Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 02:26:57

Player: zapruda

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (193)     965
Value Destroyed (5962)     5962
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-16)                -16
              TOTAL SCORE: 10711

 Bonus
-------
High Alert Combat Kills    114
Follower Combat Kills      20
Friendly Fire              -150

 Cogmind 
---------
Core Integrity             0/850
Matter                     7/300
Energy                     210/210
System Corruption          10%
Temperature                Critical (627)
Movement                   Rolling (130) Ox2
Location                   -6/Extension

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION (3) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (8) ------
                Thermal Generator
  High-capacity Storage Unit
       Improved Target Analyzer
                Core Analyzer
       Improved Armor Integrity Analyzer
                Force Field
       Improved Hacking Suite
       Improved Hacking Suite
>               --- WEAPON (2) -------
                Plasma Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Wheel
                Wheel
                VTOL Module
                VTOL Module
                Nuclear Pulse Thruster
       Advanced Heat Sink
       Advanced Heat Sink
                Energy Well (350)
                Matter Compressor (0)
                Target Analyzer
       Improved Heavy Armor Plating
                Focal Shield
       Enhanced Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
                Neutrino Core
>               --- PROPULSION -------
                Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
                Core Analyzer
       Improved Armor Integrity Analyzer
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Hacking Suite
>               --- WEAPON -----------
       Advanced Assault Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Angular Momentum Engine
          Light Treads
        Armored Huge Wheel
                Thermal Generator
       Advanced Heat Sink
       Advanced Heat Sink
                Energy Well
                Matter Compressor
       Improved Target Analyzer
                Phase Shifter
       Improved Light Armor Plating
                Focal Shield
       Improved Hacking Suite
                Plasma Rifle
          Heavy Machine Gun
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
          Heavy Rocket Launcher
[Rating: 72]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Focal Shield
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             135  | .   9   19  16  12  16  1   49  13  
  Power                    22   | .   1   2   3   1   4   1   7   3   
    Engine                 13   | .   .   2   2   .   3   1   3   2   
    Core                   9    | .   1   .   1   1   1   .   4   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               38   | .   2   6   6   2   6   .   10  6   
    Treads                 21   | .   2   6   6   2   2   .   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   .   .   .   .   4   .   6   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   1   3   
  Utility                  48   | .   3   7   4   5   4   .   21  4   
    Device                 11   | .   .   .   1   .   1   .   7   2   
    Storage                3    | .   2   .   .   .   .   .   1   .   
    Processor              10   | .   .   .   1   2   1   .   6   .   
    Hackware               6    | .   .   1   .   2   .   .   2   1   
    Protection             18   | .   1   6   2   1   2   .   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   27   | .   3   4   3   4   2   .   11  .   
    Energy Gun             6    | .   2   .   .   2   .   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   1   .   
    Ballistic Gun          8    | .   1   4   .   1   .   .   2   .   
    Ballistic Cannon       10   | .   .   .   2   1   1   .   6   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   .   2   .   
Parts Lost                 64   | .   .   6   4   6   12  .   31  5   
  Power                    17   | .   .   1   .   3   3   .   8   2   
  Propulsion               21   | .   .   2   1   2   6   .   8   2   
  Utility                  14   | .   .   1   3   1   .   .   9   .   
  Weapon                   12   | .   .   2   .   .   3   .   6   1   
  Highest Loss Streak      10   | .   .   2   2   2   5   .   10  3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            17   | 6   16  19  19  18  18  15  15  12  
  Power                    1    | 1   1   1   1   1   .   1   1   1   
  Propulsion               2    | 4   5   3   2   1   1   1   1   2   
  Utility                  8    | .   6   7   7   9   12  10  7   7   
  Weapon                   3    | 1   2   4   6   4   2   2   4   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             48   | .   6   14  10  2   .   .   7   9   
  Power                    5    | .   2   1   1   .   .   .   .   1   
  Propulsion               9    | .   3   2   .   .   .   .   2   2   
  Utility                  19   | .   1   7   1   1   .   .   4   5   
  Weapon                   13   | .   .   4   7   1   .   .   .   1   
  Tool/Special             2    | .   .   .   1   .   .   .   1   .   
