Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.07 @ 22:04:54 Player: Byrnorthil Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (390) 1950 Value Destroyed (18332) 18332 Prototype IDs (81) 1620 Alien Tech Used (2) 400 Bonus (8479) 8479 TOTAL SCORE: 39781 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4055 Follower Combat Kills 3026 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -502 Cogmind --------- Core Integrity 0/1450 Matter 293/300 Energy 99/100 System Corruption 43% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Structural Scanner Experimental Sensor Array Force Lance Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Makeshift Trap Scanner Experimental Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Core Analyzer SHELL Armor Graphene Brace > --- WEAPON ----------- Improved Matter Neutralizer Improved Matter Neutralizer Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Medium Treads Medium Treads Medium Treads Myomer Leg Advanced Coolant Injector Advanced Coolant Injector Energy Well Structural Scanner Quantum Capacitor Advanced Force Field Z-Drone Bay Transdimensional Reconstructor Enhanced Nova Cannon Advanced Remote Datajack Improved Plasma Cutter CPS Tube [Rating: 191] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Biometal Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Authchip [Device] Protection Medium Armor Plating Weapon Phase Cannon Energy Gun EM Shotgun Energy Cannon Phase Cannon Launcher Smartbomb Launcher Special Weapon Advanced Remote Datajack Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Slots Evolved 16 | . . . 2 . 2 . . . 4 . . . . 2 . 2 . . . . . . 2 . 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 Utility 9 | . . . 1 . 1 . . . 3 . . . . 1 . 2 . . . . . . 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 235 | 7 9 1 20 1 24 14 . 3 17 1 5 4 4 20 15 3 12 2 2 1 3 1 19 14 33 Power 31 | 1 . . 1 1 2 2 . . 2 1 . 1 . 5 1 . 5 . . . 1 . 1 . 7 Engine 10 | 1 . . 1 1 2 2 . . 1 . . 1 . 1 . . . . . . . . . . . Core 5 | . . . . . . . . . . 1 . . . 4 . . . . . . . . . . . Reactor 16 | . . . . . . . . . 1 . . . . . 1 . 5 . . . 1 . 1 . 7 Propulsion 48 | 2 . . 10 . 5 3 . 2 . . 1 . 3 3 3 . 3 . . . 1 1 1 . 10 Treads 40 | 2 . . 9 . 5 2 . 2 . . 1 . 3 3 2 . 3 . . . . 1 1 . 6 Leg 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 93 | 2 3 1 5 . 12 4 . 1 9 . 2 1 1 9 9 2 3 2 2 1 1 . 9 6 8 Device 55 | 1 1 1 3 . 5 3 . . 4 . 1 1 . 5 8 1 2 2 2 . . . 9 2 4 Storage 6 | 1 1 . . . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 Processor 4 | . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 27 | . 1 . 2 . 6 1 . 1 1 . 1 . 1 4 1 . 1 . . . 1 . . 3 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 6 . 4 . 5 5 . . 6 . 2 2 . 3 2 1 1 . . . . . 8 8 8 Energy Gun 15 | 2 4 . 1 . . 2 . . . . . . . . 1 . . . . . . . 2 1 2 Energy Cannon 38 | . 2 . 3 . 4 2 . . 6 . 2 . . 3 1 . 1 . . . . . 3 6 5 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 1 . . . . . 2 . . . . . . . . . . 1 . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 30 | . . . 4 . . 3 . . 1 . . 3 . 1 3 . . 1 . . 4 . 2 4 4 Parts Lost 69 | . 1 . 1 . 6 3 . . 1 1 2 . 2 . 1 . . . 3 . . . 10 . 38 Power 11 | . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 8 Propulsion 14 | . . . . . 1 1 . . . . 1 . 1 . 1 . . . . . . . 1 . 8 Utility 27 | . 1 . 1 . 3 1 . . . . . . 1 . . . . . 3 . . . 4 . 13 Weapon 17 | . . . . . 1 1 . . 1 . 1 . . . . . . . . . . . 4 . 9 Highest Loss Streak 20 | . 1 . 1 . 5 2 . . 1 1 2 . 2 . 1 . . . 1 . . . 4 . 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 1 9 15 14 15 14 14 13 14 14 14 14 14 13 12 12 11 11 12 10 12 15 17 15 17 16 Power 1 | . 