Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 03:30:54 Player: souux Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (705) 705 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-47) -47 TOTAL SCORE: 2028 Bonus ------- Friendly Fire -47 Cogmind --------- Core Integrity 0/400 Matter 147/300 Energy 100/100 System Corruption 0% Temperature Warning (356) Movement Core (700) Ox13 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel Cooling System Weight Redist. System Structural Scanner Experimental Sensor Array Advanced Targeting Computer ECM Suite Utility Shielding Hacking Suite System Shield Medium Laser Medium Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Beam Rifle Light Assault Rifle Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel Weight Redist. System Structural Scanner Advanced Targeting Computer ECM Suite Utility Shielding Light Armor Plating Light Armor Plating Hacking Suite System Shield Medium Laser Medium Laser Beam Cannon Light Assault Rifle Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 36 | 7 19 3 7 Power 6 | 1 4 1 . Engine 6 | 1 4 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 3 3 . . Treads 3 | . 3 . . Leg . | . . . . Wheel 3 | 3 . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 5 1 2 Device 5 | . 3 1 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 15 | 2 7 1 5 Energy Gun 4 | 1 2 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 1 3 . 3 Ballistic Cannon 1 | . . 1 . Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost 18 | . 8 1 9 Power 2 | . 1 1 . Propulsion 4 | . 2 . 2 Utility 2 | . 1 . 1 Weapon 10 | . 4 . 6 Highest Loss Streak 8 | . 2 1 8 To Critical Strikes . | . . . . Average Backups 12 | 4 9 15 18 Power . | 1 1 . . Propulsion 4 | 2 4 4 6 Utility 3 | . . 5 7 Weapon 3 | . 2 4 4 Tool/Special . | . . . . Unused Backups 16 | . 3 . 13 Power 2 | . 2 . . Propulsion 8 | . . . 8 Utility 5 | . . . 5 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 97 | . 98 95 94 Engine 11 | . 13 10 10 Treads 21 | . 15 28 20 Wheel 6 | . 12 . . Device 11 | . 12 10 9 Storage 13 | . 14 14 11 Protection 1 | . . 3 . Energy Gun 3 | . 2 4 3 Ballistic Gun 13 | . 25 . 15 Ballistic Cannon 5 | . . 9 10 Launcher 7 | . . 13 10 Peak Build Rating 25 | 6 12 22 25 Average Rating 13 | 4 7 18 23 On Entrance 10 | . 6 12 22 Naked Turns . | . . . . Heaviest Build 59 | 12 54 55 59 Greatest Support 40 | 26 40 40 40 Greatest Overweight (x) 2 | . 2 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 19 20 20 Most Carried 20 | 8 11 20 20 Average Carried 12 | 5 8 15 18 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 8 9 19 19 Class Distribution -------------------- 89% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1072 | 274 358 306 134 Remotely . | . . . . Salvage Created 1060 | 96 497 289 178 Parts 86 | 3 41 15 27 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 30 | . 18 4 8 Guns 19 | . 16 . 3 Cannons 4 | . . . 4 AOE 7 | . 2 4 1 Classes Destroyed 9 | 1 6 . 2 Worker 4 | . 4 . . Builder 6 | . 2 . 4 Recycler 4 | 1 . 3 . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 20 | . 12 3 5 Grunt 7 | . 6 1 . Duelist 1 | . . . 1 Sentry 2 | . . . 2 Best Kill Streak 8 | 1 8 3 5 Combat Bots Only 5 | . 5 3 3 Max Kills in Single Turn 3 | 1 3 2 3 Gunslinging . | . . . . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 234 | . 123 2 109 Missed 57 | . 33 . 24 Hits 177 | . 90 2 85 Melee 6 | . . . 6 Projectile 171 | . 90 2 79 Critical Strikes 6 | . 1 . 5 Damage Taken 2510 | . 1149 85 1276 Core 604 | . 196 . 408 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 67 | . 67 . . Core Remaining (%) 60 | 100 . 21 . Volleys Fired 134 | 4 89 14 27 Largest 4 | 2 2 2 4 Hottest 147 | 60 70 100 147 Shots Fired 272 | 8 174 19 71 Gun 221 | 8 171 8 34 Cannon 39 | . . 7 32 Launcher 12 | . 3 4 5 Special . | . . . . Kinetic 226 | 4 163 7 52 Thermal 34 | 4 8 8 14 Explosive 12 | . 