Average Slot Usage (%)     94   | .   99  99  98  96  88  91  89  83  
  Engine                   9    | .   8   9   17  3   5   15  8   2   
  Core                     3    | .   5   1   .   10  2   .   2   6   
  Treads                   16   | .   14  33  26  22  15  .   6   2   
  Leg                      1    | .   13  .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   3   15  8   10  
  Device                   2    | .   .   .   1   .   .   .   9   5   
  Storage                  8    | .   14  11  9   7   7   7   6   6   
  Processor                12   | .   .   .   6   18  12  15  22  20  
  Hackware                 5    | .   .   2   9   14  17  .   1   11  
  Protection               10   | .   13  19  8   2   6   23  8   2   
  Energy Gun               1    | .   4   .   .   3   .   .   .   6   
  Ballistic Gun            6    | .   23  21  2   .   4   .   .   .   
  Ballistic Cannon         7    | .   .   .   15  10  7   7   10  6   
Peak Build Rating          72   | 6   11  21  30  41  42  41  72  68  
  Average Rating           35   | 6   9   16  28  37  36  40  56  60  
  On Entrance              26   | 6   6   11  21  30  38  34  41  55  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 10  51  60  76  75  79  101 103 82  
  Greatest Support         74   | 20  40  60  60  63  63  20  74  42  
  Greatest Overweight (x)  9    | .   2   .   1   1   7   5   9   8   
  Average Overweight (x)   1    | .   1   .   1   .   1   5   2   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   19  20  20  20  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  16  20  17  
  Average Carried          17   | 6   16  19  19  18  18  15  15  12  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   20  19  20  19  17  15  9   15  

 Class Distribution 
--------------------
 48% | Mutant
 38% | Scavenger-Mutant
 13% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
    Hacker-Mutant | -6/Extension

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Matter Collected           6272 | 200  423  846  809  888  868  118  1922 198  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6509 | .    537  1335 1101 781  278  146  1974 357  
  Parts                    385  | .    31   102  75   37   22   10   88   20   
Haulers Intercepted        14   | .    2    4    4    1    .    .    3    .    
Recyclers Shooed           9    | .    .    3    .    1    .    .    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    16   8    .    .    
  Prevented                4    | .    .    .    .    .    4    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Combat Hostiles Destroyed  119  | .   7   24  23  10  14  3   34  4   
  Guns                     43   | .   7   24  7   2   2   .   .   1   
  Cannons                  66   | .   .   .   14  8   9   .   33  2   
  AOE                      9    | .   .   .   2   .   3   3   1   .   
Classes Destroyed          18   | .   5   4   5   1   1   1   1   .   
  Worker                   11   | .   .   2   3   3   .   .   3   .   
  Builder                  13   | .   .   .   1   5   .   .   4   3   
  Tunneler                 2    | .   .   1   .   .   .   .   1   .   
  Hauler                   14   | .   2   4   4   1   .   .   3   .   
  Recycler                 11   | .   1   2   .   4   .   .   3   1   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Operator                 6    | .   1   3   .   1   .   .   1   .   
  Watcher                  15   | .   3   5   2   4   .   .   1   .   
  Swarmer                  31   | .   .   13  2   .   11  .   3   2   
  Grunt                    45   | .   7   3   10  5   .   .   18  2   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   2   .   .   .   1   .   
  Sentry                   17   | .   .   8   5   .   1   .   3   .   
  Specialist               2    | .   .   .   2   .   .   .   .   .   
  Hunter                   8    | .   .   .   1   2   1   2   2   .   
