Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.03 @ 02:41:57 Player: Florist Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (200) 1000 Value Destroyed (7749) 7749 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2611) 2611 TOTAL SCORE: 15280 Bonus ------- High Alert Combat Kills 632 Follower Combat Kills 743 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -164 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY (7) ------ Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Terrain Scanner Terrain Scan Processor > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Improved Sensor Array Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Remote Datajack Great Axe Great Axe > --- INVENTORY -------- Medium Treads Medium Treads Medium Treads Medium Treads Improved Signal Interpreter IFF Parser Melee Analysis Suite Microactuators Microactuators Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Heavy] Grenade Launcher Remote Datajack Great Axe Great Axe [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Microactuators Storage Huge Storage Unit Processor Melee Analysis Suite Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Great Axe Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 1 . . 1 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 135 | 7 3 24 15 20 5 6 21 7 27 Power 10 | 1 . 2 2 2 . . 2 . 1 Engine 5 | 1 . 2 1 1 . . . . . Core 5 | . . . 1 1 . . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 43 | 2 1 12 3 7 . 4 3 1 10 Treads 31 | 2 1 11 3 2 . 4 3 1 4 Leg . | . . . . . . . . . . Wheel 5 | . . . . 5 . . . . . Hover . | . . . . . . . . . . Flight 7 | . . 1 . . . . . . 6 Utility 49 | 2 1 3 5 5 2 2 10 5 14 Device 12 | 1 . . 2 2 . . 1 . 6 Storage 3 | 1 1 . . . 1 . . . . Processor 9 | . . . 2 1 . 1 . 1 4 Hackware 13 | . . . . . . . 6 3 4 Protection 12 | . . 3 1 2 1 1 3 1 . Artifact . | . . . . . . . . . . Weapon 33 | 2 1 7 5 6 3 . 6 1 2 Energy Gun 1 | . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 2 1 3 4 1 . . . . . Ballistic Cannon 3 | . . 2 . . . . 1 . . Launcher 3 | . . 2 1 . . . . . . Special Weapon 2 | . . . . . . . . 1 1 Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 9 | . . . . 3 2 . 3 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 2 . . Unidentified Prototypes 5 | . . 1 3 . . . 1 . . Parts Lost 59 | . 2 7 8 17 . . 7 1 17 Power 10 | . . 3 1 2 . . 2 . 2 Propulsion 24 | . 1 1 2 8 . . 1 1 10 Utility 13 | . . 2 3 2 . . 4 . 2 Weapon 12 | . 1 1 2 5 . . . . 3 Highest Loss Streak 8 | . 2 2 2 5 . . 2 1 8 To Critical Strikes . | . . . . . . . . . . Average Backups 19 | 2 8 20 23 18 24 23 23 24 17 Power . | . 1 . . . 1 1 . . . Propulsion 3 | 1 3 8 4 . . . . 3 1 Utility 9 | . 1 5 8 9 16 15 16 17 12 Weapon 4 | . 2 5 9 6 4 3 3 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 38 | . 2 5 7 5 2 . 8 . 9 Power 2 | . . . . . 1 . 1 . . Propulsion 13 | . 2 2 4 4 . . 1 . . Utility 19 | . . . 3 1 1 . 5 . 9 Weapon 3 | . . 3 . . . . . . . Tool/Special 1 | . . . . . . . 1 . . Average Slot Usage (%) 89 | . 99 89 92 87 100 93 86 84 68 Engine 4 | . 14 3 3 6 9 7 1 . . Core 2 | . . . 2 2 . . 5 7 2 Treads 22 | . 27 32 35 9 . 23 19 15 9 Wheel 4 | . . . . 21 36 4 . . . Device 9 | . 14 11 8 11 18 15 6 . 4 Storage 9 | . 14 11 9 9 9 7 7 7 4 Processor 4 | . . . 8 5 . 2 7 7 11 Hackware 2 | . . . . . . . 3 12 14 Protection 6 | . . 