1 1 1 2 1 1 2 2 1 1 1 . . . 1 1 1 1 1 1 1 2 1 1 1 Propulsion 1 | . . . 2 4 2 1 1 3 1 2 2 2 1 1 1 1 . 1 1 1 1 1 . . 1 Utility 6 | . 3 6 4 4 7 8 7 5 6 6 7 7 7 6 7 6 5 6 4 6 7 8 7 9 7 Weapon 2 | . 5 7 5 4 3 3 2 2 3 2 2 3 3 2 2 2 2 2 2 2 2 2 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 59 | . 4 . 5 3 10 1 1 3 3 3 1 1 1 5 . . 4 . . 1 1 . 3 2 7 Power 11 | . . . 1 . 1 . . . 2 1 . . . 1 . . 2 . . . . . . . 3 Propulsion 7 | . . . 2 . 2 . . 2 . . . . . . . . 1 . . . . . . . . Utility 22 | . . . . 1 3 1 1 . . 1 . 1 1 3 . . . . . 1 1 . 3 2 3 Weapon 14 | . 4 . 2 1 4 . . . . 1 1 . . . . . 1 . . . . . . . . Tool/Special 5 | . . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 98 100 99 99 98 98 94 100 100 99 99 95 93 93 84 84 83 84 84 84 78 81 76 Engine 5 | . 14 14 11 11 8 9 9 9 3 . . 3 6 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . 5 6 2 . 9 5 5 . . . . . . . . . Reactor 3 | . . . . . . . . . 2 . . . . . 4 5 9 10 10 10 10 10 11 10 11 Treads 22 | . 28 28 31 33 27 27 27 27 26 26 26 26 25 23 22 21 10 10 10 10 10 10 9 9 9 Device 18 | . 6 14 12 11 16 25 20 16 16 20 20 24 20 19 17 21 20 21 19 21 20 21 24 23 16 Storage 7 | . 14 14 11 11 9 9 9 9 12 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 Processor 7 | . . . . . . . . . 5 13 13 13 13 11 11 14 15 15 15 15 15 15 14 14 12 Protection 5 | . 7 . 9 11 10 1 5 9 6 6 6 . 5 4 4 5 5 5 5 5 5 5 2 3 3 Energy Gun 1 | . 21 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 19 | . 6 28 22 22 26 26 27 27 20 20 20 19 19 16 17 15 15 15 15 15 15 15 8 11 12 Peak Build Rating 191 | 7 14 14 24 26 38 39 37 37 68 68 67 73 74 94 97 111 128 126 128 128 131 135 149 148 191 Average Rating 71 | 5 10 14 20 24 33 35 36 36 57 66 66 71 70 89 93 110 124 124 125 127 128 131 131 140 162 On Entrance 74 | . 7 14 14 23 26 34 32 37 37 68 66 66 67 74 91 96 111 126 124 128 128 131 135 147 144 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 15 40 34 45 46 68 63 56 63 79 67 65 67 69 91 93 93 109 106 113 131 131 127 143 146 164 Greatest Support 210 | 40 40 40 69 69 69 67 66 66 88 88 88 86 110 118 120 120 145 145 145 145 145 145 135 130 210 Greatest Overweight (x) 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 15 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 20 20 20 19 Most Carried 20 | 3 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 20 20 20 20 20 Average Carried 14 | 1 9 15 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 14 13 15 18 20 16 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 3 15 15 15 15 15 14 15 15 14 15 15 15 13 15 15 15 15 15 15 17 20 20 20 20 4 Class Distribution -------------------- 23% | Scavenger-Gunner 17% | Mutant 16% | Scavenger-Tank 13% | Tank 12% | Gunner 11% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Tank | -8/Scraptown Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Tank | -4/Zhirov Tank | -3/Proximity Caves Derelict-Tank | -3/Research Scavenger-Tank | -3/Testing Scavenger-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Matter Collected 4298 | 267 95 10 225 10 339 298 60 6 205 35 25 110 184 246 310 . 180 9 76 20 218 152 415 204 599 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20277 | 46 890 34 743 183 1652 1250 234 . 1086 512 145 . 602 1595 1350 . 677 152 289 774 218 96 2504 548 4697 Parts 823 | 6 45 3 58 17 76 52 12 . 50 19 8 . 17 74 41 . 9 5 14 22 2 1 116 29 147 Haulers Intercepted 17 | . 2 . 5 . 3 3 . . . . . . . . 1 . . . . . . . 3 . . Recyclers Shooed 6 | . . . . . . 1 . . . . . . . 2 . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . . . . . 6 . 14 . . . . . 