Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 09:51:01

Player: winnking222

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (79)      395
Value Destroyed (2324)     2324
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (542)                542
              TOTAL SCORE: 6661

 Bonus
-------
High Alert Combat Kills    242
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     137/300
Energy                     67/100
System Corruption          1%
Temperature                Critical (580)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (4) ------
           Signal Interpreter
           Centrium Light Armor Plating
           Focal Shield
           A0-MCA's Component Scanner
>          --- WEAPON (3) -------
           Coil Gun
           Companion Sword
>          --- INVENTORY (5) ----
    Medium Storage Unit
  Improved Melee Analysis Suite
           Reaction Control System
           Drone Bay (2/2)
           Botcube

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
           Cold Fusion Reactor
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Centrium Light Armor Plating
           A0-MCA's Component Scanner
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Plasma Cannon
           Companion Sword
>          --- INVENTORY --------
  Improved Melee Analysis Suite
           Reaction Control System
           Focal Shield
           Drone Bay
           Drone Bay
           Drone Bay
           Coil Gun
           Assault Cannon
           Botcube
[Rating: 63]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   .   .   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             87   | 6   8   22  21  .   10  20  
  Power                    10   | 1   1   2   3   .   2   1   
    Engine                 7    | 1   1   2   2   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   1   .   1   1   
  Propulsion               29   | 2   1   11  9   .   2   4   
    Treads                 12   | .   .   8   .   .   .   4   
    Leg                    7    | 2   1   1   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  9    | .   .   2   5   .   2   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  21   | 1   .   3   7   .   3   7   
    Device                 5    | .   .   1   1   .   .   3   
    Storage                7    | 1   .   .   3   .   2   1   
    Processor              2    | .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   1   3   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   6   6   2   .   3   8   
    Energy Gun             3    | .   2   1   .   .   .   .   
    Energy Cannon          4    | .   2   .   .   .   .   2   
    Ballistic Gun          4    | 2   .   .   .   .   .   2   
    Ballistic Cannon       11   | .   .   5   2   .   2   2   
    Launcher               2    | .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   2   3   .   2   .   
Parts Lost                 17   | .   .   4   5   .   .   8   
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               10   | .   .   2   4   .   .   4   
  Utility                  2    | .   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   2   3   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   83  92  95  100 89  82  
  Engine                   10   | .   13  10  11  11  11  5   
  Treads                   14   | .   .   30  23  .   .   15  
  Leg                      3    | .   27  7   2   .   .   .   
  Hover                    20   | .   .   .   14  44  44  8   
  Storage                  9    | .   14  11  7   11  11  5   
  Processor                9    | .   .   4   11  11  11  13  
  Protection               1    | .   .   3   2   .   .   2   
  Energy Cannon            2    | .   5   3   .   .   .   9   
  Ballistic Cannon         13   | .   .   18  22  22  6   2   
  Slashing Weapon          2    | .   .   .   .   .   5   5   
Peak Build Rating          63   | 6   11  19  20  20  29  63  
  Average Rating           20   | 5   6   16  17  19  18  53  
  On Entrance              13   | .   6   11  17  19  20  24  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             56   | 12  18  31  26  23  23  56  
  Greatest Support         112  | 20  20  83  83  25  25  112 
  Greatest Overweight (x)  16   | .   .   4   5   .   .   16  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  
  Average Capacity         7    | 7   8   8   6   8   7   9   
  Most Carried             9    | 5   8   8   8   8   8   9   
  Average Carried          6    | 1   3   7   6   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 1   8   7   7   8   8   5   

 Class Distribution 
--------------------
 72% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -9  -6  
-----------                Run  | Yrd Mat Mat Sto Rec Scr Fac 
Matter Collected           2200 | 270 27  746 830 57  100 170 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2153 | 80  100 613 811 133 .   416 
  Parts                    153  | 1   10  63  54  12  .   13  
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           5    | .   .   .   2   2   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Combat Hostiles Destroyed  66   | .   4   25  28  3   .   6   
  Melee                    2    | .   .   .   .   .   .   2   
  Cannons                  59   | .   .   24  28  3   .   4   
  AOE                      4    | .   4   .   .   .   .   .   
Classes Destroyed          10   | 1   3   4   2   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   1   
  Watcher                  6    | .   1   4   1   .   .   .   