8 6 3 9 7 10 9 . Ballistic Gun 7 | . 27 8 17 3 . . . . . Ballistic Cannon 3 | . . 12 . 1 . . . . . Slashing Weapon 8 | . . . . 11 17 23 17 19 12 Peak Build Rating 76 | 7 8 20 27 37 39 48 63 66 76 Average Rating 31 | 6 7 16 24 28 38 44 54 64 51 On Entrance 30 | . 7 8 20 23 37 39 48 63 64 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 12 88 93 101 104 104 115 113 103 98 Greatest Support 150 | 40 40 66 86 82 48 88 150 150 150 Greatest Overweight (x) 15 | . 4 2 1 4 2 2 1 1 15 Average Overweight (x) . | . . 1 1 1 2 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 17 25 25 25 25 25 25 25 20 Most Carried 25 | 4 12 25 25 25 25 25 25 25 25 Average Carried 19 | 2 8 20 23 18 24 23 23 24 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 10 24 25 23 24 25 25 24 3 Class Distribution -------------------- 36% | Bothacker-Gladiator 28% | Mutant 24% | Scavenger-Mutant 8% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -8/Garrison Bothacker-Gladiator | -8/Materials Bothacker-Gladiator | -7/Factory Bothacker-Gladiator | -7/Garrison Bothacker-Gladiator | -7/Factory Bothacker-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Matter Collected 4704 | 329 354 1230 958 598 60 76 542 242 315 Remotely . | . . . . . . . . . . Salvage Created 8177 | 208 422 1550 1118 1565 262 104 1890 78 980 Parts 449 | 16 25 108 51 67 11 3 96 12 60 Haulers Intercepted 15 | . 1 6 4 . 2 2 . . . Recyclers Shooed 3 | . . 1 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Combat Hostiles Destroyed 142 | . 8 36 23 30 1 . 29 1 14 Melee 54 | . . . . 11 1 . 29 1 12 Guns 44 | . 8 12 14 10 . . . . . Cannons 20 | . . 11 . 9 . . . . . AOE 24 | . . 13 9 . . . . . 2 Classes Destroyed 18 | 2 7 3 . 1 . . 3 . 2 Worker 6 | . 1 1 1 . . . . . 3 Builder 4 | . . 2 . . . . . 1 1 Tunneler 8 | 6 . 2 . . . . . . . Hauler 15 | . 1 6 4 . 2 2 . . . Recycler 7 | 1 . 3 1 . 1 . . . 1 Mechanic 4 | . 1 1 1 . . . . . 1 Operator 4 | . 1 2 1 . . . . . . Watcher 9 | . 2 5 1 . 1 . . . . Swarmer 45 | . 3 13 9 10 . . 7 1 2 Cutter 5 | . . . . . . . 5 . . Grunt 55 | . 5 12 10 13 . . 12 1 2 Brawler 2 | . . 1 . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 22 | . . 10 4 6 1 . 1 . . Specialist 4 | . . . . . . . . . 4 Hunter 3 | . . . . 1 . . . . 2 Programmer 5 | . . . . . . . 2 . 3 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 9 | 3 4 9 9 5 3 1 4 2 4 Combat Bots Only 8 | . 2 8 8 5 1 . 4 1 2 Max Kills in Single Turn 4 | 1 1 4 4 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 4 4 . . . . . 2 Melee 2 | . . . . 1 1 . 2 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Hostile Shots Fired 920 | . 64 145 138 158 4 19 164 41 187 Missed 252 | . 17 34 45 45 1 4 36 18 52 Hits 668 | . 47 111 93 113 3 15 128 23 135 Melee 18 | . . . . . . . 16 . 2 Projectile 650 | . 47 111 93 113 3 15 112 23 133 Critical Strikes 34 | . 2 5 6 6 1 . 8 . 6 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 10362 | . 581 1338 1354 1618 45 219 1939 242 3026 Core 1808 | . 38 164 220 241 16 44 166 54 865 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 63 | 100 84 59 . . 13 . . 62 . Volleys Fired 383 | 16 58 135 72 69 . . 1 18 14 Largest 2 | 2 2 2 2 2 . . 1 1 1 Hottest 66 | 40 40 66 60 65 . . 50 5 5 Shots Fired 710 | 32 115 267 137 125 . . 2 18 14 Gun 515 | 32 115 148 133 87 . . . . . Cannon 152 | . . 112 . 38 . . 2 . . Launcher 11 | . . 