Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 14:35:04 Player: Sparker Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1586) 1586 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (736) 736 TOTAL SCORE: 4572 Bonus ------- High Alert Combat Kills 36 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Relay Coupler [Brawler] (31) Relay Coupler [Specialist] (18) Relay Coupler [Specialist] (21) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Compact Wheel > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Scythe > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Relay Coupler [Brawler] Relay Coupler [Specialist] Relay Coupler [Specialist] Flail [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Flail Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 48 | 6 3 14 8 8 9 Power 10 | 1 1 4 2 2 . Engine 10 | 1 1 4 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 4 1 2 3 Treads 3 | . . 2 . 1 . Leg 4 | 2 . . . . 2 Wheel 2 | . . . . 1 1 Hover . | . . . . . . Flight 3 | . . 2 1 . . Utility 14 | 1 1 3 3 2 4 Device 6 | . 1 2 2 1 . Storage 2 | 1 . 1 . . . Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 12 | 2 1 3 2 2 2 Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 2 | . . . 1 1 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 1 . . Slashing Weapon 2 | . 1 . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 20 | . 1 2 . 8 9 Power 2 | . . . . 1 1 Propulsion 8 | . . 1 . 4 3 Utility 4 | . . . . 2 2 Weapon 6 | . 1 1 . 1 3 Highest Loss Streak 6 | . 1 1 . 6 6 Average Slot Usage (%) 86 | . 83 95 85 80 86 Engine 9 | . 14 11 9 8 8 Treads 7 | . . 14 . 8 5 Leg 8 | . 28 16 . . 5 Wheel 3 | . . . . 5 6 Flight 2 | . . 1 27 1 . Device 14 | . . 21 26 15 9 Storage 10 | . 14 11 9 9 8 Processor 7 | . . . 9 9 15 Protection 3 | . . . . 5 7 Energy Gun 2 | . 12 6 . . . Ballistic Gun 1 | . 3 2 . . . Ballistic Cannon 2 | . . . . 4 3 Launcher 2 | . . . . 3 5 Impact Weapon 6 | . . 9 4 9 3 Slashing Weapon 2 | . 9 . . . 5 Naked Turns . | . . . . . . Heaviest Build 25 | 11 11 16 17 25 25 Greatest Support 49 | 20 26 26 18 29 49 Greatest Overweight (x) 2 | 1 . 1 . 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 Average Carried 5 | 3 5 5 5 3 5 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 6 6 6 6 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 927 | 186 79 133 . 357 172 Remotely . | . . . . . . Salvage Created 998 | 15 79 330 . 196 378 Parts 58 | 2 1 28 . 9 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 42 | . 2 9 . 15 16 Melee 4 | . 1 1 . 2 . Guns 8 | . 1 7 . . . Cannons 4 | . . . . 3 1 AOE 24 | . . . . 10 14 Classes Destroyed 7 | 1 1 3 . . 2 Worker 1 | . . . . . 1 Tunneler 2 | 1 . . . . 1 Recycler 1 | . . 1 . . . Swarmer 18 | . . 6 . 7 5 Grunt 19 | . 2 1 . 8 8 Sentry 3 | . . 2 . . 1 Hunter 2 | . . . . . 2 Best Kill Streak 6 | 1 1 3 . 6 5 Combat Bots Only 6 | . 1 3 . 6 4 Max Kills in Single Turn 4 | 1 1 1 . 4 3 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 3 Melee 1 | . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2856 | 36 222 488 74 798 1238 Core 643 | . 45 47 14 174 363 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 82 88 . . . Volleys Fired 101 | 1 3 26 . 40 31 Largest 2 | 2 1 1 . 1 1 Hottest 60 | 60 40 40 . 39 39 Shots Fired 102 | 2 3 26 . 40 31 Gun 31 | 2 3 26 . . . Cannon 37 | . . . . 27 10 Launcher 34 | . . . . 13 21 Special . | . . . . . . Kinetic 38 | 1 . . . 27 10 Thermal . | . . . . . . Explosive 34 | . . . . 13 21 Electromagnetic 30 | 1 3 26 . . . Robot Hit Streak 11 | 2 5 8 . 11 8 Robot Miss Streak 4 | . . 4 . 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 84 | 2 5 16 . 36 25 Core Hits 76 | 1 2 13 . 27 33 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 40 | . 10 6 1 17 6 Impact 26 | . . 6 1 17 2 Slashing 14 | . 10 . . . 4 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4105 | 53 90 283 . 