28 25 1 1 . . . Prevented 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Combat Hostiles Destroyed 296 | . 20 3 15 8 29 24 4 . 19 7 1 . 12 26 15 . . 1 5 8 . 1 29 5 64 Melee 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Guns 17 | . 14 . . . . . . . . . . . . . . . . . . . . . . . 3 Cannons 217 | . 5 3 14 8 22 18 4 . 14 7 1 . 6 23 12 . . 1 5 7 . 1 17 5 44 AOE 24 | . 1 . . . 5 5 . . 2 . . . 5 . . . . . . . . . 6 . . Classes Destroyed 27 | 1 5 . 1 . 4 1 1 . 1 2 1 . 2 . 1 . . 1 . . . . 1 1 4 Worker 12 | . . . . . 1 2 . . . . . . . 1 . . . . . . . . 4 . 4 Builder 13 | . 1 . . . . . . . 4 . . . . 2 . . . . . . . . 5 . 1 Tunneler 5 | 2 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Hauler 17 | . 2 . 5 . 3 3 . . . . . . . . 1 . . . . . . . 3 . . Recycler 5 | . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 2 Carrier 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Minesweeper 4 | . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Watcher 27 | . 3 . 2 . 4 1 . . 1 . . . . 4 1 . . 1 . . . . 3 1 6 Swarmer 44 | . 6 3 7 7 4 3 1 . 3 . . . . 5 1 . . . 1 . . . 3 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 127 | . 14 . 6 1 15 12 . . 11 . . . 8 9 9 . . 1 1 4 . . 11 5 20 Brawler 10 | . . . . . . 1 . . 1 . . . 1 . 1 . . . . 1 . . . . 5 Duelist 11 | . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . . 7 Protector 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Sentry 35 | . . . 2 . 8 8 2 . 1 . . . . 4 3 . . . 1 1 . 1 2 . 2 Hunter 25 | . . . . . . . . . 3 . . . . 4 . . . . . . . . 5 . 13 Programmer 22 | . . . . . . . 1 . . . . . . 4 . . . . 2 . . . 6 . 9 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Behemoth 5 | . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . . 1 . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Decomposer 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 17 | 2 3 2 4 5 6 10 1 . 5 5 1 . 7 6 4 . . 1 2 4 . 1 7 5 17 Combat Bots Only 13 | . 3 2 3 3 5 5 1 . 4 5 1 . 7 5 4 . . 1 2 4 . 1 7 2 13 Max Kills in Single Turn 4 | 1 2 1 2 1 4 3 1 . 3 1 1 . 2 2 1 . . 2 1 1 . 1 3 3 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 3 3 . . 2 . . . 2 . . . . . . . . . 2 . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Hostile Shots Fired 1953 | . 84 19 64 68 134 103 6 . 116 11 12 . 68 104 36 . . . 48 28 . 2 235 2 813 Missed 479 | . 29 6 15 19 38 37 3 . 36 5 5 . 20 24 12 . . . 12 9 . 2 61 1 145 Damage Taken 25962 | . 563 100 520 412 1505 1185 30 . 1452 123 86 . 1221 1502 555 . . 25 770 345 . . 2718 28 12822 Core 2807 | . 124 7 33 54 172 197 . . 260 20 . . 92 163 42 . . . 55 17 . . 177 . 1394 Absorbed by Shields 5097 | . . . . . 104 88 . . 29 . . . . . . . . . 38 125 . . 1234 10 3469 Reduced by Siege Mode 976 | . . . . . . . . . . . . . . . . . . . . . . . 186 . 790 Redirected to Shielding 359 | . . . . . . . . . . . . . . . . . . . 184 . . . 175 . . Ignored by Resistances 318 | . . . . . 82 . . . 8 . . . 9 23 . . . . . . . . . . 196 Regen/Repaired (Parts) 4616 | . 67 . 39 . . 122 . 799 . . . . . 154 . . 392 . 211 . . . 220 . 2612 Core Remaining (%) 71 | 100 . 47 . 78 . . . 32 . . . . 56 . 79 . . . . . . 93 . 86 . Volleys Fired 1026 | 2 64 13 40 22 94 76 6 . 46 31 6 9 24 92 45 . 20 5 11 24 2 2 194 15 183 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 3 1 3 3 3 . 1 3 3 3 3 3 3 3 3 Hottest 353 | 100 136 136 136 136 228 228 228 . 255 255 255 90 260 278 278 . 120 278 308 308 308 308 308 339 353 Shots Fired 2071 | 4 128 26 80 44 213 147 18 . 132 59 10 9 54 180 100 . 20 13 31 72 6 6 237 33 449 Gun 132 | 4 100 . . . . 1 . . . . . . . . . . . . . . . . . . 27 Cannon 1919 | . 