Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.20 @ 14:31:09 Player: Some Pennies Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (87) 435 Value Destroyed (2062) 2062 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3011) 3011 TOTAL SCORE: 7228 Bonus ------- High Alert Combat Kills 11 Subatomizer Sterilization 3000 Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 310/310 System Corruption 0% Temperature Critical (575) Movement Core (1650) Ox32 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (25) --- Light Nuclear Core Heavy Deuterium Engine Light Treads Light Treads Improved VTOL Module Improved Heat Sink Huge Storage Unit Scrap Shield Powered Armor Powered Armor Powered Armor Improved Shield Generator System Shield Power Bank Great Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved VTOL Module > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor Powered Armor > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heavy Deuterium Engine Improved Heat Sink Scrap Shield Powered Armor Powered Armor Powered Armor Improved Shield Generator Power Bank Great Maul SUBCON Basin [Rating: 52] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Terrain Scan Processor Protection Powered Armor Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Shotgun Impact Weapon Heavy Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 67 | 7 9 13 38 Power 9 | 1 3 2 3 Engine 8 | 1 2 2 3 Core 1 | . 1 . . Reactor . | . . . . Propulsion 18 | 2 . 3 13 Treads 12 | 2 . 2 8 Leg 2 | . . . 2 Wheel 3 | . . 1 2 Hover . | . . . . Flight 1 | . . . 1 Utility 19 | 2 4 3 10 Device 6 | 1 . 1 4 Storage 5 | 1 3 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 7 | . 1 2 4 Artifact . | . . . . Weapon 21 | 2 2 5 12 Energy Gun 10 | 2 . . 8 Energy Cannon 3 | . . 1 2 Ballistic Gun 6 | . 2 3 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 3 | . . . 3 Parts Lost 14 | . . 4 10 Power 1 | . . 1 . Propulsion 5 | . . 1 4 Utility 4 | . . 2 2 Weapon 4 | . . . 4 Highest Loss Streak 7 | . . 4 7 To Critical Strikes . | . . . . Average Backups 14 | 2 15 19 9 Power . | . 1 . 1 Propulsion 1 | . 2 2 . Utility 7 | . 7 8 6 Weapon 3 | . 3 6 1 Tool/Special . | . . . . Unused Backups 33 | . 6 14 13 Power 3 | . 1 . 2 Propulsion 9 | . 2 3 4 Utility 10 | . . 6 4 Weapon 11 | . 3 5 3 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 99 97 Engine 8 | . 5 11 9 Core 3 | . 8 2 . Treads 26 | . 27 27 24 Wheel 3 | . . . 8 Device 9 | . 5 12 9 Storage 12 | . 14 14 9 Processor 3 | . . . 8 Protection 5 | . 8 1 7 Energy Gun 10 | . 15 . 16 Energy Cannon 4 | . . 10 . Ballistic Gun 9 | . 12 16 . Peak Build Rating 52 | 7 14 34 52 Average Rating 26 | 6 10 20 44 On Entrance 13 | . 7 14 34 Naked Turns . | . . . . Heaviest Build 109 | 13 101 97 109 Greatest Support 63 | 40 40 40 63 Greatest Overweight (x) 9 | 3 2 4 9 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 7 18 25 25 Most Carried 25 | 5 25 25 25 Average Carried 20 | 2 15 24 22 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 5 24 25 16 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1665 | 270 466 436 493 Remotely . | . . . . Salvage Created 3399 | 198 745 483 1973 Parts 169 | 15 40 27 87 Haulers Intercepted 6 | . 2 . 4 Recyclers Shooed 8 | . 1 . 7 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . 3 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 53 | . 12 11 30 Guns 42 | . 12 7 23 Cannons 6 | . . 4 2 AOE 3 | . . . 3 Classes Destroyed 12 | 3 5 3 1 Worker 5 | 1 3 . 1 Tunneler 6 | 5 . . 1 Hauler 6 | . 2 . 4 Recycler 10 | 1 3 . 6 Mechanic 1 | . 1 . . Watcher 6 | . 3 . 3 Swarmer 16 | . 6 . 10 Grunt 22 | . 6 . 16 Sentry 4 | . . 1 3 Hunter 1 | . . . 1 Artisan 1 | . . 1 . Subdweller 10 | . . 10 . Best Kill Streak 4 | 3 3 4 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging 1 | . . 1 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 386 | . 49 69 268 Missed 90 | . 14 16 60 Damage Taken 4309 | . 345 1154 2810 Core 775 | . 81 136 558 Absorbed by Shields 57 | . . . 57 Redirected to Shielding 6 | . . 6 . Regen/Repaired (Parts) 469 | . 354 . 115 Core Remaining (%) 56 | 100 . 13 . Volleys Fired 230 | 26 64 38 102 Largest 2 | 2 2 2 2 Hottest 122 | 100 100 110 122 Shots Fired 446 | 48 128 74 196 Gun 422 | 48 128 57 189 Cannon 24 | . . 17 7 Launcher . | . . . . Special . | . . . . Kinetic 83 | . 26 57 . Thermal 281 | 48 102 17 114 Explosive . | . . . . Electromagnetic 82 | . . . 82 Robot Hit Streak 15 | 7 12 15 15 Robot Miss Streak 7 | 2 4 2 7 Penetration Max . | . . . . Secondary Targets 6 | . 1 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 295 | 29 84 60 122 Core Hits 136 | 8 40 25 63 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 17 | 3 6 1 7 Burn 15 | 3 6 . 