  Programmer               11   | .   .   .   .   3   .   1   7   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   2   4   7   5   4   3   5   3   
  Combat Bots Only         6    | .   2   4   6   2   4   3   3   2   
Max Kills in Single Turn   4    | .   1   2   1   4   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   3   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Hostile Shots Fired        943   | .    49   106  139  60   186  .    369  34   
  Missed                   286   | .    9    36   36   23   57   .    114  11   
  Hits                     657   | .    40   70   103  37   129  .    255  23   
    Melee                  12    | .    .    .    3    .    .    .    9    .    
    Projectile             645   | .    40   70   100  37   129  .    246  23   
    AOE                    2     | .    .    .    .    .    .    .    2    .    
  Critical Strikes         33    | .    1    4    6    .    .    .    17   5    
    Actively Blocked       1     | .    .    .    .    .    .    .    1    .    
Damage Taken               10495 | .    497  831  1441 640  1921 .    4533 632  
  Core                     1480  | .    33   85   196  41   264  .    580  281  
  Absorbed by Shields      542   | .    .    .    173  .    .    .    292  77   
  Redirected to Shielding  34    | .    .    .    .    .    14   .    20   .    
  Ignored by Resistances   248   | .    .    .    .    .    91   .    157  .    
  Regen/Repaired (Parts)   194   | .    .    .    .    194  .    .    .    .    
Core Remaining (%)         76    | 100  86   78   64   .    .    56   .    .    
Volleys Fired              606   | .    55   116  84   74   67   6    171  33   
  Largest                  2     | .    2    2    2    2    2    2    2    2    
  Hottest                  134   | .    70   88   80   95   109  79   134  122  
Shots Fired                1072  | .    110  231  165  132  114  9    264  47   
  Gun                      517   | .    110  231  61   35   35   .    14   31   
  Cannon                   545   | .    .    .    102  97   78   6    246  16   
  Launcher                 10    | .    .    .    2    .    1    3    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  921   | .    97   212  163  97   97   6    233  16   
  Thermal                  125   | .    13   19   .    35   .    .    27   31   
  Explosive                10    | .    .    .    2    .    1    3    4    .    
  Electromagnetic          16    | .    .    .    .    .    16   .    .    .    
  Robot Hit Streak         20    | .    7    14   20   7    9    2    15   5    
  Robot Miss Streak        7     | .    7    5    6    3    5    1    7    6    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    
  Secondary Targets        6     | .    1    3    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    
Shots Hit Robots           671   | .    65   156  106  69   71   5    174  25   
  Core Hits                339   | .    28   63   49   34   21   6    123  15   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    2    .    .    .    .    .    .    
  Critical Strikes         56    | .    2    2    9    11   9    .    17   6    
    Burn                   8     | .    2    .    .    2    .    .    .    4    
    Destroy                2     | .    .    2    .    .    .    .    .    .    
    Blast                  46    | .    .    .    9    9    9    .    17   2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           15778 | .    702  2075 2569 2199 1788 316  5383 746  
  Guns                     4941  | .    702  2075 759  306  465  .    198  436  
  Cannons                  9251  | .    .    .    1549 1544 1115 76   4678 289  
  Explosions               1530  | .    .    .    261  349  208  240  472  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  56    | .    .    .    .    .    .    .    35   21   
  Kinetic                  12312 | .    591  1904 2308 1544 1360 76   4240 289  
  Thermal                  2009  | .    111  171  .    655  .    .    636  436  
  Explosive                1090  | .    .    .    261  .    208  240  381  .    
  Electromagnetic          311   | .    .    .    .    .    220  .    91   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    1    1    1    9    10   
  Average Corruption       2     | .    .    .    .    1    1    1    3    9    
  Corruption Purged        7     | .    .    .    .    .    .    .    7    .    
  Corruption Blocked       7     | .    .    .    .    7    .    .    .    .    