28 26 80 44 210 143 18 . 132 59 10 9 46 180 100 . 20 13 31 72 6 6 232 33 421 Launcher 18 | . . . . . 3 3 . . . . . . 8 . . . . . . . . . 4 . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1996 | 4 74 26 80 44 210 143 18 . 132 59 10 9 46 180 100 . 20 13 31 72 6 6 232 33 448 Explosive 18 | . . . . . 3 3 . . . . . . 8 . . . . . . . . . 4 . . Electromagnetic 55 | . 54 . . . . 1 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 41 | 2 13 4 9 4 16 10 8 . 13 14 6 . 22 18 16 . 16 18 12 17 11 5 28 30 41 Robot Miss Streak 6 | . 4 6 5 4 6 5 1 . 4 1 1 . 3 3 2 . 1 1 3 2 . 1 5 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 163 | . . . . . . . . . . . . . . . . . . . . . . . 148 4 11 Shots Hit Robots 1245 | 2 85 9 43 20 116 61 13 . 75 29 7 . 37 85 65 2 19 10 21 50 2 5 170 16 303 Core Hits 629 | 2 39 4 22 10 63 42 5 . 33 16 4 . 39 47 32 . 3 8 7 19 4 2 75 13 140 Critical Kills 34 | . . . 1 . . 1 . . 2 . . . . 1 3 . . 1 . 1 1 . 5 . 18 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 39 | . 5 . 1 . . 1 . . 2 . . . . 1 3 . . 1 . 1 1 . 5 . 18 Burn 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 34 | . . . 1 . . 1 . . 2 . . . . 1 3 . . 1 . 1 1 . 5 . 18 Melee Attacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48230 | 24 1480 199 1019 493 3332 2563 403 . 3081 894 222 . 2327 3326 2444 . 804 375 796 1853 127 190 7124 999 14155 Guns 1792 | 24 970 . . . . . . . . . . . . . . . . . . . . . . . 798 Cannons 40835 | . 257 185 1015 432 2731 1712 403 . 2394 894 222 . 953 3086 2374 . 804 361 796 1853 127 190 6128 619 13299 Explosions 5246 | . 216 . . . 556 804 . . 687 . . . 1374 218 . . . . . . . . 959 380 52 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 357 | . 37 14 4 61 45 47 . . . . . . . 22 70 . . 14 . . . . 37 . 6 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 42731 | 24 857 185 1015 432 2731 1712 403 . 2650 894 222 . 953 3304 2374 . 804 361 796 1853 127 190 6128 619 14097 Explosive 4556 | . . . . . 556 804 . . 431 . . . 1374 . . . . . . . . . 959 380 52 Electromagnetic 586 | . 586 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . 1 1 1 . . . . . . 2 2 . . . . . . . 7 7 41 Average Corruption 3 | . . . . . 1 1 1 . . . . . . 1 1 . . . . . . . 2 7 9 Corruption Purged 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 135 | . . . . . 7 16 7 . . . . . . 1 10 . . . . . . . 18 15 61 Message Errors 30 | . . . . . 2 7 1 . . . . . . . 3 . . . . . . . 4 5 8 Matter Fused 23 | . . . . . 1 3 4 . . . . . . 1 1 . . . . . . . 2 . 11 Heat Flow Errors 13 | . . . . . 2 2 . . . . . . . . 2 . . . . . . . 2 . 5 Energy Discharges 17 | . . . . . 2 2 1 . . . . . . . . . . . . . . . 1 2 9 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 17 | . . . . . . 1 1 . . . . . . . 2 . . . . . . . 4 4 5 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Misfires 7 | . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 3 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 16 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1385 | . . . 33 2 69 31 31 . 72 19 20 . 12 177 78 . 29 . 64 85 1 . 201 60 401 Projectiles 1063 | . . . 33 2 48 5 31 . 41 19 20 . 12 78 78 . 29 . 64 85 1 . 116 . 401 Explosions 322 | . . . . . 21 26 . . 31 . . . . 99 . . . . . . . . 85 60 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 337 | . . . . . . 112 . . 88 . . . 74 60 . . . . . . . . . . 3 Shots 7 | . . . . . . 2 . . 1 . . . 3 1 . . . . . . . . . . . Rammed 40 | . 4 3 2 6 10 3 . . . . . . . 2 3 . . 2 . . . . 4 . 1 Targets Rammed 45 | . 5 3 2 7 12 3 . . . . . . . 2 3 . . 2 . . . . 5 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 514 | 78 299 264 267 30 417 246 182 . 