Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 12:55:13 Player: WitherScout Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1799) 1799 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 4681 Bonus ------- Follower Combat Kills 99 Friendly Fire -12 Cogmind --------- Core Integrity 700/700 Matter 42/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Weight Redist. System Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON (3) ------- Shotgun Enhanced Autogun > --- INVENTORY (5) ---- Cooling System Medium Storage Unit Advanced ECM Suite Corruption Screen Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Airjet Airjet Airjet Airjet > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Core Shielding > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Armored Wheel Flight Unit Cooling System Medium Storage Unit Weight Redist. System Improved Terrain Scanner Advanced Targeting Computer Advanced ECM Suite Corruption Screen Shotgun Shotgun Improved Grenade Launcher Improved Grenade Launcher [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Core Shielding Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 3 | . . 2 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . . . . 1 Parts Attached 65 | 6 9 17 14 19 . Power 7 | 1 1 1 2 2 . Engine 4 | 1 . 1 1 1 . Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 27 | 2 2 8 6 9 . Treads . | . . . . . . Leg . | . . . . . . Wheel 14 | 2 2 8 . 2 . Hover 4 | . . . . 4 . Flight 9 | . . . 6 3 . Utility 10 | 1 3 1 2 3 . Device 3 | . . . 1 2 . Storage 4 | 1 2 . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 21 | 2 3 7 4 5 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 2 4 2 3 . Ballistic Cannon 2 | . 1 1 . . . Launcher 5 | . . 1 2 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 43 | . 4 15 1 23 . Power 4 | . . 2 . 2 . Propulsion 25 | . 1 9 1 14 . Utility 2 | . . . . 2 . Weapon 12 | . 3 4 . 5 . Highest Loss Streak 15 | . 2 9 1 15 . To Critical Strikes . | . . . . . . Average Backups 15 | 3 10 22 15 12 . Power . | . 1 1 . . . Propulsion 5 | 1 4 9 4 1 . Utility 5 | . 2 7 5 6 . Weapon 3 | 1 1 4 4 3 . Tool/Special . | . . . . . . Unused Backups 19 | . 6 3 6 . 4 Power . | . . . . . . Propulsion 6 | . 4 1 1 . . Utility 12 | . 2 2 4 . 4 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 88 77 97 81 . Engine 2 | . 4 . 4 . . Core 5 | . 9 2 4 6 . Wheel 16 | . 17 29 . 5 . Flight 11 | . . . 43 21 . Device 3 | . . . 8 9 . Storage 10 | . 14 11 9 8 . Protection 10 | . 13 11 9 6 . Ballistic Gun 17 | . 25 13 16 15 . Ballistic Cannon 1 | . 2 2 . . . Launcher 2 | . . 4 2 1 . Peak Build Rating 34 | 6 11 16 23 34 . Average Rating 14 | 3 8 12 18 22 . On Entrance 11 | . 6 11 14 21 17 Avg Prop Armor Cover (%) 7 | . . . . 7 . Naked Turns . | . . . . . . Heaviest Build 90 | 13 90 90 33 33 . Greatest Support 64 | 32 32 64 34 41 . Greatest Overweight (x) 8 | . 5 7 . 8 . Average Overweight (x) . | . . 2 . . . Largest Inventory Capacity 25 | 8 25 25 25 15 . Average Capacity 17 | 7 13 25 15 14 . Most Carried 25 | 8 23 25 25 15 . Average Carried 15 | 4 10 22 15 12 . Final Capacity 25 | 8 25 25 15 5 5 Final Carried 25 | 6 23 25 15 4 4 Class Distribution -------------------- 81% | Mutant 9% | Sprinter 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1492 | 250 155 449 . 638 . Remotely . | . . . . . . Salvage Created 1842 | . 207 917 . 718 . Parts 107 | . 19 64 . 24 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 5 | . 1 1 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 49 | . 7 25 . 17 . Guns 33 | . 4 17 . 12 . Cannons 7 | . 3 4 . . . AOE 9 | . . 4 . 5 . Classes Destroyed 9 | . 2 4 . 3 . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 1 | . . . . 1 . Recycler 3 | . . 2 . 1 . Swarmer 9 | . 2 7 . . . Grunt 28 | . 5 11 . 12 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 10 | . . 7 . 3 . Best Kill Streak 11 | . 4 5 . 11 . Combat Bots Only 9 | . 4 5 . 9 . Max Kills in Single Turn 2 | . 1 2 . 2 . Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 419 | . 