Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 13:49:03

Player: alice_fexa

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (26)       5200
Robots Destroyed (393)     1965
Value Destroyed (19003)    19003
Prototype IDs (87)         1740
Alien Tech Used (2)        400
Bonus (10248)              10248
              TOTAL SCORE: 42556

 Bonus
-------
Triggered High Security    500
Triggered Max Security     1000
High Alert Combat Kills    4334
Follower Combat Kills      406
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1540
Met Warlord at Research    2000
Friendly Fire              -1432

 Cogmind 
---------
Core Integrity             1061/1450
Matter                     285/300
Energy                     700/700
System Corruption          11%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -2/Testing

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (6) ---
         Spiked Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY (11) -----
   Experimental Cooling System
  High-capacity Storage Unit
                Machine Analyzer
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Advanced Kinecellerator
        Layered Heavy Armor Plating
>               --- WEAPON (4) -------
                Helical Railgun
                Helical Railgun
        Compact Mass Driver
        Compact Linear Accelerator
>               --- INVENTORY (20) ---
          Light Quantum Reactor
       Improved Quantum Reactor
                Centrium Heavy Treads
       Advanced Energy Well (500)
                Matter Compressor (250)
       Advanced Weapon Cycler
        Layered Heavy Armor Plating
                Centrium Light Armor Plating
                Vortex Rifle (35)
                Vortex Rifle (35)
                Helical Railgun
                Helical Railgun
                Helical Railgun
        Compact Linear Accelerator
        Compact Linear Accelerator
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
         Spiked Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
                Machine Analyzer
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Advanced Kinecellerator
       Advanced Weapon Cycler
        Layered Heavy Armor Plating
>               --- WEAPON -----------
                Helical Railgun
                Helical Railgun
        Compact Mass Driver
        Compact Linear Accelerator
>               --- INVENTORY --------
       Improved Quantum Reactor
                Centrium Heavy Treads
   Experimental Cooling System
       Advanced Energy Well
                Matter Compressor
        Layered Heavy Armor Plating
                Centrium Light Armor Plating
     Long-range Tractor Beam
                Transdimensional Reconstructor
                Vortex Rifle
                Vortex Rifle
                Helical Railgun
                Helical Railgun
                Helical Railgun
        Compact Linear Accelerator
        Compact Linear Accelerator
                Missile Launcher
                Micro-nuke Launcher
[Rating: 193]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Experimental Myomer Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Tesla Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Utility                  9    | .   .   .   1   .   .   .   2   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             366  | 9   16  8   21  2   1   .   24  8   6   3   2   12  44  13  6   5   4   2   27  8   2   26  4   20  85  8   
  Power                    28   | 3   3   3   5   .   .   .   .   1   .   .   .   1   3   1   .   1   1   .   3   .   .   1   .   .   2   .   
    Engine                 16   | 3   3   3   4   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   1   .   .   2   .   
  Propulsion               64   | 3   5   2   6   1   .   .   9   2   1   .   .   .   9   4   .   .   .   .   1   3   .   7   .   .   11  .   
    Treads                 53   | 2   3   .   5   .   .   .   7   1   1   .   .   .   9   4   .   .   .   .   1   3   .   6   .   .   11  .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  10   | 1   2   2   1   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  153  | 1   4   2   2   .   1   .   10  5   3   1   .   7   18  6   6   2   3   .   13  1   .   6   2   10  46  4   
    Device                 83   | .   1   2   1   .   .   .   3   3   3   1   .   2   7   5   5   .   .   .   10  1   .   4   1   5   25  4   
    Storage                6    | 1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              16   | .   .   .   .   .   .   .   1   1   .   .   .   1   2   .   .   1   .   .   2   .   .   .   .   1   7   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             48   | .   .   .   1   .   1   .   6   1   .   .   .   4   8   1   1   1   3   .   1   .   .   2   1   3   14  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   121  | 2   4   1   8   1   .   .   5   .   2   2   2   4   14  2   .   2   .   2   10  4   2   12  2   10  26  4   
    Energy Gun             8    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   .   1   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   2   4   1   .   .   .   1   2   1   .   .   .   .   .   .   
    Ballistic Gun          39   | 1   3   1   2   .   .   .   .   .   .   .   .   .   7   .   .   2   .   .   2   1   .   2   .   3   15  .   
    Ballistic Cannon       36   | .   .   .   4   .   .   .   4   .   1   1   2   .   2   1   .   .   .   .   4   .   .   4   1   4   6   2   
    Launcher               26   | .   1   .   2   1   .   .   1   .   1   1   .   2   1   .   .   .   .   1   1   1   1   2   1   2   5   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  31   | .   .   .   1   .   .   .   .   .   .   .   .   1   2   1   .   .   3   .   1   .   .   8   .   2   11  1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Parts Lost                 34   | .   3   .   1   .   .   .   .   .   .   .   .   1   6   1   2   2   .   .   .   3   .   .   1   2   9   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   2   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  19   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   2   .   .   .   1   .   .   1   1   7   2   
  Weapon                   7    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   2   1   
  Highest Loss Streak      3    | .   2   .   1   .   .   .   .   .   .   .   .   1   1   1   2   2   .   .   .   3   .   .   1   1   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  100 99  100 100 100 99  93  92  92  77  99  99  95  87  89  87  88  88  86  84  82  78  84  84  77  
  Engine                   4    | .   14  14  10  11  11  11  9   7   7   7   7   7   .   5   5   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   10  8   5   1   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   8   10  10  8   5   4   4   4   
  Treads                   21   | .   23  14  21  22  22  22  18  30  30  30  30  30  25  20  17  17  17  17  21  18  15  15  21  19  19  13  
  Wheel                    2    | .   4   14  11  11  11  11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   12  14  11  11  11  11  17  7   7   7   7   7   6   11  10  9   5   5   9   9   10  10  10  18  15  13  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   5   5   5   5   5   5   5   5   5   5   4   4   4   
  Processor                14   | .   .   .   .   .   .   .   .   14  15  15  15  15  20  17  17  18  23  23  21  21  21  21  21  19  20  21  
  Protection               8    | .   .   .   11  11  11  11  17  8   7   7   7   13  12  11  10  8   4   5   5   5   5   4   4   3   4   4   
  Ballistic Gun            5    | .   23  27  10  .   .   .   .   .   .   .   .   .   4   6   .   6   11  11  7   3   5   4   .   3   4   8   
  Ballistic Cannon         9    | .   .   .   11  15  11  11  17  15  14  14  1   7   12  7   11  7   5   3   4   7   5   4   5   7   9   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             154  | 14  52  52  64  64  66  66  75  85  85  85  85  95  98  94  90  99  108 111 116 117 116 144 144 151 154 133 
  Greatest Support         235  | 40  40  10  16  16  10  10  84  112 112 107 107 107 107 141 141 141 141 141 169 169 139 166 166 166 235 235 
  Greatest Overweight (x)  6    | .   5   5   5   6   6   6   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   1   .   