3 4 5 Electromagnetic . | . . . . Robot Hit Streak 21 | 2 21 6 11 Robot Miss Streak 6 | 1 6 2 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 159 | 5 103 12 39 Core Hits 74 | 2 42 8 22 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 3 | . 2 . 1 Destroy 2 | . 2 . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2817 | 45 1265 332 1175 Guns 1191 | 45 886 62 198 Cannons 532 | . . 137 395 Explosions 1091 | . 376 133 582 Melee . | . . . . Ramming 3 | . 3 . . Kinetic 1446 | 34 816 137 459 Thermal 414 | 11 207 62 134 Explosive 954 | . 239 133 582 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . 9 9 . Average Corruption 7 | . 5 9 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 86 | . 16 70 . Message Errors 19 | . 2 17 . Matter Fused 25 | . 5 20 . Heat Flow Errors 6 | . 1 5 . Energy Discharges 16 | . 5 11 . Parts Fused 1 | . . 1 . Data Loss (minor) 10 | . 2 8 . Data Loss (major) 4 | . . 4 . Misfires 3 | . 1 2 . Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 77 | . 40 3 34 Projectiles 10 | . . 3 7 Explosions 67 | . 40 . 27 Melee . | . . . . Knockbacks 3 | . . 1 2 Impact . | . . . . Kinetic 3 | . . 1 2 Secondary . | . . . . Self-Inflicted Damage 166 | . . 38 128 Shots 4 | . . 1 3 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 435 | 20 241 238 435 Average Temperature 88 | 10 29 80 160 Received Heat Transfer 687 | . 360 15 312 Effects 2 | . 1 . 1 Energy Bleed 2 | . 1 . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 804 | 25 298 185 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . 1 . . Low Security (%) 98 | 100 96 100 100 Level 1 1 | . 3 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 229 | 5 229 85 79 Initial 72 | . . 72 . Average 26 | . 42 12 15 Influence Increases 1070 | 5 616 151 298 Destroy 0b10 Robot/C 600 | . 360 80 160 Destroy 0b10 Robot/NC 80 | 5 40 15 20 Destroy Leader 152 | . 82 20 50 Successful Hack 9 | . 4 . 5 Disable Machine 60 | . 45 . 15 Destroy Structure 139 | . 55 36 48 Lose Combat Pursuer 30 | . 30 . . Influence Decreases 1011 | 5 429 338 239 Entered New Map 115 | . . 115 . Time Decay 726 | 5 349 223 149 Lost Part 170 | . 80 . 90 Squads Dispatched 5 | . 4 1 . Investigation 4 | . 3 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 37 4 22 Peak Tracking Total 7 | . 6 3 7 Tactical Retreats 6 | . 6 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 3 | . 3 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 8 | . 5 1 2 Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 16 1 4 Successful 12 | . 8 1 3 Failed 9 | . 8 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 15 | . 12 . 3 Terminals 18 | . 14 . 4 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Open Door 1 | . . 1 . Alert Level 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 . 2 Terminals 6 | . 4 . 2 Botnet 6 | . 4 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 4106 | . 2128 1504 474 Sensors 1978 | . . 1504 474 Structural 920 | . 920 . . ECM 1208 | . 1208 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4911 | 67 2282 2043 519 Spaces Moved 1837 | 43 809 816 169 Core 8 | 8 . . . Treads 1427 | . 442 816 169 Legs . | . . . . Wheels 402 | 35 367 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 240 240 Average Speed 209 | 80 178 240 240 Slowest Speed 320 | 90 240 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 4 | . 4 . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 50 | 4 77 99 22 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 8 | . . 8 . Terrain Destroyed 152 | . 64 41 47 Melee . | . . . . Projectile 5 | . . 1 4 AOE 147 | . 64 40 43 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2683 | 67 1503 881 232 Wait 600 | . 547 35 18 Move 1833 | 42 807 815 169 Hop . | . . . . Pick Up 54 | 14 22 11 7 Fast Attach 2 | . 1 . 1 Attach 24 | 6 13 1 4 Detach . | . . . . Swap 21 | 1 12 5 3 Drop 13 | . 10 . 3 Fire 134 | 4 89 14 27 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis 1 | . 