Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 22:20:11

Player: harambe

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (26)      130
Value Destroyed (832)      832
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (349)                349
              TOTAL SCORE: 7671

 Bonus
-------
Follower Combat Kills      49
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     235/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Coolant Injector
           Graphene Brace
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
           Firepult
           Smartbomb Launcher

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
                Antimatter Reactor
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
                Wheel
                Wheel
                Wheel
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
         Medium Battery
                Terrain Scanner
       Advanced Terrain Scan Processor
        Layered Medium Armor Plating
        Layered Medium Armor Plating
       Improved Thermal Shield
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
                Antimatter Reactor
                Field Propulsion Drive
                Impulse Thruster
  High-capacity Battery
  High-capacity Matter Pod
                Focal Shield
     Long-range Tractor Beam
       Advanced Drone Bay
     Long-range Proton Cannon
       Enhanced Gauss Cannon
                Smartbomb Launcher
                Power Maul
[Rating: 72]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Field Propulsion Drive
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Firepult
  Energy Gun               Particle Gun
  Energy Cannon            Firepult
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Smartbomb Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   .   .   .   4   .   .   4   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   2   1   1   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   1   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             50   | .   7   4   .   2   4   3   3   5   7   13  .   .   .   2   
  Power                    6    | .   1   .   .   1   .   .   .   .   3   1   .   .   .   .   
    Engine                 3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Core                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               16   | .   2   2   .   .   2   2   3   3   .   2   .   .   .   .   
    Treads                 6    | .   1   1   .   .   1   1   1   1   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   1   1   .   .   1   1   2   2   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  20   | .   2   2   .   .   2   1   .   2   4   6   .   .   .   1   
    Device                 11   | .   1   1   .   .   .   .   .   2   3   4   .   .   .   .   
    Storage                3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   1   .   .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | .   2   .   .   1   .   .   .   .   .   4   .   .   .   1   
    Energy Gun             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 15   | .   1   2   .   1   .   .   .   .   .   8   1   .   .   2   
  Power                    2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   1   .   .   .   .   .   .   .   7   .   .   .   1   
  Utility                  3    | .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      8    | .   1   2   .   1   .   .   .   .   .   8   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            12   | .   9   11  14  13  12  13  15  14  14  6   3   3   3   3   
  Power                    1    | .   1   1   2   1   1   1   1   1   1   .   .   .   .   .   
  Propulsion               2    | .   3   2   3   3   2   4   4   2   2   .   .   .   .   .   
  Utility                  4    | .   2   3   4   5   4   4   4   5   6   2   1   1   1   1   
  Weapon                   4    | .   1   4   4   3   4   3   4   5   4   2   2   2   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             36   | .   5   3   2   .   .   .   2   8   7   8   .   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               8    | .   2   1   .   .   .   .   2   .   2   1   .   .   .   .   
  Utility                  12   | .   3   2   .   .   .   .   .   1   1   4   .   .   .   1   
  Weapon                   15   | .   .   .   2   .   .   .   .   7   4   2   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  100 100 85  78  90  90  85  93  39  26  21  21  21  
  Engine                   4    | .   13  14  14  .   .   .   .   .   1   1   .   .   .   .   
  Core                     5    | .   .   .   .   13  9   9   9   6   9   .   .   .   .   .   
  Treads                   13   | .   8   14  14  14  15  18  18  19  17  5   .   .   .   .   
  Wheel                    14   | .   7   13  14  14  18  18  18  20  22  9   .   .   .   .   
  Device                   10   | .   5   14  14  14  9   9   9   12  12  6   15  10  10  10  
  Storage                  13   | .   21  14  14  14  12  18  18  13  11  3   .   .   .   .   
  Protection               3    | .   .   .   .   .   6   9   9   6   5   2   .   .   .   .   
  Energy Gun               4    | .   14  14  14  .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   13  9   9   9   6   5   1   .   .   .   .   
  Ballistic Gun            4    | .   14  14  14  .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          72   | .   9   10  12  29  33  34  34  38  54  72  41  34  34  41  
  Average Rating           28   | .   7   9   10  28  32  33  33  37  49  31  40  34  34  33  
  On Entrance              27   | 6   6   9   10  12  29  33  33  34  38  54  41  34  34  34  
Naked Turns                66   | .   .   .   .   .   .   .   .   .   .   66  .   .   .   .   