6 Destroy 1 | . . 1 . Corrupt 1 | . . . 1 Melee Attacks 23 | . . 10 13 Impact 17 | . . 10 7 Slashing . | . . . . Piercing 6 | . . . 6 Sneak Attacks 4 | . . . 4 Combat Hostiles 1 | . . . 1 Follow-up Attacks . | . . . . Damage Inflicted 5800 | 402 1061 1197 3140 Guns 4561 | 402 1056 863 2240 Cannons 404 | . . 334 70 Explosions 522 | . . . 522 Melee 257 | . . . 257 Ramming 56 | . 5 . 51 Kinetic 1075 | . 212 863 . Thermal 3275 | 402 844 334 1695 Explosive 221 | . . . 221 Electromagnetic 916 | . . . 916 Impact 251 | . . . 251 Slashing . | . . . . Piercing 6 | . . . 6 Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 73 | . . . 73 Projectiles . | . . . . Explosions 56 | . . . 56 Melee 17 | . . . 17 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 56 | . . . 56 Shots 2 | . . . 2 Rammed 8 | . 4 . 4 Targets Rammed 8 | . 4 . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 706 | 156 294 61 706 Average Temperature 104 | 43 86 29 133 Received Heat Transfer 1545 | . 108 336 1101 Effects 18 | . 1 . 17 Shutdowns 4 | . . . 4 Energy Bleed 4 | . 1 . 3 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 2 | . . . 2 Parts Fried 4 | . . . 4 Impact Corruptions 4 | . . . 4 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 21 | 2 10 1 8 Heat Transferred 8133 | 1406 2923 444 3360 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . . 4 Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 72 | 100 100 . 52 Level 1 26 | . . . 47 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . . 1 Peak Influence 406 | 10 142 . 406 Initial . | . . . . Average 109 | . 40 . 165 Influence Increases 1499 | 35 467 20 977 Destroy 0b10 Robot/C 860 | . 240 20 600 Destroy 0b10 Robot/NC 170 | 35 60 . 75 Destroy Leader 174 | . 60 . 114 Successful Hack 52 | . 47 . 5 Select Force Hacks 60 | . . . 60 Disable Machine 60 | . . . 60 Destroy Structure 33 | . . . 33 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 75 | . 45 . 30 Influence Decreases 1143 | 35 425 41 642 Time Decay 1003 | 35 425 41 502 Lost Part 100 | . . . 100 Lost Ally 40 | . . . 40 Squads Dispatched 7 | . 2 . 5 Investigation 6 | . 2 . 4 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | . 24 11 45 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 22 | . 9 2 11 Terminals 13 | . 7 . 6 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 3 | . 1 . 2 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 63 | . 31 3 29 Successful 31 | . 19 3 9 Failed 32 | . 12 . 20 Catastrophic 7 | . 3 . 4 Database Lockouts . | . . . . Manual 36 | . 15 . 21 Terminals 36 | . 18 . 18 Fabricators . | . . . . Repair Stations 15 | . 12 . 3 Recycling Units 6 | . 1 . 5 Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 7 | . 3 3 1 Record 1 | . . 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Hauler Manifests 1 | . . . 1 Zone Layout 1 | . 1 . . Release Object 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 8 . 2 Scan Component 5 | . 4 . 1 Repair 5 | . 4 . 1 Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 7 . 3 Terminals 8 | . 7 . 1 Botnet 2 | . 1 . 1 Operators 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Tunnel 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 8 . 10 Full Trace Events 4 | . 1 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 4 . 1 Time 142 | . 104 . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . 7 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies 3 | . . . 3 Largest Group 1 | . . . 1 Highest-Rated Group 15 | . . . 15 Highest-Rated Ally 15 | . . . 15 Total Orders . | . . . . Ally Attacks 1 | . . . 1 Total Damage 7 | . . . 7 Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 5831 | 162 851 2681 2137 Terrain 2236 | . . 138 2098 Seismic 3687 | 162 851 2543 131 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 8901 | 311 2241 2973 3376 Spaces Moved 3124 | 142 868 866 1248 Core 10 | 10 . . . Treads 2588 | 132 868 782 806 Legs . | . . . . Wheels 526 | . . 84 442 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 150 150 Average Speed 240 | 156 207 303 228 Slowest Speed 480 | 200 320 320 480 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 7 96 38 73 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 4 | . 1 1 2 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . . 3 Terrain Destroyed 29 | . . 1 28 Melee 3 | . . . 3 Projectile 1 | . . 1 . AOE 25 | . . . 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 4049 | 179 1179 1126 1565 Wait 397 | . 171 147 79 Move 3121 | 141 867 865 1248 Hop . | . . . . Pick Up 86 | 5 42 15 24 Fast Attach 37 | 7 5 2 23 Attach 10 | . . 5 5 Detach 1 | . . . 1 Swap 51 | . 