76 156 20 167 . Missed 109 | . 19 36 9 45 . Hits 310 | . 57 120 11 122 . Melee 5 | . . . . 5 . Projectile 305 | . 57 120 11 117 . Critical Strikes 10 | . 1 2 . 7 . Actively Blocked 3 | . . . . 3 . Damage Taken 4515 | . 593 1546 174 2202 . Core 994 | . 152 348 10 484 . Absorbed by Shields . | . . . . . . Redirected to Shielding 72 | . 6 20 2 44 . Core Remaining (%) 40 | 100 39 13 . 10 . Volleys Fired 152 | . 29 77 3 43 . Largest 2 | . 2 2 2 2 . Hottest 73 | . 50 73 46 72 . Shots Fired 288 | . 58 151 5 74 . Gun 229 | . 53 113 5 58 . Cannon 35 | . 5 30 . . . Launcher 24 | . . 8 . 16 . Special . | . . . . . . Kinetic 247 | . 58 126 5 58 . Thermal 17 | . . 17 . . . Explosive 24 | . . 8 . 16 . Electromagnetic . | . . . . . . Robot Hit Streak 30 | . 6 30 3 7 . Robot Miss Streak 5 | . 5 5 2 5 . Penetration Max . | . . . . . . Secondary Targets 9 | . 1 6 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 192 | . 30 104 4 54 . Core Hits 117 | . 11 56 . 50 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Burn 1 | . . 1 . . . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4006 | . 300 1714 58 1934 . Guns 2082 | . 231 974 58 819 . Cannons 437 | . 69 368 . . . Explosions 1487 | . . 372 . 1115 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2344 | . 300 1167 58 819 . Thermal 175 | . . 175 . . . Explosive 1487 | . . 372 . 1115 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 . Average Corruption 8 | . . . . 8 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 16 . Message Errors 3 | . . . . 3 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Parts Rejected 2 | . . . . 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 31 | . . 6 . 25 . Projectiles 6 | . . 6 . . . Explosions 25 | . . . . 25 . Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 247 | . . . . 247 . Shots 10 | . . . . 10 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 230 | . 56 93 22 230 . Average Temperature 47 | . 19 30 4 92 . Received Heat Transfer 1668 | . 216 543 63 846 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 592 | . . 592 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 87 | 100 100 65 100 97 . Level 1 12 | . . 34 . 2 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 343 | . 62 343 129 214 . Initial 129 | . . 12 129 8 84 Average 86 | . 17 164 54 82 . Influence Increases 1605 | . 190 733 45 637 . Destroy 0b10 Robot/C 1040 | . 140 500 . 400 . Destroy 0b10 Robot/NC 30 | . . 20 . 10 . Destroy Leader 252 | . 20 140 . 92 . Allied During Kill 12 | . . . . 12 . Successful Hack 16 | . . 16 . . . Disable Machine 15 | . . . . 15 . Destroy Structure 105 | . . 57 . 48 . Partial Spotted 30 | . . . 15 15 . Lose Combat Pursuer 105 | . 30 . 30 45 . Influence Decreases 1521 | . 160 456 332 471 102 Entered New Map 310 | . . 18 178 12 102 Time Decay 777 | . 140 298 150 189 . Lost Part 384 | . 10 140 4 230 . Lost Ally 40 | . . . . 40 . Purge Threat 10 | . 10 . . . . Squads Dispatched 12 | . 2 4 1 5 . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 5 | . . 2 1 2 . Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 6 | . . 3 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 13 32 12 28 . Peak Tracking Total 11 | . 5 9 10 11 . Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 10 | . 5 3 1 1 . Terminals 6 | . 3 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 15 13 2 1 . Successful 10 | . 6 3 . 1 . Failed 21 | . 9 10 2 . . Catastrophic 4 | . 2 2 . . . Database Lockouts . | . . . . . . Manual 6 | . 3 3 . . . Terminals 23 | . 11 10 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 3 1 . . . Unreport Threat 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 3 1 . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 21 | . . . . 21 . Total Damage 336 | . . . . 336 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 41 | . . . . 41 . Terrain 41 | . . . . 41 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 2143 | 63 572 739 354 415 . Spaces Moved 1434 | 48 398 358 336 294 . Core 17 | 1 . . . 