Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.16 @ 00:12:38

Player: Jack

Result: Destroyed by U6-EAY(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (127)      127
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 762

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (49)
Movement                   Core (50)
Location                   -7/Recycling

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Scrap Engine
  Light Assault Rifle
        Grenade Launcher
        Ripper

 Peak State 
------------
>        --- POWER ------------
             (None)
>        --- PROPULSION -------
             (None)
>        --- UTILITY ----------
         Scrap Shield
>        --- WEAPON -----------
             (None)
>        --- INVENTORY --------
  Medium Laser
   Small Laser
   Light Assault Rifle
         Grenade Launcher
         Ripper
[Rating: 4]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Scrap Shield
  Protection               Scrap Shield
Weapon                     Ripper
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             5    | .   2   3   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | .   2   2   .   
    Energy Gun             2    | .   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            4    | 1   3   4   4   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | 1   3   4   4   
  Tool/Special             .    | .   .   .   .   
Unused Backups             1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     2    | .   2   4   .   
  Energy Gun               1    | .   2   1   .   
  Slashing Weapon          1    | .   .   2   .   
Peak Build Rating          4    | .   2   4   2   
  Average Rating           .    | .   .   .   .   
  On Entrance              .    | .   .   2   .   
Naked Turns                796  | .   140 351 305 
Heaviest Build             3    | .   3   3   .   
  Greatest Support         3    | 3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 3   4   5   5   
  Average Carried          4    | 2   3   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   2   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           420  | 63  .   267 90  
  Remotely                 .    | .   .   .   .   
Salvage Created            115  | .   10  105 .   
  Parts                    15   | .   1   14  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   3   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  6    | .   .   6   .   
  AOE                      6    | .   .   6   .   
Classes Destroyed          4    | .   1   3   .   
  Tunneler                 1    | .   1   .   .   
  Swarmer                  4    | .   .   4   .   
  Artisan                  2    | .   .   2   .   
  Subdweller               2    | .   .   2   .   
Best Kill Streak           4    | .   1   4   .   
  Combat Bots Only         4    | .   .   4   .   
Max Kills in Single Turn   3    | .   1   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        51   | .   .   43  8   
  Missed                   26   | .   .   23  3   
  Hits                     25   | .   .   20  5   
    Projectile             25   | .   .   20  5   
  Critical Strikes         1    | .   .   .   1   
Damage Taken               275  | .   .   180 95  
  Core                     250  | .   .   155 95  
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   79   | .   .   54  25  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              16   | .   3   13  .   
  Largest                  2    | .   2   1   .   
  Hottest                  90   | .   90  30  .   
Shots Fired                19   | .   6   13  .   
  Gun                      6    | .   6   .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 13   | .   .   13  .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  6    | .   6   .   .   
  Explosive                13   | .   .   13  .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         16   | .   6   16  .   
  Robot Miss Streak        .    | .   .   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           20   | .   6   14  .   
  Core Hits                9    | .   1   8   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              10   | .   .   10  .   
  Impact                   .    | .   .   .   .   
  Slashing                 10   | .   .   10  .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            2    | .   .   2   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           830  | .   70  752 8   
  Guns                     70   | .   70  .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               604  | .   .   604 .   
  Melee                    148  | .   .   148 .   
  Ramming                  8    | .   .   .   8   
  Kinetic                  .    | .   .   .   .   
  Thermal                  70   | .   70  .   .   
  Explosive                604  | .   .   604 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 148  | .   .   148 .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            47   | .   .   47  .   
  Projectiles              .    | .   .   .   .   
  Explosions               3    | .   .   3   .   
  Melee                    44   | .   .   44  .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      4    | .   .   .   4   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   .   .   1   
Targets Rammed             1    | .   .   .   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        15   | .   15  .   .   
  Average Temperature      10   | .   10  .   .   
  Received Heat Transfer   196  | .   .   111 85  
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         186  | .   186 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             45   | .   5   .   45  
