Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 00:57:48 Player: nidvinter Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (103) 515 Value Destroyed (3296) 3296 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 6789 Bonus ------- High Alert Combat Kills 1218 Cogmind --------- Core Integrity 0/550 Matter 172/300 Energy 30/100 System Corruption 44% Temperature Cool (9) Movement Walking (110) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (4) ------ Medium Storage Unit Core Analyzer > --- WEAPON (3) ------- EM Pulse Cannon Heavy Mace Axe > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Particle Gun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg Improved Signal Interpreter [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 101 | 8 12 28 53 Power 11 | 2 2 3 4 Engine 7 | 2 2 2 1 Core 4 | . . 1 3 Reactor . | . . . . Propulsion 36 | 2 4 12 18 Treads . | . . . . Leg 36 | 2 4 12 18 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 19 | 1 2 5 11 Device 6 | 1 . . 5 Storage 2 | . 1 . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 9 | . . 5 4 Artifact . | . . . . Weapon 35 | 3 4 8 20 Energy Gun 11 | 2 . 2 7 Energy Cannon 1 | . . . 1 Ballistic Gun 17 | 1 4 4 8 Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 6 | . . . 6 System Corruption 35 | . . . 35 Parts Lost 31 | . . 5 26 Power 3 | . . 1 2 Propulsion 8 | . . . 8 Utility 10 | . . 3 7 Weapon 10 | . . 1 9 Highest Loss Streak 9 | . . 3 9 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 97 Engine 7 | . 14 5 3 Core 3 | . . 5 4 Leg 29 | . 28 33 26 Device 3 | . 2 . 7 Storage 10 | . 11 11 9 Processor 12 | . 13 11 11 Protection 6 | . . 10 7 Energy Gun 6 | . 9 7 4 Ballistic Gun 18 | . 18 14 20 Naked Turns . | . . . . Heaviest Build 36 | 7 21 26 36 Greatest Support 54 | 20 20 33 54 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 5 10 10 10 Average Carried 8 | 3 8 9 8 Final Capacity 10 | 5 10 10 10 Final Carried 10 | 5 10 10 8 Class Distribution -------------------- 42% | Mutant 24% | Scavenger-Mutant 23% | Scavenger-Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2911 | 301 270 660 1680 Remotely . | . . . . Salvage Created 4720 | 105 589 1376 2650 Parts 242 | 9 36 87 110 Haulers Intercepted 7 | . 2 4 1 Recyclers Shooed 5 | . 3 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 89 | 1 11 28 49 Melee 1 | . . . 1 Guns 76 | 1 11 22 42 AOE 12 | . . 6 6 Classes Destroyed 12 | 3 3 3 3 Worker 3 | 1 . 1 1 Tunneler 2 | 2 . . . Hauler 7 | . 2 4 1 Recycler 8 | . 3 2 3 Swarmer 16 | . 6 6 4 Grunt 50 | 1 5 13 31 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Protector 1 | . . 1 . Sentry 15 | . . 7 8 Specialist 4 | . . . 4 Heavy 1 | . . . 1 Best Kill Streak 8 | 2 4 6 8 Combat Bots Only 8 | 1 3 6 8 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 6046 | 55 400 1334 4257 Core 874 | 11 69 244 550 Absorbed by Shields 52 | . . . 52 Regen/Repaired (Parts) 52 | . 52 . . Core Remaining (%) 67 | 95 68 39 . Volleys Fired 303 | 9 51 84 159 Largest 3 | 2 2 2 3 Hottest 155 | 80 60 90 155 Shots Fired 672 | 18 99 164 391 Gun 662 | 18 99 160 385 Cannon 1 | . . . 1 Launcher 9 | . . 4 5 Special . | . . . . Kinetic 512 | 7 55 116 334 Thermal 106 | 11 44 . 51 Explosive 7 | . . 4 3 Electromagnetic 47 | . . 44 3 Robot Hit Streak 20 | 4 18 20 20 Robot Miss Streak 4 | 1 4 4 3 Penetration Max . | . . . . Secondary Targets 14 | . 2 2 10 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 500 | 13 75 125 287 Core Hits 220 | 5 28 64 123 Critical Kills 2 | . . . 2 Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 4 | . . 1 3 Destroy 4 | . . 1 3 Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8966 | 146 907 2481 5432 Guns 7628 | 146 907 1996 4579 Cannons 25 | . . . 25 Explosions 1164 | . . 477 687 Melee 107 | . . . 107 Ramming 42 | . . 8 34 Kinetic 5897 | 47 536 1377 3937 Thermal 1526 | 99 371 238 818 Explosive 568 | . . 239 329 Electromagnetic 826 | . . 