Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 22:20:35 Player: Baxter Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (140) 700 Value Destroyed (3587) 3587 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1198) 1198 TOTAL SCORE: 12205 Bonus ------- Follower Combat Kills 298 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 25/300 Energy 10/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Transmission Jammer > --- WEAPON (2) ------- Thunder Hammer > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Improved Actuator Array Improved Utility Shielding Improved Dynamic Insulation System Mass Driver Peak State ------------ > --- POWER ------------ Neutrino Core Mini Fusion Reactor > --- PROPULSION ------- Heavy Treads Compact Wheel Linear Gravjet > --- UTILITY ---------- Large Storage Unit Makeshift Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Transmission Jammer Experimental Cloaking Device Improved Dynamic Insulation System > --- WEAPON ----------- Mass Driver Thunder Hammer > --- INVENTORY -------- Mini Fusion Reactor High-capacity Matter Pod Advanced Melee Analysis Suite Improved Actuator Array Advanced ECM Suite Improved Utility Shielding Layered Medium Armor Plating Improved Corruption Screen System Restoration Module Experimental Field Recycling Unit Hacking Drone Bay Mass Driver Point Singularity Launcher Point Singularity Launcher Thunder Hammer [Rating: 100] Favorites ----------- Power Mini Fusion Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Mini Fusion Reactor Propulsion Improved Carbon-fiber Leg Treads Spiked Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Powered Hammer Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . 2 2 . . . . 2 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 254 | 7 19 4 27 1 1 5 32 44 3 6 . 7 12 3 4 6 15 44 14 Power 26 | 1 4 . 2 . . . 7 2 . . . . 3 . . . 1 5 1 Engine 13 | 1 4 . 2 . . . 3 2 . . . . 1 . . . . . . Core 6 | . . . . . . . 4 . . . . . . . . . . 2 . Reactor 7 | . . . . . . . . . . . . . 2 . . . 1 3 1 Propulsion 47 | 2 6 . 15 . . . 5 6 . . . 3 1 . 1 1 2 5 . Treads 4 | . . . . . . . . . . . . 1 . . . 1 . 2 . Leg 31 | 2 6 . 7 . . . 5 6 . . . 2 1 . 1 . 1 . . Wheel 2 | . . . . . . . . . . . . . . . . . 1 1 . Hover 9 | . . . 8 . . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . . . . . 1 . Utility 130 | 2 6 2 5 1 1 4 14 27 2 6 . 4 3 2 2 3 9 30 7 Device 75 | 1 2 2 1 1 1 2 6 15 1 3 . 3 3 1 1 2 5 21 4 Storage 9 | 1 1 . 2 . . . 1 1 . . . . . . . . 2 . 1 Processor 8 | . . . . . . . 2 3 1 . . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 38 | . 3 . 2 . . 2 5 8 . 3 . 1 . 1 1 1 2 7 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 3 2 5 . . 1 6 9 1 . . . 5 1 1 2 3 4 6 Energy Gun 7 | . 1 . 4 . . . 2 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . Ballistic Gun 9 | 2 1 . 1 . . . 1 3 . . . . . 1 . . . . . Ballistic Cannon 11 | . . . . . . . . 4 . . . . 2 . . . 1 1 3 Launcher 8 | . 1 2 . . . 1 1 . 1 . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . . 1 . . . . 2 . 1 . . 2 2 Slashing Weapon 4 | . . . . . . . 2 . . . . . . . . 1 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . 1 . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . 1 . . . . . . . . 1 5 1 . Parts Lost 49 | . 4 2 3 . . . 8 1 . . . 2 . 2 1 . 8 10 8 Power 8 | . 1 . . . . . 2 1 . . . . . . . . . 2 2 Propulsion 16 | . . . 1 . . . 2 . . . . . . 1 1 . 4 6 1 Utility 17 | . 2 1 1 . . . 1 . . . . 1 . 1 . . 4 1 5 Weapon 8 | . 1 1 1 . . . 3 . . . . 1 . . . . . 