1831 1848 Guns 252 | 15 41 196 . . . Cannons 639 | . . . . 471 168 Explosions 2671 | 38 . . . 1192 1441 Melee 543 | . 49 87 . 168 239 Ramming . | . . . . . . Kinetic 639 | . . . . 471 168 Thermal 38 | 38 . . . . . Explosive 2593 | . . . . 1192 1401 Electromagnetic 292 | 15 41 196 . . 40 Impact 290 | . . 87 . 168 35 Slashing 253 | . 49 . . . 204 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 236 | . . . . 45 191 Projectiles 16 | . . . . 16 . Explosions 70 | . . . . 29 41 Melee 150 | . . . . . 150 Knockbacks 15 | . . 1 . 5 9 Impact 1 | . . 1 . . . Kinetic 12 | . . . . 5 7 Secondary 2 | . . . . . 2 Self-Inflicted Damage 284 | 36 . . . 25 223 Shots 8 | 1 . . . 1 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 99 | 12 6 8 . 99 51 Average Temperature 24 | 12 6 4 . 40 14 Received Heat Transfer 879 | . 120 102 18 252 387 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . 1 . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 553 | 5 68 402 256 553 495 Initial 269 | . 3 24 105 168 269 Average 240 | . 30 186 143 387 256 Maximum Alert Level 2 | . . 2 1 2 2 Low Security (%) 45 | 100 100 44 79 20 38 Level 1 38 | . . 54 20 38 46 Level 2 16 | . . . . 41 14 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . 2 . 7 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 9 | . 2 . 2 . 5 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 4 | . . 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 7 24 10 21 33 Peak Tracking Total 11 | . 6 5 11 5 8 Tactical Retreats 11 | . . 6 1 4 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 6 | . 1 1 . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 9 | . . 1 . 1 7 Max in Single Turn 2 | . . 1 . 1 2 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 14 | . 2 3 3 . 6 Terminals 11 | . 2 1 2 . 6 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 40 | . 5 9 6 . 20 Successful 24 | . 5 7 3 . 9 Failed 16 | . . 2 3 . 11 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 29 | . 5 2 4 . 18 Terminals 31 | . 5 2 4 . 20 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 5 | . . . 1 . 4 Record 1 | . . . 1 . . Branch Access Points 1 | . . . . . 1 Unreport Threat 3 | . . . . . 3 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 12 | . 5 1 1 . 5 Terminals 12 | . 5 1 1 . 5 Track 2 | . 2 . . . . Assimilate 1 | . 1 . . . . Botnet 9 | . 2 1 1 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 3 2 . 6 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 2319 | 71 236 593 149 701 569 Spaces Moved 1704 | 40 137 373 245 492 417 Core 365 | 2 . 147 . 121 95 Treads 4 | . . . . 4 . Legs 346 | 38 137 155 . . 16 Wheels 623 | . . . . 317 306 Hover . | . . . . . . Flight 366 | . . 71 245 50 . Fastest Speed 34 | 50 120 50 34 37 50 Average Speed 96 | 120 120 90 37 106 112 Slowest Speed 160 | 150 120 120 57 160 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 31 41 32 69 59 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . 1 . 1 . 2 Terrain Destroyed 181 | 2 1 . 1 32 145 Melee 4 | . 1 . 1 . 2 Projectile . | . . . . . . AOE 177 | 2 . . . 32 143 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2214 | 58 185 595 300 602 474 Wait 259 | 6 29 158 41 21 4 Move 1698 | 39 136 372 244 490 417 Hop . | . . . . . . Pick Up 19 | 6 1 7 1 3 1 Fast Attach 25 | 6 3 4 4 2 6 Attach 13 | . . 6 2 4 1 Detach 6 | . . 3 2 . 1 Swap 10 | . . 4 2 2 2 Drop 20 | . 3 9 3 . 5 Fire 101 | 1 3 26 . 40 31 Melee 40 | . 10 6 1 17 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 23 | . . . . 