  Average Overweight (x)   .    | .   1   4   3   3   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          19   | 2   13  20  19  19  19  20  19  19  20  20  20  18  19  19  19  19  19  20  19  19  19  19  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 3   20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  19  20  20  18  19  20  18  

 Class Distribution 
--------------------
 37% | Mutant
 18% | Scavenger-Mutant
 10% | Scavenger-Gunner
  9% | Scavenger-Skirmisher
  7% | Scavenger-Tank
  6% | Skirmisher
  5% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory
 Scavenger-Skirmisher | -5/Factory
                 Tank | -5/Upper Caves
                 Tank | -5/Upper Caves
     Scavenger-Gunner | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
               Gunner | -4/Upper Caves
               Gunner | -4/Upper Caves
               Gunner | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
       Scavenger-Tank | -3/Research
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -2/Testing

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Matter Collected           13985 | 220  625  318  512  212  .    1    749  579  403  144  .    188  2276 596  137  234  80   18   751  282  90   388  331  1070 3196 585  
  Remotely                 5170  | .    .    .    .    .    .    .    .    27   147  144  .    27   699  249  132  224  .    .    716  141  .    .    .    .    2079 585  
Salvage Created            15160 | .    889  549  824  240  .    .    749  441  128  50   .    209  2102 596  92   273  84   .    760  379  59   465  705  1482 3037 1047 
  Parts                    642   | .    47   21   67   13   .    .    44   34   6    2    .    4    82   19   3    12   2    .    30   7    .    16   32   72   103  26   
Haulers Intercepted        14    | .    1    .    3    .    .    .    1    1    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    1    4    .    
Recyclers Shooed           23    | .    6    1    1    1    .    .    1    .    .    .    .    .    8    1    .    .    .    .    2    .    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51    | .    .    .    .    .    .    .    .    .    6    1    .    1    .    .    3    11   .    .    .    6    .    .    23   .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    1    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Combat Hostiles Destroyed  306  | .   14  13  18  6   .   .   17  6   7   4   .   8   27  5   3   4   .   .   12  9   3   13  24  26  64  23  
  Guns                     67   | .   14  10  6   .   .   .   .   .   .   .   .   .   6   .   .   3   .   .   3   2   .   .   .   8   11  4   
  Cannons                  132  | .   .   .   6   3   .   .   17  6   5   1   .   .   18  5   3   1   .   .   5   2   1   1   6   13  34  5   
  AOE                      107  | .   .   3   6   3   .   .   .   .   2   3   .   8   3   .   .   .   .   .   4   5   2   12  18  5   19  14  
Classes Destroyed          25   | .   7   .   3   .   .   .   3   1   2   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   3   2   
  Worker                   10   | .   .   .   1   1   .   .   2   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  9    | .   .   .   5   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   1   .   3   .   .   .   1   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   4   .   
  Recycler                 23   | .   2   1   2   2   .   .   2   2   .   .   .   .   7   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Mechanic                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  20   | .   3   .   2   .   .   .   3   3   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  66   | .   3   3   7   3   .   .   3   .   .   3   .   3   .   .   .   .   .   .   .   3   .   5   12  5   16  .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    97   | .   11  10  9   3   .   .   7   1   .   .   .   5   4   .   3   .   .   .   6   2   3   4   7   3   9   10  
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   4   
  Duelist                  9    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   2   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   23   | .   .   .   2   .   .   .   5   .   .   1   .   .   3   .   .   1   .   .   1   1   .   .   1   6   2   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   19   | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   3   .   .   .   2   .   2   .   2   7   .   
  Programmer               36   | .   .   .   .   .   .   .   .   5   .   .   .   .   9   4   .   .   .   .   4   .   .   .   1   10  3   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  1   
  Executioner              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Dragon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           22   | .   4   3   8   5   .   .   4   2   5   3   .   5   7   2   3   2   .   .   4   7   3   12  17  6   13  22  
  Combat Bots Only         22   | .   2   3   4   3   .   .   3   1   5   3   .   5   6   2   3   2   .   .   4   7   3   11  16  6   13  22  
Max Kills in Single Turn   4    | .   1   2   4   4   .   .   2   2   1   1   .   2   2   2   1   1   .   .   2   3   1   4   4   2   4   4   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   3   2   .   .   .   .   1   1   .   2   2   .   .   .   .   .   2   3   1   4   4   2   4   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -2    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Tes   
Damage Taken               18447 | .     794   393   371   101   .     .     658   420   450   325   .     344   1944  1249  381   474   .     .     719   1527  219   450   811   841   4216  1760  
  Core                     1265  | .     126   90    31    .     .     .     44    16    10    .     .     20    221   76    21    .     .     .     52    135   21    59    11    60    181   91    
  Absorbed by Shields      1973  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     77    .     .     371   777   303   445   .     
  Reduced by Siege Mode    732   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     126   17    17    .     .     22    14    .     5     32    40    126   333   
  Regen/Repaired (Parts)   290   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     290   .     .     .     .     
