Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 16:30:02 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (18) 90 Value Destroyed (437) 437 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1028) 1028 TOTAL SCORE: 5155 Bonus ------- Follower Combat Kills 228 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/750 Matter 300/300 Energy 49/500 System Corruption 0% Temperature Cool (21) Movement Treading (160) Location -6/Garrison Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Small Battery Enhanced Optical Array Force Field Makeshift System Restoration Module > --- WEAPON (4) ------- Autogun Chainsword CR-A16's Pointy Stick > --- INVENTORY (4) ---- Protomatter-56 Protomatter-62 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Battery Enhanced Optical Array Force Field Makeshift System Restoration Module > --- WEAPON ----------- Autogun Chainsword CR-A16's Pointy Stick > --- INVENTORY -------- Protomatter Protomatter Self-destruct Interrupter [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Battery Device Heat Shielding Storage Small Battery Processor Enhanced Optical Array Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | 4 . . . . 2 1 1 . Power 1 | 1 . . . . . . . . Propulsion 1 | 1 . . . . . . . . Utility 3 | 1 . . . . 2 . . . Weapon 3 | 1 . . . . . 1 1 . Parts Attached 21 | 6 1 . 5 . 4 3 2 . Power 2 | 2 . . . . . . . . Engine 2 | 2 . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 3 | 2 . . 1 . . . . . Treads 3 | 2 . . 1 . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 7 | . 1 . 1 . 2 1 2 . Device 4 | . . . 1 . 2 . 1 . Storage 2 | . 1 . . . . . 1 . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 9 | 2 . . 3 . 2 2 . . Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 . . 2 . 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak . | . . . . . . . . . Average Slot Usage (%) 94 | . 82 87 92 100 95 100 92 91 Engine 21 | . 25 25 25 25 21 18 16 16 Treads 21 | . 25 25 25 25 21 18 16 16 Device 16 | . . . 5 12 21 24 16 16 Storage 9 | . 7 12 12 12 10 9 7 8 Processor 1 | . . . . . . 2 8 8 Energy Gun 2 | . 12 12 3 . . . . . Ballistic Gun 17 | . 12 12 20 25 21 15 8 8 Slashing Weapon 1 | . . . . . . 2 8 8 Piercing Weapon 2 | . . . . . . 8 8 8 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 13 14 14 18 18 27 30 32 32 Greatest Support 40 | 20 40 40 40 40 40 40 40 40 Greatest Overweight (x) 4 | 4 . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 3 3 3 3 4 Average Capacity 2 | 2 2 2 2 3 3 3 3 3 Most Carried 3 | 2 2 2 3 3 3 3 3 3 Average Carried 2 | 1 1 2 2 2 2 2 3 3 Final Capacity 4 | 2 2 2 3 3 3 3 3 4 Final Carried 3 | 1 2 2 3 2 3 3 3 3 Class Distribution -------------------- 82% | Hacker-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Matter Collected 582 | 260 . 55 18 147 30 38 . 34 Remotely . | . . . . . . . . . Salvage Created 308 | . . 81 40 102 . . . 85 Parts 28 | . 2 10 12 1 . . . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 17 | . 1 5 5 2 . . . 4 Melee 4 | . . . . . . . . 4 Guns 13 | . 1 5 5 2 . . . . Classes Destroyed 4 | . 1 1 2 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 11 | . . 5 4 . . . . 2 Grunt 5 | . 1 . . 2 . . . 2 Sentry 1 | . . . 1 . . . . . Best Kill Streak 5 | . 1 3 5 2 . . . 1 Combat Bots Only 5 | . 1 3 5 2 . . . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Damage Taken 1331 | . 46 94 151 60 . 39 . 941 Core 1062 | . 38 74 115 46 . 31 . 758 Absorbed by Shields 271 | . . . . . . . . 271 Redirected to Core 894 | . 26 67 107 46 . 31 . 617 Core Remaining (%) 98 | 100 . 94 . . . 100 . . Volleys Fired 32 | . 8 8 10 4 . 1 . 1 Largest 2 | . 2 2 2 2 . 2 . 1 Hottest 60 | . 60 60 46 46 . 46 . 23 Shots Fired 63 | . 16 16 20 8 . 2 . 1 Gun 63 | . 16 16 20 8 . 2 . 1 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 47 | . 8 8 20 8 . 2 . 1 Thermal 16 | . 8 8 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 9 3 6 13 . 15 . 16 Robot Miss Streak 3 | . 1 3 2 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 56 | . 13 6 13 7 . 2 . 15 Core Hits 29 | . 4 5 7 4 . 1 . 8 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 22 | . . . . . . . . 