1 . Highest Loss Streak 8 | . 2 1 2 . . . 3 1 . . . 1 . 2 1 . 8 3 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 97 100 100 100 96 99 100 100 100 99 99 95 93 95 88 89 80 Engine 4 | . 13 14 11 11 11 11 4 6 7 7 7 7 2 . . . . . . Reactor 3 | . . . . . . . . . . . . . 3 6 6 6 6 8 10 Treads 1 | . . . . . . . . . . . . 2 6 6 3 4 3 4 . Leg 19 | . 28 28 39 . . . 26 29 30 30 30 27 19 15 18 20 13 . . Hover 2 | . . . 3 44 44 44 8 . . . . . . . . . . 2 . Device 16 | . 3 14 2 10 11 9 6 19 15 14 15 14 24 22 19 20 22 21 21 Storage 7 | . 14 14 11 11 11 11 9 8 7 7 7 7 6 6 6 6 6 5 5 Processor 15 | . . . . . . . 8 11 22 23 23 23 20 20 20 20 18 20 22 Protection 3 | . 9 . 8 . . 1 9 4 . . . . 2 3 6 6 3 2 . Energy Gun 2 | . 7 . 13 22 22 14 8 . . . . . . . . . . . . Ballistic Gun 3 | . 18 14 6 . . . 6 5 . . . . . 3 2 . . . . Ballistic Cannon 1 | . . . . . . . . 7 2 . . . 3 6 3 . 1 3 1 Launcher 1 | . 1 13 . . . 7 . . 4 7 7 6 . . . . . . . Impact Weapon 3 | . . . . . . . . 1 7 7 7 7 5 2 3 6 3 2 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 12 34 32 97 27 29 32 47 51 45 45 43 45 55 54 57 54 71 80 74 Greatest Support 74 | 20 26 26 52 32 32 32 71 74 48 48 48 58 58 58 55 55 55 70 13 Greatest Overweight (x) 24 | 3 1 1 2 . . . 1 . . . . . . 1 1 . 13 22 24 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . 3 11 Largest Inventory Capacity 25 | 8 15 15 25 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 19 10 10 10 10 15 15 15 15 15 15 15 15 15 14 15 14 Most Carried 25 | 7 15 15 25 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 5 11 13 18 10 9 9 8 14 14 15 15 14 14 14 15 14 14 14 13 Final Capacity 15 | 8 15 15 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 15 13 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 28% | Assassin 27% | Mutant 11% | Derelict-Assassin 10% | Skirmisher 8% | Infiltrator-Gladiator 6% | Infiltrator-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Skirmisher | -6/Lower Caves Assassin | -6/Lower Caves Derelict-Assassin | -6/Zion Derelict-Assassin | -5/Proximity Caves Derelict-Mutant | -5/Factory Infiltrator-Gladiator | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Matter Collected 3839 | 280 452 170 316 . 20 24 533 721 234 60 . 102 208 90 45 20 215 349 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4465 | 102 677 66 815 . . 16 775 439 23 45 . 84 284 60 57 . 421 601 . Parts 248 | 7 42 8 58 . . 5 50 17 . 1 . 7 11 7 3 . 3 29 . Haulers Intercepted 8 | . 1 . 2 . . . 2 2 . . . . 1 . . . . . . Recyclers Shooed 6 | . 2 . 4 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . . 4 . 7 4 . 22 . . Prevented 2 | . . . . . . . . . . 1 . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 100 | . 16 14 16 . . 7 16 8 . 1 . 4 1 3 1 . 3 7 3 Melee 11 | . . . . . . . 4 . . . . . . . . . 2 5 . Guns 41 | . 14 1 14 . . . 8 4 . . . . . . . . . . . Cannons 9 | . . . . . . . . 4 . . . . 1 3 1 . . . . AOE 33 | . 2 13 2 . . 7 3 . . . . 3 . . . . . . 3 Classes Destroyed 14 | 1 6 2 2 . . . 1 1 . 1 . . . . . . . . . Worker 13 | . . 1 1 . . . 1 2 . . . . 5 . . . . 3 . Builder 5 | . . . 1 . . 1 2 1 . . . . . . . . . . . Tunneler 6 | 4 1 . . . . . . . . . . . . . . . . 1 . Hauler 8 | . 1 . 2 . . . 2 2 . . . . 1 . . . . . . Recycler 5 | . 1 . 1 . . . . 2 . . . . . . . . . 1 . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . Operator 5 | . 1 . . . . . 1 . . . . . 1 . . . . 2 . Watcher 6 | . 1 . 1 . . . 1 . . . . . 2 . . . . 1 . Swarmer 36 | . 6 5 6 . . 7 6 . . . . 3 . 3 . . . . . Grunt 36 | . 10 . 8 . . . 9 4 . . . . . . 1 . 3 . 