 | . 130 544 . . 105 554 1686 619 Parts 154 | . 3 21 . . 5 15 78 32 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 67 | . 3 11 . . 5 7 27 14 Melee 3 | . . . . . . . 2 1 Guns 35 | . 2 10 . . . 3 10 10 Cannons 7 | . . . . . . . 5 2 AOE 15 | . . . . . 5 3 7 . Classes Destroyed 13 | . 1 2 . . 1 5 4 . Worker 8 | . . . . . . 3 5 . Builder 5 | . . . . . . 2 3 . Tunneler 2 | . . . . . . . 2 . Recycler 2 | . . . . . . 2 . . Mechanic 1 | . . . . . . . 1 . Watcher 4 | . . 2 . . . . 2 . Swarmer 20 | . . . . . 2 3 7 8 Grunt 28 | . 3 8 . . 2 1 10 4 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 2 . Sentry 8 | . . 3 . . 1 1 3 . Hunter 2 | . . . . . . 1 1 . Programmer 6 | . . . . . . 1 3 2 Best Kill Streak 5 | . 2 2 . . 3 5 5 4 Combat Bots Only 5 | . 2 2 . . 3 5 4 4 Max Kills in Single Turn 4 | . 1 1 . . 2 2 4 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 2 2 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 848 | . 35 92 . . 100 103 286 232 Missed 242 | . 7 27 . . 47 36 84 41 Damage Taken 7293 | . 224 506 . . 401 464 2825 2873 Core 2206 | . 59 67 . . 42 30 851 1157 Absorbed by Shields 233 | . . . . . . . 199 34 Redirected to Shielding 53 | . . . . . 2 . 51 . Ignored by Resistances 4095 | . 141 315 . . 255 296 1725 1363 Regen/Repaired (Parts) 82 | . . . . . . . 82 . Core Remaining (%) 71 | 100 76 . . . 72 96 14 . Volleys Fired 168 | . 9 53 . . 11 13 55 27 Largest 4 | . 2 2 . . 1 2 4 3 Hottest 276 | . 100 100 . . 39 165 276 223 Shots Fired 317 | . 18 89 . . 10 18 130 52 Gun 217 | . 18 89 . . . 15 68 27 Cannon 74 | . . . . . . . 49 25 Launcher 23 | . . . . . 8 2 13 . Special 3 | . . . . . 2 1 . . Kinetic 5 | . . . . . . . . 5 Thermal 214 | . 18 89 . . . 15 82 10 Explosive 11 | . . . . . 8 2 1 . Electromagnetic 84 | . . . . . . . 47 37 Robot Hit Streak 44 | . 16 24 . . 8 23 44 12 Robot Miss Streak 3 | . 1 2 . . . 1 2 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 272 | . 17 72 . . 8 27 112 36 Core Hits 156 | . 6 24 . . 9 14 82 21 Critical Kills 2 | . . . . . . 1 1 . Critical Parts Destroyed 5 | . . . . . . 4 1 . Critical Strikes 22 | . 1 13 . . . 5 3 . Burn 14 | . 1 13 . . . . . . Corrupt 1 | . . . . . . . 1 . Smash 7 | . . . . . . 5 2 . Melee Attacks 24 | . . . . . . 11 10 3 Impact 24 | . . . . . . 11 10 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . 7 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8982 | . 214 896 . . 456 1321 4898 1197 Guns 3385 | . 214 896 . . . 307 1532 436 Cannons 1560 | . . . . . . . 1168 392 Explosions 2902 | . . . . . 456 369 1819 258 Melee 1125 | . . . . . . 635 379 111 Ramming 10 | . . . . . . 10 . . Kinetic 151 | . . . . . . . . 151 Thermal 4474 | . 214 896 . . . 503 2499 362 Explosive 1200 | . . . . . 456 173 571 . Electromagnetic 2022 | . . . . . . . 1449 573 Impact 1125 | . . . . . . 635 379 111 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 2 2 . 7 8 Average Corruption 3 | . . . . 2 2 . 3 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 58 | . . . . 5 15 . 14 24 Message Errors 13 | . . . . . 4 . 3 6 Matter Fused 20 | . . . . 3 3 . 5 9 Heat Flow Errors 7 | . . . . 1 4 . 1 1 Energy Discharges 8 | . . . . . 1 . 3 4 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 1 . . 2 Data Loss (major) 1 | . . . . 1 . . . . Misfires 3 | . . . . . . . 2 1 Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 637 | . . . . . . 408 207 22 Projectiles 28 | . . . . . . . 23 5 Explosions 196 | . . . . . . 62 117 17 Melee 413 | . . . . . . 346 67 . Knockbacks 8 | . . . . . . 4 1 3 Impact 5 | . . . . . . 4 1 . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 315 | . . . . . . . 315 . Shots 15 | . . . . . . . 15 . Rammed 2 | . . . . . . 2 . . Targets Rammed 2 | . . . . . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 878 | . 303 373 . 83 234 271 671 878 Average Temperature 202 | . 131 116 . 49 80 78 228 445 Received Heat Transfer 1966 | . 201 369 . . 120 126 707 443 Effects 168 | . 1 4 . . . . 61 102 Shutdowns 63 | . . 1 . . . . 23 39 Energy Bleed 11 | . . 1 . . . . 3 7 Interference 30 | . . 2 . . . . 17 11 Matter Decay 8 | . 1 . . . . . 3 4 Short Circuit 9 | . . . . . . . 3 6 Damage (minor) 11 | . . . . . . . 3 8 Damage (major) 29 | . . . . . . . 