Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 20:38:13 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (168) 840 Value Destroyed (5706) 5706 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 11801 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 45 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 305/850 Matter 300/300 Energy 78/100 System Corruption 21% Temperature Cool (0) Movement Hovering (56) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gravmag System Gravmag System > --- UTILITY (6) ------ Enhanced Optical Array Advanced Reaction Control System > --- WEAPON (4) ------- Force Lance Force Lance > --- INVENTORY (5) ---- Large Matter Pod (150) High-capacity Matter Pod (200) Advanced Terrain Scanner Mass Driver Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Enhanced Optical Array Target Analyzer Advanced Reaction Control System > --- WEAPON ----------- Force Lance Force Lance Force Lance Force Lance > --- INVENTORY -------- Large Matter Pod High-capacity Matter Pod Advanced Terrain Scanner Force Lance [Rating: 65] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . . . . Utility 4 | . . . . 1 2 . . . . 1 . Weapon 2 | . . . 1 1 . . . . . . . Parts Attached 150 | 7 4 6 20 15 14 4 6 1 15 30 28 Power 14 | 1 1 1 1 1 2 . 1 . . 3 3 Engine 12 | 1 1 . 1 1 2 . 1 . . 2 3 Core 2 | . . 1 . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 39 | 2 . 2 10 5 4 1 . . 3 4 8 Treads 32 | 2 . 1 10 5 4 1 . . 3 4 2 Leg 4 | . . 1 . . . . . . . . 3 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . 1 Utility 46 | 1 1 2 2 3 5 3 2 . 4 14 9 Device 33 | . 1 2 1 2 1 3 2 . 4 9 8 Storage 3 | 1 . . 1 . . . . . . 1 . Processor 6 | . . . . 1 3 . . . . 2 . Hackware 2 | . . . . . 1 . . . . 1 . Protection 2 | . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 51 | 3 2 1 7 6 3 . 3 1 8 9 8 Energy Gun 5 | 3 . . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 39 | . 2 1 7 6 3 . 3 1 5 9 2 Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 6 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . Parts Lost 46 | . . 3 1 4 1 . 3 . 6 8 20 Power 3 | . . . . . . . . . . 1 2 Propulsion 12 | . . 2 . . . . . . 1 2 7 Utility 14 | . . 1 1 1 . . . . 1 4 6 Weapon 17 | . . . . 3 1 . 3 . 4 1 5 Highest Loss Streak 11 | . . 2 1 2 1 . 3 . 5 4 11 To Critical Strikes 2 | . . 1 . . . . . . . . 1 Average Slot Usage (%) 95 | . 97 95 93 98 99 99 99 71 96 97 70 Engine 7 | . 14 4 8 9 7 7 7 7 7 6 5 Core 1 | . . 9 2 . . . . . . 4 . Treads 22 | . 28 18 24 27 23 22 23 23 22 19 8 Leg 1 | . . 5 4 . . . . . . . 2 Device 11 | . 11 13 9 8 7 10 15 15 15 19 12 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 3 Processor 6 | . . . . 8 14 11 7 7 7 6 10 Hackware 3 | . . . . . 7 7 7 7 7 1 . Energy Gun 1 | . 10 . . . . . . . 3 2 . Ballistic Gun 24 | . 17 28 33 35 29 30 29 2 16 22 7 Piercing Weapon 1 | . . . . . . . . . . . 14 Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 12 16 16 40 44 49 50 45 45 50 60 60 Greatest Support 78 | 40 40 40 60 60 62 62 62 62 62 78 78 Greatest Overweight (x) 9 | . . . 1 . . 1 . . . 1 9 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 11 15 15 15 15 15 15 15 11 Most Carried 15 | 2 8 8 15 15 15 15 14 15 14 15 15 Average Carried 10 | 1 7 7 9 13 14 14 10 14 8 13 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 8 14 15 14 14 12 15 10 12 5 Class Distribution -------------------- 60% | Scavenger-Gunner 18% | Mutant 10% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Matter Collected 6530 | 226 594 333 806 526 609 373 351 . 706 1022 984 Remotely 918 | . . . . . . 130 . . . 606 182 Salvage Created 7260 | . 583 401 1385 664 784 469 531 . 635 1144 664 Parts 360 | . 34 22 95 37 39 24 12 . 