  Effects                  83    | .    .    .    .    8    9    8    36   22   
    Message Errors         17    | .    .    .    .    2    3    .    9    3    
    Matter Fused           23    | .    .    .    .    2    1    3    10   7    
    Heat Flow Errors       6     | .    .    .    .    .    1    .    2    3    
    Energy Discharges      9     | .    .    .    .    .    .    2    5    2    
    Parts Rejected         2     | .    .    .    .    1    1    .    .    .    
    Parts Fused            2     | .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    1    5    1    
    Data Loss (major)      4     | .    .    .    .    .    1    1    2    .    
    Misfires               5     | .    .    .    .    2    1    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    1    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        5     | .    .    .    .    .    1    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            201   | .    .    .    22   112  .    .    66   1    
  Projectiles              91    | .    .    .    22   45   .    .    23   1    
  Explosions               109   | .    .    .    .    67   .    .    42   .    
  Melee                    1     | .    .    .    .    .    .    .    1    .    
Knockbacks                 71    | .    .    .    6    10   3    1    48   3    
  Impact                   1     | .    .    .    .    .    .    .    1    .    
  Kinetic                  65    | .    .    .    6    10   3    1    42   3    
  Secondary                5     | .    .    .    .    .    .    .    5    .    
Self-Inflicted Damage      139   | .    .    .    .    .    3    .    126  10   
  Shots                    4     | .    .    .    .    .    1    .    3    .    
  Rammed                   3     | .    .    .    .    .    .    .    2    1    
Targets Rammed             4     | .    .    .    .    .    .    .    3    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    
Highest Temperature        674   | .    275  180  282  261  315  180  449  674  
  Average Temperature      83    | .    56   40   55   62   110  76   115  120  
  Received Heat Transfer   2885  | .    288  255  495  108  150  .    1360 229  
  Effects                  16    | .    1    .    .    .    1    .    6    8    
    Shutdowns              5     | .    .    .    .    .    .    .    3    2    
    Energy Bleed           2     | .    .    .    .    .    1    .    1    .    
    Interference           5     | .    1    .    .    .    .    .    1    3    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    
    Damage (core)          2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Melted             9     | .    1    .    .    2    .    .    2    4    
  Heat Transferred         4328  | .    481  407  .    990  .    .    1050 1400 
Parts Sabotaged            2     | .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Maximum Alert Level        2    | .    .    1    1    1    .    .    2    1    
  Low Security (%)         73   | 100  100  81   73   53   .    .    66   75   
  Level 1                  21   | .    .    18   26   46   .    .    16   24   
  Level 2                  5    | .    .    .    .    .    .    .    16   .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Peak Influence             691  | .    80   222  337  268  .    .    691  336  
  Initial                  336  | .    .    19   81   151  .    .    .    336  
  Average                  153  | .    21   170  148  179  .    .    192  191  
Influence Increases        4545 | .    240  803  838  600  345  65   1471 183  
  Destroy 0b10 Robot/C     2400 | .    140  480  460  200  280  60   680  100  
  Destroy 0b10 Robot/NC    375  | .    35   85   50   90   .    5    85   25   
  Destroy Leader           626  | .    50   148  122  70   50   .    174  12   
  Allied During Kill       7    | .    .    .    .    .    .    .    .    7    
  Successful Hack          75   | .    .    14   10   18   .    .    33   .    
  Disable Machine          450  | .    .    30   60   135  .    .    225  .    
  Destroy Structure        252  | .    .    1    76   72   .    .    94   9    
  Partial Spotted          15   | .    .    .    .    .    .    .    15   .    
  Lose Combat Pursuer      345  | .    15   45   60   15   15   .    165  30   
Influence Decreases        4476 | .    193  655  700  760  443  140  783  802  
  Entered New Map          756  | .    .    28   114  182  65   15   .    352  
  Time Decay               2993 | .    193  567  546  518  328  125  486  230  
  Lost Part                557  | .    .    60   40   60   50   .    297  50   
  Lost Ally                20   | .    .    .    .    .    .    .    .    20   
  Purge Threat             150  | .    .    .    .    .    .    .    .    150  
Squads Dispatched          29   | .    2    3    2    4    .    .    17   1    
  Investigation            8    | .    1    1    1    .    .    .    4    1    
  Extermination            7    | .    .    .    .    2    .    .    5    .    
