Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 01:34:05 Player: zzxc Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 3454 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 670/700 Matter 273/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (40) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (4) ---- Light Ion Engine Advanced Weight Redist. System Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- (None) > --- WEAPON ----------- Rocket Launcher > --- INVENTORY -------- Light Ion Engine Advanced Weight Redist. System [Rating: 4] Favorites ----------- Power None Propulsion VTOL Module Flight Unit VTOL Module Utility None Weapon Rocket Launcher Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 2 | . . 1 1 . . Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 1 | . . 1 . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility . | . . . . . . Device . | . . . . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 1 | . . . 1 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 8 | . . 3 12 15 15 Flight 5 | . . 3 9 7 7 Launcher 3 | . . . 3 7 7 Naked Turns 72 | . 23 49 . . . Heaviest Build 4 | . . . 4 4 4 Greatest Support 5 | 3 3 5 5 5 5 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 3 | 3 1 3 3 3 3 Average Carried 2 | 2 1 1 2 2 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 3 | 1 1 3 2 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 204 | 200 . 4 . . . Remotely . | . . . . . . Salvage Created . | . . . . . . Parts . | . . . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed . | . . . . . . Classes Destroyed . | . . . . . . Best Kill Streak . | . . . . . . Combat Bots Only . | . . . . . . Max Kills in Single Turn . | . . . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 170 | . 45 12 29 . 84 Core 116 | . 45 12 29 . 30 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 82 97 94 . . Volleys Fired 1 | . . . 1 . . Largest 1 | . . . 1 . . Hottest 33 | . . . 33 . . Shots Fired 1 | . . . 1 . . Gun . | . . . . . . Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 1 | . . . 1 . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots . | . . . . . . Core Hits 1 | . . 1 . . . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5 | . . 5 . . . Guns . | . . . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . . 5 . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . 2 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature . | . . . . . . Average Temperature . | . . . . . . Received Heat Transfer 24 | . . 6 18 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 78 | . 28 17 78 50 . Initial 35 | . . 11 7 35 . Average 22 | . 13 11 42 35 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 1 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 19 | . 4 2 5 1 7 Peak Tracking Total 9 | . 4 2 4 1 9 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 3 | . 1 1 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 4 3 . 3 . Successful 4 | . 2 2 . . . Failed 6 | . 2 1 . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . 4 3 . . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 2 . . . Prototype ID Bank 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Disrupt 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 192 | 2 23 64 33 18 52 Spaces Moved 416 | 1 46 124 75 42 128 Core 140 | 1 46 93 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 276 | . . 31 75 42 128 Fastest Speed 40 | 50 50 40 40 40 40 Average Speed 43 | 50 50 47 40 40 40 Slowest Speed 50 | 50 50 50 40 40 40 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . 3 2 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 12 | 2 14 23 14 2 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . 11 . . Terrain Destroyed 11 | . . . 11 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . . . 11 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 415 | 3 45 127 73 40 127 Wait . | . . . . . . Move 400 | . 45 123 68 38 126 Hop 5 | . . . 3 1 1 Pick Up 3 | . . 2 . 1 . Fast Attach 1 | . . 1 . . . Attach 1 | . . . 1 . . Detach . | . . . . . . Swap . | . . . . . . Drop 3 | 3 . . . . . Fire 1 | . . . 1 . . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Discovered new exit (range 14) 26 | -10/Materials | Entered another Materials area 26 | -9/Materials | Evolved 2 slots: Utility x2 50 | -9/Materials | Discovered new exit (range 16) 84 | -9/Materials | Discovered new exit (range 16) 90 | -9/Materials | Entered another Materials area 90 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 122 | -8/Materials | Discovered new exit (range 3) 123 | -8/Materials | Entered Factory 123 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 139 | -7/Factory | Discovered new exit (range 4) 141 | -7/Factory | Entered Lower Caves 156 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 173 | -7/Lower Caves | Identified exit to Lower Caves 193 | -7/Lower Caves | Self-destructed Last Messages --------------- 00095_ O-16 Technician locks terminal. 00104_ W-25 Informer sends out distress signal. 00122_ EXIT=FOUND PARAMETERS=POWER_1,PROPULSION_1 LOCATION=UNKNOWN GOAL=ESCAPE 00133_ Acquired Hvy. Rocket Launcher. 00137_ Connecting with Recycling Unit... 00137_ Current location identified: Factory Feedback: System corruption (+1%). 00137_ ALERT: Suspicious activity at Recycling Unit F006. Dispatching Investigation squad. 00139_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00155_ Penetrated by Slug. 00156_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 00160_ Y-64 Sentinel: "REQUESTING BACKUP." 00167_ TR-B5G(k) breaks down the debris. 00173_ Acquired derelict log, extracted data. Map ----- +----------------------------------------------------+ | ???????????????# ##????#####??????????????? | | ????????????????# ##??? ##?????????????? | | ?????????????????# ##?? #?????????????? | | ?????????????????# #?? #?????????????? | | ????????????????## #?? #??????????????? | | ???????????###### #?## #??????????????? | | ???????????# ## #### #???????????# | | ???????????# ## ### #? #???????????# | | ???????????# ### #### ### #### #??????# | | ???????????# #?## ### ## #??????## | | ??????????## #??# #?# #?????????? | | ?????????## ##?# #?# ###???????????????? | | ?????????# ### ### ##?????????????????? | | ?????????# # ###### ####???????????????? | | ?????????# ## ##????### ##########??????? | | ?????????# ##???????## #??????? | | ?????????# ## # #????????# ####### #??????? | | ?????????##?## #????????# # #?????# #??????? | | ?????????????#### ####?????# ## ##?????# #??????? | | ???????????????# #?????# ####??????#$#??????? | | ???????????????##### #?????# #???????### ####???? | | ???????????????????# #####?# #??????## ????? | | ???????????????????# #?# ##?##### #?????? | | ???????????????????##### #?# # ### ## ####### | | ???????????????????????# ### # ### | | ???????????????????????# @ bb## | | ???????????????????????### # ### ####### | | ?????????????????????????## ## ### #?????? | | ?????????????????????????# ##### ### ####??? | | ?????????????????????????##????# # #??? | | ???????????????????????????????# ## #??? | | ???????????????????????????????# ##### | | ???????????????????????????????# #????## | | ???????????????????????????????# # #????? ### | | ???????????????????????????????## #????? # #?? | | ????????????????????????????????# ##?????#### #?? | | ?????????????????????????????????#??????????? #?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicAlloyRegenerator Manual? 0 Play Time 00:04:56 Cumulative 358.7 hours Start 2020.10.21 @ 01:29:57 End 2020.10.21 @ 01:34:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 655 Rogue 655 Adventurer 0 Explorer 0 Win Type - Total 56 Types 43/4/3/2/1/1/2/0/0 Lore% 93 Gallery% 91 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 119f47ea-5ae0-44ec-867e-63c0693b11ba