16 . Treads . | . . . . . . Legs . | . . . . . . Wheels 889 | 47 398 358 . 86 . Hover 66 | . . . . 66 . Flight 462 | . . . 336 126 . Fastest Speed 28 | 50 100 107 28 28 . Average Speed 89 | 98 113 129 28 78 . Slowest Speed 450 | 100 175 195 28 450 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . . 9 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 47 37 39 52 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 141 | . . 72 . 69 . Melee . | . . . . . . Projectile . | . . . . . . AOE 141 | . . 72 . 69 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2023 | 61 474 494 584 410 . Wait 276 | . 4 15 221 36 . Move 1409 | 47 397 357 317 291 . Hop 10 | . . . 9 1 . Pick Up 65 | 8 25 18 7 7 . Fast Attach 18 | 4 3 5 1 5 . Attach 40 | 2 2 10 8 18 . Detach 4 | . . 1 . 3 . Swap 17 | . 4 3 6 4 . Drop 32 | . 10 8 12 2 . Fire 152 | . 29 77 3 43 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Propulsion x2 826 | -9/Materials | Core integrity fell below 50% 860 | -9/Materials | Lost 9 parts (1p5n3w) 929 | -9/Materials | Lost 3 parts (1p1n1w) 993 | -9/Materials | Core integrity fell below 20% 1241 | -9/Materials | Discovered new exit (range 10) 1361 | -9/Materials | Discovered new exit (range 9) 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1727 | -8/Materials | Discovered new exit (range 7) 1729 | -8/Materials | Entered Storage 1738 | -8/Storage | Met a pair of Derelict thieves 1760 | -8/Storage | Garrison activated, responded to threat 1795 | -8/Storage | Lost 3 parts (3n) 2046 | -8/Storage | Core integrity fell below 50% 2075 | -8/Storage | Core integrity fell below 20% 2098 | -8/Storage | Discovered new exit (range 8) 2103 | -8/Storage | Destroyed 9 combat bots 2128 | -8/Storage | Lost 15 parts (1p7n2u5w) 2144 | -8/Storage | Entered Factory 2144 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2144 | -7/Factory | Self-destructed Last Messages --------------- 02107_ U-05 Engineer lays Concrete. 02109_ U-05 Engineer builds a Wall. 02110_ Acquired 47 matter. 02110_ U-05 Engineer lays Concrete. 02111_ U-05 Engineer builds a Wall. 02111_ U-05 Engineer lays Concrete. 02116_ U-05 Engineer builds a Wall. 02116_ U-05 Engineer lays Concrete. 02118_ Acquired Imp. Ion Engine. 02119_ U-05 Engineer lays Concrete. 02120_ U-05 Engineer builds a Wall. 02121_ U-05 Engineer lays Concrete. 02122_ U-05 Engineer builds a Wall. 02125_ 8DBUW0#|FWV=W MHOOZK&IGTQ6J# 02126_ U-05 Engineer builds a Wall. 02137_ R-06 Scavenger collects Adv. Heat Sink. 02140_ R-06 Scavenger collects Carbon-fiber Leg. PARAMETERS=POWER+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????? ?????????????????????? | | ?????????# ????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #####????????????????? | | ?????????# +????????????????? | | ?????????+ #????????????????? | | ?????????# #????????????????? | | ?????????# #????????????????? | | ?????????# #????????????????? | | ?????????# #????????????????? | | ?????????# #????????????????? | | ?????????# #????????????????? | | ?????????# #????????????????? | | ?????????# @ #????????????????? | | ?????????# #????????????????? | | ???????? #????????????????? | | ?????? #????????????????? | | ???? """"" #????????????????? | | ???# "" F" #????????????????? | | ???# """ "" "" #????????????????? | | ???# """ #????????????????? | | ???# """ ? ????????????????? | | ???#??? ??? ???????????????? | | ???????"" ""???""???????????????????? | | ???????"" ""???"????????????????????? | | ????????" "?????????????????????????? | | ???????? ??????????????????????????? | | ????????"???????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Core Shielding 20 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Imp. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hydra Challenges ------------ None Game ------ Seed SuspensionInsulationLegs Manual? 0 Play Time 00:35:07 Cumulative 59.0 hours Start 2026.02.08 @ 12:19:47 End 2026.02.08 @ 12:55:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e03ab41c-8b32-4d8b-b2a8-0873907781c8