22 Impact . | . . . . . . . . . Slashing 4 | . . . . . . . . 4 Piercing 18 | . . . . . . . . 18 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 1076 | . 152 118 184 107 . 32 . 483 Guns 610 | . 152 118 184 107 . 32 . 17 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 466 | . . . . . . . . 466 Ramming . | . . . . . . . . . Kinetic 465 | . 65 60 184 107 . 32 . 17 Thermal 145 | . 87 58 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 105 | . . . . . . . . 105 Piercing 361 | . . . . . . . . 361 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature . | . . . . . . . . . Average Temperature . | . . . . . . . . . Received Heat Transfer 298 | . 24 . 4 7 . 4 . 259 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . Heat Transferred 325 | . 200 125 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Peak Influence 271 | . 35 163 220 135 . . 35 271 Initial 85 | . . 13 63 85 . . 35 24 Average 87 | . 10 132 110 125 . . 35 132 Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 90 | 100 100 100 73 100 . . 100 80 Level 1 9 | . . . 26 . . . . 19 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . 1 . . . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 42 | . 4 6 10 2 . 2 . 18 Peak Tracking Total 7 | . 2 3 5 2 . 2 . 7 Tactical Retreats 3 | . . 1 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 6 | . 3 . 1 . 1 . 1 . Terminals 4 | . 3 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 18 | . 8 . 3 . 4 . 3 . Successful 10 | . 5 . . . 4 . 1 . Failed 8 | . 3 . 3 . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 6 . 4 . 1 . . . Terminals 11 | . 8 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 5 | . 1 . . . 4 . . . Part Schematic 4 | . . . . . 4 . . . Unreport Threat 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 4 . . . . . . . Terminals 4 | . 4 . . . . . . . Botnet 3 | . 3 . . . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 3 . 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 4 4 Highest-Rated Group 156 | . . . . . 156 156 156 156 Highest-Rated Ally 40 | . . . . . 40 40 40 40 Total Orders . | . . . . . . . . . Ally Attacks 40 | . . . . . . 8 . 32 Total Damage 875 | . . . . . . 204 . 671 Kills 7 | . . . . . . 2 . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Turns Passed 3244 | 88 264 180 340 186 1236 720 57 173 Spaces Moved 1844 | 54 102 97 177 108 767 435 33 71 Core 26 | 26 . . . . . . . . Treads 1818 | 28 102 97 177 108 767 435 33 71 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 Average Speed 159 | 144 160 160 160 160 160 160 160 160 Slowest Speed 250 | 250 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 24 31 18 26 79 62 1 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 1 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Total 2056 | 62 187 106 220 115 775 459 37 95 Wait 94 | . 73 . 10 . . 8 . 3 Move 1837 | 53 101 96 176 107 766 434 33 71 Hop . | . . . . . . . . . Pick Up 16 | 3 2 . 4 . 3 3 . 1 Fast Attach 12 | 4 . . 2 . 2 2 2 . Attach 5 | 2 1 . . . 1 1 . . Detach . | . . . . . . . . . Swap 4 | . . . 3 . 1 . . . Drop 17 | . . . 7 1 2 4 2 1 Fire 32 | . 8 8 10 4 . 1 . 1 Melee 18 | . . . . . . . . 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 21 | . 2 2 8 3 . 6 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 19 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 487 | -10/Mines | Learned 8 Materials zone layouts 514 | -10/Mines | Discovered new exit (range 13) 533 | -10/Mines | Entered Materials 534 | -9/Materials | Identified exit to Materials 535 | -9/Materials | Reached level 2 759 | -9/Materials | Discovered new exit (range 4) 770 | -9/Materials | Reached level 3 869 | -9/Materials | Build established: Hacker-Mutant 873 | -9/Materials | Entered Mines 1037 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1059 | -9/Mines | Entered Zion 1061 | -7/Zion | Reached level 4 1133 | -7/Zion | Found CR-A16's Pointy Stick 1320 | -7/Zion | Upgraded with Utility slot (x2) 1566 | -7/Zion | Imprinted 1568 | -7/Zion | Declared Zion's savior 1680 | -7/Zion | Received a hallucinogenic algorithm 1990 | -7/Zion | Learned