  Reinforcement            9    | .    1    2    1    2    .    .    3    .    
  Assault                  2    | .    .    .    .    .    .    .    2    .    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Distress Signals           11   | .   2   3   4   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   13  36  31  19  15  1   53  10  
  Peak Tracking Total      7    | .   2   6   6   3   4   2   7   3   
  Tactical Retreats        17   | .   1   3   3   1   1   .   6   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Traps Triggered            11   | .   1   1   .   1   .   .   7   1   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Machines Disabled          30   | .   .   2   4   9   .   .   15  .   
  Max in Single Turn       4    | .   .   1   1   4   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Machines Accessed          38   | .   4   11  3   4   .   .   13  3   
  Terminals                27   | .   3   9   2   3   .   .   7   3   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   
  Repair Stations          2    | .   .   .   .   1   .   .   1   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   
  Scanalyzers              3    | .   .   2   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                103  | .   9   30  9   17  .   .   32  6   
  Successful               47   | .   2   14  7   8   .   .   12  4   
  Failed                   56   | .   7   16  2   9   .   .   20  2   
    Catastrophic           10   | .   2   4   .   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   3   8   .   5   .   .   9   .   
  Terminals                68   | .   8   22  5   10  .   .   17  6   
  Fabricators              7    | .   .   .   .   .   .   .   7   .   
  Repair Stations          9    | .   .   .   .   7   .   .   2   .   
  Recycling Units          7    | .   1   .   .   .   .   .   6   .   
  Scanalyzers              12   | .   .   8   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   1   8   4   4   .   .   3   4   
  Record                   2    | .   .   .   2   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   2   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   1   .   1   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   6   .   
  Load Schematic           3    | .   .   .   .   .   .   .   3   .   
  Build                    3    | .   .   .   .   .   .   .   3   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   3   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   2   .   
Scanalyzer                 9    | .   .   6   3   .   .   .   .   .   
  Insert Component         5    | .   .   3   2   .   .   .   .   .   
  Analyze                  4    | .   .   3   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   
Hacking Detections         32   | .   3   10  3   3   .   .   11  2   
  Full Trace Events        7    | .   .   1   1   .   .   .   4   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   1   .   .   .   2   .   
  Parts Built              4    | .   .   .   .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   156  | .   .   .   .   .   .   .   156 .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   
  Time                     52   | .   .   .   .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   9   .   .   .   .   .   3   .   
Parts Scanalyzed           3    | .   .   2   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Total Allies               2    | .   .   .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      51   | .   .   .   .   .   .   .   .   51  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   .   .   .   18  
  Total Damage             220  | .   .   .   .   .   .   .   .   220 
  Kills                    2    | .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Active Infowar (turns)     5936 | .    .    .    .    1429 1151 682  2674 .    
  Optics                   5936 | .    .    .    .    1429 1151 682  2674 .    
  Jamming                  679  | .    .    .    .    .    .    .    679  .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    3    | .    .    .    .    .    3    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Turns Passed               11364 | 4    1418 1712 1566 1429 1151 682  2914 488  
Spaces Moved               4928  | 4    491  793  509  602  541  429  1298 261  
  Core                     .     | .    .    .    .    .    .    .    .    .    
  Treads                   2818  | .    246  793  509  602  361  .    307  .    
  Legs                     249   | 4    245  .    .    .    .    .    .    .    
  Wheels                   1861  | .    .    .    .    .    180  429  991  261  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            105   | 120  120  160  240  160  125  155  105  105  
  Average Speed            179   | 120  247  160  240  184  171  155  161  137  
  Slowest Speed            480   | 120  260  160  240  240  240  155  480  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       3     | .    .    .    .    .    .    .    3    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       45    | 2    78   80   43   22   68   51   33   35   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    1    .    1    1    1    1    .    .    