Core Remaining (%)         80    | 100   .     13    .     .     .     92    92    .     .     .     .     93    74    .     .     .     .     90    .     .     .     .     75    95    .     .     
Volleys Fired              1003  | .     82    39    43    24    .     1     68    49    26    8     .     21    156   78    7     13    2     19    71    27    6     16    33    76    114   24    
  Largest                  4     | .     2     2     2     2     .     1     2     2     2     2     .     1     3     3     2     3     3     1     3     3     2     3     2     3     4     4     
  Hottest                  240   | .     70    40    78    78    .     39    83    96    96    96    .     120   129   120   108   111   111   48    143   166   96    166   155   213   240   212   
Shots Fired                1965  | .     162   73    82    31    .     1     135   84    51    10    .     21    290   122   14    38    6     19    122   48    8     23    42    170   352   61    
  Gun                      625   | .     161   68    42    .     .     .     .     .     .     .     .     .     62    18    .     24    4     .     32    14    2     3     .     57    116   22    
  Cannon                   1233  | .     .     .     36    27    .     1     134   84    48    4     .     12    226   104   14    14    2     19    85    32    1     13    23    106   219   29    
  Launcher                 107   | .     1     5     4     4     .     .     1     .     3     6     .     9     2     .     .     .     .     .     5     2     5     7     19    7     17    10    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1703  | .     140   68    78    27    .     1     134   84    48    4     .     .     248   119   14    38    6     3     92    17    3     15    23    155   335   51    
  Thermal                  144   | .     21    .     .     .     .     .     .     .     .     .     .     12    40    3     .     .     .     16    25    19    .     .     .     8     .     .     
  Explosive                100   | .     .     .     3     4     .     .     1     .     3     6     .     9     2     .     .     .     .     .     5     2     5     7     19    7     17    10    
  Electromagnetic          18    | .     1     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     1     .     .     .     .     
  Robot Hit Streak         44    | .     15    12    12    7     .     2     10    11    12    5     .     11    18    14    15    20    22    .     33    12    4     4     21    44    24    11    
  Robot Miss Streak        7     | .     3     2     6     2     .     .     3     4     3     1     .     3     7     1     .     2     1     .     1     2     1     2     2     1     3     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     1     .     .     .     2     1     .     .     1     .     .     .     .     .     .     2     2     1     
  Secondary Targets        2     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1238  | .     114   48    57    19    .     1     94    39    31    5     .     14    168   63    13    29    5     .     65    27    5     9     22    120   254   36    
  Core Hits                836   | .     37    24    42    13    .     .     38    16    15    4     .     21    109   20    5     11    3     .     35    21    19    43    69    56    132   103   
  Critical Kills           19    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     .     1     1     .     .     .     .     .     .     6     4     .     
  Critical Parts Destroyed 19    | .     1     1     1     .     .     .     .     .     .     .     .     .     1     2     .     3     1     .     .     .     .     .     .     6     3     .     
  Critical Strikes         109   | .     1     1     2     .     .     .     2     4     2     1     .     .     13    11    2     4     2     .     2     3     .     3     4     22    28    2     
    Destroy                39    | .     1     1     1     .     .     .     .     .     .     .     .     .     4     6     .     4     2     .     .     .     .     .     .     12    7     1     
    Blast                  70    | .     .     .     1     .     .     .     2     4     2     1     .     .     9     5     2     .     .     .     2     3     .     3     4     10    21    1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           55808 | .     1484  785   1896  722   .     22    1997  1314  1252  529   .     1570  5100  2252  513   381   121   .     2385  1394  856   2655  3873  6114  13358 5235  
  Guns                     10158 | .     1484  664   545   .     .     .     .     .     .     .     .     .     929   190   .     191   59    .     598   322   .     44    .     1274  3169  689   
  Cannons                  27891 | .     .     .     459   389   .     22    1997  1314  808   110   .     376   3881  2062  513   190   62    .     1128  394   42    493   1089  4264  7629  669   
  Explosions               17759 | .     .     121   892   333   .     .     .     .     444   419   .     1194  290   .     .     .     .     .     659   678   814   2118  2784  576   2560  3877  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  35651 | .     1301  664   1004  389   .     22    1997  1314  808   110   .     .     3777  2252  513   381   121   .     1558  291   42    537   1089  5325  10798 1358  
  Thermal                  2465  | .     183   .     359   .     .     .     .     .     .     .     .     376   1033  .     .     .     .     .     168   133   .     .     .     213   .     .     
  Explosive                17218 | .     .     .     472   333   .     .     .     .     444   419   .     1194  290   .     .     .     .     .     659   678   814   2118  2784  576   2560  3877  
  Electromagnetic          474   | .     .     121   61    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     292   .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     .     .     .     .     1     1     1     1     1     5     2     2     .     .     .     3     3     3     3     1     5     5     11    
  Average Corruption       2     | .     .     .     .     .     .     .     .     1     1     1     1     1     2     1     1     .     .     .     2     3     3     3     1     2     5     6     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     71    .     
  Effects                  152   | .     .     .     .     .     .     .     .     1     7     1     .     6     60    5     8     .     .     .     15    11    10    .     2     18    1     7     
    Message Errors         31    | .     .     .     .     .     .     .     .     .     2     1     .     3     14    .     2     .     .     .     3     2     2     .     .     2     .     .     
    Matter Fused           38    | .     .     .     .     .     .     .     .     1     1     .     .     .     14    4     2     .     .     .     1     2     2     .     1     6     .     4     
    Heat Flow Errors       13    | .     .     .     .     .     .     .     .     .     .     .     .     2     6     1     .     .     .     .     1     1     1     .     .     1     .     .     
    Energy Discharges      22    | .     .     .     .     .     .     .     .     .     1     .     .     1     8     .     1     .     .     .     2     .     2     .     1     3     .     3     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            7     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     2     1     .     .     .     1     .     .     