206 148 . . . 104 254 . . . 514 197 27 27 314 257 288 Average Temperature 90 | 39 95 101 53 11 106 71 79 . 122 54 . . . 40 107 . . . 175 95 18 18 71 31 96 Received Heat Transfer 4172 | . 243 . 168 18 553 470 . . 333 72 12 . 342 180 177 . . 9 174 39 . . 450 . 932 Effects 4 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 9 Total Turns 417 | . . . . . . . . . . . . . . . . . . . . . . . 95 . 322 Longest Duration 88 | . . . . . . . . . . . . . . . . . . . . . . . 29 . 88 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 44 | . . . 1 . . 1 . . 3 . . . 1 3 5 . . 1 . 1 1 . 7 . 20 Combat Hostiles 37 | . . . 1 . . 1 . . 3 . . . 1 3 3 . . . . 1 1 . 6 . 17 Parts Melted 134 | 2 4 . 5 1 8 11 . . 8 1 . . 1 11 11 . . 3 1 2 2 . 27 . 36 Heat Transferred 50409 | 74 2211 333 1776 777 4916 3077 685 . 3027 1073 259 . 1266 4154 3084 . 792 511 868 2071 211 211 7280 592 11161 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Maximum Alert Level 5 | . 1 . 1 1 2 2 . . 1 . . . . 2 3 1 . 3 . . . . 2 3 5 Low Security (%) 56 | 100 94 100 70 98 61 13 100 . 72 . . . . 75 8 . 100 41 . . . . 46 . . Level 1 25 | . 5 . 29 1 18 76 . . 27 . . . . 7 67 100 . 2 . . . . 39 26 17 Level 2 9 | . . . . . 20 9 . . . . . . . 17 12 . . 39 . . . . 14 50 8 Level 3 2 | . . . . . . . . . . . . . . . 10 . . 16 . . . . . 22 9 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2357 | 5 218 79 286 209 540 543 192 . 358 . . . . 657 756 354 106 900 . . . . 545 747 2357 Initial 384 | . 3 79 . 86 33 183 142 . . . . . . 105 315 354 106 . . . . . . 306 384 Average 305 | 1 97 18 144 105 176 309 115 . 114 . . . . 214 392 330 13 386 . . . . 209 515 1404 Influence Increases 14565 | 10 608 156 761 447 1077 1129 256 . 749 . 30 . 420 1142 1133 . . 1132 687 380 10 22 1059 623 2734 Destroy 0b10 Robot/C 7560 | . 400 100 380 300 580 560 80 . 400 . 20 . 280 520 620 . . 320 320 260 . 20 620 320 1460 Destroy 0b10 Robot/NC 580 | 10 30 . 35 10 60 30 5 . 25 . . . 10 40 25 . . 60 10 15 10 . 90 10 105 Destroy Leader 1440 | . 90 20 94 40 164 148 . . 82 . 10 . 30 118 82 . . 76 20 30 . . 142 22 272 Allied During Kill 1652 | . . 6 22 22 . 92 15 . 15 . . . 100 29 309 . . 456 337 75 . 2 16 57 99 Successful Hack 249 | . 20 . 34 . 46 37 49 . 3 . . . . . 9 . . 12 . . . . 12 27 . Select Force Hacks 270 | . 30 . 60 . 60 30 90 . . . . . . . . . . . . . . . . . . Disable Machine 645 | . . . 45 . 45 120 . . 150 . . . . 60 . . . 60 . . . . . 105 60 Anti-Garrison Action 450 | . . . . . . . . . . . . . . 150 . . . . . . . . . . 300 Destroy Structure 1299 | . 8 . 1 . 77 97 2 . 74 . . . . 210 58 . . 148 . . . . 164 82 378 Partial Spotted 30 | . . . . . . 15 . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 390 | . 30 30 90 75 45 . 15 . . . . . . 15 30 . . . . . . . . . 60 Influence Decreases 9071 | 5 405 235 538 448 675 945 350 . 506 153 30 . 253 602 724 50 106 242 500 574 10 22 514 246 938 Time Decay 6985 | 5 405 235 488 428 475 565 350 . 274 143 30 . 193 542 534 50 106 142 470 434 10 22 400 206 478 Lost Part 640 | . . . 10 . 50 30 . . 10 10 . . 20 . 10 . . . 30 . . . 90 . 380 Lost Ally 996 | . . . 40 20 . 200 . . 72 . . . 40 60 180 . . 100 . 140 . . 24 40 80 Purge Threat 450 | . . . . . 150 150 . . 150 . . . . . . . . . . . . . . . . Squads Dispatched 86 | . 5 . 3 . 4 10 . . 7 . . . 1 7 2 . . 3 . 1 . . 9 3 31 Investigation 21 | . 3 . 3 . 3 4 . . 2 . . . . 3 . . . . . . . . 2 . 1 Extermination 9 | . . . . . . . . . 1 . . . . 2 . . . . . . . . 3 . 3 Reinforcement 22 | . 2 . . . 1 4 . . 4 . . . . . . . . 1 . . . . 3 2 5 Assault 30 | . . . . . . 2 . . . . . . 1 2 2 . . . . 1 . . 