7 4 . . . . . . Special 32 | . . . . . . . . 18 14 Kinetic 662 | 32 115 260 133 120 . . 2 . . Thermal 5 | . . . . 5 . . . . . Explosive 11 | . . 7 4 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | 12 11 21 10 20 . . . 14 4 Robot Miss Streak 8 | 2 5 8 2 4 . . . 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 685 | 20 68 159 96 136 12 15 100 17 62 Core Hits 300 | 11 26 73 58 58 4 2 44 3 21 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 32 | . . 3 1 4 1 1 12 1 9 Destroy 1 | . . . 1 . . . . . . Blast 6 | . . 3 . 3 . . . . . Sever 25 | . . . . 1 1 1 12 1 9 Melee Attacks 399 | . . . . 126 13 22 157 8 73 Impact 5 | . . . . 5 . . . . . Slashing 371 | . . . . 121 12 22 135 8 73 Piercing . | . . . . . . . . . . Sneak Attacks 24 | . . . . . 6 3 4 3 8 Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 39 | . . . . 6 1 7 18 1 6 Damage Inflicted 19051 | 233 812 3558 2093 3699 655 709 4276 409 2607 Guns 4886 | 233 808 1388 1456 1001 . . . . . Cannons 1948 | . . 1355 . 542 . . 51 . . Explosions 1709 | . . 808 633 . . . . . 268 Melee 10493 | . . . . 2156 655 709 4225 409 2339 Ramming 15 | . 4 7 4 . . . . . . Kinetic 6834 | 233 808 2743 1456 1543 . . 51 . . Thermal 268 | . . . . . . . . . 268 Explosive 1441 | . . 808 633 . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 10493 | . . . . 2156 655 709 4225 409 2339 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 1 4 11 11 . Average Corruption 8 | . . . . . 1 2 9 11 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 132 | . . . . . 3 10 85 34 . Message Errors 32 | . . . . . . 1 23 8 . Matter Fused 29 | . . . . . . 4 18 7 . Heat Flow Errors 22 | . . . . . 3 1 12 6 . Energy Discharges 21 | . . . . . . 2 13 6 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . 2 8 4 . Data Loss (major) 8 | . . . . . . . 6 2 . Misfires 1 | . . . . . . . 1 . . Alerts 4 | . . . . . . . 3 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 900 | . . 114 . 68 127 76 4 12 499 Projectiles 34 | . . 34 . . . . . . . Explosions 384 | . . 80 . . . . . . 304 Melee 482 | . . . . 68 127 76 4 12 195 Knockbacks 11 | . . 4 . 7 . . . . . Impact . | . . . . . . . . . . Kinetic 11 | . . 4 . 7 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 283 | . . . . . . . . . 283 Shots 3 | . . . . . . . . . 3 Rammed 4 | . 1 1 2 . . . . . . Targets Rammed 5 | . 1 2 2 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 280 | . 20 24 72 105 250 163 280 255 3 Average Temperature 48 | . 7 6 29 37 108 82 96 96 3 Received Heat Transfer 3123 | . 339 414 729 801 36 . 426 27 351 Effects 2 | . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . 100 Parts Sabotaged 7 | . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Maximum Alert Level 5 | . . 2 1 5 3 1 5 3 1 Low Security (%) 36 | 100 100 44 63 . . 56 8 . 26 Level 1 25 | . . 40 36 14 . 43 19 . 73 Level 2 11 | . . 14 . 25 . . 23 . . Level 3 17 | . . . . 27 100 . 28 100 . Level 4 7 | . . . . 32 . . 11 . . Level 5 1 | . . . . . . . 7 . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1750 | 5 66 601 330 1647 916 375 1750 918 398 Initial 918 | . . 11 247 211 802 375 21 918 398 Average 434 | 1 11 236 185 872 836 186 734 834 258 Influence Increases 7081 | 35 280 1241 657 1626 225 29 2039 313 636 Destroy 0b10 Robot/C 3300 | . 160 720 460 640 120 . 720 180 300 Destroy 0b10 Robot/NC 360 | 35 30 110 45 25 30 10 30 15 30 Destroy Leader 588 | . 