Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 12:31:01 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (2585) 2585 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 5956 Bonus ------- High Alert Combat Kills 320 Follower Combat Kills 494 Friendly Fire -73 Cogmind --------- Core Integrity 315/550 Matter 300/300 Energy 66/100 System Corruption 11% Temperature Warm (114) Movement Core (250) Ox4 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Hacking Suite > --- WEAPON (3) ------- Particle Gun Particle Gun Particle Gun > --- INVENTORY (8) ---- Compact Battery (200) Improved Signal Interpreter Advanced Targeting Computer ECM Suite Improved Weapon Shielding Hardened Light Armor Plating Plasma Cutter Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Particle Gun Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Compact Battery Improved Signal Interpreter Advanced Targeting Computer ECM Suite Improved Weapon Shielding Hardened Light Armor Plating Plasma Cutter Mace [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 71 | 6 6 1 26 6 26 Power 10 | 1 . . 4 1 4 Engine 8 | 1 . . 4 . 3 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 . . 6 1 7 Treads 16 | 2 . . 6 1 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 1 . 11 4 6 Device 17 | . 1 . 8 2 6 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 22 | 2 5 1 5 . 9 Energy Gun 19 | 2 3 1 4 . 9 Energy Cannon . | . . . . . . Ballistic Gun 3 | . 2 . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 16 | . . 1 2 . 13 Power 3 | . . . 1 . 2 Propulsion 4 | . . . . . 4 Utility 4 | . . . 1 . 3 Weapon 5 | . . 1 . . 4 Highest Loss Streak 5 | . . 1 2 . 5 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 92 98 99 100 94 Engine 8 | . 14 14 10 1 2 Core 2 | . . . . 7 6 Treads 21 | . 28 28 22 18 17 Device 17 | . 6 14 19 25 17 Storage 10 | . 14 14 11 9 9 Processor 3 | . . . . 9 9 Hackware 2 | . . . . 1 9 Energy Gun 28 | . 26 26 32 27 23 Naked Turns . | . . . . . . Heaviest Build 27 | 13 17 17 27 26 26 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 Average Carried 7 | . 6 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 8 7 8 8 8 Class Distribution -------------------- 25% | Scavenger-Gunner 20% | Mutant 14% | Scavenger-Skirmisher 8% | Skirmisher 8% | Scavenger-Mutant 8% | Gunner 7% | Tank 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 874 | 185 135 . 270 60 224 Remotely . | . . . . . . Salvage Created 2886 | . 233 112 1273 255 1013 Parts 173 | . 13 10 91 22 37 Haulers Intercepted 9 | . 1 . 5 . 3 Recyclers Shooed 3 | . . . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 72 | . 4 8 30 11 19 Guns 72 | . 4 8 30 11 19 Classes Destroyed 13 | . 5 1 5 1 1 Worker 1 | . . . 1 . . Builder 2 | . . . 2 . . Tunneler 1 | . . . . 1 . Hauler 9 | . 1 . 5 . 3 Recycler 5 | . 1 . 3 . 1 Mechanic 2 | . . . 1 . 1 Operator 6 | . 1 . 1 2 2 Watcher 4 | . 1 . 1 1 1 Swarmer 23 | . . 6 10 6 1 Grunt 31 | . 4 2 10 3 12 Duelist 2 | . . . 1 . 1 Protector 1 | . . . . . 1 Sentry 15 | . . . 9 2 4 Best Kill Streak 9 | . 2 3 9 4 6 Combat Bots Only 6 | . 2 3 5 3 6 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 267 | . 10 23 85 35 114 Missed 54 | . 1 4 22 10 17 Damage Taken 2983 | . 100 209 722 278 1674 Core 429 | . 22 14 158 48 187 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . . . 3 . . Regen/Repaired (Parts) 163 | . . . 61 . 102 Core Remaining (%) 81 | 100 . 85 60 . . Volleys Fired 183 | . 15 12 59 21 76 Largest 3 | . 2 2 3 3 3 Hottest 195 | . 130 130 195 195 195 Shots Fired 474 | . 30 21 175 63 185 Gun 474 | . 30 21 175 63 185 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 474 | . 30 21 175 63 185 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 8 10 15 10 10 Robot Miss Streak 12 | . 5 7 12 11 8 Penetration Max . | . . . . . . Secondary Targets 10 | . . 