    Data Loss (minor)      16    | .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     1     .     .     .     4     2     2     .     .     3     1     .     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     2     .     .     
    Misfires               8     | .     .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     .     .     .     1     1     1     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     2     .     .     .     .     .     .     
Overload Shots             16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     13    .     .     .     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Overflow Damage            1817  | .     .     1     138   10    .     .     20    26    33    54    .     36    129   153   22    9     21    .     23    50    .     .     52    492   510   38    
  Projectiles              1376  | .     .     .     10    4     .     .     20    26    33    .     .     .     88    153   22    9     21    .     22    .     .     .     26    492   416   34    
  Explosions               441   | .     .     1     128   6     .     .     .     .     .     54    .     36    41    .     .     .     .     .     1     50    .     .     26    .     94    4     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 196   | .     .     .     8     8     .     1     19    9     16    .     .     .     32    6     7     1     1     .     11    .     .     1     1     25    39    11    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  183   | .     .     .     8     6     .     1     18    9     16    .     .     .     30    6     6     1     1     .     11    .     .     1     1     22    38    8     
  Secondary                13    | .     .     .     .     2     .     .     1     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     3     1     3     
Self-Inflicted Damage      766   | .     .     13    104   .     .     .     .     .     .     73    .     177   112   .     .     .     .     .     109   35    .     .     13    24    .     106   
  Shots                    24    | .     .     3     3     .     .     .     .     .     .     2     .     6     2     .     .     .     .     .     2     1     .     .     1     1     .     3     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        254   | .     66    .     11    1     .     .     5     69    180   102   .     254   240   144   14    .     .     .     173   106   59    .     .     45    192   133   
  Average Temperature      56    | .     35    .     7     1     .     .     4     18    45    53    .     81    69    55    9     .     .     .     79    76    59    .     .     45    61    69    
  Received Heat Transfer   2485  | .     378   180   102   27    .     .     315   108   .     24    .     63    225   .     147   .     .     .     126   54    72    26    104   66    297   171   
Siege Activations          54    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     2     .     1     8     1     1     2     4     12    18    1     
  Total Turns              880   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     72    23    40    .     25    80    15    8     16    104   208   248   41    
  Longest Duration         49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    23    31    .     25    20    15    8     13    49    37    43    41    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             12    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     1     .     .     .     .     .     2     1     
  Heat Transferred         4584  | .     518   .     200   .     .     .     .     .     .     .     .     880   2320  .     .     .     .     .     222   185   .     .     .     259   .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Peak Influence             2287 | .    250  240  644  417  .    .    369  229  .    .    .    .    628  330  .    .    .    .    256  .    .    .    .    639  2049 2287 
  Initial                  1152 | .    .    7    93   250  .    .    .    167  .    .    .    .    59   307  .    .    .    .    .    .    .    .    .    263  312  1152 
  Average                  275  | .    100  95   303  282  .    .    161  65   .    .    .    .    132  174  .    .    .    .    87   .    .    .    .    371  732  1790 
Maximum Alert Level        5    | .    1    1    2    2    .    .    1    1    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    2    5    5    
  Low Security (%)         54   | 100  82   94   41   .    .    100  57   98   .    .    .    .    68   66   .    .    .    .    89   .    .    .    .    8    3    .    
  Level 1                  28   | .    17   5    32   79   .    .    42   1    .    .    .    .    25   33   .    .    .    .    10   .    .    .    .    52   37   .    
  Level 2                  8    | .    .    .    26   20   .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    39   14   .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          53   | .    1    .    .    .    .    .    1    7    .    .    .    .    11   4    .    .    .    .    2    .    .    .    1    13   1    12   
  Investigation            5    | .    1    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Extermination            18   | .    .    .    .    .    .    .    .    4    .    .    .    .    6    2    .    .    .    .    1    .    .    .    .    5    .    .    
  Reinforcement            10   | .    .    .    .    .    .    .    1    1    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    1    1    .    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    12   
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Distress Signals           24   | .   .   3   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   12  1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              455  | .   22  15  27  6   .   .   25  12  8   5   .   9   43  9   3   3   .   .   15  10  4   38  29  30  87  55  
  Peak Tracking Total      22   | .   4   3   5   3   .   .   4   2   6   3   .   5   12  2   3   2   .   .   4   8   4   13  11  3   8   22  
  Tactical Retreats        29   | .   2   2   3   .   .   .   1   1   .   1   .   .   5   .   .   .   .   .   1   1   .   .   3   2   7   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Traps Triggered            11   | .   4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   2   .   .   
  Indirectly               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   1   10  .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Machines Disabled          18   | .   1   .   3   .   .   .   .   1   1   .   .   .   3   2   .   .   1   .   2   1   .   .   .   .   1   2   
  Max in Single Turn       3    | .   1   .   3   .   .   .   .   1   1   .   .   .   1   1   .   .   1   .   1   1   .   .   .   .   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Machines Accessed          62   | .   8   .   3   .   2   .   2   9   .   .   3   .   10  5   .   .   4   .   7   1   .   2   .   4   2   .   
  Terminals                31   | .   7   .   2   .   .   .   2   6   .   .   .   .   6   3   .   .   .   .   4   .   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   3   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   2   .   
Total Hacks                171  | .   28  .   7   .   2   .   3   20  .   .   25  .   22  9   .   .   17  .   20  1   .   8   .   6   3   .   
  Successful               107  | .   17  .   3   .   2   .   1   7   .   .   25  .   8   5   .   .   17  .   11  1   .   8   .   1   1   .   
  Failed                   64   | .   11  .   4   .   .   .   2   13  .   .   .   .   14  4   .   .   .   .   9   .   .   .   .   5   2   .   
    Catastrophic           16   | .   3   .   .   .   .   .   1   1   .   .   .   .   4   1   .   .   .   .   3   .   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   22  .   1   .   1   .   1   8   .   .   .   .   12  6   .   .   .   .   6   .   .   1   .   1   .   .   