  Initial                  45   | .   .   .   45  
  Average                  5    | .   .   .   8   
Influence Increases        132  | .   5   110 17  
  Destroy 0b10 Robot/C     80   | .   .   80  .   
  Destroy 0b10 Robot/NC    5    | .   5   .   .   
  Successful Hack          17   | .   .   .   17  
  Lose Combat Pursuer      30   | .   .   30  .   
Influence Decreases        132  | .   .   5   127 
  Entered New Map          68   | .   .   3   65  
  Time Decay               64   | .   .   2   62  
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              16   | .   1   13  2   
  Peak Tracking Total      6    | .   1   6   2   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          6    | .   .   .   6   
  Terminals                5    | .   .   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   .   .   19  
  Successful               5    | .   .   .   5   
  Failed                   14   | .   .   .   14  
    Catastrophic           4    | .   .   .   4   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   .   .   17  
  Terminals                17   | .   .   .   17  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   .   4   
  Part Schematic           2    | .   .   .   2   
  Release Object           2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   .   .   5   
  Full Trace Events        3    | .   .   .   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -7  
-------------              Run  | Yrd Mat Sub Rec 
Turns Passed               938  | 18  159 456 305 
Spaces Moved               1397 | 30  68  769 530 
  Core                     1397 | 30  68  769 530 
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  
  Average Speed            50   | 50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       41   | 3   11  65  88  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             7    | .   .   7   .   
Spaces Dug                 2    | .   .   2   .   
Terrain Destroyed          38   | .   .   38  .   
  Melee                    2    | .   .   2   .   
  Projectile               .    | .   .   .   .   
  AOE                      36   | .   .   36  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1604 | 32  186 815 571 
  Wait                     157  | .   113 7   37  
  Move                     1394 | 29  67  768 530 
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | 3   1   1   1   
  Fast Attach              1    | .   .   1   .   
  Attach                   8    | .   2   6   .   
  Detach                   8    | .   .   8   .   
  Swap                     .    | .   .   .   .   
  Drop                     3    | .   .   1   2   
  Fire                     16   | .   3   13  .   
  Melee                    10   | .   .   10  .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   19 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Discovered new exit (range 6)
  178 | -10/Materials | Entered Subcaves
  179 | -10/Subcaves  | Approached by a straggling Scientist
  199 | -10/Subcaves  | Shifting Twisted Machinery released Ripper
  200 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  277 | -10/Subcaves  | Discovered new exit (range 12)
  306 | -10/Subcaves  | Build established: Mutant
  451 | -10/Subcaves  | Disturbed a concealed Subdweller
  471 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  590 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  594 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
  626 | -10/Subcaves  | Discovered new exit (range 16)
  631 | -10/Subcaves  | Core integrity fell below 50%
  634 | -10/Subcaves  | Entered Recycling
  683 | -7/Recycling  | Scanned before Scraplab entrance
  786 | -7/Recycling  | Discovered new exit (range 15)
  931 | -7/Recycling  | Entered Scraplab
  932 | -7/Recycling  | Angered Scraplab inhabitants
  934 | -7/Recycling  | Found Prototype Device
  936 | -7/Recycling  | Core integrity fell below 20%
  939 | -7/Recycling  | Destroyed by U6-EAY(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
U6-EAY(j): Strange, I checked the recommendation list not long ago and didn't see
  anyone like you on it.
Who recommended you? Anyway, the system is always right, go on in.
Not my problem as long as you don't touch anything in here.
Just really don't mess with anything in there. Then it'll be my problem, and
  yours.
The floor rises up to form a wall.
6B-8N7(c): "A little light reading never hurt anyone, but if you dare try to take
  our prototype, you'll regret it."
Connecting with Scraplab SEP...
>>Release Inventory
  Accessing inventory controls...
  Prototype released...
  URGENT: Link to external system right away!
Dropped Med. Laser.
Dropped Sml. Laser.
Acquired Prototype Device.
ZY-DGF(j): "Defend the Scraplab!"
Slammed into U6-EAY(j).
Critical hit (Burn: +50).

 Map 
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| ???????????????????????# #???#""""""""  #????????? |
| ????????????????????#####################????????? |
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| ???????????????????#          Y"#?#                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -7/Recycling | Hacked
   Flight Unit | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedBeamChainsword
  Manual?         0
Play Time         00:11:30
  Cumulative      137.3 hours
  Start           2025.05.16 @ 00:04:11
  End             2025.05.16 @ 00:12:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          154
  Rogue           18
  Adventurer      125
  Explorer        11
Win Type          -
  Total           31
  Types           9/0/11/0/6/0/4/1/0/0
Lore%             45
Gallery%          43
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b80dc2ac-8c34-4ba7-b6d2-e58812f11950