Scrap Searched             8     | .    .    .    .    .    7    1    .    .    
Spaces Dug                 24    | .    .    .    .    7    17   .    .    .    
Terrain Destroyed          359   | .    .    .    86   83   42   35   104  9    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               168   | .    .    .    58   29   25   2    45   9    
  AOE                      191   | .    .    .    28   54   17   33   59   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Total                      6396 | 3    601  1025 694  795  651  437  1845 345  
  Wait                     435  | .    14   39   45   84   6    .    240  7    
  Move                     4919 | 3    490  792  508  601  540  428  1296 261  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  166  | .    23   30   22   14   14   .    49   14   
  Fast Attach              8    | .    .    1    1    2    .    .    4    .    
  Attach                   101  | .    2    10   6    11   15   2    42   13   
  Detach                   6    | .    .    .    .    .    2    .    .    4    
  Swap                     51   | .    7    10   10   2    5    .    15   2    
  Drop                     90   | .    10   27   18   7    2    .    24   2    
  Fire                     606  | .    55   116  84   74   67   6    171  33   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    2    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    1    8    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Extension

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 2)
     5 | -11/Scrapyard  | Entered Materials
   129 | -10/Materials  | Discovered new exit (range 13)
   318 | -10/Materials  | Build established: Mutant
  1128 | -10/Materials  | Discovered new exit (range 15)
  1423 | -10/Materials  | Entered another Materials area
  1423 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1594 | -9/Materials   | Discovered new exit (range 10)
  1642 | -9/Materials   | Discovered new exit (range 13)
  2023 | -9/Materials   | Build established: Scavenger-Mutant
  3101 | -9/Materials   | Identified exit to Materials
  3135 | -9/Materials   | Entered another Materials area
  3135 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  4531 | -8/Materials   | Discovered new exit (range 3)
  4701 | -8/Materials   | Entered Factory
  4701 | -7/Factory     | Evolved 2 slots: Utility x2
  5320 | -7/Factory     | Discovered new exit (range 16)
  5600 | -7/Factory     | Repaired Lgt. Treads
  5628 | -7/Factory     | Repaired Lgt. Treads
  6017 | -7/Factory     | Discovered new exit (range 11)
  6129 | -7/Factory     | Build established: Hacker-Mutant
  6130 | -7/Factory     | Entered Lower Caves
  6305 | -7/Lower Caves | Learned 4 Factory zone layouts
  6467 | -7/Lower Caves | Learned Factory interactive machine intel
  6520 | -7/Lower Caves | Learned Factory emergency access door positions
  6643 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  6801 | -7/Lower Caves | Lost 5 parts (2p2n1w)
  6912 | -7/Lower Caves | Discovered new exit (range 5)
  7003 | -7/Lower Caves | Spotted B-75 Beast
  7078 | -7/Lower Caves | Destroyed B-75 Beast
  7083 | -7/Lower Caves | Lost 5 parts (4n1w)
  7281 | -7/Lower Caves | Entered another Lower Caves area
  7282 | -7/Lower Caves | Encountered a Warlord checkpoint
  7283 | -7/Lower Caves | Discovered new exit (range 18)
  7322 | -7/Lower Caves | Build established: Mutant
  7963 | -7/Lower Caves | Entered Factory
  7963 | -6/Factory     | Evolved 2 slots: Utility x2
  7966 | -6/Factory     | Loaded intel: 56 interactive machine locations
  8258 | -6/Factory     | Fabricated Imp. Treads (x2)
  8898 | -6/Factory     | Hacking Suite fried by hacking feedback
  8985 | -6/Factory     | Lost 4 parts (2n2u)
  9188 | -6/Factory     | Discovered new exit (range 6)
  9198 | -6/Factory     | Identified exit to Extension
  9742 | -6/Factory     | Garrison activated, responded to threat
 10388 | -6/Factory     | Fabricated Imp. Hacking Suite (x1)
 10413 | -6/Factory     | First assault squad dispatched
 10487 | -6/Factory     | Fabricated Imp. Hacking Suite (x1)
 10637 | -6/Factory     | Crushed by falling debris
 10638 | -6/Factory     | Core integrity fell below 50%
 10668 | -6/Factory     | Lost 10 parts (2p2n3u3w)
 10877 | -6/Factory     | Entered Extension
 10923 | -6/Extension   | System corruption reached 10%
 11076 | -6/Extension   | Rescued a captive Derelict
 11077 | -6/Extension   | Rescued a captive Derelict
 11361 | -6/Extension   | Core integrity fell below 20%
 11366 | -6/Extension   | Core destroyed

 Last Messages 
---------------
11350_ G-50 Soldier knocked back.