  Terminals                84   | .   27  .   6   .   .   .   3   13  .   .   .   .   15  5   .   .   .   .   14  .   .   .   .   1   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   5   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   3   .   
Terminal Hacks             82   | .   13  .   1   .   2   .   1   3   .   .   25  .   5   1   .   .   17  .   5   1   .   8   .   .   .   .   
  Record                   17   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              8    | .   4   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
Unauthorized Hacks         13   | .   3   .   1   .   .   .   .   2   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   .   
  Terminals                12   | .   3   .   1   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   6   .   2   .   .   .   2   6   .   .   .   .   10  5   .   .   .   .   6   .   .   .   .   4   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   5   2   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Total Allies               15   | .   .   .   .   2   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   2   .   5   2   .   .   .   
  Largest Group            7    | .   .   .   .   2   2   .   .   .   2   1   .   1   1   .   .   .   .   .   .   2   2   7   5   5   .   .   
  Highest-Rated Group      387  | .   .   .   .   41  41  .   .   .   62  31  .   96  10  .   .   .   .   .   .   78  78  387 307 307 .   .   
  Highest-Rated Ally       96   | .   .   .   .   31  31  .   .   .   31  31  .   96  10  .   .   .   .   .   .   48  48  68  65  65  .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               63   | .   .   .   .   .   .   .   .   .   17  3   .   9   .   .   .   .   .   .   .   .   2   25  .   7   .   .   
  Total Damage             1782 | .   .   .   .   .   .   .   .   .   314 20  .   283 .   .   .   .   .   .   .   .   60  881 .   224 .   .   
  Kills                    9    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   5   .   1   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Robot Analysis Total       7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   1   2   .   .   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Turns Passed               27124 | 65   1349 670  795  660  367  249  1961 2050 754  278  148  677  3881 1599 712  508  245  679  1294 681  392  1290 684  1655 3222 259  
Spaces Moved               12572 | 35   639  99   382  376  214  142  574  1059 399  138  91   361  1636 726  363  281  151  399  608  361  235  687  287  673  1547 109  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   10610 | 30   394  .    .    .    .    .    75   1059 399  138  91   361  1636 726  363  281  151  399  608  361  235  687  287  673  1547 109  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1958  | 1    245  99   382  376  214  142  499  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   130  140  145  145  170  170  160  160  160  160  160  160  160  151  151  151  151  151  153  153  158  155  161  161  159  160  
  Average Speed            158   | 145  152  140  148  150  170  170  161  160  160  160  160  160  162  162  151  151  151  151  153  157  158  160  166  162  162  160  
  Slowest Speed            243   | 160  240  155  155  170  170  170  170  160  160  160  160  160  243  165  151  151  151  151  153  158  158  215  215  215  215  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       46    | 4    72   18   33   77   61   40   42   28   64   27   69   55   35   18   59   59   61   62   18   59   54   90   55   15   47   21   
  Regions Visited          26
    Branch Regions         17
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      20    | 1    1    1    1    1    1    1    1    .    1    1    1    .    1    .    1    1    1    1    .    1    1    1    .    .    1    .    
Scrap Searched             19    | .    .    .    .    3    .    .    .    .    1    1    .    2    .    .    4    3    .    1    .    1    2    .    1    .    .    .    
Spaces Dug                 132   | .    .    .    8    .    .    .    10   11   9    10   .    .    25   9    .    .    .    3    10   5    .    14   .    9    2    7    
Terrain Destroyed          1193  | .    .    .    90   14   .    .    14   33   29   49   .    103  82   24   1    1    .    5    58   41   40   65   147  66   260  71   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               381   | .    .    .    2    1    .    .    4    33   13   .    .    1    77   24   1    1    .    5    18   19   1    6    5    29   115  26   
  AOE                      812   | .    .    .    88   13   .    .    10   .    16   49   .    102  5    .    .    .    .    .    40   22   39   59   142  37   145  45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Total                      18047 | 46   855  559  539  439  217  149  1483 1342 465  183  94   438  2614 1016 510  336  164  456  865  433  248  863  450  1098 2024 161  
  Wait                     3613  | .    72   407  55   36   1    7    786  196  21   35   .    35   741  180  126  31   .    37   143  20   5    35   123  314  189  18   
  Move                     12546 | 34   638  98   381  375  213  141  573  1058 398  137  90   360  1635 725  362  280  150  398  607  360  234  686  286  672  1546 109  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154   | 1    30   .    14   1    1    .    8    14   1    .    .    4    16   8    4    3    2    .    6    1    1    9    .    7    22   1    
  Fast Attach              114   | 7    1    .    5    .    .    .    2    2    1    .    2    3    7    1    3    2    5    .    9    1    .    17   .    6    40   .    
  Attach                   56    | 1    3    .    3    .    .    .    2    3    .    .    .    2    8    4    1    2    .    .    2    2    .    1    2    5    12   3    
  Detach                   8     | 2    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Swap                     199   | 1    12   8    13   2    1    .    20   3    5    3    .    7    29   8    2    1    .    2    16   5    2    8    2    9    34   6    
  Drop                     264   | .    17   7    25   1    1    .    24   16   3    .    2    5    21   12   5    4    5    .    11   2    .    30   .    9    64   .    