6 23 Damage (core) 7 | . . . . . . . 3 4 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 16 | . . . . . . 8 5 3 Impact Corruptions 17 | . . . . . . 14 3 . Robots Melted 4 | . 1 1 . . . . 2 . Combat Hostiles 4 | . 1 1 . . . . 2 . Parts Melted 33 | . 3 17 . . . 1 12 . Heat Transferred 9729 | . 703 3626 . . . 825 4275 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 3 1 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 518 | . 97 229 61 . . 212 518 184 Initial 103 | . . 29 61 . . 28 30 103 Average 124 | . 39 112 61 . . 34 298 62 Maximum Alert Level 2 | . . 1 . . . 1 2 . Low Security (%) 76 | 100 100 91 100 . . 99 17 100 Level 1 19 | . . 8 . . . . 67 . Level 2 4 | . . . . . . . 15 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 2 . . . 2 9 4 Investigation 3 | . 1 . . . . 1 1 . Extermination 6 | . . . . . . 1 2 3 Reinforcement 5 | . . 2 . . . . 2 1 Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 2 | . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 7 24 . . 6 8 37 17 Peak Tracking Total 6 | . 3 6 . . 3 5 4 5 Tactical Retreats 10 | . 1 5 . . 1 . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 2 | . . . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 22 | . . . . . . 4 16 2 Max in Single Turn 5 | . . . . . . 4 5 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 12 | . 5 2 . . . 2 2 1 Terminals 8 | . 4 2 . . . . 1 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . 8 3 . . . 4 6 1 Successful 18 | . 6 2 . . . 4 5 1 Failed 4 | . 2 1 . . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 10 | . 5 3 . . . . 1 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . . . . . . . 5 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 3 2 . . . . 1 1 Record 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 2 | . . 1 . . . . 1 . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 3 | . . . . . . 3 . . Insert Component 2 | . . . . . . 2 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 1 . . . . 2 1 Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 70 | . . . . . . . 70 . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . 1 1 . . . EXPLORE 1 | . . . . . 1 . . . RETURN 1 | . . . . 1 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches 2 | . . . . 1 1 . . . Drone Recoveries 1 | . . . . 1 . . . . Decoded 0b10 Intel 44 | . . . . . . 17 14 13 Garrisons 3 | . . . . . . . 1 2 Patrols 25 | . . . . . . 11 6 8 Investigations 5 | . . . . . . 3 2 . Reinforcements 1 | . . . . . . . 1 . Guards 10 | . . . . . . 3 4 3 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 6898 | 79 349 749 34 1263 1347 918 1132 1027 Spaces Moved 3322 | 41 193 296 21 777 803 466 423 302 Core 37 | 7 . . . . . . 6 24 Treads 2928 | 34 193 296 21 777 803 466 338 . Legs 9 | . . . . . . . 9 . Wheels 69 | . . . . . . . 48 21 Hover 279 | . . . . . . . 22 257 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 150 150 50 Average Speed 175 | 141 160 160 160 160 160 169 197 261 Slowest Speed 1650 | 160 160 240 160 160 240 240 1300 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 29 26 11 76 69 10 13 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 238 | . . . . . 73 50 107 8 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . 9 4 AOE 225 | . . . . . 73 50 98 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 4047 | 62 215 481 22 797 847 548 586 489 Wait 228 | . 5 102 . . 23 15 24 59 Move 3314 | 40 192 295 20 776 802 465 422 302 Hop . | . . . . . . . . . Pick Up 109 | 14 6 9 . 9 2 13 21 35 Fast Attach 9 | . . 4 . . . 1 4 . Attach 71 | 7 1 3 . 1 5 7 16 31 Detach 1 | . . . . . . 1 . . Swap 58 | 1 1 5 1 5 4 14 17 10 Drop 55 | . 1 10 1 6 . 6 17 14 Fire 168 | . 9 53 . . 11 13 55 27 Melee 24 | . . . . . . 11 10 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . 2 . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 80 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 413 | -10/Materials | Identified exit to Materials 413 | -10/Materials | Discovered exit to Materials (range 7) 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1076 | -9/Materials | Identified exit to Mines 1076 | -9/Materials | Discovered exit to Mines (range 14) 1178 | -9/Materials | Entered Mines 1183 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1198 | -9/Mines | Identified exit to Zion 1212 | -9/Mines | Entered Zion 1500 | -7/Zion | Learned location of Warlord (-4) 1762 | -7/Zion | Found GAL Module 2105 | -7/Zion | Given the Hacking Drone Bay 2136 | -7/Zion | Found Prototype Device 2139 | -7/Zion | Identified Hacking Drone Bay 2449 | -7/Zion | Identified exit to Proximity Caves 2449 | -7/Zion | Discovered exit to Proximity Caves (range 16) 2475 | -7/Zion | Entered Proximity Caves 2725 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 2744 | -6/Proximity Caves | Learned Factory trap positions 2775 | -6/Proximity Caves | Spotted B-75 Beast 3706 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3803 | -6/Proximity Caves | Identified exit to Factory 3803 | -6/Proximity Caves | Discovered exit to Factory (range 13) 3822 | -6/Proximity Caves | Entered Factory 3822 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 3823 | -6/Factory | Loaded intel: 97 trap records 4389 | -6/Factory | Identified exit to Factory 4389 | -6/Factory | Discovered exit to Factory (range 7) 4740 | -6/Factory | Entered another Factory area 4740 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5033 | -5/Factory | Build established: Hacker-Skirmisher 5308 | -5/Factory | Core integrity fell below 50% 5638 | -5/Factory | Lost 4 parts (2p1u1w) 5657 | -5/Factory | Cargo convoy interrupted 5687 | -5/Factory | Repaired ECM Suite 5731 | -5/Factory | Repaired Gatling Laser 5825 | -5/Factory | Core integrity fell below 20% 5848 | -5/Factory | Identified exit to Factory 5848 | -5/Factory | Discovered exit to Factory (range 8) 5857 | -5/Factory | Lost 9 parts (3p1n4u1w) 5872 | -5/Factory | Entered another Factory area 5872 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5943 | -4/Factory | Build established: Hacker-Mutant 6283 | -4/Factory | Lost 5 parts (1p2n1u1w) 6599 | -4/Factory | Core integrity fell below 50% 6605 | -4/Factory | Build established: Scavenger-Gunner 6843 | -4/Factory | Core integrity fell below 20% 6899 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- R-10 Processor inserts Adv. Heat Sink into recycling unit. Acquired Com. Wheel. Recycling unit begins recycling process. Acquired 43 matter. R-10 Processor inserts Flexi-carbon Leg into recycling unit. Lgt. Nuclear Core destroyed. Acquired Com. Wheel. Acquired Med. Storage Unit. P-70 Sage resets R-10 Processor, system corruption cleaned. Connecting with DSF Access... R-10 Processor collects Corrupted Adv. Heat Sink. KOQY0VFM|T&2VIQX,LHNB| R-10 Processor collects Corrupted Flexi-carbon Leg. R-10 Processor collects Field Laser. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#???????????????#??? | | ????????????????????????????????????????#????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????##?????????#????? | | ?????????????????????????????????] ??? ?? ???????? | | ?????????????????????????#???? ???????????? ? | | ??????????????????????????????""" """"???????????? | | ??????????????????????????????""" """" ??????????? | | ??????????????????????????????""" 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""# # """"" # | | ?????????????????????????"" ??# # """""" # | | ?????????????????????????? ???# # """""" # | | ?????????????????????????? ?????# # # | | ???????????????????????????????## #"###+###### | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ????????????????????????????? | | ?????????????????????????????#### #####+###### | | ????????????????????????????????# ???????????? | | ????????????????????????????????# ??????? ????? | | ????????????????????????????????+ ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 56 Energy Capacity 800 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Utility Shielding | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Robot Respite Serviceable Loadout Challenges ------------ None Game ------ Seed RagnarokEtherialMegatreads Manual? 0 Play Time 01:25:59 Cumulative 6.0 hours Start 2024.04.11 @ 12:08:08 End 2024.04.11 @ 13:39:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 6 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a8a6d86e-16ac-4cb1-aa7d-e140478f94e9