1 Sentry 3 | . . . 2 . . . 1 . . . . . . . . . . . . Hunter 6 | . . . . . . . . . . 1 . 1 . . . . . 2 2 Programmer 10 | . . . . . . . . 4 . . . . 1 . . . . 5 . Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 3 3 9 8 . . 5 6 3 . 1 . 3 2 3 1 . 2 3 2 Combat Bots Only 9 | . 3 9 8 . . 4 4 2 . 1 . 3 1 3 1 . 2 2 2 Max Kills in Single Turn 3 | 1 1 3 2 . . 2 2 3 . 1 . 2 1 1 1 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 1 3 2 . . 2 2 . . . . 2 . . . . . . 1 Melee 1 | . . . . . . . 1 . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Hostile Shots Fired 844 | . 80 22 62 . . 13 106 67 9 8 . 30 14 21 32 . 81 201 98 Missed 227 | . 16 10 19 . . 6 22 25 4 2 . 9 8 3 9 . 17 57 20 Damage Taken 10738 | . 743 239 527 . . 128 1341 925 137 62 . 422 43 278 350 . 1231 2779 1533 Core 2053 | . 114 48 58 . . 59 214 147 56 . . 126 . 12 20 . 189 471 539 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 66 | . . . . . . . . . . . . . . . . . . 66 . Regen/Repaired (Parts) 98 | . . . . . . . . . . . . . 98 . . . . . . Core Remaining (%) 65 | 100 . 35 . . . 70 61 . . . . 53 . . . . 74 . . Volleys Fired 287 | 12 75 16 46 . . 6 59 38 2 . . 4 11 7 1 . . . 10 Largest 2 | 2 2 2 2 . . 1 2 2 1 . . 1 2 2 2 . . . 2 Hottest 128 | 40 60 50 90 . . 36 90 128 36 . . 36 101 68 68 . . . 114 Shots Fired 483 | 24 140 17 82 . . 6 93 71 2 . . 4 13 14 2 . . 1 14 Gun 371 | 24 135 6 82 . . . 89 27 . . . . . 7 1 . . . . Cannon 75 | . . . . . . . . 44 . . . . 13 7 1 . . 1 9 Launcher 37 | . 5 11 . . . 6 4 . 2 . . 4 . . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 315 | 24 109 6 40 . . . 34 63 . . . . 13 14 2 . . 1 9 Thermal 28 | . . . . . . . 20 8 . . . . . . . . . . . Explosive 37 | . 5 11 . . . 6 4 . 2 . . 4 . . . . . . 5 Electromagnetic 103 | . 26 . 42 . . . 35 . . . . . . . . . . . . Robot Hit Streak 15 | 3 11 6 15 . . 6 9 9 . . . 4 2 2 3 . . . 6 Robot Miss Streak 9 | 1 6 1 3 . . . 4 9 . . . 1 1 5 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 429 | 16 90 11 63 . . 5 92 59 2 2 . 6 13 4 2 . 15 39 10 Core Hits 225 | 7 37 23 47 . . 10 39 32 . . . 4 3 3 2 . 4 9 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . 1 . . . . . . 2 . . . 1 . . . . 3 2 Critical Strikes 19 | . . 1 . . . . 3 . 2 . . . 1 1 . . 2 6 3 Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . 1 . . . . 1 Smash 8 | . . . . . . . . . 2 . . . 1 . . . . 3 2 Sever 8 | . . . . . . . 3 . . . . . . . . . 2 3 . Melee Attacks 194 | . . . . . . . 36 8 4 5 . 6 35 . 1 1 19 73 6 Impact 87 | . . . . . . . . 8 4 5 . 6 25 . 1 1 3 28 6 Slashing 94 | . . . . . . . 36 . . . . . . . . . 16 42 . Piercing 13 | . . . . . . . . . . . . . 10 . . . . 3 . Sneak Attacks 17 | . . . . . . . 2 4 . . . . 5 . . . . 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . 1 . . . 2 3 . Damage Inflicted 13546 | 169 1117 702 867 . . 696 2468 1994 248 97 . 369 863 110 51 . 707 2122 966 Guns 3434 | 169 890 40 754 . . . 1073 461 . . . . . 24 23 . . . . Cannons 1198 | . . . . . . . . 850 . . . . 76 86 28 . . . 158 Explosions 3263 | . 227 662 113 . . 696 492 233 . . . 199 . . . . . . 641 Melee 5620 | . . . . . . . 888 450 248 97 . 170 787 . . . 707 2106 167 Ramming 31 | . . . . . . . 15 . . . . . . . . . . 16 . Kinetic 3154 | 169 688 40 243 . . . 381 1238 . . . . 76 110 51 . . . 158 Thermal 881 | . . . 113 . . . 462 306 . . . . . . . . . . . Explosive 2692 | . 227 662 . . . 696 267 . . . . 199 . . . . . . 641 Electromagnetic 1168 | . 202 . 511 . . . 455 . . . . . . . . . . . . Impact 3029 | . . . . . . . . 450 248 97 . 170 757 . . . 