  Fire                     1003  | .    82   39   43   24   .    1    68   49   26   8    .    21   156  78   7    13   2    19   71   27   6    16   33   76   114  24   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   90    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    15   .    61   4    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-2/Testing

 History 
---------
  Turn | Location           | Event
    29 | -11/Junkyard       | Discovered new exit (range 15)
    66 | -11/Junkyard       | Entered Materials
   108 | -10/Materials      | Discovered new exit (range 15)
   304 | -10/Materials      | Build established: Mutant
   642 | -10/Materials      | Discovered new exit (range 8)
   911 | -10/Materials      | Discovered new exit (range 16)
  1095 | -10/Materials      | Discovered new exit (range 5)
  1349 | -10/Materials      | Core integrity fell below 50%
  1415 | -10/Materials      | Entered Mines
  1480 | -10/Mines          | Excavation squad dispatched
  1480 | -10/Mines          | A large section of the Mines collapsed
  1730 | -10/Mines          | Excavation squad dispatched
  1980 | -10/Mines          | Excavation squad dispatched
  2028 | -10/Mines          | Core integrity fell below 20%
  2067 | -10/Mines          | Discovered new exit (range 7)
  2072 | -10/Mines          | Found a hidden stash of uninstalled traps
  2085 | -10/Mines          | Entered Materials
  2085 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2087 | -9/Materials       | Discovered new exit (range 8)
  2496 | -9/Materials       | Discovered new exit (range 5)
  2867 | -9/Materials       | Discovered new exit (range 6)
  2880 | -9/Materials       | Entered Mines
  3016 | -9/Mines           | Discovered new exit (range 5)
  3388 | -9/Mines           | Learned 2 Materials zone layouts
  3429 | -9/Mines           | Assembled infested the area
  3502 | -9/Mines           | Met 8R-AWN
  3533 | -9/Mines           | Discovered new exit (range 5)
  3540 | -9/Mines           | Entered Exiles
  3540 | -9/Exiles          | Accompanied by 2 allies
  3570 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  3581 | -9/Exiles          | Welcomed by 8R-AWN
  3610 | -9/Exiles          | Met EX-HEX
  3658 | -9/Exiles          | Met EX-BIN
  3683 | -9/Exiles          | Aligned with FarCom system
  3685 | -9/Exiles          | Given EX-Vault access code
  3727 | -9/Exiles          | Opened EX-Vault
  3746 | -9/Exiles          | Found Gui. Plasma Cannon
  3779 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3839 | -9/Exiles          | Learned location of Zion (-6)
  3840 | -9/Exiles          | Met EX-DEC
  3891 | -9/Exiles          | Discovered new exit (range 10)
  3907 | -9/Exiles          | Left Exiles lab with Gui. Plasma Cannon
  3907 | -9/Exiles          | Entered Mines
  4137 | -8/Mines           | Discovered new exit (range 5)
  4156 | -8/Mines           | Entered Materials
  4156 | -8/Materials       | Evolved 2 slots: Utility x2
  4455 | -8/Materials       | Build established: Scavenger-Mutant
  6061 | -8/Materials       | Discovered new exit (range 16)
  6117 | -8/Materials       | Entered Factory
  6117 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6274 | -7/Factory         | Build established: Mutant
  7105 | -7/Factory         | Discovered new exit (range 8)
  7710 | -7/Factory         | Identified exit to Lower Caves
  8167 | -7/Factory         | Entered Lower Caves
  8557 | -7/Lower Caves     | Attacked by a faux Warlord
  8833 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  8898 | -7/Lower Caves     | Discovered new exit (range 15)
  8921 | -7/Lower Caves     | Entered another Lower Caves area
  8921 | -7/Lower Caves     | Accompanied by 1 ally
  8988 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9010 | -7/Lower Caves     | Identified exit to Factory
  9168 | -7/Lower Caves     | Discovered new exit (range 7)
  9171 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9199 | -7/Lower Caves     | Entered Data Miner
  9200 | -7/Data Miner      | Discovered new exit (range 6)
  9231 | -7/Data Miner      | Met Data Miner
  9258 | -7/Data Miner      | Learned location of Section 7 (-3)
  9258 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9285 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9347 | -7/Data Miner      | Entered Proximity Caves
  9357 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9992 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 10024 | -6/Proximity Caves | Entered Factory
 10024 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10025 | -6/Factory         | Identified exit to Lower Caves
 10354 | -6/Factory         | Incoming investigation squad redirected
 10692 | -6/Factory         | Discovered exit to Lower Caves (range 4)
 11221 | -6/Factory         | Build established: Skirmisher
 11924 | -6/Factory         | Build established: Mutant
 12503 | -6/Factory         | Cargo convoy interrupted
 12521 | -6/Factory         | Incoming assault squad redirected
 12527 | -6/Factory         | Incoming assault squad redirected
 12784 | -6/Factory         | Build established: Skirmisher
 13814 | -6/Factory         | Discovered new exit (range 14)
 13905 | -6/Factory         | Entered another Factory area
 13905 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14250 | -5/Factory         | Build established: Scavenger-Mutant
 14336 | -5/Factory         | Discovered new exit (range 21)
 14573 | -5/Factory         | Cargo convoy interrupted
 14809 | -5/Factory         | Build established: Scavenger-Skirmisher
 15129 | -5/Factory         | Identified exit to Upper Caves
 15504 | -5/Factory         | Entered Upper Caves
 15967 | -5/Upper Caves     | Learned Factory interactive machine intel
 16078 | -5/Upper Caves     | Build established: Tank
 16167 | -5/Upper Caves     | Discovered new exit (range 17)
 16216 | -5/Upper Caves     | Entered another Upper Caves area
 16319 | -5/Upper Caves     | Spotted B-75 Beast
 16630 | -5/Upper Caves     | Learned Factory stockpile data
 16657 | -5/Upper Caves     | Discovered new exit (range 20)
 16710 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16724 | -5/Upper Caves     | Entered Zhirov