21 55 21 Haulers Intercepted 10 | . 1 . 4 2 3 . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . 23 12 . 26 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 134 | . 10 11 28 10 10 9 6 . 12 23 15 Melee 8 | . . . . . . . . . . . 8 Guns 120 | . 10 11 28 10 10 9 6 . 9 20 7 Cannons 6 | . . . . . . . . . 3 3 . Classes Destroyed 14 | . 6 . 3 2 2 . . . . . 1 Worker 8 | . 1 . 2 2 3 . . . . . . Builder 4 | . . . 2 . . . . . . 2 . Hauler 10 | . 1 . 4 2 3 . . . . . . Recycler 8 | . 3 . 2 . 2 . . . . 1 . Operator 1 | . . . . 1 . . . . . . . Watcher 3 | . 1 . 1 . 1 . . . . . . Swarmer 29 | . 6 3 10 . 3 . . . . 4 3 Grunt 71 | . 4 8 10 7 3 7 6 . 11 11 4 Brawler 3 | . . . 1 . . . . . . 1 1 Duelist 3 | . . . . . 1 1 . . . 1 . Sentry 18 | . . . 7 2 . . . . . 5 4 Hunter 2 | . . . . 1 . 1 . . . . . Programmer 7 | . . . . . 3 . . . 1 1 2 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 9 | . 6 5 8 4 5 4 3 . 5 9 6 Combat Bots Only 9 | . 6 5 7 3 3 4 3 . 5 9 6 Max Kills in Single Turn 3 | . 1 2 3 1 1 1 2 . 1 2 1 Gunslinging 1 | . . 1 1 . . . 1 . . 1 . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Damage Taken 8477 | . 252 708 904 761 432 376 488 . 830 1283 2443 Core 1148 | . 52 162 109 93 33 32 50 . 72 103 442 Absorbed by Shields 265 | . . . . . . . . . . 265 . Regen/Repaired (Parts) 215 | . 215 . . . . . . . . . . Core Remaining (%) 68 | 100 . 14 72 83 . . . . 73 . . Volleys Fired 393 | . 40 48 76 38 34 18 21 . 43 53 22 Largest 4 | . 2 2 3 4 4 4 4 . 4 4 4 Hottest 226 | . 80 40 69 97 97 102 102 . 171 226 114 Shots Fired 1257 | . 80 96 228 149 133 73 84 . 118 208 88 Gun 1219 | . 80 96 228 149 133 73 84 . 86 202 88 Cannon 38 | . . . . . . . . . 32 6 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1183 | . 28 96 228 149 133 73 84 . 108 196 88 Thermal 74 | . 52 . . . . . . . 10 12 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 24 | . 17 24 15 10 14 10 17 . 14 8 10 Robot Miss Streak 7 | . 3 2 3 5 6 2 2 . 3 6 7 Penetration Max 1 | . . . . . 1 1 . . . . . Secondary Targets 24 | . 1 2 7 . 1 3 3 . 3 2 2 Max Gunslinging Chain 2 | . 1 1 1 . 1 1 2 . 1 1 1 Shots Hit Robots 881 | . 52 71 150 101 67 46 56 . 78 159 101 Core Hits 464 | . 25 28 60 31 29 21 22 . 35 143 70 Critical Kills 10 | . . . . . 1 1 2 . 2 3 1 Critical Parts Destroyed 10 | . . . 3 . 2 1 2 . 1 . 1 Critical Strikes 33 | . . . 3 . 3 2 4 . 6 4 11 Destroy 20 | . . . 3 . 3 2 4 . 3 3 2 Blast 4 | . . . . . . . . . 3 1 . Impale 9 | . . . . . . . . . . . 9 Melee Attacks 43 | . . . . . . . . . . . 43 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 43 | . . . . . . . . . . . 43 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . 11 Damage Inflicted 14524 | . 564 716 2304 1621 1159 836 871 . 1447 2631 2375 Guns 12892 | . 564 716 2304 1619 1159 836 871 . 997 2490 1336 Cannons 591 | . . . . . . . . . 450 141 . Explosions . | . . . . . . . . . . . . Melee 1039 | . . . . . . . . . . . 1039 Ramming 2 | . . . . 2 . . . . . . . Kinetic 12773 | . 206 716 2304 1619 1159 836 871 . 1203 2523 1336 Thermal 710 | . 358 . . . . . . . 244 108 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1039 | . . . . . . . . . . . 1039 Highest Corruption 21 | . . . . . 3 3 3 3 3 2 21 Average Corruption 3 | . . . . . 2 3 3 3 3 1 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 77 | . . . . . 10 18 12 2 12 10 13 Message Errors 19 | . . . . . 2 7 4 1 2 1 2 Matter Fused 18 | . . . . . 3 4 5 . 2 2 2 Heat Flow Errors 12 | . . . . . 1 2 2 . 4 . 3 Energy Discharges 6 | . . . . . 1 1 1 . 1 . 2 Parts Rejected 3 | . . . . . 1 1 . . . . 1 Data Loss (minor) 9 | . . . . . . 1 . 1 2 2 3 Data Loss (major) 4 | . . . . . 1 1 . . . 2 . Misfires 3 | . . . . . 1 1 . . . 1 . Alerts 2 | . . . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 140 | . . . . . . . . . . . 140 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 140 | . . . . . . . . . . . 140 Knockbacks 9 | . . . . . . . . . 8 1 . Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . 7 1 . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . . . 1 1 . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 275 | . 42 22 149 275 87 173 193 . 225 198 201 Average Temperature 75 | . 25 10 42 80 11 52 90 . 99 96 110 Received Heat Transfer 2925 | . 90 360 279 414 36 135 270 . 393 420 528 Effects 3 | . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 1600 | . 825 . . . . . . . 525 250 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Peak Influence 694 | . 182 240 694 489 282 . . . . 371 499 Initial 293 | . . . 15 293 191 . . . . . 259 Average 182 | . 31 95 290 401 142 . . . . 105 376 Maximum Alert Level 2 | . . 1 2 2 1 . . . . 1 2 Low Security (%) 62 | 100 100 79 47 . 77 . . . . 77 . Level 1 23 | . . 20 16 42 22 . . . . 22 62 Level 2 14 | . . . 35 57 . . . . . . 37 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 1 5 4 . . . . 8 . Investigation 4 | . 1 . 1 . . . . . . 2 . Extermination 4 | . . . . . 3 . . . . 1 . Reinforcement 5 | . . . . 2 1 . . . . 2 . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . 3 . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Distress Signals 13 | . . . 3 3 2 . . . . . 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 188 | . 20 11 41 15 18 8 7 . 13 29 26 Peak Tracking Total 13 | . 6 3 13 4 4 3 4 . 4 6 7 Tactical Retreats 9 | . . . 2 1 1 . 1 . . 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Traps Triggered 6 | . 1 . 1 . 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Machines Disabled 2 | . . . 2 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Machines Accessed 19 | . 2 . 4 2 3 . 2 4 . 2 . Terminals 10 | . 1 . 4 2 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . Total Hacks 64 | . 4 . 11 2 8 . 5 28 . 6 . Successful 50 | . 2 . 8 1 4 . 5 28 . 2 . Failed 14 | . 2 . 3 1 4 . . . . 4 . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 2 . 6 1 2 . . . . 2 . Terminals 22 | . 2 . 11 2 5 . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . 3 . . . . 4 . Terminal Hacks 41 | . . . 5 . 2 . 5 28 . 1 . Record 11 | . . . . . . . 4 7 . . . Part Schematic 12 | . . . . . . . . 12 . . . Robot Schematic 6 | . . . . . . . . 6 . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 . 1 . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 5 | . . . 3 1 1 . . . . . . Terminals 5 | . . . 3 1 1 . . . . . . Track 1 | . . . 1 . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . Detonate 1 | . . . 1 . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 . 4 1 3 . . . . 2 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 . . Total Damage 106 | . . . . . . . . . 106 . . Kills 1 | . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Turns Passed 9193 | 82 1200 674 1108 621 1487 673 600 133 877 1022 716 Spaces Moved 4666 | 49 646 325 453 276 842 392 339 84 454 488 318 Core 8 | 7 . . . . . . . . . . 1 Treads 4480 | 42 646 325 453 276 842 392 339 84 454 488 139 Legs 98 | . . . . . . . . . . . 98 Wheels . | . . . . . . . . . . . . Hover 80 | . . . . . . . . . . . 80 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 155 155 155 160 56 Average Speed 158 | 144 160 160 168 160 157 155 155 155 158 161 149 Slowest Speed 500 | 160 160 160 240 160 160 232 155 155 160 240 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 4 91 68 49 26 20 63 50 68 71 15 29 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . . Scrap Searched 9 | . . 1 . . . 2 2 . 4 . . Spaces Dug 3 | . . . . . . . . . 