1 3 4 2 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 368 | . 26 18 138 49 137 Core Hits 434 | . 34 27 180 75 118 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Burn 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5410 | . 369 226 1922 670 2223 Guns 5403 | . 369 226 1922 670 2216 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic . | . . . . . . Thermal 5403 | . 369 226 1922 670 2216 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 408 | . 369 186 408 205 361 Average Temperature 99 | . 117 84 118 64 79 Received Heat Transfer 1425 | . 54 75 279 72 945 Effects 5 | . 1 . 2 . 2 Shutdowns 1 | . . . 1 . . Energy Bleed 3 | . . . 1 . 2 Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 . . 1 5 Heat Transferred 8380 | . 455 280 2380 845 4420 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 884 | . 130 181 371 434 884 Initial 149 | . . 1 70 149 57 Average 309 | . 34 156 219 268 632 Maximum Alert Level 3 | . . . 1 2 3 Low Security (%) 42 | 100 100 100 41 30 7 Level 1 31 | . . . 58 46 6 Level 2 11 | . . . . 22 34 Level 3 14 | . . . . . 51 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 . 2 1 9 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 7 | . 2 . 2 1 2 Assault 3 | . . . . . 3 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 9 | . 1 . 5 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 128 | . 7 8 41 17 55 Peak Tracking Total 8 | . 2 3 6 4 8 Tactical Retreats 6 | . . . 1 2 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 15 | . 3 . 6 1 5 Terminals 9 | . 2 . 3 1 3 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 . 2 Recycling Units 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 44 | . 8 . 18 5 13 Successful 24 | . 4 . 8 2 10 Failed 20 | . 4 . 10 3 3 Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 21 | . 3 . 7 5 6 Terminals 26 | . 5 . 7 5 9 Fabricators . | . . . . . . Repair Stations 8 | . . . 4 . 4 Recycling Units 10 | . 3 . 7 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 . 3 1 4 Part Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Alert Level 2 | . . . 1 . 1 Unreport Threat 2 | . . . 1 1 . Hauler Manifests 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 . 4 Scan Component 3 | . . . 1 . 2 Repair 3 | . . . 1 . 2 Recycling Unit Hacks 3 | . 1 . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 . 1 1 2 Terminals 5 | . 2 . . 1 2 Botnet 4 | . 2 . . 1 1 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Reject 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . 2 . 5 1 3 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 . 2 Time 80 | . . . 16 . 64 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 19 | . 10 . 9 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 128 | . . . . . 128 Total Damage 1695 | . . . . . 1695 Kills 26 | . . . . . 26 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 4588 | 70 528 316 1926 481 1267 Spaces Moved 2160 | 39 263 168 990 168 532 Core 2 | 2 . . . . . Treads 2158 | 37 263 168 990 168 532 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 154 160 160 160 160 160 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 5 50 54 90 19 59 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2907 | 46 342 194 1207 335 783 Wait 426 | 2 41 14 107 131 131 Move 2155 | 38 262 167 989 167 532 Hop . | . . . . . . Pick Up 17 | . 8 . 4 5 . Fast Attach 35 | 6 6 . 9 . 14 Attach 4 | . . 1 1 2 . Detach 5 | . 5 . . . . Swap 32 | . . . 16 4 12 Drop 47 | . 5 . 22 5 15 Fire 183 | . 