Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:35:00 Player: JackZewap Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (47) 235 Value Destroyed (1152) 1152 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 2385 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 95/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Sensor Array Improved Targeting Computer Ion Cannon Mining Claw Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Cooling System Small Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Structural Scanner Improved Sensor Array Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Ion Cannon EMP Blaster Mining Claw [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 64 | 8 17 39 Power 7 | 1 3 3 Engine 6 | 1 2 3 Core 1 | . 1 . Reactor . | . . . Propulsion 20 | 4 5 11 Treads 8 | 2 . 6 Leg 10 | 2 5 3 Wheel . | . . . Hover 2 | . . 2 Flight . | . . . Utility 12 | 1 2 9 Device 4 | . 2 2 Storage 1 | 1 . . Processor . | . . . Hackware 1 | . . 1 Protection 6 | . . 6 Artifact . | . . . Weapon 25 | 2 7 16 Energy Gun 3 | . 1 2 Energy Cannon 7 | . . 7 Ballistic Gun 3 | 2 1 . Ballistic Cannon 6 | . 4 2 Launcher 3 | . . 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 2 | . . 2 Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 3 | . . 3 Parts Lost 5 | . 2 3 Power 2 | . 1 1 Propulsion 1 | . 1 . Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 99 97 Engine 8 | . 4 10 Core 3 | . 8 . Treads 2 | . . 4 Leg 19 | . 27 14 Hover 1 | . . 3 Device 11 | . 13 10 Storage 12 | . 14 10 Hackware 4 | . . 6 Protection 10 | . . 15 Energy Gun 1 | . 4 . Energy Cannon 6 | . . 9 Ballistic Gun 2 | . 8 . Ballistic Cannon 12 | . 15 10 Naked Turns 1 | . . 1 Heaviest Build 41 | 13 17 41 Greatest Support 40 | 40 26 40 Greatest Overweight (x) 13 | . 1 13 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 7 Most Carried 8 | 2 8 8 Average Carried 6 | 1 7 5 Final Capacity 8 | 8 8 5 Final Carried 6 | 2 6 5 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1145 | 270 385 490 Remotely . | . . . Salvage Created 1589 | . 563 1026 Parts 102 | . 46 56 Haulers Intercepted 6 | . 2 4 Recyclers Shooed 3 | . 1 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 34 | . 15 19 Guns 10 | . 9 1 Cannons 20 | . 6 14 AOE 4 | . . 4 Classes Destroyed 9 | . 5 4 Worker 3 | . . 3 Hauler 6 | . 2 4 Recycler 1 | . . 1 Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 9 | . 6 3 Grunt 20 | . 9 11 Duelist 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 6 | . 6 6 Combat Bots Only 6 | . 6 4 Max Kills in Single Turn 2 | . 2 2 Gunslinging 1 | . 1 . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 196 | . 66 130 Missed 44 | . 15 29 Damage Taken 1902 | . 501 1401 Core 477 | . 67 410 Absorbed by Shields . | . . . Regen/Repaired (Parts) 213 | . . 213 Core Remaining (%) 86 | 100 73 . Volleys Fired 106 | . 42 64 Largest 2 | . 2 2 Hottest 120 | . 85 120 Shots Fired 199 | . 84 115 Gun 60 | . 48 12 Cannon 134 | . 36 98 Launcher 5 | . . 5 Special . | . . . Kinetic 99 | . 72 27 Thermal 95 | . 12 83 Explosive 2 | . . 2 Electromagnetic 3 | . . 3 Robot Hit Streak 14 | . 14 12 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 127 | . 57 70 Core Hits 57 | . 26 31 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 2 2 Burn 2 | . 1 1 Blast 2 | . 1 1 Melee Attacks 4 | . . 4 Impact . | . . . Slashing 4 | . . 4 Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2709 | . 806 1903 Guns 544 | . 395 149 Cannons 1838 | . 407 1431 Explosions 300 | . . 300 Melee 22 | . . 22 Ramming 5 | . 4 1 Kinetic 937 | . 675 262 Thermal 1445 | . 127 1318 Explosive 134 | . . 134 Electromagnetic 166 | . . 166 Impact . | . . . Slashing 22 | . . 22 Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 12 | . 5 7 Projectiles 12 | . 5 7 Explosions . | . . . Melee . | . . . Knockbacks 10 | . 4 6 Impact . | . . . Kinetic 8 | . 4 4 Secondary 2 | . . 2 Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . . 2 Targets Rammed 3 | . 1 2 Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 286 | . 170 286 Average Temperature 54 | . 31 70 Received Heat Transfer 792 | . 165 627 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . . 4 Heat Transferred 2627 | . 370 2257 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 511 | . 161 511 Initial 48 | . . 48 Average 153 | . 63 205 Maximum Alert Level 2 | . . 2 Low Security (%) 73 | 100 100 59 Level 1 3 | . . 5 Level 2 22 | . . 35 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 4 2 Investigation 4 | . 3 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 76 | . 26 50 Peak Tracking Total 10 | . 4 10 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts 9 | . 9 . Triggered 1 | . 1 . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 6 | . 2 4 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 16 | . 9 7 Terminals 11 | . 7 4 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 57 | . 30 27 Successful 36 | . 17 19 Failed 21 | . 13 8 Catastrophic 5 | . 2 3 Database Lockouts . | . . . Manual 35 | . 24 11 Terminals 38 | . 25 13 Fabricators . | . . . Repair Stations 10 | . . 10 Recycling Units 9 | . 5 4 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 7 5 Record 2 | . . 2 Robot Analysis 3 | . 3 . Branch Access Points 1 | . 1 . Locate Traps 3 | . 1 2 Dispatch Records 1 | . 1 . Recall Investigation 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 7 | . . 7 Scan Component 4 | . . 4 Repair 2 | . . 2 Refit 1 | . . 1 Recycling Unit Hacks 4 | . 2 2 Report Inventory 3 | . 2 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 13 | . 8 5 Terminals 10 | . 6 4 Assimilate 1 | . 1 . Botnet 9 | . 5 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 2 1 Reject 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 13 | . 7 6 Full Trace Events 8 | . 6 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 64 | . . 64 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . . 1 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 3 | . 3 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 6945 | 63 2431 4451 Spaces Moved 2357 | 40 1304 1013 Core 19 | 4 . 15 Treads 337 | 4 . 333 Legs 1853 | 32 1304 517 Wheels . | . . . Hover 148 | . . 148 Flight . | . . . Fastest Speed 50 | 50 120 50 Average Speed 148 | 117 120 186 Slowest Speed 700 | 160 190 700 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 46 | 4 95 39 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 2 | . . 2 Terrain Destroyed 15 | . . 15 Melee 2 | . . 2 Projectile 5 | . . 5 AOE 8 | . . 8 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 5597 | 53 2090 3454 Wait 2977 | 4 688 2285 Move 2355 | 39 1303 1013 Hop . | . . . Pick Up 25 | . 12 13 Fast Attach 31 | 8 7 16 Attach 10 | . . 10 Detach 9 | 2 . 7 Swap 23 | . 10 13 Drop 45 | . 18 27 Fire 106 | . 42 64 Melee 4 | . . 4 Ram 2 | . . 2 Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 9 | . 9 . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 12) 742 | -10/Materials | Discovered new exit (range 14) 1821 | -10/Materials | Discovered new exit (range 15) 2215 | -10/Materials | Discovered new exit (range 15) 2439 | -10/Materials | Identified exit to Mines 2495 | -10/Materials | Entered another Materials area 2495 | -9/Materials | Evolved 2 slots: Utility x2 5537 | -9/Materials | Repaired Med. Armor Plating 5570 | -9/Materials | Repaired Med. Armor Plating 6895 | -9/Materials | First assault squad dispatched 6929 | -9/Materials | Released all parts (9) 6932 | -9/Materials | Core integrity fell below 50% 6942 | -9/Materials | Core integrity fell below 20% 6946 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Investigation squad. 06929_ Released Ion Cannon. 06929_ Released Lgt. Treads. 06929_ Released Ion Cannon. 06929_ Released Med. Armor Plating. 06929_ Released Cooling System. 06929_ Released Sml. Storage Unit. 06929_ Released Med. Armor Plating. 06929_ Released Cld. Ion Engine. 06929_ Released Lgt. Treads. 06934_ C-30 ARC bursts open, deploying its payload. 06934_ G-47 Trooper unfolds itself. 06934_ G-34 Mercenary unfolds itself. 06934_ M-13 Machinist unfolds itself. 06936_ Critical hit (Burn: +37). 06938_ Imp. Sensor Array destroyed. 06939_ Acquired Imp. Sensor Array. 06941_ Critical hit (Burn: +37). 06945_ Slammed into G-47 Trooper. 06946_ Critical hit (Burn: +37). 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