1 1 20 Garrison 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 2 . . 1 . . . . . . . . 1 . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Distress Signals 22 | . . . 2 . 2 1 . . . . . . . 2 2 1 . 2 . . . . 5 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 497 | . 29 7 25 19 40 43 3 . 23 7 1 . 15 38 28 . . 11 14 11 . 1 46 13 123 Peak Tracking Total 15 | . 3 3 7 5 11 11 2 . 4 3 1 . 10 6 6 2 . 4 7 4 . 1 7 4 15 Tactical Retreats 20 | . 2 2 3 4 2 . 1 . . . . . . 1 2 . . . . . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Traps Triggered 7 | . 2 . . . 2 . . . . . . . . 1 . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Machines Disabled 53 | . . . 3 . 3 8 . . 10 . . . 1 5 2 . . 4 3 1 . . . 7 6 Max in Single Turn 4 | . . . 1 . 1 2 . . 4 . . . 1 2 . . . . . . . . . 4 1 Garrison Access 6 | . . . . . . 1 . . . . . . . 2 . . . 1 . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Machines Accessed 89 | . 6 . 10 . 15 16 12 . 6 . . . . 5 1 . . 2 2 1 4 . 2 3 4 Terminals 47 | . 4 . 7 . 10 12 5 . 4 . . . . 2 . . . . 1 . . . . 2 . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Repair Stations 7 | . 1 . 1 . 1 1 . . . . . . . 1 . . . . . . . . 2 . . Recycling Units 14 | . 1 . . . 1 2 7 . 1 . . . . . 1 . . . . . . . . . 1 Scanalyzers 6 | . . . 2 . 2 . . . . . . . . . . . . 1 . . . . . . 1 Garrison Access 6 | . . . . . 1 1 . . . . . . . 2 . . . 1 . . . . . . 1 Total Hacks 312 | . 20 . 41 . 74 45 45 . 21 . . . . 12 6 . . 3 9 1 15 . 5 8 7 Successful 182 | . 12 . 18 . 42 28 30 . 9 . . . . 4 5 . . 2 9 1 15 . 2 3 2 Failed 127 | . 8 . 22 . 31 17 14 . 12 . . . . 8 1 . . 1 . . . . 3 5 5 Catastrophic 14 | . 1 . 1 . 1 4 1 . 1 . . . . 1 . . . . . . . . . 1 3 Database Lockouts 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Manual 253 | . 14 . 30 . 34 27 32 . 15 . . . . 20 25 . . 3 . . . . 17 11 25 Terminals 178 | . 17 . 34 . 46 32 22 . 9 . . . . 5 . . . . 8 . . . . 5 . Fabricators 10 | . . . . . . . . . 5 . . . . . . . . . . . . . . 3 2 Repair Stations 18 | . 1 . 4 . 2 3 . . . . . . . 3 . . . . . . . . 5 . . Recycling Units 49 | . 2 . . . 2 8 23 . 7 . . . . . 6 . . . . . . . . . 1 Scanalyzers 30 | . . . 3 . 22 . . . . . . . . . . . . 2 . . . . . . 3 Garrison Access 10 | . . . . . 2 2 . . . . . . . 4 . . . 1 . . . . . . 1 Terminal Hacks 66 | . 3 . 5 . 12 10 8 . 1 . . . . 2 . . . . 9 1 15 . . . . Record 12 | . . . . . . . . . . . . . . . . . . . 8 . 4 . . . . Part Schematic 6 | . . . . . . 1 2 . . . . . . . . . . . . . 3 . . . . Robot Analysis 13 | . 1 . 1 . 4 . 3 . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 12 | . . . 2 . 4 1 1 . . . . . . . . . . . . . 4 . . . . Open Door 8 | . . . . . . 4 . . . . . . . 2 . . . . 1 1 . . . . . Terminal Index 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 Network Status 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . 2 . 1 2 . . . . . . . . . . . . . . . . 1 . . Scan Component 4 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . Repair 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . 1 . . . 1 2 8 . 1 . . . . . 1 . . . . . . . . . . Report Inventory 13 | . 1 . . . 1 2 7 . 1 . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . . . 17 . . . . . . . . . . . . 1 . . . . . . 1 Insert Component 10 | . . . . . 8 . . . . . . . . . . . . 1 . . . . . . 1 Analyze 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . Seal Access 3 | . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . Unauthorized Hacks 69 | . 8 . 11 . 11 13 14 . 5 . . . . 1 4 . . . . . . . 1 1 . Terminals 35 | . 6 . 9 . 9 8 2 . 1 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 2 . 2 2 2 . 1 . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Skim 19 | . 3 . 6 . 5 5 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recompile 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Patch 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Recycling Units 26 | . 1 . . . 1 5 12 . 3 . . . . . 4 . . . . . . . . . . Monitor 4 | . . . . . . 1 1 . 1 . . . . . 1 . . . . . . . . . . Reject 7 | . . . . . . 1 4 . 1 . . . . . 1 . . . . . . . . . . Recyclers 4 | . . . . . . 1 1 . 1 . . . . . 1 . . . . . . . . . . Mask 5 | . . . . . . 1 3 . . . . . . . 1 . . . . . . . . . . Tunnel 6 | . 1 . . . 1 1 3 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Extract 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 4 . 8 . 14 10 8 . 6 . . . . 2 . . . 1 1 . . . 2 3 4 Full Trace Events 17 | . 1 . 2 . 1 3 6 . 1 . . . . 1 . . . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . . 7 . 8 1 2 . . . . 15 . 11 . . . . . . 3 . . 9 . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Time 34 | . . . . . . . . . . . . . . . . . . . . . . . . 34 . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . Parts Repaired 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Time 70 | . . . 32 . . 38 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 7 . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 parse_system 4 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 Relay Couplers Released 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 Machine Destruction 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . 1 9 . . . . . 1 . 3 . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Total Allies 69 | . . 3 . 2 . 10 9 . . . . 4 1 . 11 . 20 . . 1 . . 3 . 5 Largest Group 22 | . . 3 2 2 1 10 9 8 7 . . 4 4 3 8 2 22 21 13 8 1 1 2 2 3 Highest-Rated Group 890 | . . 40 32 45 14 173 151 146 131 . . 156 156 127 612 166 890 865 563 381 47 47 206 206 244 Highest-Rated Ally 122 | . . 16 16 31 14 29 27 27 27 . . 41 49 49 96 96 96 96 96 96 47 47 103 103 122 Zionite Dispatches 7 | . . . . . . . . . . . . . . . 2 . . . . . . . 2 . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Light 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 44 | . . . . . . . . . . . . . . 17 3 . . 4 . . . . 5 . 15 ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . FOLLOW 7 | . . . . . . . . . . . . . . 6 . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 20 | . . . . . . . . . . . . . . 6 1 . . 2 . . . . 2 . 9 RETURN 15 | . . . . . . . . . . . . . . 4 2 . . 2 . . . . 2 . 5 Ally Attacks 538 | . . 11 18 16 . 60 . . 22 . . . 28 8 115 1 . 135 34 30 . . 5 21 34 Total Damage 16541 | . . 119 183 253 . 848 . . 267 . . . 543 108 2819 . . 3721 1895 1612 . . 293 1591 2289 Kills 115 | . . 2 4 7 . 4 . . 1 . . . 3 1 16 . . 27 17 6 . . 2 8 17 Allies Corrupted 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Active Infowar (turns) 6201 | 11 523 . . . 318 1058 300 . . . . . . 284 . 111 877 328 230 . . . 955 428 778 Sensors 2205 | . . . . . . . . . . . . . . . . 111 877 328 230 . . . . 160 499 Structural 1355 | . . . . . . . . . . . . . . . . . . . . . . . 513 428 414 Traps 709 | . . . . . . . . . . . . . . . . . . . . . . . 403 . 306 Seismic 2950 | 11 523 . . . 318 1058 300 . . . . . . . . . . . . . . . 740 . . Cloaking 32 | . . . . . . . . . . . . . . . . . 32 . . . . . . . . Jamming 284 | . . . . . . . . . . . . . . 284 . . . . . . . . . . . Robot Analysis Total 13 | . 1 . 1 . 4 . 3 . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . 1 1 3 . . . . . . 1 2 . . . . . Drone Launches 20 | . . . . . . . . . . . . . . 3 3 . . 1 . . . . 3 . 10 Drone Recoveries 17 | . . . . . . . . . . . . . . 