Heaviest Build             91   | 10  20  30  30  48  53  53  53  54  71  91  17  14  14  20  
  Greatest Support         58   | 20  20  16  16  16  26  26  28  36  48  58  20  20  20  20  
  Greatest Overweight (x)  5    | .   1   1   1   2   2   2   2   1   1   5   .   .   .   2   
  Average Overweight (x)   .    | .   .   1   1   2   2   2   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  15  15  15  15  15  15  15  15  15  5   5   5   5   
  Average Capacity         13   | .   9   13  15  15  15  15  15  15  15  8   5   5   5   5   
  Most Carried             15   | .   10  14  15  15  14  15  15  15  15  15  5   5   5   5   
  Average Carried          12   | .   9   12  14  13  11  14  15  14  14  7   5   5   5   5   
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  15  5   5   5   5   5   
  Final Carried            15   | 6   10  14  15  15  11  15  15  15  15  5   5   5   5   5   

 Class Distribution 
--------------------
 52% | Mutant
 28% | Scavenger-Mutant
 16% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
     Scavenger-Mutant | -8/Recycling
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
               Mutant | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -4/Zhirov
               Mutant | -3/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Matter Collected           1121 | 184 154 227 .   15  .   60  40  .   93  132 53  .   .   163 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1407 | .   169 85  .   65  .   203 410 .   146 329 .   .   .   .   
  Parts                    53   | .   9   7   .   3   .   7   21  .   3   3   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  24   | .   4   2   .   4   .   2   3   .   2   7   .   .   .   .   
  Guns                     6    | .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   
  AOE                      9    | .   .   .   .   3   .   1   1   .   .   4   .   .   .   .   
Classes Destroyed          10   | .   1   .   .   1   .   2   2   .   3   1   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   
  Swarmer                  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Grunt                    6    | .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Best Kill Streak           6    | .   2   2   .   4   .   2   5   .   2   6   .   .   .   .   
  Combat Bots Only         6    | .   2   2   .   4   .   1   1   .   1   6   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   .   3   .   2   2   .   1   2   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   1   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        223  | .    21   11   .    8    .    2    8    .    15   91   38   2    .    27   
  Missed                   69   | .    6    1    .    1    .    1    3    .    3    13   25   1    .    15   
  Hits                     154  | .    15   10   .    7    .    1    5    .    12   78   13   1    .    12   
    Melee                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Projectile             152  | .    15   10   .    7    .    1    5    .    12   76   13   1    .    12   
    AOE                    2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Strikes         6    | .    1    .    .    .    .    .    1    .    .    3    1    .    .    .    
    Actively Blocked       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Part Disruptions         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Damage Taken               3478 | .    201  128  .    111  .    32   92   .    189  2187 259  25   .    254  
  Core                     1273 | .    56   10   .    7    .    .    .    .    36   1011 20   25   .    108  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   19   | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    
Core Remaining (%)         93   | 100  .    .    .    70   .    .    100  100  96   .    .    .    .    .    
Volleys Fired              62   | .    16   7    .    2    .    4    8    .    6    15   4    .    .    .    
  Largest                  2    | .    2    2    .    1    .    1    1    .    1    2    1    .    .    .    
  Hottest                  250  | .    60   85   .    250  .    250  250  .    250  250  51   .    .    .    
Shots Fired                86   | .    32   14   .    2    .    4    8    .    6    16   4    .    .    .    
  Gun                      46   | .    32   14   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   34   | .    .    .    .    2    .    4    8    .    6    10   4    .    .    .    
  Launcher                 6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29   | .    16   7    .    .    .    .    .    .    .    2    4    .    .    .    
  Thermal                  50   | .    16   7    .    2    .    4    8    .    6    7    .    .    .    .    
  Explosive                6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Robot Hit Streak         10   | .    10   9    .    5    .    7    4    .    2    4    1    .    .    .    
  Robot Miss Streak        6    | .    2    1    .    .    .    3    2    .    3    6    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           53   | .    24   9    .    1    .    3    5    .    4    5    2    .    .    .    
  Core Hits                64   | .    11   4    .    4    .    4    11   .    8    22   .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2584 | .    252  125  .    177  .    127  237  .    345  1234 87   .    .    .    
  Guns                     377  | .    252  125  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  501  | .    .    .    .    47   .    39   89   .    88   151  87   .    .    .    
  Explosions               1651 | .    .    .    .    130  .    88   148  .    257  1028 .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  55   | .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    
  Kinetic                  226  | .    90   20   .    .    .    .    .    .    .    29   87   .    .    .    
  Thermal                  1968 | .    162  105  .    177  .    127  237  .    345  815  .    .    .    .    
  Explosive                304  | .    .    .    .    .    .    .    .    .    .    304  .    .    .    .    