100 1040 167 Slashing 2561 | . . . . . . . 888 . . . . . . . . . 607 1066 . Piercing 30 | . . . . . . . . . . . . . 30 . . . . . . Highest Corruption 7 | . 3 3 . . . . . 1 . . . . . . . . . 2 7 Average Corruption 2 | . 2 3 . . . . . 1 . . . . . . . . . 1 1 Corruption Purged 4 | . . . . . . . . 1 . . . . . . . . . 2 1 Corruption Blocked 5 | . . . . . . . . 5 . . . . . . . . . . . Effects 49 | . 23 13 . . . . . 8 . . . . . . . . . 2 3 Message Errors 12 | . 5 3 . . . . . 4 . . . . . . . . . . . Matter Fused 8 | . 3 3 . . . . . 1 . . . . . . . . . . 1 Heat Flow Errors 6 | . 1 5 . . . . . . . . . . . . . . . . . Energy Discharges 11 | . 8 1 . . . . . 1 . . . . . . . . . 1 . Data Loss (minor) 7 | . 4 1 . . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . Misfires 2 | . 1 . . . . . . . . . . . . . . . . 1 . Alerts 2 | . 1 . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2054 | . . 21 . . . 99 46 323 248 44 . 41 425 . . . 105 550 152 Projectiles 80 | . . . . . . . . 80 . . . . . . . . . . . Explosions 217 | . . 21 . . . 99 3 41 . . . 36 . . . . . . 17 Melee 1757 | . . . . . . . 43 202 248 44 . 5 425 . . . 105 550 135 Knockbacks 20 | . . . . . . . . 9 . 1 . . 3 . . . . 4 3 Impact 6 | . . . . . . . . . . 1 . . 2 . . . . 3 . Kinetic 13 | . . . . . . . . 9 . . . . 1 . . . . . 3 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 581 | . 30 62 65 . . 75 131 129 . . . 51 . . . . . . 38 Shots 17 | . 1 4 2 . . 3 3 2 . . . 1 . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . . . 2 . . . . . . . . . . 1 . Kicked 2 | . . . . . . . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 503 | . 271 182 72 . . . 503 189 . . . . . . 310 . 21 32 364 Average Temperature 98 | . 39 75 20 . . . 190 41 . . . . . . 137 . 13 19 164 Received Heat Transfer 2352 | . 303 . 153 . . . 702 198 24 . . . . . 384 . 561 18 9 Effects 17 | . 2 . . . . . 12 . . . . . . . 2 . . . 1 Shutdowns 3 | . . . . . . . 2 . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . 3 . . . . . . . . . . . . Interference 8 | . 2 . . . . . 4 . . . . . . . 2 . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Fried 27 | . . . 2 . . . 3 6 . . . 1 4 . . . 1 10 . Impact Corruptions 42 | . . . . . . . 1 4 3 1 . 1 13 . . . 2 14 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 1205 | . . . 150 . . . 705 350 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Peak Influence 355 | 20 308 151 267 94 . 235 355 178 . . . . 105 . . . . 111 . Initial 94 | . 13 . . 94 . . 91 70 . . . . 18 . . . . . . Average 89 | 8 147 68 132 94 . 105 187 65 . . . . 29 . . . . 29 . Maximum Alert Level 1 | . 1 . 1 . . 1 1 . . . . . . . . . . . . Low Security (%) 85 | 100 71 100 81 100 . 80 42 100 . . . . 100 . . . . 100 . Level 1 14 | . 28 . 18 . . 19 57 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 . 1 . . . 1 5 . . . . 2 . . . . 5 . Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . Extermination 8 | . . . . . . . . 2 . . . . 2 . . . . 4 . Reinforcement 8 | . 3 . 1 . . . 1 3 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Distress Signals 7 | . 2 . 3 . . . 1 1 . . . . . . . . . . . Communications Jammed 23 | . . . . . . . . . . . . . . . . . . 23 . Distress Signals 23 | . . . . . . . . . . . . . . . . . . 23 . Times Spotted 183 | . 33 14 33 . . 7 28 19 1 1 . 4 9 3 2 . 4 20 5 Peak Tracking Total 10 | . 3 6 10 . . 4 4 3 1 1 . 3 2 3 1 . 4 3 2 Tactical Retreats 15 | . 2 . 2 . . . 1 2 1 . . . 2 . 1 . 1 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Traps Triggered 6 | . 3 . 1 . . . . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Machines Disabled 6 | . . . . . . 1 . 3 1 . . . 1 . . . . . . Max in Single Turn 2 | . . . . . . 1 . 2 1 . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Machines Accessed 30 | . 5 . 6 . 4 . 4 4 . . 4 . 3 . . . . . . Terminals 21 | . 5 . 6 . . . 4 4 . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 139 | . 18 . 18 . 49 . 9 9 . . 30 . 6 . . . . . . Successful 106 | . 5 . 10 . 49 . 5 4 . . 30 . 3 . . . . . . Failed 32 | . 12 . 8 . . . 4 5 . . . . 3 . . . . . . Catastrophic 5 | . 1 . . . . . 2 . . . . . 2 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 67 | . 18 . 20 . . . 9 9 . . . . 4 . . . . 7 . Terminals 58 | . 18 . 18 . . . 9 9 . . . . 4 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 86 | . 2 . 3 . 49 . 1 1 . . 30 . . . . . . . . Record 60 | . . . . . 49 . . . . . 11 . . . . . . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 . 7 . . . 4 3 . . . . 1 . . . . . . Terminals 18 | . 3 . 7 . . . 4 3 . . . . 1 . . . . . . Botnet 17 | . 3 . 6 . . . 4 3 . . . . 1 . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 4 . 2 . . . 3 3 . . . . 3 . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 5 . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . 11 . . . . 15 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . Time 44 | . . . . . . . . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Total Allies 12 | . . . . . 2 . . . . . . . . . . 10 . . . Largest Group 10 | . . . . . 2 . . . . . . . . . . 10 7 . . Highest-Rated Group 315 | . . . . . 16 . . . . . . . . . . 315 216 . . Highest-Rated Ally 40 | . . . . . 8 . . . . . . . . . . 40 39 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . . . . . . . . . . 48 . . Total Damage 839 | . . . . . . . . . . . . . . . . . 839 . . Kills 7 | . . . . . . . . . . . . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . . . 2 1 . 2 . . 1 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Turns Passed 22035 | 150 1694 550 980 133 235 189 1502 2005 1313 1508 157 1084 1684 762 1025 1284 1624 1961 2195 Spaces Moved 13500 | 82 904 264 545 338 530 443 966 1350 1069 862 95 825 1019 456 652 1005 830 999 266 Core 179 | 17 . . . . . . . . . . . . . . . . 1 2 159 Treads 123 | . . . . . . . . . . . . . . . . . . 123 . Legs 10663 | 65 904 264 457 . . . 849 1350 1069 862 95 825 1019 456 652 1005 791 . . Wheels 912 | . . . . . . . . . . . . . . . . . 38 874 . Hover 1516 | . . . 88 338 530 443 117 . . . . . . . . . . . . Flight 107 | . . . . . . . . . . . . . . . . . . . 107 Fastest Speed 38 | 50 120 190 38 38 38 38 38 110 110 110 110 110 126 126 126 126 126 130 150 Average Speed 135 | 120 155 190 135 38 38 38 118 119 110 110 110 118 126 161 138 126 176 157 677 Slowest Speed 1250 | 200 190 190 260 38 38 38 195 122 110 110 110 126 126 200 200 126 700 1150 1250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 5 93 71 51 60 92 92 36 32 95 75 70 81 12 61 74 84 81 24 18 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 14 | . . . . . 1 . . . . . 1 1 . . . 1 . 9 1 Known Exits Taken 13 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 2 . 1 . . 8 1 . 4 . 1 2 5 4 . . Spaces Dug 82 | . . . . . . . . 3 33 2 . . 20 . 1 . . 21 2 Terrain Destroyed 377 | . 13 74 5 . . 55 44 12 33 2 . 19 20 2 1 . . 21 76 Melee 46 | . . . . . . . . 3 1 2 . . 17 . 1 . . 21 1 Projectile 11 | . . . . . . . . 3 . . . . 3 2 . . . . 3 AOE 320 | . 13 74 5 . . 55 44 6 32 . . 19 . . . . . . 