23 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 13) 72 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 349 | -9/Materials | Build established: Mutant 430 | -9/Materials | Repaired Lgt. Ion Engine 463 | -9/Materials | Repaired Imp. Sensor Array 641 | -9/Materials | Discovered new exit (range 16) 889 | -9/Materials | Discovered new exit (range 16) 901 | -9/Materials | Entered another Materials area 901 | -8/Materials | Evolved 2 slots: Utility x2 1050 | -8/Materials | Identified exit to Garrison 1050 | -8/Materials | Entered Garrison 1068 | -8/Garrison | Triggered checkpoint 1153 | -8/Garrison | Lost 6 parts (1p3n2u) 1263 | -8/Garrison | Discovered new exit (range 12) 1274 | -8/Garrison | Identified exit to Materials 1281 | -8/Garrison | Installed Relay Interface Framework 1462 | -8/Garrison | Triggered checkpoint 1518 | -8/Garrison | Triggered checkpoint 1579 | -8/Garrison | Garrison Relay disabled 1618 | -8/Garrison | Discovered exit to Materials (range 12) 1704 | -8/Garrison | Triggered checkpoint 1751 | -8/Garrison | Entered Materials 2073 | -8/Materials | Discovered new exit (range 17) 2200 | -8/Materials | Core integrity fell below 50% 2316 | -8/Materials | Core integrity fell below 20% 2320 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02313_ U-05 Engineer lays Concrete. 02314_ U-05 Engineer builds a Wall. 02315_ U-05 Engineer lays Concrete. 02316_ Atomic Centrifuge disabled. 02316_ Mni. Grenade Launcher destroyed. 02316_ Destroyed Mni. Grenade Launcher. 02316_ Imp. Titanium Leg destroyed. 02316_ Destroyed Imp. Titanium Leg. 02316_ Atomic Centrifuge disabled. 02317_ Y-45 Defender emerges from the garrison. 02317_ U-05 Engineer lays Concrete. 02318_ Dropped Lgt. Ion Engine. 02318_ U-05 Engineer lays Concrete. 02319_ Dropped Flail. 02319_ U-05 Engineer lays Concrete. 02319_ Dropped Sml. Storage Unit. 02319_ U-05 Engineer lays Concrete. 02319_ U-05 Engineer destroyed. 02320_ U-05 Engineer lays Concrete. 02320_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | #??????????# #????????????????????????????????? | | #??????????# #????????????????????????????????? | | #??????????# #????????????????????????????????? | | #??????????? #????????????????????????????????? | | #??????????? #????????????????????????????????? | | #??????????? #????????????????????????????????? | | #??????????? #????????????????????????????????? | | #??????????? #????????????????????????????????? | | +##?????????? #????????????????????????????????? | | #?????????? ?????????????????????????????????? | | T #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | #/# ######??????###############?????????????????? | | #??????????# ##????????????????? | | " ##??????????#"" """ #????????????????? | | " !#???????????#"T """ #?????????????????? | | " * #???????????#"" "" #?????????????????? | | #?????????#?# Y #?????????????????? | | " ? #????????## # ] ] #?????????????????? | | ???? #???????###u#### !*/ #????????????????????? | | ????????????## # u% o @ ##????????????????????? | | ????????????#""" g #?????????????????????? | | ????????????#"GY g g*%=T #?????????????????????? | | ????????????#"""% Y #?????????????????????? | | ????????????## # u #?????????????????????? | | ????????????# # u ] ##?????????????????????? | | ????????????# #u u #??????????????????????? | | ????????????## # ###????####????????????? | | ?????????????#?# ""#????# ?????????#### | | ???????????????#/ """ = T"#????#""" ???####? | | ???????????????# r""" o""#????#"Y ?### ## | | ???????????????# ! """=%*########""" # | | +?????????# = #? # # | | ###?????????" + ! ! # # [ + | | ???????????"" # # """ #! # | | ???????????""??### #### + """ # # # | | ?????????????????#+???# # """ # """?## ##? | | ?????????????????????? Y # """??# ##? | | ?????????????????????? ####### ""???# #?? # | | ????????????????????? [ "" # ??? #??## | | ????????????????????? %= ""S ###??## #???? | | ???????????????????? "" #????# #???? | | ???????????????????? ###### ##??? | | ???????????????????? # #??? | | ??????????????????? # # / #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordHeartMallet Manual? 0 Play Time 01:27:34 Cumulative 79.3 hours Start 2021.08.29 @ 12:43:05 End 2021.08.29 @ 14:35:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcefbe3c-5da8-4dbf-b939-2a8284e270dc