  Electromagnetic          31   | .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    3    1    3    3    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    2    1    1    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    .    .    .    .    7    1    4    3    .    5    
    Message Errors         7    | .    .    .    .    .    .    .    .    .    1    1    .    2    .    3    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            106  | .    .    .    .    17   .    .    .    .    .    67   22   .    .    .    
  Projectiles              22   | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    
  Explosions               84   | .    .    .    .    17   .    .    .    .    .    67   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      319  | .    .    .    .    62   .    15   18   .    17   207  .    .    .    .    
  Shots                    18   | .    .    .    .    4    .    1    2    .    3    8    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1199 | .    91   54   .    377  .    376  396  .    519  1199 .    .    .    142  
  Average Temperature      246  | .    38   30   .    204  .    147  194  .    200  645  .    .    .    82   
  Received Heat Transfer   569  | .    132  75   .    .    .    .    54   .    .    260  21   9    .    18   
  Effects                  24   | .    .    .    .    .    .    1    .    .    4    19   .    .    .    .    
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    
    Interference           5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Short Circuit          4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (core)          3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8    | .    .    .    .    .    .    .    1    .    1    6    .    .    .    .    
  Combat Hostiles          8    | .    .    .    .    .    .    .    1    .    1    6    .    .    .    .    
  Parts Melted             21   | .    .    .    .    1    .    1    4    .    10   5    .    .    .    .    
  Heat Transferred         9364 | .    350  259  .    880  .    640  1505 .    1440 4290 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         98   | .   100 100 .   100 100 100 100 100 100 81  .   .   .   .   
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             226  | .   75  40  .   88  2   105 59  100 80  226 .   .   .   .   
  Initial                  100  | .   .   25  .   .   2   .   27  100 4   30  .   .   .   .   
  Average                  22   | .   21  4   .   26  1   71  10  57  13  75  .   .   .   .   
Influence Increases        1242 | .   151 50  .   106 .   141 204 100 136 294 .   15  .   45  
  Destroy 0b10 Robot/C     380  | .   80  40  .   80  .   40  60  .   60  20  .   .   .   .   
  Destroy 0b10 Robot/NC    60   | .   .   .   .   .   .   5   30  .   5   20  .   .   .   .   
  Destroy Leader           100  | .   20  10  .   10  .   20  .   .   30  10  .   .   .   .   
  Allied During Kill       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Successful Hack          69   | .   6   .   .   8   .   20  13  .   22  .   .   .   .   .   
  Disable Machine          165  | .   .   .   .   .   .   30  60  .   15  60  .   .   .   .   
  Destroy Structure        201  | .   .   .   .   8   .   26  41  .   2   124 .   .   .   .   
  Advance Influence        100  | .   .   .   .   .   .   .   .   100 .   .   .   .   .   .   
  Lose Combat Pursuer      165  | .   45  .   .   .   .   .   .   .   .   60  .   15  .   45  
Influence Decreases        1227 | .   86  115 .   98  8   70  275 90  82  162 133 63  15  30  
  Entered New Map          231  | .   .   40  .   .   6   .   44  .   6   34  73  13  15  .   
  Time Decay               918  | .   76  75  .   88  2   70  231 90  56  100 50  50  .   30  
  Lost Part                58   | .   10  .   .   10  .   .   .   .   .   28  10  .   .   .   
  Lost Ally                20   | .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   .   1   .   .   3   1   .   .   .   .   
  Investigation            2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              61   | .   7   2   .   4   .   2   5   1   3   23  7   1   .   6   
  Peak Tracking Total      11   | .   4   2   .   4   .   2   1   1   1   11  7   1   .   3   
  Tactical Retreats        8    | .   1   .   .   .   .   .   .   .   .   3   .   1   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          11   | .   .   .   .   .   .   2   4   .   1   4   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   2   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          17   | .   2   .   1   1   .   2   5   3   3   .   .   .   .   .   
  Terminals                14   | .   2   .   .   1   .   2   5   2   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                39   | .   6   .   1   2   .   7   10  3   10  .   .   .   .   .   
  Successful               17   | .   1   .   1   1   .   4   2   1   7   .   .   .   .   .   
  Failed                   22   | .   5   .   .   1   .   3   8   2   3   .   .   .   .   .   
    Catastrophic           8    | .   1   .   .   .   .   .   5   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   6   .   1   .   .   8   8   1   1   .   .   .   .   .   
  Terminals                33   | .   6   .   .   2   .   7   10  2   6   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   .   1   1   .   3   1   .   2   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   .   1   4   1   2   .   .   .   .   .   