 16724 | -5/Zhirov          | Discovered new exit (range 3)
 16752 | -5/Zhirov          | Met Zhirov
 16785 | -5/Zhirov          | Learned location of Quarantine (-3)
 16785 | -5/Zhirov          | Learned location of Testing (-2)
 16785 | -5/Zhirov          | Learned location of Command (-1)
 16792 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16817 | -5/Zhirov          | Found Alien Artifact
 16817 | -5/Zhirov          | Identified Integrated Dissipator
 16817 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16838 | -5/Zhirov          | Found Alien Artifact
 16841 | -5/Zhirov          | Build established: Scavenger-Gunner
 16969 | -5/Zhirov          | Entered Proximity Caves
 17576 | -4/Proximity Caves | Build established: Scavenger-Mutant
 17618 | -4/Proximity Caves | Discovered new exit (range 9)
 17648 | -4/Proximity Caves | Entered Factory
 17648 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17649 | -4/Factory         | Identified exit to Extension
 17650 | -4/Factory         | Identified exit to Research
 17652 | -4/Factory         | Loaded intel: 52 interactive machine locations
 17722 | -4/Factory         | Identified exit to Upper Caves
 17722 | -4/Factory         | Identified exit to Armory
 17856 | -4/Factory         | Incoming investigation squad redirected
 18394 | -4/Factory         | Build established: Scavenger-Skirmisher
 18942 | -4/Factory         | Entered Upper Caves
 18982 | -4/Upper Caves     | Learned Research terminal intel
 19092 | -4/Upper Caves     | Spotted B-86 Titan
 19338 | -4/Upper Caves     | Lost 3 parts (1n1u1w)
 19343 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 19381 | -4/Upper Caves     | Destroyed 7 combat bots
 19607 | -4/Upper Caves     | Discovered new exit (range 9)
 19623 | -4/Upper Caves     | Entered another Upper Caves area
 19623 | -4/Upper Caves     | Accompanied by 2 allies
 19662 | -4/Upper Caves     | Build established: Gunner
 19896 | -4/Upper Caves     | Learned Research security intel
 19992 | -4/Upper Caves     | Discovered new exit (range 15)
 20010 | -4/Upper Caves     | Spotted B-86 Titan
 20015 | -4/Upper Caves     | Entered Warlord
 20015 | -4/Warlord         | Accompanied by 2 allies
 20069 | -4/Warlord         | System corruption cleaned by Quarantine Array
 20731 | -4/Warlord         | Visited the Vortex Lab
 20737 | -4/Warlord         | Found Prototype Energy Gun
 20737 | -4/Warlord         | Identified Vortex Rifle
 20744 | -4/Warlord         | Warlord's base attacked by MAIN.C
 20745 | -4/Warlord         | Found Prototype Piercing Weapon
 20745 | -4/Warlord         | Identified Vortex Lance
 20763 | -4/Warlord         | Found Vortex Rifle
 20802 | -4/Warlord         | Build established: Commander-Gunner
 20933 | -4/Warlord         | Met Warlord
 20949 | -4/Warlord         | Opened Warlord's prototype stash
 20954 | -4/Warlord         | Found Prototype Device
 20954 | -4/Warlord         | Identified System Purifier
 20968 | -4/Warlord         | Found Prototype Device
 20968 | -4/Warlord         | Identified Exp. Phase Shifter
 20974 | -4/Warlord         | Found Prototype Reactor
 20974 | -4/Warlord         | Identified Vortex Chain Reactor
 21094 | -4/Warlord         | Warlord forces counterattacked
 21131 | -4/Warlord         | Found Prototype Ballistic Cannon
 21131 | -4/Warlord         | Identified Hvy. Autocannon
 21152 | -4/Warlord         | Spotted Striker
 21181 | -4/Warlord         | Spotted Striker
 21188 | -4/Warlord         | Spotted Striker
 21228 | -4/Warlord         | Discovered new exit (range 16)
 21228 | -4/Warlord         | Spotted Executioner
 21241 | -4/Warlord         | Destroyed Executioner
 21244 | -4/Warlord         | Spotted Striker
 21272 | -4/Warlord         | Destroyed 11 combat bots
 21305 | -4/Warlord         | Entered Proximity Caves
 21305 | -3/Proximity Caves | Accompanied by 5 allies
 21474 | -3/Proximity Caves | Build established: Scavenger-Mutant
 21479 | -3/Proximity Caves | Spotted B-86 Titan
 21814 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 21875 | -3/Proximity Caves | Discovered exit to Research (range 15)
 21910 | -3/Proximity Caves | Destroyed 16 combat bots
 21989 | -3/Proximity Caves | Entered Research
 21989 | -3/Research        | Accompanied by 5 allies
 21989 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 21991 | -3/Research        | Loaded intel: 22 terminal locations
 22076 | -3/Research        | Discovered new exit (range 21)
 22323 | -3/Research        | P-80 Master assimilated allied Warden 8a
 22415 | -3/Research        | Found Unknown Device
 22415 | -3/Research        | Identified Quantum Capacitor
 23022 | -3/Research        | Garrison activated, responded to threat
 23448 | -3/Research        | Garrison activated, responded to threat
 23487 | -3/Research        | Build established: Scavenger-Tank
 23641 | -3/Research        | Identified exit to Research
 23644 | -3/Research        | Entered another Research area
 23644 | -2/Research        | Warlord forces began assault on 0b10
 23644 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 23754 | -2/Research        | Research machine network offline
 23831 | -2/Research        | Met up with Warlord
 23995 | -2/Research        | Spotted Executioner
 23998 | -2/Research        | Spotted Executioner
 24001 | -2/Research        | P-80 Master assimilated allied OL-WIB(i)
 24013 | -2/Research        | Spotted Striker
 24014 | -2/Research        | P-80 Master assimilated allied ZQ-XGP(D)
 24015 | -2/Research        | Spotted ZQ-XGP(D)
 24030 | -2/Research        | Destroyed ZQ-XGP(D)
 24084 | -2/Research        | Found Prototype Device
 24084 | -2/Research        | Identified Exp. Actuator Array
 24112 | -2/Research        | Borebot progress halted
 24148 | -2/Research        | Found Prototype Processor
 24148 | -2/Research        | Identified Exp. Core Analyzer
 24186 | -2/Research        | Spotted Executioner
 24195 | -2/Research        | Spotted Executioner
 24213 | -2/Research        | Found Exp. Core Analyzer
 24220 | -2/Research        | Borebot progress halted
 24301 | -2/Research        | Found Prototype Launcher