1 . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 779 | -10/Materials | Discovered new exit (range 5) 1159 | -10/Materials | Discovered new exit (range 7) 1186 | -10/Materials | Core integrity fell below 50% 1316 | -10/Materials | Discovered new exit (range 7) 1414 | -10/Materials | Discovered new exit (range 11) 1890 | -10/Materials | Repaired Lgt. Assault Rifle 2204 | -10/Materials | Crushed by falling debris 2350 | -10/Materials | Entered Mines 2424 | -10/Mines | Discovered new exit (range 9) 2660 | -10/Mines | Learned Materials stockpile data 2821 | -10/Mines | Discovered new exit (range 6) 2883 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2888 | -10/Mines | Found Prototype Device 2889 | -10/Mines | Identified Exp. Sensor Array 2919 | -10/Mines | Discovered new exit (range 10) 2958 | -10/Mines | Met a Derelict shopkeep closing up shop 4393 | -10/Mines | Entered Materials 4393 | -9/Materials | Evolved 2 slots: Weapon x2 4700 | -9/Materials | Build established: Skirmisher 4904 | -9/Materials | Core integrity fell below 50% 4910 | -9/Materials | Core integrity fell below 20% 4912 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04891_ Destroyed Flight Unit. 04891_ S-10 Pest destroyed. 04891_ Lgt. Treads destroyed. 04891_ Destroyed Lgt. Treads. 04891_ U-05 Engineer destroyed. 04891_ Destroyed Flight Unit. 04894_ S-10 Pest destroyed. 04894_ Assault Cannon destroyed. 04894_ Destroyed Assault Cannon. 04894_ Lgt. Assault Rifle destroyed. 04894_ Destroyed Lgt. Assault Rifle. 04898_ Electrolysis Chamber disabled. 04898_ W-16 Scout sends out distress signal. 04899_ Mni. Grenade Launcher destroyed. 04901_ Overheating: Energy bleed (-17). 04903_ Beam Cannon destroyed. 04910_ U-05 Engineer lays Concrete. 04912_ Critical hit (Burn: +37). 04912_ U-05 Engineer builds a Door. 04912_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????[???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????Y ??????????????????????????? | | ???????????????##? #?????????????????????????? | | "" ????????????### ? ?###?????????????????????? | | "" ???????????? ??????????????????????? | | "" ???????????? T ???????????????????????? | | ???????????? ????????????????????????? | | ????????????? u ###??????????????????????? | | "" #####??????### + ##?????????????????????? | | "" ######## #?????????????????????? | | "" + "" #?????#???????????????? | | ######## "" g #??? #???????????????? | | #??????# " " s ### ##??????????????? | | "" #??????# * = #####??????????? | | "" #??????# =% g[ ^ ???????? | | "" #??????# " ""@s %= t ???????? | | ######?# "R"" Y ^!|] ???????? | | #?# """ [ ## !| ???????? | | #?###### #######???|??????????? | | #??????## # ????????????????????? | | #???????##? ???????????????????? | | #?????????? "??????????????????? | | ##### #?????????? ""?????????????????? | | ????# """"" #?????????? ????????????????? | | ????# """"" #?????????? """ ????????????????? | | ????# """"" #?????????? "Y ????????????????? | | ????# """"" #?????????? """ / ????????????????? | | ????# """"" #??????????? ??? ???????????????? | | ????# """"" #???????????#????#????????????????? | | ????# """"" #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ??### #?????????????????????????????????? | | ??#"" " #?????????????????????????????????? | | ??#"T #?????????????????????????????????? | | ??#"" #########?????????????????????????? | | ??### # ###########??????????????? | | ????#! " # """ # #??????????????? | | ##### " # """ # """ #??????????????? | | ^ " """ # """"" #??????????????? | | ^^ # """"" #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 16% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterTimingStorm Manual? 0 Play Time 00:34:56 Cumulative 26.7 hours Start 2025.09.29 @ 02:50:34 End 2025.09.29 @ 03:30:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ae7dc97-3c5b-4518-bbd4-355b68035299