11355_ Overheating: System interference.
11355_ Force Field temporarily disabled.
11356_ Lgt. Angular Momentum Engine destroyed.
11357_ G-50 Soldier heat damages Carbon-fiber Leg.
11357_ Wheel destroyed.
11357_ Critical hit (Burn: +37).
11358_ G-50 Soldier knocked back.
11360_ System corrupted: Heat flow error (+226).
11361_ Overheating: Core damaged (-144).
11362_ Overheating: Hcp. Storage Unit damaged (-81).
11362_ Critical hit (Burn: +37).
11362_ Enh. Gauss Cannon destroyed.
11363_ Overheating: System interference.
11363_ Core Analyzer temporarily disabled.
11363_ Plasma Rifle temporarily disabled.
11364_ Power failure, Lgt. Nuclear Core shutdown.
11364_ Critical hit (Burn: +37).
11366_ Power failure, Mic. Nuclear Core shutdown.
11366_ Overheating: Core damaged (-110).

 Map 
-----
+----------------------------------------------------+
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|   ^                                     ^     "" ! |
|         %      %%  %                    ^     T    |
|   """""""    [    g%g                              |
|    """"""" |   ##### b  %@     =                   |
|             [  ##?#######/#+################     ! |
|            !   #????#             #????????####### |
|     /          #????#             #??????????????? |
| # #########    #????#             #??????????????? |
| T #?????###[####????#             #??????????????? |
| #"#?????#T   #??????#             ################ |
| ????????##  ##??????#             "     * | !      |
| ?????????#  #???????#             ################ |
| ?????????####???????#             #??????????????? |
| ????????????????????#             #??????????????? |
| ????????????????????#             #??????????????? |
| ????????????????????#             #??????????????? |
| ????????????????????###############??????????????? |
| ?????????????????????????? ????###???????????????? |
| ??????????????????????????#??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              12
Corruption Block           8
Armor Coverage             825
Resistance: KI             20
Utility Shielding          66
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            6
Core Analysis              9
Armor Integrity Analysis   40
Recoil Reduction           3
Offensive Hacking          24
Defensive Hacking          20

 Item Schematics 
-----------------
             Imp. Treads | -9/Materials | Scanalyzed
 Imp. Signal Interpreter | -8/Materials | Scanalyzed
 Angular Momentum Engine | -6/Factory   | Hacked
      Imp. Hacking Suite | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
        Imp. Treads | x2 | -6/Factory 
 Imp. Hacking Suite | x1 | -6/Factory 
 Imp. Hacking Suite | x1 | -6/Factory 

 Repaired
----------
 Lgt. Treads | 22% | -7/Factory 
 Lgt. Treads | 38% | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityDeliveryActivator
  Manual?         0
Play Time         01:29:57
  Cumulative      108.8 hours
  Start           2025.06.02 @ 00:56:55
  End             2025.06.02 @ 02:26:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          156
  Rogue           156
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          47
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2dc3aef3-9321-4c37-abbe-d7b13c007c7e