619 207 Impact . | . . . . Slashing 107 | . . . 107 Piercing . | . . . . Highest Corruption 44 | . . . 44 Average Corruption 26 | . . . 26 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 71 | . . . 71 Message Errors 10 | . . . 10 Matter Fused 13 | . . . 13 Heat Flow Errors 6 | . . . 6 Energy Discharges 3 | . . . 3 Parts Rejected 4 | . . . 4 Data Loss (minor) 3 | . . . 3 Data Loss (major) 3 | . . . 3 Misfires 3 | . . . 3 Alerts 2 | . . . 2 Misdirections 6 | . . . 6 Weapon Failures 18 | . . . 18 Overload Shots . | . . . . Overflow Damage 5 | . . 3 2 Projectiles . | . . . . Explosions 5 | . . 3 2 Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 203 | . . 121 82 Shots 7 | . . 2 5 Rammed . | . . . . Targets Rammed 7 | . . 1 6 Kicked 7 | . . 1 6 Crushed . | . . . . Highest Temperature 462 | 36 42 156 462 Average Temperature 72 | 19 21 34 104 Received Heat Transfer 2443 | 30 129 447 1837 Effects 8 | . . . 8 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | 2 1 . 3 Heat Transferred 3194 | 225 850 450 1669 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . 4 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1227 | 50 354 851 1227 Initial 359 | . 32 65 359 Average 502 | 21 217 384 852 Maximum Alert Level 4 | . 1 3 4 Low Security (%) 23 | 100 36 29 . Level 1 25 | . 63 24 3 Level 2 21 | . . 33 30 Level 3 20 | . . 12 44 Level 4 8 | . . . 21 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 20 | . 3 5 12 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 10 | . 1 3 6 Assault 3 | . . 1 2 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 11 | . 4 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 128 | 1 18 36 73 Peak Tracking Total 8 | 1 4 6 8 Tactical Retreats 10 | . 3 1 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . . 3 6 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 20 | . 6 10 4 Terminals 16 | . 4 8 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 80 | . 28 39 13 Successful 49 | . 18 26 5 Failed 31 | . 10 13 8 Catastrophic 4 | . 3 . 1 Database Lockouts . | . . . . Manual 11 | . 2 7 2 Terminals 62 | . 20 29 13 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 9 | . 6 3 . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 32 | . 11 16 5 Record 10 | . 4 3 3 Robot Analysis 1 | . . 1 . Prototype ID Bank 3 | . 1 2 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Recycling Unit Index 1 | . 1 . . Alert Level 1 | . . 1 . Maintenance Status 1 | . 1 . . Security Status 1 | . 1 . . Patrol Status 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Registered Prototypes 1 | . 1 . . Zone Layout 7 | . . 5 2 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 8 | . 5 3 . Process 2 | . 1 1 . Report Inventory 3 | . 2 1 . Retrieve Matter 3 | . 2 1 . Scanalyzer 7 | . . 7 . Insert Component 3 | . . 3 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 5 8 4 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter 220 | . 208 12 . Retrieved Matter 220 | . 208 12 . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3447 | 186 881 1051 1329 Spaces Moved 1826 | 128 502 604 592 Core 19 | 19 . . . Treads . | . . . . Legs 1807 | 109 502 604 592 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 110 Average Speed 121 | 109 125 120 122 Slowest Speed 190 | 120 190 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 8 78 71 52 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 77 | . . 62 15 Melee . | . . . . Projectile . | . . . . AOE 77 | . . 62 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2546 | 153 664 796 933 Wait 168 | . 60 48 60 Move 1823 | 127 501 603 592 Hop . | . . . . Pick Up 68 | 7 18 11 32 Fast Attach 23 | 5 4 4 10 Attach 33 | 1 . 6 26 Detach 1 | . . . 1 Swap 45 | 2 8 18 17 Drop 69 | 2 22 21 24 Fire 303 | 9 51 84 159 Melee 4 | . . . 4 Ram 2 | . . . 2 Kick 7 | . . 