3 . . Terrain Destroyed 13 | . . . . . . 1 . . 6 . 6 Melee . | . . . . . . . . . . . . Projectile 13 | . . . . . . 1 . . 6 . 6 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Total 5611 | 57 742 392 633 365 925 415 379 88 545 632 438 Wait 224 | . 31 12 61 19 18 . 10 . 25 31 17 Move 4655 | 48 645 324 452 275 841 391 338 83 453 487 318 Hop . | . . . . . . . . . . . . Pick Up 64 | 2 14 . 5 6 5 1 2 . 5 11 13 Fast Attach 54 | 6 1 2 9 3 5 1 . 1 2 11 13 Attach 38 | . . 1 1 5 3 1 4 . 8 5 10 Detach 21 | . . . 3 2 4 1 1 3 1 5 1 Swap 58 | 1 3 3 10 7 6 2 2 . 5 14 5 Drop 73 | . 8 2 15 9 9 . 1 1 3 15 10 Fire 393 | . 40 48 76 38 34 18 21 . 43 53 22 Melee 29 | . . . . . . . . . . . 29 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 83 | -11/Junkyard | Entered Materials 257 | -10/Materials | Repaired Hcp. Storage Unit 322 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 8) 765 | -10/Materials | Discovered new exit (range 6) 900 | -10/Materials | Discovered new exit (range 16) 1096 | -10/Materials | Discovered new exit (range 6) 1283 | -10/Materials | Entered Mines 1331 | -10/Mines | Met a Derelict bent on vengeance 1393 | -10/Mines | Core integrity fell below 50% 1552 | -10/Mines | Core integrity fell below 20% 1795 | -10/Mines | Build established: Scavenger-Mutant 1896 | -10/Mines | Learned Materials interactive machine intel 1901 | -10/Mines | Discovered new exit (range 15) 1957 | -10/Mines | Entered Materials 1957 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1958 | -9/Materials | Loaded intel: 18 interactive machine locations 2061 | -9/Materials | Identified exit to Mines 2252 | -9/Materials | Build established: Scavenger-Gunner 2529 | -9/Materials | Destroyed 7 combat bots 3054 | -9/Materials | Discovered new exit (range 6) 3065 | -9/Materials | Entered another Materials area 3065 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3113 | -8/Materials | Garrison activated, responded to threat 3347 | -8/Materials | Build established: Scavenger-Skirmisher 3364 | -8/Materials | Discovered new exit (range 8) 3686 | -8/Materials | Entered Factory 3686 | -7/Factory | Evolved 2 slots: Utility x2 3986 | -7/Factory | Build established: Scavenger-Gunner 4204 | -7/Factory | Discovered new exit (range 4) 4983 | -7/Factory | Identified exit to Storage 4983 | -7/Factory | Identified exit to Lower Caves 5173 | -7/Factory | Entered Lower Caves 5625 | -7/Lower Caves | Learned Factory emergency access door positions 5807 | -7/Lower Caves | Discovered new exit (range 5) 5846 | -7/Lower Caves | Entered another Lower Caves area 5893 | -7/Lower Caves | Lost 3 parts (3w) 5958 | -7/Lower Caves | Encountered a Warlord checkpoint 6155 | -7/Lower Caves | Learned 4 Factory zone layouts 6380 | -7/Lower Caves | Learned Extension trap positions 6380 | -7/Lower Caves | Learned Research garrison access intel 6420 | -7/Lower Caves | Discovered new exit (range 10) 6446 | -7/Lower Caves | Entered Data Miner 6446 | -7/Data Miner | Discovered new exit (range 6) 6478 | -7/Data Miner | Met Data Miner 6504 | -7/Data Miner | Learned location of Section 7 (-3) 6504 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6531 | -7/Data Miner | Received God Mode back door access code from Data Miner 6579 | -7/Data Miner | Entered Proximity Caves 6631 | -6/Proximity Caves | Escorted by Enhanced Grunt 6847 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 6951 | -6/Proximity Caves | Spotted B-75 Beast 7433 | -6/Proximity Caves | Discovered new exit (range 15) 7456 | -6/Proximity Caves | Entered Factory 7456 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7549 | -6/Factory | Identified exit to Lower Caves 7632 | -6/Factory | Lost 3 parts (1n1u1w) 8152 | -6/Factory | Garrison activated, responded to threat 8237 | -6/Factory | Identified exit to Garrison 8259 | -6/Factory | Incoming investigation squad redirected 8353 | -6/Factory | Destroyed 9 combat bots 8378 | -6/Factory | Incoming investigation squad redirected 8416 | -6/Factory | Lost 4 parts (1p1n2u) 8478 | -6/Factory | Entered Garrison 8604 | -6/Garrison | Spotted B-75 Beast 8627 | -6/Garrison | Destroyed B-75 Beast 8651 | -6/Garrison | Lost 3 parts (2n1u) 8866 | -6/Garrison | Triggered checkpoint 8866 | -6/Garrison | Garrison Relay disabled 8941 | -6/Garrison | Lost 4 parts (1p2n1u) 8989 | -6/Garrison | System corruption reached 10% 8999 | -6/Garrison | Core integrity fell below 50% 9057 | -6/Garrison | Lost 11 parts (1p2n4u4w) 9187 | -6/Garrison | Spotted B-75 Beast 9190 | -6/Garrison | Triggered checkpoint 9194 | -6/Garrison | Self-destructed Last Messages --------------- 09033_ S-27 Virus suffers critical hit (Impale). 09033_ S-27 Virus destroyed. 09034_ Acquired 28 matter. 09038_ Acquired Adv. Reaction Control System. 09061_ System corrupted: Matter fused (-5). 09083_ Acquired Mass Driver. 09087_ System corrupted: Heat flow error (+235). 09104_ System corrupted: Heat flow error (+237). 09119_ JW16U|3,TL2 09126_ Acquired Imp. Deuterium Engine. 09128_ Dropped Imp. Deuterium Engine. 09137_ System corrupted: Component data lost. 09166_ C-30 ARC bursts open, deploying its payload. 09166_ L-41 Fighter unfolds itself. 09166_ G-50 Soldier unfolds itself. 09189_ Acquired 98 matter. 09190_ Beams of light sweep through the air. An alarm sounds. 09190_ System corrupted: Carbon-fiber Leg rejected. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????????##### #??# #???? | | ????????????????????????????????????# #??# #???? | | ????????????????????????????????????# #??# #???? | | ????????????????????????#???????????# #??# #???? | | ??????????????????????###+###########++####++##### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ####### ############### | | ??????????????????????# #?????# #?????????????? | | ??????????????????????# #?????# #???#####?????? | | ??????????????????????# #?????# #???#[! #????## | | ??????????????????????# ## #### #####[!!##### # | | ??????????????????????# ## + * [!*[* | | ??????????????????????# ## #### = ] ![= | | ?????############""""## +?????# #####!!!#####] | | ???? g####### #??#" ""#???] | | ???? #??#######???]! | | ???? % #????????????## | | ??????????## ## ## =##########?????????????? | | ???????????# ## ## #### #?????????????????? | | ???????????" ; #?????????????????? | | ???????????" BB ####?????????????????? | | ???????????" BB #????????????????????? | | ???????????" g#????????????????????? | | ???????????# ## ## @###????????????????????? | | ???????????# ??# ?# #??????????????????????? | | ???????????#??? ? ??????????????????????? | | ????????????? ??????????????????????? | | ???????????# ##?????????????????????? | | ???????????# ##""""## ##??????????????????????? | | ???????????# ???????# ????????????????????????? | | ???????????# ????????# ????????????????????????? | | ???????????+ ?????????# ????????????????????????? | | ???????????#??????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 29 Energy Capacity 370 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Rnf. Fission Core | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Arm. Leg | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MagneticCoordinationLeg Manual? 0 Play Time 01:00:22 Cumulative 55.2 hours Start 2023.03.12 @ 15:50:40 End 2023.03.13 @ 20:38:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 55 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ccda54df-ef12-4260-8020-b1c267b905bd