  Full Trace Events        5    | .   1   .   .   .   .   1   2   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               12   | .   .   1   .   .   .   .   10  .   .   .   1   .   .   .   
  Largest Group            10   | .   .   1   1   .   .   .   10  4   1   .   1   .   .   .   
  Highest-Rated Group      144  | .   .   31  31  .   .   .   144 51  21  .   135 .   .   .   
  Highest-Rated Ally       135  | .   .   31  31  .   .   .   27  21  21  .   135 .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   3   1   5   .   .   .   .   .   
  Total Damage             131  | .   .   .   .   .   .   .   64  .   67  .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Upp Upp Zhi Pro 
Active Infowar (turns)     864  | .   88  66  .   .   .   .   .   164 471 75  .   .   .   .   
  Sensors                  154  | .   88  66  .   .   .   .   .   .   .   .   .   .   .   .   
  Terrain                  710  | .   .   .   .   .   .   .   .   164 471 75  .   .   .   .   
Robot Analysis Total       3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               4332 | .    239  622  421  304  21   157  1231 188  471  274  110  119  2    173  
Spaces Moved               3860 | 1    161  503  364  212  15   113  959  167  426  290  170  199  3    277  
  Core                     223  | .    .    .    .    .    .    .    .    .    .    200  .    .    .    23   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     71   | 1    70   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2912 | .    91   503  364  212  15   113  959  167  426  62   .    .    .    .    
  Hover                    654  | .    .    .    .    .    .    .    .    .    .    28   170  199  3    254  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  95   95   115  130  120  120  110  101  102  50   60   60   60   50   
  Average Speed            100  | 120  105  112  115  130  120  120  114  101  102  71   60   60   60   60   
  Slowest Speed            200  | 120  120  115  115  130  120  120  120  101  102  200  60   60   60   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    33   92   67   66   2    23   95   6    13   13   37   44   7    53   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    .    .    1    1    1    1    1    .    1    1    .    
Scrap Searched             5    | .    .    2    .    .    .    .    .    .    .    .    1    .    .    2    
Spaces Dug                 55   | .    .    .    .    7    .    .    15   .    .    33   .    .    .    .    
Terrain Destroyed          160  | .    .    .    .    17   .    27   47   .    .    69   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    1    .    2    6    .    .    2    .    .    .    .    
  AOE                      149  | .    .    .    .    16   .    25   41   .    .    67   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      4241 | .    201  548  367  239  18   132  1084 190  463  345  173  198  2    281  
  Wait                     111  | .    4    20   .    19   .    .    61   .    3    4    .    .    .    .    
  Move                     3847 | .    160  502  363  211  14   112  958  166  425  290  169  198  2    277  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | .    8    10   2    3    .    8    3    11   10   7    .    .    .    .    
  Fast Attach              12   | .    2    .    .    .    .    .    .    .    2    6    .    .    .    2    
  Attach                   23   | .    1    2    .    2    4    .    .    3    3    8    .    .    .    .    
  Detach                   3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Swap                     19   | .    4    2    .    .    .    3    3    2    3    2    .    .    .    .    
  Drop                     55   | .    6    5    2    2    .    5    6    8    11   8    .    .    .    2    
  Fire                     62   | .    16   7    .    2    .    4    8    .    6    15   4    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   45   | .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x2 / *Sto)
-8/Storage (discovered 2 exits: Fac / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  215 | -10/Materials      | Discovered new exit (range 6)
  240 | -10/Materials      | Entered Mines
  248 | -10/Mines          | Learned Materials security intel
  274 | -10/Mines          | Learned location of 2 exits from Materials
  346 | -10/Mines          | Build established: Mutant
  473 | -10/Mines          | Discovered new exit (range 6)
  531 | -10/Mines          | Discovered new exit (range 10)
  597 | -10/Mines          | Learned location of 1 exit from Materials
  615 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  618 | -10/Mines          | Found Prototype Device
  788 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  853 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  853 | -10/Mines          | Discovered new exit (range 5)
  862 | -10/Mines          | Entered Exiles
  862 | -10/Exiles         | Accompanied by 1 ally
  890 | -10/Exiles         | Met 8R-AWN