1 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 187 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 570 | -10/Materials | Repaired Assault Rifle 865 | -10/Materials | Discovered new exit (range 10) 1057 | -10/Materials | Discovered new exit (range 5) 1068 | -10/Materials | Entered another Materials area 1068 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -9/Materials | Discovered new exit (range 17) 1217 | -9/Materials | Identified exit to Mines 1217 | -9/Materials | Identified exit to Storage 1284 | -9/Materials | Discovered new exit (range 16) 1737 | -9/Materials | Discovered new exit (range 16) 1868 | -9/Materials | First assault squad dispatched 2021 | -9/Materials | Lost 3 parts (2u1w) 2078 | -9/Materials | Discovered new exit (range 11) 2101 | -9/Materials | Core integrity fell below 50% 2119 | -9/Materials | Entered another Materials area 2119 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2504 | -8/Materials | System corruption reached 10% 2519 | -8/Materials | First assault squad dispatched 2528 | -8/Materials | Lost 3 parts (2u1w) 2730 | -8/Materials | Core integrity fell below 50% 2801 | -8/Materials | Destroyed 8 combat bots 2801 | -8/Materials | Lost 9 parts (1p4n1u3w) 2908 | -8/Materials | Garrison activated, responded to threat 2946 | -8/Materials | System corruption reached 30% 3029 | -8/Materials | Core integrity fell below 20% 3050 | -8/Materials | Garrison activated, responded to threat 3448 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03398_ System corrupted: Enh. Autogun rejected. 03411_ System corrupted: Enh. Autogun jammed. 03411_ B-36 Bruiser destroyed. 03415_ 1JYX,RW &J5E4BIOXLOKZXW ZKBFPO&:RJ2 03416_ System corrupted: Enh. Autogun jammed. 03430_ Enh. Autogun destroyed. Only a single melee weapon may be active at a time, Hvy. Mace automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 03433_ System corrupted: VSS Leg rejected. 03436_ Hrd. Medium Armor Plating destroyed. 03437_ Imp. Targeting Computer destroyed. 03437_ System corrupted by crushing effect (+5). 03438_ R-06 Scavenger collects Heat Sink. 03440_ B-36 Bruiser destroyed. 03442_ R-06 Scavenger collects Imp. Ion Engine. 03445_ Acquired VSS Leg. 03447_ G-50 Soldier destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????# ?????? | | ????????????????????????# ?????? | | ????????????????????????# ?????? | | ????????????????????????# ?????? | | ????????????????????????# "?????? | | ????????????????????????# "?????? | | ??????????????########### "?????? | | ??????????????# # ?????? | | ??????????????# [###??#+## | | ??????????????# ! #???? | | ??????????????# ###?# # | | ??????????????# """ """ + ? # | | ?????########## """ """ ###?# # | | ?????# % # """ """ #???# # | | ?????# = "" # #???# # | | ????## T" #+##+########## # | | ????# r"" # # | | ????## i %+ # | | ?????# g""" # % # | | ?????# =!""" # ########### # | | ?????# %/""" # ########### # | | ?????#*=@%!%= +[ # *! # # | | ?????############## = # # | | ??????????????????# ""[""" # | | ??????????????????# """! "" + | | ??????????????????# "" = "" # % | | ??????????????????# """*""" # # | | ??????????????????# # # | | ??????????????????#] * # # | | ??????????????????########### # | | ????????????????###########?# # | | ????????????????????????????# # | | ????????????????????????????# # | | ????????????????????????????# # | | ????????????????????????????# # | | ????????????????????????????# # | | ????????????????????????????+ # | | ????????????????????????????# | | ????????????????????????????# | | ???????????????????????????? ? | | ?????????????????????????????###? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Hey, That's Mine! Shopping List Significant Disruption System Compromised Troublemaker Challenges ------------ None Game ------ Seed HeartSuperchargedLaser Manual? 0 Play Time 01:58:47 Cumulative 3.9 hours Start 2022.05.07 @ 22:34:19 End 2022.05.08 @ 00:57:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 240e9959-6ea8-4c7a-85cd-a054bd5c9d30