9 17 25 Drop 84 | . 17 27 40 Fire 230 | 26 64 38 102 Melee 23 | . . 10 13 Ram . | . . . . Kick . | . . . . Crush 8 | . 4 . 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 1 | . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / Rec / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 312 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 14) 1018 | -10/Materials | Discovered new exit (range 14) 1145 | -10/Materials | Discovered new exit (range 7) 1146 | -10/Materials | Learned location of 1 exit from Storage 1193 | -10/Materials | Learned 2 Storage zone layouts 1231 | -10/Materials | Learned location of Mines (-9) 1258 | -10/Materials | Identified exit to Materials 1277 | -10/Materials | Learned 4 Recycling zone layouts 1280 | -10/Materials | Repaired Lgt. Armor Plating 1305 | -10/Materials | Learned location of 1 exit from Recycling 1307 | -10/Materials | Repaired Lgt. Treads 1335 | -10/Materials | Repaired Seismic Detector 2353 | -10/Materials | Repaired Huge Storage Unit 2553 | -10/Materials | Entered Subcaves 2554 | -10/Subcaves | Approached by a straggling Scientist 2554 | -10/Subcaves | Identified exit to Recycling 2557 | -10/Subcaves | Learned Materials security intel 2585 | -10/Subcaves | Discovered new exit (range 11) 3047 | -10/Subcaves | Core integrity fell below 50% 3069 | -10/Subcaves | Lost 4 parts (1p1n2u) 3233 | -10/Subcaves | A Subdweller sparked back to life 3233 | -10/Subcaves | A Subdweller sparked back to life 3233 | -10/Subcaves | A Subdweller sparked back to life 3257 | -10/Subcaves | Learned 4 Materials zone layouts 3263 | -10/Subcaves | Found Prototype Device 3582 | -10/Subcaves | Learned location of Zion (-7) 3582 | -10/Subcaves | Met a Zionite searching for "candidates" 3591 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3665 | -10/Subcaves | Build established: Scavenger-Mutant 3746 | -10/Subcaves | Discovered new exit (range 12) 4604 | -10/Subcaves | Found SUBCON Basin 5377 | -10/Subcaves | Core integrity fell below 20% 5526 | -10/Subcaves | Entered Materials 5526 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5527 | -8/Materials | Identified exit to Factory 5930 | -8/Materials | Identified Power Bank 6559 | -8/Materials | Discovered exit to Factory (range 13) 6765 | -8/Materials | Repaired Imp. Light Armor Plating? 6765 | -8/Materials | Found Powered Armor 6769 | -8/Materials | Found Powered Armor 6772 | -8/Materials | Found Powered Armor 6776 | -8/Materials | Found Powered Armor 7040 | -8/Materials | Build established: Mutant 7149 | -8/Materials | Discovered exit to Factory (range 9) 8169 | -8/Materials | Released subatomizers from SUBCON Basin 8684 | -8/Materials | Sterilization system engaged 8684 | -8/Materials | Non-combat units ordered to evacuate 8784 | -8/Materials | Combat units ordered to evacuate 8894 | -8/Materials | Core integrity fell below 50% 8903 | -8/Materials | Core destroyed Last Messages --------------- (-9). 08890_ Overheating: Energy bleed (-48). 08890_ Adv. Beam Rifle destroyed. 08892_ Adv. Beam Rifle broken. 08892_ Overheating: Short circuit. 08893_ Overheating: System interference. 08893_ EM Pulse Cannon temporarily disabled. 08894_ Power failure, Hvy. Deuterium Engine shutdown. 08894_ Overheating: Core damaged (-77). 08895_ Terrain Scan Processor broken. 08895_ Overheating: Short circuit. 08895_ Lgt. Treads destroyed. 08896_ Broken Adv. Beam Rifle destroyed. 08898_ Overheating: Matter decay (-69). 08899_ Power failure, Hvy. Deuterium Engine shutdown. 08899_ Arm. Wheel destroyed. 08902_ Critical hit (Burn: +37). 08903_ Overheating: Core damaged (-71). Map ----- +----------------------------------------------------+ | ########### # # " " # ### | | " ########### # """ # " # ### | | " #### # """"" # # ### | | " #### + """"" # """ =+ ### | | #?## # """"" # """[%# #### # | | #??# ######## """ # """ # #### # | | #### #####??# # # #### # | | #### #?#######"+############### #??# # | | ###?### ####### #### # | | ####??#! 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Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 33% | -10/Materials Lgt. Treads | 47% | -10/Materials Seismic Detector | 50% | -10/Materials Huge Storage Unit | 65% | -10/Materials Imp. Light Armor Plating | 36% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructChainPower Manual? 0 Play Time 00:46:04 Cumulative 476.7 hours Start 2024.11.20 @ 13:45:53 End 2024.11.20 @ 14:31:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 318 Rogue 313 Adventurer 5 Explorer 0 Win Type - Total 11 Types 5/0/5/0/0/0/1/0/0 Lore% 82 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d8ffc70-9828-40e1-b6fb-41f6345608f9