  Swarmer                  18   | .   .   15  3   .   .   .   
  Grunt                    32   | .   4   5   18  .   .   5   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   15   | .   .   5   6   3   .   1   
Best Kill Streak           9    | 1   4   9   4   2   .   2   
  Combat Bots Only         4    | .   2   4   4   2   .   2   
Max Kills in Single Turn   2    | 1   2   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Hostile Shots Fired        410  | .    14   149  122  6    .    119  
  Missed                   109  | .    8    51   34   2    .    14   
Damage Taken               5063 | .    137  940  1222 95   .    2669 
  Core                     1256 | .    21   165  150  .    .    920  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  91   .    .    .    21   .    
Volleys Fired              159  | 6    11   53   63   5    .    21   
  Largest                  3    | 2    2    2    2    2    .    3    
  Hottest                  209  | 40   50   136  88   88   .    209  
Shots Fired                326  | 12   22   106  125  10   .    51   
  Gun                      26   | 12   11   .    .    .    .    3    
  Cannon                   289  | .    .    106  125  10   .    48   
  Launcher                 11   | .    11   .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  251  | 12   11   76   125  10   .    17   
  Thermal                  64   | .    .    30   .    .    .    34   
  Explosive                11   | .    11   .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 5    8    6    13   3    .    10   
  Robot Miss Streak        5    | 1    2    5    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           192  | 10   12   47   81   5    .    37   
  Core Hits                94   | 4    14   29   30   3    .    14   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    
  Critical Strikes         6    | 1    .    4    1    .    .    .    
    Destroy                1    | 1    .    .    .    .    .    .    
    Blast                  5    | .    .    4    1    .    .    .    
Melee Attacks              11   | .    .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    11   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5467 | 88   530  1336 2034 194  .    1285 
  Guns                     147  | 88   37   .    .    .    .    22   
  Cannons                  4364 | .    .    1319 2027 119  .    899  
  Explosions               493  | .    493  .    .    .    .    .    
  Melee                    364  | .    .    .    .    .    .    364  
  Ramming                  99   | .    .    17   7    75   .    .    
  Kinetic                  3625 | 88   37   1092 2027 119  .    262  
  Thermal                  886  | .    .    227  .    .    .    659  
  Explosive                493  | .    493  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 364  | .    .    .    .    .    .    364  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    1    
  Average Corruption       1    | .    .    1    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    9    10   6    .    .    
    Message Errors         5    | .    .    1    2    2    .    .    
    Matter Fused           6    | .    .    4    1    1    .    .    
    Heat Flow Errors       2    | .    .    1    1    .    .    .    
    Energy Discharges      2    | .    .    1    .    1    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    1    1    .    .    
    Data Loss (major)      2    | .    .    1    1    .    .    .    
    Misfires               2    | .    .    .    2    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            132  | .    2    34   24   .    .    72   
  Projectiles              68   | .    .    34   24   .    .    10   
  Explosions               2    | .    2    .    .    .    .    .    
  Melee                    62   | .    .    .    .    .    .    62   
Knockbacks                 38   | .    .    14   17   .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  33   | .    .    11   16   .    .    6    
  Secondary                5    | .    .    3    1    .    .    1    
Self-Inflicted Damage      89   | .    53   .    1    35   .    .    
  Shots                    3    | .    3    .    .    .    .    .    
  Rammed                   13   | .    .    3    4    6    .    .    
Targets Rammed             13   | .    .    3    4    6    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        962  | .    29   462  425  94   .    962  
  Average Temperature      148  | .    11   115  77   37   .    468  
  Received Heat Transfer   1428 | .    72   138  468  18   .    732  
  Effects                  41   | .    .    3    1    .    .    37   
    Shutdowns              2    | .    .    .    1    .    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           11   | .    .    .    .    .    .    11   
    Matter Decay           3    | .    .    1    .    .    .    2    
    Short Circuit          4    | .    .    1    .    .    .    3    
    Damage (minor)         4    | .    .    1    .    .    .    3    
    Damage (major)         9    | .    .    .    .    .    .    9    
    Damage (core)          6    | .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    2    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    2    .    .    .    2    
  Heat Transferred         1401 | .    .    407  .    .    .    994  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Peak Influence             778  | 5   186 537 778 340 .   102 
  Initial                  259  | .   3   78  179 259 .   .   