46 212 110 30 46 4 40 40 60 Allied During Kill 86 | . . . . 6 24 . 24 31 1 Successful Hack 124 | . 12 51 17 7 . . 21 16 . Disable Machine 135 | . . 45 . . . . . . 90 Anti-Garrison Action 1700 | . . . . 600 . . 1100 . . Destroy Structure 338 | . 2 58 25 138 5 . 74 1 35 Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 435 | . 30 45 . 165 . 15 30 30 120 Influence Decreases 6695 | 35 253 681 918 305 1045 826 319 1250 1063 Entered New Map 3024 | . . 16 340 115 845 452 9 832 415 Time Decay 2631 | 35 233 595 498 . 160 374 . 368 368 Lost Part 590 | . 20 70 80 170 . . 70 10 170 Lost Ally 450 | . . . . 20 40 . 240 40 110 Squads Dispatched 22 | . 2 4 3 . 1 3 . 3 6 Investigation 3 | . 1 . . . 1 1 . . . Extermination 5 | . . . . . . 2 . 2 1 Reinforcement 12 | . 1 4 1 . . . . 1 5 Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Distress Signals 10 | . 1 1 3 . . 1 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 261 | . 18 54 35 40 6 4 50 12 42 Peak Tracking Total 12 | . 3 8 7 6 2 2 4 3 12 Tactical Retreats 21 | . 3 2 . 7 . 1 1 2 5 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Traps Triggered 12 | . . . . 9 . 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Machines Disabled 22 | . . 4 . 3 . . 9 . 6 Max in Single Turn 5 | . . 1 . 1 . . 1 . 5 Garrison Relay 11 | . . . . 3 . . 8 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Machines Accessed 35 | . 6 13 5 3 2 2 2 2 . Terminals 25 | . 5 10 4 3 1 . 2 . . Fabricators 3 | . . . . . . 1 . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 3 | . . 2 . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 89 | . 14 40 11 8 3 2 2 9 . Successful 52 | . 8 25 7 2 2 2 2 4 . Failed 37 | . 6 15 4 6 1 . . 5 . Catastrophic 4 | . 1 . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 52 | . 10 24 10 . 1 . . 7 . Terminals 59 | . 11 27 10 8 1 . 2 . . Fabricators 10 | . . . . . . 1 . 9 . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 3 4 . . . . . . . Scanalyzers 11 | . . 9 . . 2 . . . . Garrison Access 2 | . . . 1 . . 1 . . . Terminal Hacks 10 | . . 5 1 2 . . 2 . . Robot Schematic 2 | . . 2 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 2 | . . . . 1 . . 1 . . Emergency Access Points 2 | . . . . 1 . . 1 . . Locate Traps 1 | . . 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . Network Status 2 | . . . . . . 1 . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 1 3 . . . . . . . Retrieve Matter 2 | . . 2 . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . Scanalyzer 10 | . . 8 . . 2 . . . . Insert Component 5 | . . 4 . . 1 . . . . Analyze 5 | . . 4 . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . Unlock Access 2 | . . . 1 . . 1 . . . Unauthorized Hacks 24 | . 7 9 5 . . . . 3 . Terminals 21 | . 7 9 5 . . . . . . Botnet 10 | . 3 3 4 . . . . . . Skim 11 | . 4 6 1 . . . . . . Fabricators 3 | . . . . . . . . 3 . Report 1 | . . . . . . . . 1 . Liberate 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 3 9 3 3 2 . 1 2 . Full Trace Events 3 | . 1 . . 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . 2 . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . 10 10 . . . . . . . Parts Scanalyzed 5 | . . 4 . . 1 . . . . Part Schematics Acquired 5 | . . 4 . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Used RIF Installer 2 | . . . . 1 . . 1 . . Patrol Navigation 1 | . . . . . . . 