72 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Total 16559 | 108 1072 296 709 341 565 455 1200 1656 1196 1410 147 915 1351 468 769 1024 964 1280 633 Wait 2073 | . 39 13 59 1 . . 74 176 117 538 53 71 268 2 112 4 75 138 333 Move 13481 | 81 903 263 544 337 529 442 965 1349 1068 861 94 824 1018 455 651 1004 829 998 266 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 129 | 8 17 . 21 1 4 1 15 19 1 . . 1 5 1 . 4 18 13 . Fast Attach 56 | 6 3 . 4 . 1 . 9 7 . . . 1 3 . 1 2 8 11 . Attach 48 | 1 2 2 7 . . . 11 4 . . . 1 3 1 . 1 3 8 4 Detach 7 | . . . . . . . 2 . . . . . . . . . 1 3 1 Swap 151 | . 14 2 16 1 . 5 13 33 3 6 . 5 6 2 3 3 4 25 10 Drop 115 | . 19 . 12 1 5 1 14 22 1 . . 2 5 . . 5 10 15 3 Fire 287 | 12 75 16 46 . . 6 59 38 2 . . 4 11 7 1 . . . 10 Melee 183 | . . . . . . . 36 8 4 5 . 6 32 . 1 1 16 68 6 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . 2 . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 26 | . . . . . 26 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 15) 506 | -10/Materials | Discovered new exit (range 4) 643 | -10/Materials | Discovered new exit (range 13) 738 | -10/Materials | Central database locked down 855 | -10/Materials | Discovered new exit (range 7) 1845 | -10/Materials | Entered Mines 1846 | -10/Mines | Assembled infested the area 1851 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1879 | -10/Mines | Core integrity fell below 50% 1908 | -10/Mines | Destroyed 9 combat bots 1932 | -10/Mines | Discovered new exit (range 15) 2273 | -10/Mines | Discovered new exit (range 5) 2308 | -10/Mines | Learned Materials terminal intel 2395 | -10/Mines | Entered Materials 2395 | -9/Materials | Evolved 2 slots: Propulsion x2 2396 | -9/Materials | Loaded intel: 12 terminal locations 2550 | -9/Materials | Destroyed 8 combat bots 2551 | -9/Materials | Identified exit to Mines 3375 | -9/Materials | Entered Mines 3391 | -9/Mines | Met a Derelict bent on vengeance 3493 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3493 | -9/Mines | Discovered new exit (range 5) 3508 | -9/Mines | Entered Exiles 3508 | -9/Exiles | Found Exiles lab destroyed 3630 | -9/Exiles | Learned location of Zion (-6) 3738 | -9/Exiles | Discovered new exit (range 12) 3743 | -9/Exiles | Entered Mines 3913 | -8/Mines | Discovered new exit (range 9) 3916 | -8/Mines | Discovered new exit (range 7) 3932 | -8/Mines | Entered Materials 3932 | -8/Materials | Evolved 2 slots: Utility x2 4248 | -8/Materials | Discovered new exit (range 13) 4324 | -8/Materials | Lost 3 parts (1u2w) 4607 | -8/Materials | Discovered new exit (range 9) 4660 | -8/Materials | Identified exit to Factory 5434 | -8/Materials | Entered Factory 5434 | -7/Factory | Evolved 2 slots: Utility x2 5435 | -7/Factory | Identified exit to Storage 5735 | -7/Factory | Build established: Skirmisher 6417 | -7/Factory | Discovered new exit (range 14) 6929 | -7/Factory | Discovered new exit (range 5) 6934 | -7/Factory | Identified exit to Lower Caves 7434 | -7/Factory | Build established: Assassin 7439 | -7/Factory | Entered Lower Caves 7440 | -7/Lower Caves | Encountered a Warlord checkpoint 7566 | -7/Lower Caves | Learned Factory stockpile data 7625 | -7/Lower Caves | Spotted B-75 Beast 7754 | -7/Lower Caves | Learned Factory terminal intel 8419 | -7/Lower Caves | Discovered new exit (range 10) 8750 | -7/Lower Caves | Identified exit to Lower Caves 8752 | -7/Lower Caves | Entered another Lower Caves area 8927 | -7/Lower Caves | Discovered new exit (range 16) 8979 | -7/Lower Caves | Identified exit to Factory 10005 | -7/Lower Caves | Discovered new exit (range 16) 10090 | -7/Lower Caves | Learned 4 Factory zone layouts 10150 | -7/Lower Caves | Identified exit to Data Miner 10260 | -7/Lower Caves | Entered Data Miner 10260 | -7/Data Miner | Discovered new exit (range 6) 10268 | -7/Data Miner | Identified exit to Proximity Caves 10285 | -7/Data Miner | Met Data Miner 10306 | -7/Data Miner | Learned location of Section 7 (-2) 10306 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10390 | -7/Data Miner | Received God Mode back door access code from Data Miner 10417 | -7/Data Miner | Entered Proximity Caves 11115 | -6/Proximity Caves | Learned Factory stockpile data 11426 | -6/Proximity Caves | Discovered exit to Factory (range 12) 11501 | -6/Proximity Caves | Entered Factory 11501 | -6/Factory | Evolved 2 slots: Utility x2 11502 | -6/Factory | Identified exit to Lower Caves 11504 | -6/Factory | Loaded intel: 26 terminal locations 11805 | -6/Factory | Build established: Derelict-Assassin 11840 | -6/Factory | Repaired Imp. Titanium Leg 12560 | -6/Factory | Build established: Assassin 13123 | -6/Factory | Discovered new exit (range 7) 13123 | -6/Factory | Discovered exit to Lower Caves (range 14) 13129 | -6/Factory | Identified exit to Factory 13185 | -6/Factory | Entered Lower Caves 13685 | -6/Lower Caves | Discovered new exit (range 20) 13739 | -6/Lower Caves | Identified exit to Lower Caves 13788 | -6/Lower Caves | Build established: Skirmisher 13947 | -6/Lower Caves | Entered another Lower Caves area 14042 | -6/Lower Caves | Lost 3 allies 14087 | -6/Lower Caves | Discovered exit to Factory (range 14) 14555 | -6/Lower Caves | Spotted B-75 Beast 14558 | -6/Lower Caves | Learned 4 Factory zone layouts 14722 | -6/Lower Caves | Build established: Assassin 14942 | -6/Lower Caves | Discovered new exit (range 7) 14949 | -6/Lower Caves | Identified exit to Zion 14972 | -6/Lower Caves | Entered Zion 15009 | -6/Zion | Discovered new exit (range 16) 15027 | -6/Zion | Identified exit to Proximity Caves 15049 | -6/Zion | Gained Derelict followers 15120 | -6/Zion | Learned Factory security intel 15135 | -6/Zion | Learned Factory emergency access door positions 15443 | -6/Zion | Given the Hacking Drone Bay 15446 | -6/Zion | Found Prototype Device 15447 | -6/Zion | Identified Hacking Drone Bay 15565 | -6/Zion | Build established: Derelict-Assassin 15814 | -6/Zion | Given A8's code to call for help 15900 | -6/Zion | Imprinted 15902 | -6/Zion | Declared Zion's savior 16028 | -6/Zion | Discovered new exit (range 16) 16222 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16256 | -6/Zion | Entered Proximity Caves 16256 | -5/Proximity Caves | Accompanied by 7 allies 16783 | -5/Proximity Caves | Learned location of 1 exit from Factory 17131 | -5/Proximity Caves | Lost 4 allies 17173 | -5/Proximity Caves | Lost 8 parts (4n4u) 17296 | -5/Proximity Caves | Found Prototype Launcher 17297 | -5/Proximity Caves | Identified Point Singularity Launcher 17310 | -5/Proximity Caves | Found Prototype Device 17310 | -5/Proximity Caves | Identified Exp. Cloaking Device 17491 | -5/Proximity Caves | Found Point Singularity Launcher 17498 | -5/Proximity Caves | Found Exp. Cloaking Device 17669 | -5/Proximity Caves | Encountered a Derelict sapper outpost 17816 | -5/Proximity Caves | Build established: Derelict-Mutant 17880 | -5/Proximity Caves | Entered Factory 17880 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17881 | -5/Factory | Identified exit to Factory 18578 | -5/Factory | Discovered new exit (range 13) 18672 