  Average                  333  | 1   118 363 511 294 .   24  
Maximum Alert Level        3    | .   .   2   3   1   .   .   
  Low Security (%)         30   | 100 100 10  8   .   .   100 
  Level 1                  26   | .   .   37  14  100 .   .   
  Level 2                  38   | .   .   52  62  .   .   .   
  Level 3                  4    | .   .   .   14  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   4   3   .   .   2   
  Investigation            2    | .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   3   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac 
Distress Signals           4    | .   1   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              94   | .   5   37  36  3   .   13  
  Peak Tracking Total      6    | .   3   6   6   2   .   4   
  Tactical Retreats        6    | .   .   1   4   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Traps Triggered            5    | .   1   1   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 9    | .   .   .   9   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac 
Machines Disabled          4    | .   .   1   3   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac 
Machines Accessed          34   | .   2   6   11  8   7   .   
  Terminals                18   | .   2   4   8   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   1   2   2   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                113  | .   6   14  24  32  37  .   
  Successful               89   | .   2   7   15  28  37  .   
  Failed                   24   | .   4   7   9   4   .   .   
    Catastrophic           3    | .   1   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                36   | .   6   7   18  5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   5   4   2   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   
Terminal Hacks             78   | .   2   3   10  26  37  .   
  Record                   52   | .   .   .   .   25  27  .   
  Robot Analysis           11   | .   .   2   .   .   9   .   
  Open Door                3    | .   .   .   2   .   1   .   
  Locate Traps             2    | .   .   .   2   .   .   .   
  Disarm Traps             2    | .   .   .   2   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   
  Zone Layout              4    | .   2   1   1   .   .   .   
  Release Object           1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   2   3   2   .   .   
  Process                  1    | .   .   1   .   .   .   .   
  Report Inventory         2    | .   .   .   1   1   .   .   
  Retrieve Matter          2    | .   .   1   1   .   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   5   6   3   .   .   
  Full Trace Events        2    | .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          29   | .   .   29  .   .   .   .   
  Retrieved Matter         29   | .   .   29  .   .   .   .   
  Retrieved Components     11   | .   .   .   9   2   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Robot Analysis Total       11   | .   .   2   .   .   9   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Turns Passed               5598 | 94   317  1268 1324 359  1714 522  
Spaces Moved               6372 | 64   216  622  1113 626  3487 244  
  Core                     17   | 14   .    .    1    .    .    2    
  Treads                   864  | .    .    449  313  .    .    102  
  Legs                     511  | 50   216  161  84   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    4980 | .    .    12   715  626  3487 140  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  48   48   48   48   
  Average Speed            71   | 104  120  156  85   48   48   138  
  Slowest Speed            850  | 120  120  310  300  48   48   850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    40   48   92   99   97   13   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    5    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          101  | .    59   17   17   2    .    6    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               42   | .    .    17   17   2    .    6    
  AOE                      59   | .    59   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Total                      7073 | 80   255  810  1361 673  3528 366  
  Wait                     301  | .    .    73   122  36   14   56   
  Move                     6366 | 63   215  621  1112 625  3486 244  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  77   | 5    15   21   21   1    8    6    
  Fast Attach              13   | 2    .    .    5    .    2    4    
  Attach                   31   | 4    5    8    6    .    2    6    
  Detach                   2    | .    1    .    .    .    1    .    