1 . . Robots Hacked 27 | . . . . . 1 . 12 6 8 Non-combat 9 | . . . . . 1 . . 4 4 Combat 18 | . . . . . . . 12 2 4 Robot Hacks Applied 28 | . . . . . 1 . 12 6 9 find_chute 1 | . . . . . . . . . 1 deconstruct_machine 1 | . . . . . . . . . 1 map_walls 1 | . . . . . . . . 1 . randomize_corridors 1 | . . . . . . . . 1 . drop_inventory 1 | . . . . . . . . 1 . ignore_parts 1 | . . . . . . . . 1 . find_station 1 | . . . . . 1 . . . . link_fov 1 | . . . . . . . . . 1 scatter_targeting 1 | . . . . . . . . . 1 go_dormant 3 | . . . . . . . 2 . 1 overwrite_iff 4 | . . . . . . . 3 . 1 formatsys_high 12 | . . . . . . . 7 2 3 Relay Couplers Released 41 | . . . . 10 . . 31 . . Machine Destruction 41 | . . . . 10 . . 31 . . Attached 12 | . . . . . . . 6 3 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . 3 . . 3 . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Total Allies 26 | . . . . 3 . . 14 5 4 Largest Group 3 | . . . . 3 2 . 3 3 3 Highest-Rated Group 103 | . . . . 101 65 . 63 48 103 Highest-Rated Ally 90 | . . . . 39 34 . 32 32 90 Total Orders . | . . . . . . . . . . Ally Attacks 158 | . . . . 28 29 . 54 36 11 Total Damage 2623 | . . . . 296 581 . 828 652 266 Kills 28 | . . . . 2 7 . 8 10 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Active Infowar (turns) 6841 | 93 1789 3722 798 . . . . . 439 Optics 16 | . . . . . . . . . 16 Sensors 217 | . . . . . . . . . 217 IFF 148 | . . . . . . . . . 148 Terrain 28 | . . . . . . . . . 28 Structural 82 | . . . . . . . . . 82 Seismic 6402 | 93 1789 3722 798 . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Turns Passed 15024 | 234 1789 3722 1323 2267 332 879 2765 855 858 Spaces Moved 6390 | 111 658 1339 421 1145 215 380 1249 429 443 Core 2 | 2 . . . . . . . . . Treads 4913 | 109 658 1339 421 204 . 287 1249 429 217 Legs . | . . . . . . . . . . Wheels 1249 | . . . . 941 215 93 . . . Hover . | . . . . . . . . . . Flight 226 | . . . . . . . . . 226 Fastest Speed 28 | 50 160 225 228 105 120 120 160 160 28 Average Speed 185 | 158 217 231 231 141 120 211 183 160 118 Slowest Speed 1260 | 160 480 320 236 480 120 320 245 240 1260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 6 95 94 37 88 22 10 81 10 12 Regions Visited 9 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 18 | . . . . 13 . . 3 1 1 Terrain Destroyed 164 | . . 59 29 13 . . 4 1 58 Melee 18 | . . . . 13 . . 3 1 1 Projectile 5 | . . 4 . . . . 1 . . AOE 141 | . . 55 29 . . . . . 57 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Total 8482 | 137 906 1702 628 1573 283 444 1589 572 648 Wait 894 | . 174 147 72 134 38 32 114 97 86 Move 6378 | 110 657 1338 421 1143 214 380 1248 428 439 Hop 2 | . . . . . . . . . 2 Pick Up 122 | 4 9 24 18 20 7 4 26 6 4 Fast Attach 57 | 7 . 5 9 6 . 4 8 . 18 Attach 67 | . 2 8 9 18 1 3 13 2 11 Detach 6 | . . 2 . 1 . 1 2 . . Swap 73 | . 2 24 8 3 5 . 19 9 3 Drop 99 | . 3 17 17 10 7 5 29 4 7 Fire 383 | 16 58 135 72 69 . . 1 18 14 Melee 328 | . . . . 105 11 15 126 7 64 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . 1 2 2 . . . . . . Escape Stasis 32 | . . . . 32 . . . . . Rewire 36 | . . . . 32 . . 