  910 | -10/Exiles         | Met EX-HEX
  975 | -10/Exiles         | Met EX-DEC
  994 | -10/Exiles         | Visited The Gauntlet
 1091 | -10/Exiles         | Met EX-BIN
 1113 | -10/Exiles         | Aligned with FarCom system
 1114 | -10/Exiles         | Given EX-Vault access code
 1143 | -10/Exiles         | Opened EX-Vault
 1152 | -10/Exiles         | Found Firepult
 1176 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1268 | -10/Exiles         | Discovered new exit (range 14)
 1283 | -10/Exiles         | Left Exiles lab with Firepult
 1283 | -10/Exiles         | Entered Mines
 1341 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1578 | -9/Mines           | Discovered new exit (range 6)
 1587 | -9/Mines           | Identified exit to Materials
 1587 | -9/Mines           | Entered Materials
 1587 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1588 | -8/Materials       | Identified exit to Factory
 1588 | -8/Materials       | Identified exit to Storage
 1608 | -8/Materials       | Entered Storage
 1761 | -8/Storage         | Used back door to open Recycling access
 1761 | -8/Storage         | Discovered new exit (range 5)
 1765 | -8/Storage         | Entered Recycling
 1766 | -8/Recycling       | Met a Zionite searching for Scraptown
 1985 | -8/Recycling       | Build established: Scavenger-Mutant
 2206 | -8/Recycling       | Discovered new exit (range 16)
 2581 | -8/Recycling       | Lost 5 allies
 2996 | -8/Recycling       | Entered Factory
 2996 | -6/Factory         | Accompanied by 4 allies
 2996 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 3176 | -6/Factory         | Discovered new exit (range 8)
 3184 | -6/Factory         | Entered another Factory area
 3184 | -5/Factory         | Accompanied by 1 ally
 3184 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3232 | -5/Factory         | Identified Exp. Sensor Array
 3298 | -5/Factory         | Build established: Scavenger-Skirmisher
 3643 | -5/Factory         | Discovered new exit (range 12)
 3655 | -5/Factory         | Entered another Factory area
 3655 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3715 | -4/Factory         | Assembled infested ambush trap array
 3753 | -4/Factory         | Released all parts (12)
 3759 | -4/Factory         | Core integrity fell below 50%
 3787 | -4/Factory         | Lost 8 parts (7n1u)
 3860 | -4/Factory         | Core integrity fell below 20%
 3915 | -4/Factory         | Discovered new exit (range 16)
 3929 | -4/Factory         | Entered Upper Caves
 4002 | -4/Upper Caves     | Identified exit to Upper Caves
 4016 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4025 | -4/Upper Caves     | Learned location of 1 exit from Research
 4034 | -4/Upper Caves     | Build established: Mutant
 4039 | -4/Upper Caves     | Entered another Upper Caves area
 4155 | -4/Upper Caves     | Discovered new exit (range 5)
 4158 | -4/Upper Caves     | Entered Zhirov
 4158 | -4/Zhirov          | Discovered new exit (range 3)
 4160 | -4/Zhirov          | Entered Proximity Caves
 4168 | -3/Proximity Caves | Spotted B-86 Titan
 4197 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4294 | -3/Proximity Caves | Found DCF Scrap (16 items)
 4333 | -3/Proximity Caves | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
04294_ Found Mak. Sword.
04294_ Found Hvy. Shock Bomb Launcher.
04294_ Found 127 Matter.
A note is attached: "With love, from the DCF."
04295_ Acquired 127 matter.
04296_ Acquired Insulated Plating.
04299_ Acquired Powered Hammer.
04310_ Searching scrap...
04310_ Found Dispersion Rifle.
04310_ Found Seismic Detector.
04310_ Found Matter Compressor.
04310_ Found 36 Matter.
04311_ Acquired 36 matter.
04312_ Hvy. Gauss Cannon destroyed.
04316_ Gravmag Array destroyed.
04321_ Slug penetrates Wall. <x2>
04322_ DMBJJN6YOFS5LIPTJXBNQ
04323_ Dropped Insulated Plating.
04324_ Dropped Powered Hammer.
04329_ Slug penetrates Abandoned Machinery.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??#                     ##      #????????????????? |
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|  #     !        ####                 #???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Coolant Potential          100
Energy Generation          35
Energy Capacity            875
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       210
Armor Coverage             450
Resistance: KI             20
Resistance: TH             25
Resistance: EM             15
Evasion (%)                65
Recoil Reduction           3

 Item Schematics 
-----------------
 Nuclear Pulse Thruster | -5/Factory | Scanalyzed
                  Wheel | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              MasterAntigravReplica
  Manual?         0
Play Time         01:16:39
  Cumulative      167.1 hours
  Start           2025.05.09 @ 20:51:05
  End             2025.05.09 @ 22:20:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          48
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf143226-03ac-4784-b428-0168d39c9427