15 12 59 21 76 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 4) 469 | -10/Materials | Discovered new exit (range 15) 599 | -10/Materials | Entered Mines 878 | -10/Mines | Discovered new exit (range 13) 891 | -10/Mines | Learned Materials emergency access door positions 915 | -10/Mines | Entered Materials 915 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1230 | -9/Materials | Discovered new exit (range 16) 1308 | -9/Materials | Build established: Tank 1665 | -9/Materials | Repaired Spread Laser 1725 | -9/Materials | Discovered new exit (range 10) 1817 | -9/Materials | Build established: Scavenger-Gunner 2404 | -9/Materials | Discovered new exit (range 13) 2635 | -9/Materials | Discovered new exit (range 12) 2841 | -9/Materials | Entered another Materials area 2841 | -8/Materials | Evolved 2 slots: Utility x2 3165 | -8/Materials | Build established: Skirmisher 3287 | -8/Materials | Discovered new exit (range 11) 3322 | -8/Materials | Entered Storage 3343 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3357 | -8/Storage | Garrison activated, responded to threat 3560 | -8/Storage | Repaired Spread Laser 3792 | -8/Storage | Lost 5 allies 4122 | -8/Storage | First assault squad dispatched 4149 | -8/Storage | Build established: Scavenger-Skirmisher 4176 | -8/Storage | Repaired Cooling System 4294 | -8/Storage | Lost 4 parts (1n1u2w) 4545 | -8/Storage | Build established: Scavenger-Mutant 4589 | -8/Storage | Self-destructed Last Messages --------------- 04569_ G-50 Soldier suffers critical hit (Burn). 04571_ G-50 Soldier overheating. 04572_ G-50 Soldier heat spikes uncontrollably. 04572_ G-50 Soldier overheating. 04575_ Critical hit (Burn: +37). 04575_ G-50 Soldier overheating. 04575_ Melted Hvy. Laser. 04576_ G-50 Soldier overheating. 04577_ Lgt. Treads destroyed. 04577_ G-50 Soldier overheating. 04578_ Slammed into G-50 Soldier. 04583_ Lgt. Nuclear Core destroyed. 04584_ Imp. Heat Sink destroyed. 04584_ System corrupted by crushing effect (+4). 04585_ Acquired Particle Gun. 04589_ Critical hit (Smash). 04589_ Adv. Visual Processing Unit destroyed. 04589_ Lgt. Treads destroyed. 04589_ System corrupted by crushing effect (+5). 04589_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | #####??????????????????????#???????? | | ##???????????????????? #???????? | | #???????????????????? #???????? | | ####????????????????? #???????? | | """ """#????????????????? #???????? | | """ R"#???????????????? #???????? | | """ """#?????????????""" ????????? | | ####????????????? ??????????? | | #??????????????###+###?????????? | | #################### #?????????? | | [%=%!%=*!%[ #?????????? | | ! =*[!%% %% #?????????? | | |!%[=%! #?????????? | | #################### %% #?????????? | | ??????# ???? ######+########????? | | ####??# """"? # ] #????? | | ! !#??# "**"? # g ! #????? | | ! !#??# "]|""" # u ! #????? | | ! !#??# """=!" # #????? | | ! !#??# ""!!" # = gg #????? | | # ###?# """ #=]%% b@[ #????? | | T#?# ! %=%% ###g#####/#####????? | | #+######/#####/## %%####g#????????? | | % %% % %%=%%=%%#????????? | | %% %! % /=* % ########## | | ####o##+######+##= [* # # | | % # ?? ## % # # | | """ % # """ """ ?# a# # | | """ * # """ """ ## # ! # | | """ # """ """ ## + = # | | # ## ##### # ! # | | """ # ## T#??# # # | | """ # ! ## ##??# # # | | """ # #""""???# # # | | ##""T""####???????# ########## | | #?"""""???????????# # #?? | | = [#?###?????????????# # """ #?? | | ####%##?????????????????# # """ #?? | | ???###??????????????????# + """ #?? | | ????????????????????????### = #?? | | ??????????????????????????# *%[#?? | | ??????????????????????????###### #?? | | ???????????????????????????????###?? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Gatling Laser | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayChromaticShifter Manual? 0 Play Time 00:28:18 Cumulative 108.9 hours Start 2024.07.02 @ 11:47:33 End 2024.07.02 @ 12:31:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 123 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa8a3644-0f02-4bfe-9b8c-bf1b6cb27dd1