3 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 235 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Discovered new exit (range 8) 935 | -10/Materials | Derelicts attacked the area 949 | -10/Materials | Discovered new exit (range 9) 1452 | -10/Materials | Discovered new exit (range 9) 2024 | -10/Materials | Entered another Materials area 2024 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2423 | -9/Materials | Discovered new exit (range 5) 2468 | -9/Materials | Discovered new exit (range 12) 2488 | -9/Materials | Build established: Scavenger-Mutant 3332 | -9/Materials | Discovered new exit (range 8) 3439 | -9/Materials | Destroyed 8 combat bots 4131 | -9/Materials | Build established: Mutant 4217 | -9/Materials | Learned Storage emergency access door positions 4242 | -9/Materials | Identified exit to Materials 4264 | -9/Materials | Learned location of Zion (-6) 5746 | -9/Materials | Entered another Materials area 5746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6047 | -8/Materials | Build established: Scavenger-Mutant 6955 | -8/Materials | Garrison activated, responded to threat 7025 | -8/Materials | Destroyed 8 combat bots 7069 | -8/Materials | Identified exit to Garrison 7069 | -8/Materials | Entered Garrison 7070 | -8/Garrison | Identified exit to Materials 7134 | -8/Garrison | Core integrity fell below 50% 7158 | -8/Garrison | Lost 3 parts (2n1w) 7225 | -8/Garrison | Triggered checkpoint 7247 | -8/Garrison | Garrison Relay disabled 7387 | -8/Garrison | Lost 5 parts (1p2n2w) 7537 | -8/Garrison | Triggered checkpoint 7822 | -8/Garrison | Triggered checkpoint 7846 | -8/Garrison | Core integrity fell below 20% 7876 | -8/Garrison | Lost 3 parts (2n1w) 7892 | -8/Garrison | Garrison Relay disabled 8079 | -8/Garrison | Lost 3 parts (1p1n1u) 8083 | -8/Garrison | Triggered checkpoint 8213 | -8/Garrison | Build established: Scavenger-Gladiator 8297 | -8/Garrison | Triggered checkpoint 8407 | -8/Garrison | Discovered exit to Materials (range 5) 8435 | -8/Garrison | Triggered checkpoint 8473 | -8/Garrison | Installed Relay Interface Framework 9237 | -8/Garrison | Garrison Relay disabled 9336 | -8/Garrison | Entered Materials 9336 | -8/Materials | Accompanied by 2 allies 9658 | -8/Materials | Discovered new exit (range 9) 9668 | -8/Materials | Entered Factory 9668 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9828 | -7/Factory | Discovered new exit (range 8) 9831 | -7/Factory | Build established: Bothacker-Gladiator 10547 | -7/Factory | Identified exit to Garrison 10547 | -7/Factory | Entered Garrison 10719 | -7/Garrison | Triggered checkpoint 10815 | -7/Garrison | Garrison Relay disabled 10871 | -7/Garrison | Triggered checkpoint 10905 | -7/Garrison | Triggered checkpoint 11089 | -7/Garrison | Discovered new exit (range 12) 11133 | -7/Garrison | Triggered checkpoint 11193 | -7/Garrison | Garrison Relay disabled 11442 | -7/Garrison | Rescued a captive Derelict 11573 | -7/Garrison | Triggered checkpoint 11617 | -7/Garrison | Triggered checkpoint 11669 | -7/Garrison | Garrison Relay disabled 11720 | -7/Garrison | Discovered new exit (range 10) 11737 | -7/Garrison | Triggered checkpoint 11794 | -7/Garrison | Discovered new exit (range 5) 11959 | -7/Garrison | Triggered checkpoint 11983 | -7/Garrison | Triggered checkpoint 12020 | -7/Garrison | Garrison Relay disabled 12100 | -7/Garrison | Discovered new exit (range 14) 12141 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 12753 | -7/Garrison | System corruption reached 10% 12852 | -7/Garrison | Garrison Relay disabled 12856 | -7/Garrison | Garrison Relay disabled 12867 | -7/Garrison | Garrison Relay disabled 12876 | -7/Garrison | Garrison Relay disabled 13312 | -7/Garrison | Entered Factory 13421 | -7/Factory | Discovered new exit (range 16) 14167 | -7/Factory | Entered another Factory area 14167 | -6/Factory | Accompanied by 2 allies 14167 | -6/Factory | Evolved 2 slots: Utility x2 14645 | -6/Factory | Lost 8 parts (1p4n1u2w) 14730 | -6/Factory | Core integrity fell below 50% 14843 | -6/Factory | Cargo convoy interrupted 14877 | -6/Factory | Lost 4 parts (2n1u1w) 14905 | -6/Factory | Core integrity fell below 20% 14949 | -6/Factory | Lost 4 parts (1p3n) 15025 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14950_ K-01 Serf collects debris. 14952_ Acquired 30 matter. 14953_ Acquired Adv. Visual Processing Unit. 14955_ Acquired 10 matter. 14958_ TF Node disabled. 14958_ Imp. Sensor Array tumbles out of TF Node. 14958_ Imp. Signal Interpreter tumbles out of TF Node. 14961_ Acquired Imp. Sensor Array. 14973_ Acquired Imp. Signal Interpreter. 14975_ Dropped Great Axe. 14984_ Dropped Imp. Sensor Array. 14986_ Dropped Imp. Light Armor Plating. 14986_ Acquired Imp. Sensor Array. 14987_ Dropped Microactuators. 14996_ K-01 Serf cleans the Subcomponent Replicator. 14998_ Detecting nearby Garrison Access. 15012_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 15012_ S-27 Virus Autogun severed. 15017_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????? | | ?????????? ??????????????????????????????? | | ??????? # ????????????????????????? | | ????? # ????????????????????????? | | ??? # ????????????????????????? | | +#???## ??????????????????????????? | | ???## ?????????????????????????? | | ?? ## ?????????????????????????? | | """## " ? # ??????????????????????? | | """## "" ##??????????????????????? | | ! """## G ##??????????????????????? | | ""## "" ??????????????????????????? | | ""## "????????????????????????????? | | / ??????????????????????????????? | | ## ???????????????????????????? | | "Y" ## ##/#######? ##### ??????????????? | | """ ## ## ##?#########+# ??????????????? | | ####+## ##[ ##?## + ??????????????? | | ## ##?## ##??????????????? | | + """" ##?## ##??????????????? | | ## """" ##?## ##??????????????? | | ############# """" ##### ##??????????????? | | ####### """" #####@ ##??????????????? | | ##???## """" / %s[ ##??????????????? | | """ ##???## """" #####* ##??????????????? | | """ ##???## ##### * ##??????????????? | | """???????## ##?############??????????????? | | ???????###########?############??????????????? | | """ ?????###########???????????????????????????? | | """ ???????????????????????????????????????????? | | """? ???????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 375 Melee Speed Boost 40 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 58 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Microactuators | -8/Materials | Scanalyzed Robot Schematics ------------------ S-10 Pest | -9/Materials | Hacked G-34 Mercenary | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonImprovedComputer Manual? 0 Play Time 01:20:56 Cumulative 165.6 hours Start 2025.07.03 @ 00:24:59 End 2025.07.03 @ 02:41:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/0/2/2/0/0/0/0/0/0 Lore% 69 Gallery% 64 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76a0fa27-5526-43a7-92a9-24e861a3da42