Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.27 @ 20:06:23 Player: K.Ioz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (19) 95 Value Destroyed (407) 407 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6522 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Heavy Deuterium Engine Insulated Plating Advanced Focal Shield Advanced Thermal Shield GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit Xenon Bombardment Thruster Impulse Thruster > --- UTILITY ---------- Heat Sink Improved Heat Sink Advanced Weight Redist. System Advanced Sensor Array Experimental Signal Interpreter Improved Salvage Targeting Computer Improved Armor Integrity Analyzer Shield Generator Makeshift Hacking Suite > --- WEAPON ----------- Improved Plasma Cutter > --- INVENTORY -------- Heavy Deuterium Engine Makeshift ECM Suite Insulated Plating Advanced Thermal Shield GAL Module [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Slots Evolved 12 | . . . 2 . . . 6 2 2 . . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 4 . . . . Utility 7 | . . . 2 . . . 1 2 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 68 | 6 12 8 1 1 15 2 5 4 5 8 1 Power 10 | 1 3 1 1 . . . 2 1 1 . . Engine 10 | 1 3 1 1 . . . 2 1 1 . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 12 | 2 3 3 . . . 2 1 . . 1 . Treads . | . . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . 3 . . . 2 1 . . 1 . Utility 35 | 1 4 3 . 1 11 . 2 2 4 7 . Device 20 | . 1 3 . 1 4 . 1 2 3 5 . Storage 1 | 1 . . . . . . . . . . . Processor 10 | . 1 . . . 5 . 1 . 1 2 . Hackware 2 | . . . . . 2 . . . . . . Protection 2 | . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 11 | 2 2 1 . . 4 . . 1 . . 1 Energy Gun 2 | 1 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . 2 . . . 4 . 1 . . . . Parts Lost 14 | . . 1 1 . . 4 . . . 7 1 Power 3 | . . . 1 . . 1 . . . 1 . Propulsion 5 | . . . . . . 3 . . . 2 . Utility 4 | . . . . . . . . . . 3 1 Weapon 2 | . . 1 . . . . . . . 1 . Highest Loss Streak 7 | . . 1 1 . . 4 . . . 7 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 78 | . 99 76 66 66 91 89 50 59 66 50 12 Engine 9 | . 14 14 11 11 11 4 . 3 5 3 . Leg 8 | . 28 2 . . . . . . . . . Flight 11 | . . 23 22 22 22 18 9 11 10 9 . Device 16 | . 7 13 22 22 22 11 11 17 27 20 2 Storage 4 | . 14 2 . . . . . . . . . Processor 6 | . . . . . 8 11 11 11 11 9 5 Hackware 4 | . . . . . 9 22 7 5 5 3 . Protection 2 | . 5 8 . . . . . . . . . Energy Gun 1 | . 5 . . . . . . . . . . Ballistic Gun 10 | . 22 10 11 11 11 11 1 . . . . Slashing Weapon 2 | . . . . . 5 11 6 1 . . 5 Naked Turns 97 | . . . . . . . . . . 97 . Heaviest Build 22 | 13 16 16 6 7 8 7 4 17 17 22 3 Greatest Support 22 | 20 20 20 8 8 8 8 10 19 19 22 3 Greatest Overweight (x) 3 | 2 . 3 . . . . . . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 4 5 5 4 5 5 5 5 Average Carried 5 | 3 7 5 4 4 4 4 3 4 4 4 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 4 4 5 3 4 5 5 5 5 Class Distribution -------------------- 63% | Mutant 17% | Scavenger-Mutant 15% | Hacker-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Matter Collected 1066 | 187 376 108 . 25 150 . . . 64 126 30 Remotely 70 | . . . . 10 60 . . . . . . Salvage Created 502 | . 457 45 . . . . . . . . . Parts 32 | . 27 5 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 6 . . . . . 8 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Combat Hostiles Destroyed 17 | . 14 3 . . . . . . . . . Guns 17 | . 14 3 . . . . . . . . . Classes Destroyed 4 | . 4 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 9 | . 6 3 . . . . . . . . . Grunt 8 | . 8 . . . . . . . . . . Best Kill Streak 4 | . 4 3 . . . . . . . . . Combat Bots Only 4 | . 4 3 . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Damage Taken 2572 | . 435 82 148 . . 486 . . 31 972 418 Core 1537 | . 73 10 67 . . 233 . . . 761 393 Absorbed by Shields 32 | . . . . . . . . . 11 21 . Redirected to Shielding 9 | . 8 1 . . . . . . . . . Regen/Repaired (Parts) 90 | . . . . . 90 . . . . . . Core Remaining (%) 78 | 100 . 66 . . . 25 100 100 . . . Volleys Fired 44 | . 42 2 . . . . . . . . . Largest 2 | . 2 2 . . . . . . . . . Hottest 60 | . 60 43 . . . . . . . . . Shots Fired 88 | . 84 4 . . . . . . . . . Gun 88 | . 84 4 . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 69 | . 65 4 . . . . . . . . . Thermal 19 | . 19 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | . 17 2 . . . . . . . . . Robot Miss Streak 2 | . 2 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 59 | . 57 2 . . . . . . . . . Core Hits 26 | . 23 3 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 1 | . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 792 | . 755 37 . . . . . . . . . Guns 792 | . 755 37 . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 685 | . 648 37 . . . . . . . . . Thermal 107 | . 107 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . . 1 Average Corruption 1 | . 1 1 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 7 | . 6 1 . . . . . . . . . Message Errors 2 | . 1 1 . . . . . . . . . Matter Fused 2 | . 2 . . . . . . . . . . Heat Flow Errors 2 | . 2 . . . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 298 | . 298 . . . . . . . . . . Average Temperature 87 | . 87 . . . . . . . . . . Received Heat Transfer 459 | . 159 . 75 . . 102 . . . 69 54 Effects 2 | . 2 . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 250 | . 250 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Peak Influence 444 | . 190 165 125 48 . . 444 217 248 . . Initial 441 | . . 60 60 48 . . 441 217 105 . . Average 127 | . 72 147 85 48 . . 442 217 166 . . Maximum Alert Level 2 | . . . . . . . 2 1 1 . . Low Security (%) 82 | 100 100 100 100 100 . . . . 73 . . Level 1 9 | . . . . . . . . 100 26 . . Level 2 8 | . . . . . . . 100 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 3 1 1 . . . . . . . . Investigation 2 | . 2 . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . . . . . Assault 1 | . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Distress Signals 2 | . 1 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 96 | . 22 2 14 . . 21 . . 7 9 21 Peak Tracking Total 13 | . 4 1 11 . . 13 . . 5 7 13 Tactical Retreats 16 | . 1 . 1 . . 3 . . 4 3 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Traps Triggered 3 | . 3 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Accessed 17 | . 6 1 5 . . . 1 1 2 1 . Terminals 12 | . 6 . 5 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 34 | . 13 1 11 . . . 2 1 5 1 . Successful 16 | . 6 1 5 . . . 1 1 1 1 . Failed 18 | . 7 . 6 . . . 1 . 4 . . Catastrophic 3 | . 2 . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 3 . 4 . 7 . . . 1 . . Terminals 26 | . 13 . 11 . . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . 3 . . Terminal Hacks 13 | . 6 1 4 . . . 1 . . 1 . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . Open Door 2 | . . 1 . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 6 . 5 . . . 1 . 2 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Total Allies 7 | . . 1 . . 6 . . . . . . Largest Group 6 | . . 1 1 . 6 6 . . . . . Highest-Rated Group 198 | . . 31 31 . 198 198 . . . . . Highest-Rated Ally 41 | . . 31 31 . 41 41 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . 7 . . 8 . . . . . Total Damage 240 | . . . 106 . . 134 . . . . . Kills 2 | . . . 2 . . . . . . . . Allies Corrupted 2 | . . . . . . 2 . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Turns Passed 3983 | 122 1088 248 49 21 1040 111 168 131 243 612 150 Spaces Moved 6524 | 102 740 517 124 52 2170 283 266 277 507 1190 296 Core 668 | 37 . . . . . . . . . 335 296 Treads . | . . . . . . . . . . . . Legs 822 | 65 740 17 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5034 | . . 500 124 52 2170 283 266 277 507 855 . Fastest Speed 37 | 50 120 37 37 37 37 37 37 37 37 37 50 Average Speed 51 | 105 120 41 37 37 37 37 38 37 42 49 50 Slowest Speed 280 | 150 120 280 37 37 37 40 40 37 120 200 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . 3 4 . . . . . 3 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 4 84 94 19 23 92 58 8 8 14 98 56 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . . . 1 3 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 11 | . . 1 . 1 4 . . . . 3 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Total 7058 | 113 857 549 122 52 2406 285 330 304 533 1210 297 Wait 341 | . 30 2 . . 205 . 56 20 19 9 . Move 6491 | 101 739 510 115 51 2169 282 265 276 500 1187 296 Hop 11 | . . 3 4 . . . . . 3 1 . Pick Up 32 | 6 9 8 1 . 2 . . 3 2 1 . Fast Attach 53 | 6 9 7 . 1 14 . 4 2 3 6 1 Attach 10 | . . 1 1 . 1 2 1 2 1 1 . Detach 13 | . . 1 . . 6 . 3 . 1 2 . Swap 5 | . 3 . . . . . . . 1 1 . Drop 47 | . 15 15 1 . 9 . 1 1 3 2 . Fire 44 | . 42 2 . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 10 | . 10 . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / DSF) -5/Factory -4/Factory -4/Upper Caves (discovered 2 exits: [*Upp] / *War) -4/Upper Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 123 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 10) 600 | -10/Materials | Discovered new exit (range 13) 853 | -10/Materials | Discovered new exit (range 3) 1211 | -10/Materials | Entered Mines 1357 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1386 | -10/Mines | Discovered new exit (range 5) 1423 | -10/Mines | Learned 2 Materials zone layouts 1433 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1446 | -10/Mines | Discovered new exit (range 6) 1447 | -10/Mines | Met a Derelict testing a Signal Generator 1452 | -10/Mines | Found Signal Generator 1459 | -10/Mines | Entered Materials 1459 | -9/Materials | Accompanied by 1 ally 1459 | -9/Materials | Evolved 2 slots: Utility x2 1504 | -9/Materials | Discovered new exit (range 10) 1508 | -9/Materials | Entered Mines 1511 | -9/Mines | Learned location of Storage (-9) 1524 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1529 | -9/Mines | Entered Zion 1557 | -7/Zion | Found CR-A16's Pointy Stick 1603 | -7/Zion | Found Prototype Device 1603 | -7/Zion | Identified Bomb Factory No. 2 1709 | -7/Zion | Build established: Scavenger-Mutant 1710 | -7/Zion | Learned location of Armory (-3) 1712 | -7/Zion | Learned location of Data Miner (-6) 1717 | -7/Zion | Visited the Megawrench Repair Shop 1717 | -7/Zion | Megawrench repaired 8 parts 1796 | -7/Zion | Received a hallucinogenic algorithm 1916 | -7/Zion | Learned location of Quarantine (-2) 1942 | -7/Zion | Gained Derelict followers 2117 | -7/Zion | Found Prototype Processor 2117 | -7/Zion | Identified Exp. Signal Interpreter 2124 | -7/Zion | Found Prototype Processor 2124 | -7/Zion | Identified Exp. Targeting Computer 2206 | -7/Zion | Imprinted 2208 | -7/Zion | Declared Zion's savior 2394 | -7/Zion | Found GAL Module 2413 | -7/Zion | Build established: Hacker-Mutant 2496 | -7/Zion | Discovered new exit (range 15) 2518 | -7/Zion | Identified exit to Proximity Caves 2569 | -7/Zion | Entered Proximity Caves 2569 | -6/Proximity Caves | Accompanied by 6 allies 2576 | -6/Proximity Caves | Ambushed by research squad 2639 | -6/Proximity Caves | Spotter reported a threat 2640 | -6/Proximity Caves | Spotter reported a threat 2644 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2649 | -6/Proximity Caves | Core integrity fell below 50% 2678 | -6/Proximity Caves | Discovered new exit (range 7) 2679 | -6/Proximity Caves | Lost 4 parts (1p3n) 2680 | -6/Proximity Caves | Identified exit to Factory 2680 | -6/Proximity Caves | Entered Factory 2680 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x4, Utility x1 2746 | -6/Factory | Discovered new exit (range 10) 2759 | -6/Factory | Identified exit to DSF 2848 | -6/Factory | Entered another Factory area 2848 | -5/Factory | Evolved 2 slots: Utility x2 2902 | -5/Factory | Discovered new exit (range 5) 2979 | -5/Factory | Entered another Factory area 2979 | -4/Factory | Evolved 2 slots: Utility x2 3159 | -4/Factory | Discovered new exit (range 15) 3222 | -4/Factory | Entered Upper Caves 3380 | -4/Upper Caves | Build established: Mutant 3467 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 3468 | -4/Upper Caves | Identified exit to Warlord 3622 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3650 | -4/Upper Caves | Spotted B-86 Titan 3666 | -4/Upper Caves | Released all parts (6) 3684 | -4/Upper Caves | Core integrity fell below 50% 3694 | -4/Upper Caves | Lost 7 parts (1p2n3u1w) 3830 | -4/Upper Caves | Discovered new exit (range 9) 3834 | -4/Upper Caves | Entered another Upper Caves area 3917 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3925 | -4/Upper Caves | Core integrity fell below 20% 3926 | -4/Upper Caves | Spotted B-86 Titan 3943 | -4/Upper Caves | Encountered a Warlord checkpoint 3976 | -4/Upper Caves | Attracted the attention of an 0b10 base 3984 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03837_ Found Slug Cannon. 03837_ Found 27 Matter. 03838_ Acquired 20 matter. 03838_ Acquired Mak. Sword. 03890_ Acquired 10 matter. 03916_ Penetrated by Slug. 03917_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 03919_ Imp. Sensor Array destroyed. 03919_ Slug penetrates Wall. 03924_ Penetrated by Slug. 03926_ C-30 ARC bursts open, deploying its payload. 03926_ P-70 Sage unfolds itself. 03943_ 8D-GCT(M): "WARLORD FOREVER!" 03967_ Searching scrap... 03967_ Found Mak. Power Source. 03967_ Found Plasma Cutter. 03967_ Found Imp. Actuator Array. 03967_ Found Spk. Heavy Treads. 03967_ Found 18 Matter. 03975_ S-27 Virus springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????? ?????? | | ??????????????????????????? #????? | | ?????????###??????????????# ##### | | ????????# ?????????????? # | | ????????# ?????????????? # | | ????????# #??????++??????# ## # | | ????????# #??? ???????# ## # | | ????????# #?? ????????#$ ## # | | ????????# #? #?????????# ## | | ????????# #"" #?????????# # | | ????????# #" #????? ???# # | | ????????#@ / # ""???# # | | ????????# /g / ""???# # | | ????????# / gg/ ""???# # | | ????????# / # ""???# | | ????????# #" #??? ??# | | ????????# #"" #?????????# # | | ????????# s#" g######????# ## | | ????????# s#?" Yg #????# ### | | ????????#ss#?? #????# #?## | | ????????# #######++####### #??## | | ????????# |%* #???? | | ????????# =! #???? | | ????????######################???? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Resistance: KI 30 Core Shielding 20 Evasion (%) 62 Armor Integrity Analysis 40 Offensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainThermalSplitter Manual? 0 Play Time 01:47:20 Cumulative 186.6 hours Start 2023.11.10 @ 11:19:22 End 2023.12.27 @ 20:06:23 Sessions 20 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 104 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 58 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: f14467b3-f0f5-40df-b4ea-b19d29e0b82d