Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.02 @ 00:16:06 Player: Sneff Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1468) 1468 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 3102 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/400 Matter 444/450 Energy 263/265 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Compact Matter Pod Weight Redist. System > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- Recalibrator Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Compact Matter Pod Light Armor Plating Recalibrator > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Weight Redist. System Improved Terrain Scanner Heavy Assault Rifle Improved Assault Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Compact Matter Pod Device Heat Sink Storage Compact Matter Pod Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 100 | 6 20 20 54 Power 14 | 1 2 2 9 Engine 13 | 1 2 2 8 Core 1 | . . . 1 Reactor . | . . . . Propulsion 24 | 2 8 6 8 Treads 4 | . 2 . 2 Leg 6 | . . 1 5 Wheel 11 | 2 4 5 . Hover . | . . . . Flight 3 | . 2 . 1 Utility 36 | 1 7 7 21 Device 21 | 1 3 4 13 Storage 5 | . 1 1 3 Processor 4 | . 1 1 2 Hackware . | . . . . Protection 6 | . 2 1 3 Artifact . | . . . . Weapon 26 | 2 3 5 16 Energy Gun 9 | 1 . 1 7 Energy Cannon . | . . . . Ballistic Gun 10 | 1 1 2 6 Ballistic Cannon . | . . . . Launcher 7 | . 2 2 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 15 | . . 4 11 Power 2 | . . . 2 Propulsion 4 | . . 2 2 Utility 5 | . . 1 4 Weapon 4 | . . 1 3 Highest Loss Streak 5 | . . 4 5 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 98 89 89 Engine 12 | . 13 14 10 Treads 1 | . . . 2 Leg 11 | . . 1 20 Wheel 13 | . 26 21 4 Device 10 | . 16 7 8 Storage 6 | . . 8 7 Processor 6 | . 4 7 7 Protection 6 | . 5 4 7 Energy Gun 8 | . 9 7 8 Ballistic Gun 11 | . 14 12 10 Launcher 1 | . 4 3 . Naked Turns . | . . . . Heaviest Build 48 | 8 48 16 21 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 5 | . 3 5 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 20 5 8 Average Capacity 5 | 5 5 5 5 Most Carried 7 | 2 6 5 7 Average Carried 3 | . 3 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 4 5 4 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 1708 | 274 310 278 846 Remotely . | . . . . Salvage Created 2184 | 104 316 386 1378 Parts 152 | 10 21 35 86 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 42 | 1 6 7 28 Guns 36 | 1 6 4 25 AOE 6 | . . 3 3 Classes Destroyed 12 | 2 5 1 4 Worker 7 | . 2 3 2 Builder 1 | . . 1 . Tunneler 8 | 4 . 3 1 Hauler 2 | . . . 2 Recycler 3 | . 1 1 1 Mechanic 1 | . . . 1 Operator 1 | . 1 . . Watcher 4 | . 1 . 3 Swarmer 12 | . 4 5 3 Grunt 22 | 1 2 2 17 Brawler 1 | . . . 1 Sentry 7 | . . . 7 Best Kill Streak 5 | 5 4 4 5 Combat Bots Only 4 | 1 3 3 4 Max Kills in Single Turn 3 | 1 3 2 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 2431 | 10 178 636 1607 Core 659 | . 97 148 414 Absorbed by Shields 71 | . 14 57 . Regen/Repaired (Parts) 29 | . . . 29 Core Remaining (%) 51 | 100 . 2 . Volleys Fired 194 | 8 18 43 125 Largest 2 | 2 2 2 2 Hottest 86 | 70 70 60 86 Shots Fired 312 | 16 34 58 204 Gun 297 | 16 33 55 193 Cannon . | . . . . Launcher 15 | . 1 3 11 Special . | . . . . Kinetic 195 | 8 18 33 136 Thermal 96 | 8 15 22 51 Explosive 8 | . . . 8 Electromagnetic 13 | . 1 3 9 Robot Hit Streak 12 | 10 4 7 12 Robot Miss Streak 14 | 1 14 5 7 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 178 | 13 10 33 122 Core Hits 107 | 6 12 21 68 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | 1 . . 2 Burn 3 | 1 . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3092 | 165 197 448 2282 Guns 2120 | 165 124 352 1479 Cannons . | . . . . Explosions 972 | . 73 96 803 Melee . | . . . . Ramming . | . . . . Kinetic 1280 | 104 61 199 916 Thermal 782 | 61 63 153 505 Explosive 683 | . . . 683 Electromagnetic 347 | . 73 96 178 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 5 6 1 Average Corruption 2 | . 4 5 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 61 | . 23 25 13 Message Errors 16 | . 6 7 3 Matter Fused 14 | . 6 4 4 Heat Flow Errors 5 | . 2 3 . Energy Discharges 9 | . 2 5 2 Parts Rejected 1 | . . . 1 Data Loss (minor) 11 | . 7 3 1 Data Loss (major) 1 | . . 1 . Misfires 4 | . . 2 2 Overload Shots . | . . . . Overflow Damage 36 | . . . 36 Projectiles . | . . . . Explosions 36 | . . . 36 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 216 | . 100 35 81 Shots 9 | . 2 4 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 460 | 72 290 460 180 Average Temperature 73 | 36 106 110 39 Received Heat Transfer 914 | 6 12 248 648 Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2202 | 259 185 350 1408 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 463 | 40 228 110 463 Initial 26 | . 26 18 . Average 178 | 13 80 57 278 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 58 | 100 92 100 24 Level 1 33 | . 7 . 60 Level 2 7 | . . . 14 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 . 7 Investigation 6 | . 1 . 5 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | 1 11 8 55 Peak Tracking Total 7 | 1 5 3 7 Tactical Retreats 6 | . 1 . 5 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 8 | . 3 . 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 2 | . 2 . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 17 | . 8 . 9 Terminals 13 | . 7 . 6 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 74 | . 39 . 35 Successful 51 | . 29 . 22 Failed 23 | . 10 . 13 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 55 | . 33 . 22 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 11 | . 6 . 5 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 38 | . 23 . 15 Record 19 | . 10 . 9 Prototype ID Bank 3 | . 2 . 1 Emergency Access Points 1 | . . . 1 Repair Station Index 1 | . 1 . . Alert Level 6 | . 5 . 1 Disarm Traps 1 | . 1 . . Dispatch Records 3 | . 2 . 1 Maintenance Status 2 | . 1 . 1 Reinforcement Status 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 10 | . 6 . 4 Recycle Component 2 | . 1 . 1 Process 2 | . 2 . . Report Inventory 3 | . 2 . 1 Retrieve Matter 1 | . . . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer 1 | . . . 1 Insert Component 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 8 . 8 Full Trace Events 12 | . 5 . 7 Feedback Events 2 | . 1 . 1 Corruption 2 | . 1 . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled 2 | . 1 . 1 Recycled Matter 1107 | . 1107 . . Retrieved Matter 40 | . . . 40 Retrieved Components 11 | . 1 . 10 Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 3834 | 76 909 822 2027 Spaces Moved 2640 | 55 875 705 1005 Core 121 | 16 5 30 70 Treads 105 | . 1 . 104 Legs 642 | . . 39 603 Wheels 1768 | 39 865 636 228 Hover . | . . . . Flight 4 | . 4 . . Fastest Speed 50 | 50 80 80 50 Average Speed 98 | 71 82 92 118 Slowest Speed 300 | 80 200 300 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 69 | 8 98 99 71 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 74 | . 26 3 45 Melee . | . . . . Projectile . | . . . . AOE 74 | . 26 3 45 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 3606 | 75 1036 830 1665 Wait 514 | . 76 30 408 Move 2637 | 54 874 704 1005 Hop . | . . . . Pick Up 86 | 7 25 15 39 Fast Attach 6 | . 1 . 5 Attach 78 | 6 18 18 36 Detach 22 | . 6 6 10 Swap 16 | . 1 2 13 Drop 53 | . 17 12 24 Fire 194 | 8 18 43 125 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Sto]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 38 | -11/Junkyard | Discovered new exit (range 8) 77 | -11/Junkyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 11) 629 | -10/Materials | Discovered new exit (range 14) 816 | -10/Materials | Discovered new exit (range 14) 898 | -10/Materials | Discovered new exit (range 11) 986 | -10/Materials | Entered Mines 1014 | -10/Mines | Core integrity fell below 50% 1056 | -10/Mines | Core integrity fell below 20% 1066 | -10/Mines | Lost 4 parts (2n1u1w) 1140 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1143 | -10/Mines | Found Prototype Device 1146 | -10/Mines | Identified Exp. Sensor Array 1251 | -10/Mines | Discovered new exit (range 8) 1391 | -10/Mines | Learned location of Storage (-9) 1394 | -10/Mines | Build established: Scavenger-Mutant 1581 | -10/Mines | Discovered new exit (range 7) 1628 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1714 | -10/Mines | Learned location of Zion (-7) 1804 | -10/Mines | Identified exit to Materials 1808 | -10/Mines | Entered Materials 1808 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2290 | -9/Materials | Discovered new exit (range 15) 2476 | -9/Materials | Core integrity fell below 50% 2548 | -9/Materials | Core integrity fell below 20% 2585 | -9/Materials | Lost 5 parts (2p1u2w) 2849 | -9/Materials | Repaired Aluminum Leg? 3024 | -9/Materials | Discovered new exit (range 8) 3561 | -9/Materials | Discovered new exit (range 8) 3808 | -9/Materials | First assault squad dispatched 3835 | -9/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- Hvy. Particle Gun Hvy. EM Shotgun 03781_ ALERT: Suspicious activity at Terminal M004. Dispatching Investigation squad. 03788_ System corrupted: Energy discharge (-17). 03808_ ALERT: Significant disruption in Zone 2M, assault force dispatched. [Achievement: Significant Disruption] 03809_ G-34 Mercenary destroyed. 03813_ Acquired 36 matter. 03826_ C-30 ARC bursts open, deploying its payload. 03826_ G-47 Trooper unfolds itself. 03826_ L-31 Rogue unfolds itself. 03826_ G-34 Mercenary unfolds itself. 03826_ I-25 Savior unfolds itself. 03826_ G-34 Mercenary destroyed. 03827_ Acquired 6 matter. 03827_ Lgt. Armor Plating destroyed. 03830_ Acquired 6 matter. 03830_ Aluminum Leg destroyed. 03833_ Acquired 6 matter. 03833_ L-31 Rogue suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?#?????????????#####????????????? | | ???????????#??? 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[% #??? | | # """ #### [< = #??? | | # """ #?## ##+##+##??? | | # """ #??##+###?????????? | | + #?????????????????? | | # """ ## ???????????????? | | #+#### """ #?????????????????? | | ?????# """ #? ????????????? ?? | | ?????# #?????? ??????"???? | | ?????##########???????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Let's See Who's Tougher Librarian Loot Pinata Novice Programmer Part-time Mechanic Risk Taker Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed MediumArmoredProcessor Manual? 0 Play Time 01:08:48 Cumulative 2.4 hours Start 2023.12.01 @ 23:06:47 End 2023.12.02 @ 00:16:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2f9fcc7-0538-42a1-ba81-0809f297553c