  Swap                     43   | .    3    14   10   .    6    10   
  Drop                     57   | .    5    17   18   .    9    8    
  Fire                     159  | 6    11   53   63   5    .    21   
  Melee                    11   | .    .    .    .    .    .    11   
  Ram                      7    | .    .    .    1    6    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    6    | .    .    3    3    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling (discovered 2 exits: *Fac / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 8)
  311 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 16)
  412 | -10/Materials | Entered another Materials area
  412 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1098 | -9/Materials  | Discovered new exit (range 13)
 1120 | -9/Materials  | Identified exit to Materials
 1410 | -9/Materials  | Build established: Scavenger-Mutant
 1493 | -9/Materials  | Discovered new exit (range 17)
 1572 | -9/Materials  | Identified exit to Storage
 1680 | -9/Materials  | Entered Storage
 1701 | -9/Storage    | Identified exit to Garrison
 2196 | -9/Storage    | Core integrity fell below 50%
 2474 | -9/Storage    | Lost 3 parts (2n1u)
 2555 | -9/Storage    | Met 01-MTF
 2778 | -9/Storage    | Discovered new exit (range 6)
 2859 | -9/Storage    | Build established: Mutant
 2943 | -9/Storage    | Discovered exit to Materials (range 15)
 3002 | -9/Storage    | Identified exit to Recycling
 3004 | -9/Storage    | Entered Recycling
 3004 | -9/Recycling  | Accompanied by 1 ally (01-MTF)
 3005 | -9/Recycling  | Met a Zionite searching for Scraptown
 3018 | -9/Recycling  | Scanned before Scraplab entrance
 3035 | -9/Recycling  | Entered Scraplab
 3045 | -9/Recycling  | Discovered new exit (range 2)
 3045 | -9/Recycling  | Identified exit to Scraptown
 3161 | -9/Recycling  | Discovered new exit (range 13)
 3167 | -9/Recycling  | Identified exit to Factory
 3363 | -9/Recycling  | Entered Scraptown
 3363 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 3447 | -9/Scraptown  | Visited TADAMA
 3458 | -9/Scraptown  | Visited Spacefarers
 3484 | -9/Scraptown  | Visited The Evicted
 3499 | -9/Scraptown  | Visited Symbiants
 3528 | -9/Scraptown  | Discovered new exit (range 11)
 3532 | -9/Scraptown  | Identified exit to Factory
 3731 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3770 | -9/Scraptown  | Visited Assassins FH
 3786 | -9/Scraptown  | Visited UFD Registry
 3798 | -9/Scraptown  | Visited Fellowship of the Rings
 3814 | -9/Scraptown  | Visited Science Testing Area
 3934 | -9/Scraptown  | Registered with UFD as "Longwalker"
 3950 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
 3957 | -9/Scraptown  | Found DCF Scrap (28 items)
 3976 | -9/Scraptown  | Visited Sword Containment
 3992 | -9/Scraptown  | Visited Observation Area
 4012 | -9/Scraptown  | Visited Abandonware Association
 4017 | -9/Scraptown  | Learned abandonware demo "HACKBUD.EXE"
 4103 | -9/Scraptown  | Visited Supply Room
 4115 | -9/Scraptown  | Visited Analyses Database
 4148 | -9/Scraptown  | Visited A0-MCA Data Center
 4151 | -9/Scraptown  | Given a B rating by A0-MCA
 4156 | -9/Scraptown  | Found A0-MCA's Component Scanner
 4168 | -9/Scraptown  | Visited Curators Association
 4195 | -9/Scraptown  | Discovered exit to Factory (range 4)
 4239 | -9/Scraptown  | Visited Chapter 10
 4257 | -9/Scraptown  | Visited Botcube Research
 4647 | -9/Scraptown  | Found Botcube
 5077 | -9/Scraptown  | Entered Factory
 5077 | -6/Factory    | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 5574 | -6/Factory    | Core integrity fell below 50%
 5588 | -6/Factory    | Core integrity fell below 20%
 5600 | -6/Factory    | Core destroyed

 Last Messages 
---------------
Overheating: System interference.
Companion Sword temporarily disabled.
Broken Med. Treads destroyed.
Overheating: Med. Storage Unit damaged (-40).
R-10 Processor collects Flexi-carbon Leg.
U-05 Engineer builds a Wall.
Overheating: System interference.
Focal Shield temporarily disabled.
G-50 Soldier destroyed.
Slug penetrates Wall.
Overheating: Focal Shield damaged (-10).
Overheating: Centrium Light Armor Plating damaged
  (-23).
Overheating: Coil Gun damaged (-49).
R-10 Processor collects Drone Bay.
Overheating: System interference.
Hvy. Plasma Cannon temporarily disabled.
Coil Gun temporarily disabled.
Hvy. Plasma Cannon destroyed.
Overheating: Core damaged (-127).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          26
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
 Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Hey, That's Mine!
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              HardenedShieldImmobilizer
  Manual?         0
Play Time         01:42:08
  Cumulative      10.7 hours
  Start           2025.02.17 @ 12:58:06
  End             2025.02.18 @ 09:51:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1488798-1274-4691-b075-f2f28e072e0d