location of Warlord (-5) 2075 | -7/Zion | Given A8's code to call for help 2211 | -7/Zion | Discovered new exit (range 15) 2295 | -7/Zion | Entered Proximity Caves 2295 | -6/Proximity Caves | Accompanied by 4 allies 2297 | -6/Proximity Caves | Reached level 5 2324 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 2990 | -6/Proximity Caves | Discovered new exit (range 11) 3015 | -6/Proximity Caves | Entered Factory 3015 | -6/Factory | Accompanied by 4 allies 3017 | -6/Factory | Reached level 6 3031 | -6/Factory | Upgraded with Weapon slot (x1) 3072 | -6/Factory | Identified exit to Garrison 3072 | -6/Factory | Entered Garrison 3072 | -6/Garrison | Accompanied by 4 allies 3135 | -6/Garrison | Spotted B-75 Beast 3154 | -6/Garrison | Reached level 7 3168 | -6/Garrison | Triggered checkpoint 3178 | -6/Garrison | Triggered checkpoint 3203 | -6/Garrison | Core integrity fell below 50% 3239 | -6/Garrison | Core integrity fell below 20% 3245 | -6/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03159_ Upgraded: TH Resistance % (+5) 03159_ Upgraded: EX Resistance % (+5) 03168_ Beams of light sweep through the air. An alarm sounds. 03172_ S-27 Virus destroyed. 03174_ JQ-R1K(M) destroyed. 03178_ Beams of light sweep through the air. An alarm sounds. 03178_ S-27 Virus destroyed. 03178_ Dropped Protomatter-30. 03178_ Acquired Protomatter-62. 03179_ 2X-TWQ(M) destroyed. 03181_ Chainsword follow-up attack on G-50 Soldier. 03184_ 4C-DO3(M) destroyed. 03194_ S-27 Virus destroyed. 03197_ G-50 Soldier destroyed. 03204_ C-30 ARC bursts open, deploying its payload. 03204_ G-67 Veteran unfolds itself. 03204_ G-50 Soldier unfolds itself. 03204_ LG-2GZ(M) destroyed. 03205_ G-50 Soldier destroyed. 03227_ S-27 Virus destroyed. 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"???? | | ??????????????????????????????#!= ;; #??? #???? | | ????????????????###############%[ #; ^^ ## ##### | | ????????????????# =g g *** ! ^^ | | ????????????????# %@ =%=!%%g %" | | ????????????????# % = !% ##### | | ????????????????# ####s########### ## ##???? | | ????????????????# #??# #??????????? #????????? | | ????????????????# ^^#??# #????????????###????????? | | ????????????????# ^#?#; #???????????????????????? | | ????????????????# ## ; "???????????????????????? | | ?????????######## ###;%"???????????????????????? | | ?????????# %=["#??????????????????????? | | ?????????# ###### ##;;"##??????????????????????? | | ????????????????# #### #???????????????????????? | | ????????????????# #??# #???????????????????????? | | ????????????????# #?? ???????????????????????? | | ????????????????# #??###???????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ???????????????## #????????????????????????????? | | ???????????????# ! #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 15 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Heat Shielding 75 Resistance: KI 10 Resistance: TH 5 Resistance: EX 5 Evasion (%) 40 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Levels Raised 6 | . . . 2 . 1 1 1 1 XP Earned 13047 | 3000 100 1175 2210 750 800 1316 1500 2196 XP Spent 11855 | 2985 . . 2475 . 1945 800 2000 1650 Upgrades 31 | 10 . . 9 . 3 1 4 4 Power Slot 1 | 1 . . . . . . . . Propulsion Slot 1 | 1 . . . . . . . . Utility Slot 3 | 1 . . . . 2 . . . Weapon Slot 3 | 1 . . . . . 1 1 . Core Integrity 3 | 1 . . 1 . 1 . . . Heat Dissipation 5 | 3 . . 2 . . . . . Inventory Capacity 4 | 2 . . 1 . . . . 1 Melee Accuracy 3 | . . . . . . . 3 . Hack Attack % 2 | . . . 2 . . . . . Hack Defense % 2 | . . . 2 . . . . . KI Resistance % 2 | . . . 1 . . . . 1 TH Resistance % 1 | . . . . . . . . 1 EX Resistance % 1 | . . . . . . . . 1 Protomatter Created 237 | . 43 13 91 . . . . 90 Integrity Restored 390 | . 38 39 154 42 . 117 . . Core 304 | . 38 39 118 32 . 77 . . Parts 86 | . . . 36 10 . 40 . . Protomatter Decayed 172 | . . . 28 1 . . . 143 Game ------ Seed LatentCompactGenerator Manual? 0 Play Time 00:22:05 Cumulative 110.0 hours Start 2022.01.16 @ 16:01:57 End 2022.01.16 @ 16:30:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c36b237e-00e6-40de-807a-48b3f51fec9f