 24301 | -2/Research        | Identified Gui. Micro-nuke Launcher
 24341 | -2/Research        | Borebot progress halted
 24343 | -2/Research        | Found Prototype Device
 24343 | -2/Research        | Identified Adv. Kinecellerator
 24358 | -2/Research        | Found Prototype Processor
 24358 | -2/Research        | Identified Exp. Targeting Computer
 24380 | -2/Research        | Spotted Striker
 24390 | -2/Research        | Destroyed Striker
 24423 | -2/Research        | Warlord destroyed during the assault
 24469 | -2/Research        | Found Adv. Kinecellerator
 24541 | -2/Research        | Spotted Striker
 24545 | -2/Research        | Spotted Striker
 24555 | -2/Research        | Destroyed Striker
 24718 | -2/Research        | Spotted Striker
 24720 | -2/Research        | Spotted Executioner
 24721 | -2/Research        | Spotted Striker
 24736 | -2/Research        | Destroyed Striker
 24739 | -2/Research        | Spotted Striker
 24746 | -2/Research        | Destroyed Executioner
 24762 | -2/Research        | Destroyed Striker
 24797 | -2/Research        | Destroyed 8 combat bots
 25080 | -2/Research        | Build established: Scavenger-Mutant
 25165 | -2/Research        | Spotted Executioner
 25177 | -2/Research        | Spotted Executioner
 25224 | -2/Research        | Destroyed Executioner
 25234 | -2/Research        | Destroyed Executioner
 25323 | -2/Research        | Spotted Executioner
 25348 | -2/Research        | Spotted Striker
 25354 | -2/Research        | Spotted Striker
 25356 | -2/Research        | Destroyed Striker
 25369 | -2/Research        | Destroyed Executioner
 25395 | -2/Research        | Lost 3 parts (3u)
 25436 | -2/Research        | Spotted Striker
 25438 | -2/Research        | Spotted Striker
 25448 | -2/Research        | Destroyed Striker
 25451 | -2/Research        | Destroyed Striker
 25578 | -2/Research        | Spotted Striker
 25580 | -2/Research        | Spotted Striker
 25581 | -2/Research        | Destroyed Striker
 25620 | -2/Research        | Spotted Striker
 25625 | -2/Research        | Destroyed Striker
 25766 | -2/Research        | Spotted Striker
 25780 | -2/Research        | Spotted Executioner
 25781 | -2/Research        | Spotted Striker
 25784 | -2/Research        | Destroyed Striker
 25788 | -2/Research        | Destroyed Executioner
 25929 | -2/Research        | Spotted Striker
 25994 | -2/Research        | Build established: Scavenger-Gunner
 26024 | -2/Research        | Spotted Striker
 26028 | -2/Research        | Spotted Striker
 26040 | -2/Research        | Destroyed Striker
 26051 | -2/Research        | Destroyed Striker
 26122 | -2/Research        | Found Adv. Kinecellerator
 26197 | -2/Research        | Spotted B-90 Cyclops
 26282 | -2/Research        | Found Prototype Device
 26282 | -2/Research        | Identified Exp. Transmission Jammer
 26504 | -2/Research        | Spotted Executioner
 26505 | -2/Research        | Destroyed Executioner
 26511 | -2/Research        | Spotted Striker
 26514 | -2/Research        | Destroyed Striker
 26625 | -2/Research        | Spotted Striker
 26625 | -2/Research        | Spotted Striker
 26630 | -2/Research        | Destroyed Striker
 26635 | -2/Research        | Destroyed Striker
 26702 | -2/Research        | Destroyed 13 combat bots
 26793 | -2/Research        | High security lockdown imminent
 26846 | -2/Research        | Discovered new exit (range 7)
 26866 | -2/Research        | Entered Testing
 26867 | -2/Testing         | Maximum security lockdown engaged
 27040 | -2/Testing         | Spotted Striker
 27040 | -2/Testing         | Spotted Executioner
 27057 | -2/Testing         | System corruption reached 10%
 27060 | -2/Testing         | Destroyed Executioner
 27063 | -2/Testing         | Destroyed Striker
 27106 | -2/Testing         | Destroyed 22 combat bots
 27124 | -2/Testing         | Identified Transdimensional Reconstructor
 27124 | -2/Testing         | Warped through subspace
 27125 | -2/Testing         | Self-destructed

 Last Messages 
---------------
27101_   Terminal x1
27102_ Acquired Lgt. Quantum Reactor.
27114_ The unstable cave ceiling collapses.
27118_ C-30 ARC bursts open, deploying its payload.
27118_ G-73 Enforcer unfolds itself.
27118_ B-74 Champion unfolds itself.
27118_ G-73 Enforcer unfolds itself.
27121_ Slug penetrates E-15 Imp.
27121_ E-15 Imp destroyed.
27121_ Slug penetrates Wall.
27122_ Acquired 26 matter.
27122_ System corrupted: Matter fused (-10).
27122_ C-30 ARC bursts open, deploying its payload.
27122_ Striker unfolds itself. <x2>
27122_ I-47 Archangel unfolds itself.
27122_ Lrn. Tractor Beam destroyed.
27124_ Identified Transdimensional Reconstructor.
27124_ Warped through subspace.
27125_ O-16 Technician sends out distress signal.
27125_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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|      #?""""?#                    g             ??? |
|      #??????#                                  ??? |
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|     = [#"   #    "#??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           132
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             15
Resistance: EM             25
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         20
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Matter Filtering           50
Kinecelleration            50

 Item Schematics 
-----------------
    Adv. Thermal Generator | -7/Data Miner | Free
                 Hvy. Pick | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
             Hyp. Coil Gun | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelVariableMaul
  Manual?         0
Play Time         02:43:18
  Cumulative      1230.1 hours
  Start           2023.05.07 @ 20:54:41
  End             2023.05.08 @ 13:49:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          891
  Rogue           851
  Adventurer      40
  Explorer        0
Win Type          -
  Total           144
  Types           71/7/42/2/1/4/14/2/1
Lore%             95
Gallery%          96
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 821d3e92-7b9d-4749-9c95-9f20d4be01e2