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 19278 | -5/Factory | Discovered new exit (range 5) 19284 | -5/Factory | Identified exit to Upper Caves 19322 | -5/Factory | Terminal network hard line cut 19480 | -5/Factory | Build established: Infiltrator-Mutant 19664 | -5/Factory | Found Unknown Device 19664 | -5/Factory | Identified Launcher Loader 19841 | -5/Factory | Entered Upper Caves 19872 | -5/Upper Caves | Lost 3 parts (1p2n) 20140 | -5/Upper Caves | Build established: Infiltrator-Gladiator 21839 | -5/Upper Caves | Build established: Infiltrator-Mutant 21846 | -5/Upper Caves | Core integrity fell below 50% 21882 | -5/Upper Caves | Lost 3 parts (1n2u) 22016 | -5/Upper Caves | Core integrity fell below 20% 22036 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 22013_ Mni. Fusion Reactor destroyed. 22016_ System corrupted: Component data lost. 22018_ P-70 Sage suffers critical hit (Smash). 22018_ Destroyed Imp. Heat Sink. 22018_ P-70 Sage system corrupted by crushing effect. 22021_ Imp. Melee Analysis Suite destroyed. 22026_ P-70 Sage resets P-70 Sage, system corruption cleaned. 22028_ Hcp. Matter Pod destroyed. 22031_ P-70 Sage suffers critical hit (Smash). 22031_ Destroyed Antigrav System. 22031_ Destroyed Imp. Target Analyzer. 22031_ P-70 Sage system corrupted by crushing effect. 22031_ P-70 Sage system corrupted by crushing effect. 22031_ P-70 Sage IFF system glitched. 22034_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# #??????????????????# | | ???????????????????? #?????????????????## | | ???????????????????? #????????????????## | | ????????????????????? #???#???????????## | | ?????????????????????# #??? ???????????# | | ?????????????????????# ??? #???????????# | | ?????????????????????# ???? ###????? ???## | | ?????????????????????# ????? ##??? ???## | | ????????????????????## #???? ### ???# | | ???????????????????## ##??? m ???## | | ????????????????#### #### #?????# | | ????????????????# p #??###### | | ?????????????????# #??## # | | ?????????????????## ## @! # # #????# | | ??????????????????##???##p!## # ##?##????# | | ???????????????????????##]]!# # #????????# # | | ???????????????????????# #/!!] #???###### # | | ???????????????????????# # ! #??## | | ???????????????????????# ## ##### | | ???????????????? ## ## ## | | ????????????" ### ## #### ##### # | | ??????????????????# ###### ##???# # | | ?????????????????# ? # # ###### ##???# # | | ????????????????? # #????## ##???# ## | | ?????????????????? # #?????###???# ###? | | ????????????????? #### # ????????????## #???# | | ???????????????? ?????## ####?????????????##????# | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 770 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 4 EM Shielding 3 Corruption Block 8 Armor Coverage 450 Utility Shielding 66 Evasion (%) 57 Melee Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Fusion Compressor | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Imp. Medium Treads | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Fission Core | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Arc Thrower | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Point Defense System | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-73 Enforcer | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed HeavyCoilInterpreter Manual? 0 Play Time 02:28:17 Cumulative 60.3 hours Start 2024.03.20 @ 19:47:19 End 2024.03.20 @ 22:20:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2d4ac325-c3ba-49ff-9772-8c5e508aeb92