3 3 . . 1 . . . . 2 . 8 Zionite Intel Received 15 | . . . . . . . . . . . . . . 4 4 . . . . . . . 2 2 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . 1 2 . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Turns Passed 27335 | 79 1417 1019 1308 1054 1898 1683 792 2338 879 1096 786 1579 854 1548 1501 111 877 328 1191 1068 290 475 1058 430 1676 Spaces Moved 14036 | 38 690 601 677 590 886 790 451 1463 459 692 508 1010 488 692 652 65 439 169 661 574 158 271 283 199 530 Core 33 | 2 . . . . . . . . . . . . . . . . . . . . . . . . 31 Treads 13897 | 36 690 601 677 590 886 790 451 1463 459 692 508 1010 488 692 652 65 439 169 661 574 158 271 283 199 393 Legs 106 | . . . . . . . . . . . . . . . . . . . . . . . . . 106 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 145 145 145 145 145 145 151 151 160 160 160 160 170 170 170 170 170 165 165 50 Average Speed 159 | 154 160 160 160 160 161 149 145 158 145 145 149 151 156 160 160 160 169 170 170 170 170 171 179 167 175 Slowest Speed 330 | 160 160 160 160 160 163 150 145 225 145 145 151 151 163 162 160 160 270 170 170 170 170 270 250 245 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 60 | 3 91 98 54 98 88 91 85 58 16 91 68 89 81 24 82 2 96 8 80 77 60 51 13 31 27 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 21 | . 1 1 . 1 1 1 3 . . . . . . . 10 . . . . . 3 . . . . Known Exits Taken 15 | . . . . 1 1 1 . 1 1 . . . 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 . . 1 1 1 . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 2 . . . 1 . 2 2 5 . . . . . . 2 3 . 2 . . . Spaces Dug 175 | . . . . . 25 29 . . 2 17 1 . 1 40 10 . . 1 1 . . . 23 1 24 Terrain Destroyed 735 | . 9 . . . 85 94 2 . 85 27 2 . 56 123 22 . . 2 9 20 . . 87 28 84 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 449 | . . . . . 55 48 2 . 36 27 2 . 11 73 22 . . 2 9 20 . . 49 12 81 AOE 286 | . 9 . . . 30 46 . . 49 . . . 45 50 . . . . . . . . 38 16 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Tes Res Total 17444 | 51 874 633 829 653 1183 1169 578 1483 581 738 528 1055 536 986 1024 74 555 201 704 613 174 277 757 267 921 Wait 1380 | 2 73 13 53 27 101 257 12 6 25 5 4 10 11 133 252 . 58 12 24 4 . 3 201 3 91 Move 14013 | 37 689 600 676 589 885 789 450 1462 458 691 507 1009 487 691 651 65 438 168 660 573 157 270 283 198 530 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 188 | 3 22 1 14 3 26 7 5 6 13 6 4 5 2 11 2 2 3 5 3 3 4 . 14 7 17 Fast Attach 83 | 7 2 . 2 1 3 3 . . 4 . . 6 . 12 7 . 6 . . . 2 1 9 4 14 Attach 95 | . 2 . 5 . 9 3 3 1 10 1 3 1 3 1 1 2 1 1 3 . 1 . 17 1 26 Detach 37 | . . . . . 1 . 1 . 2 . . . . 3 2 . 2 1 . . 2 . 10 1 12 Swap 196 | . 6 1 16 . 24 19 . 2 7 . 2 4 4 13 20 2 7 2 3 2 4 . 13 14 31 Drop 227 | . 11 2 21 4 28 11 4 6 16 4 2 11 4 28 11 1 15 5 . 2 2 1 12 14 12 Fire 1026 | 2 64 13 40 22 94 76 6 . 46 31 6 9 24 92 45 . 20 5 11 24 2 2 194 15 183 Melee 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 43 | . 5 3 2 7 12 3 . . . . . . . 2 3 . . 2 . . . . 4 . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 139 | . . . . . . 1 97 . . . . . 1 . 30 . 5 . . 5 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: Fac / [*Scr]) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 5) 580 | -10/Materials | Derelicts attacked the area 754 | -10/Materials | Discovered new exit (range 16) 881 | -10/Materials | Discovered new exit (range 13) 1093 | -10/Materials | Discovered new exit (range 8) 1475 | -10/Materials | Discovered new exit (range 11) 1497 | -10/Materials | Entered Mines 1619 | -10/Mines | Learned Materials trap positions 1627 | -10/Mines | Learned location of Zion (-6) 1649 | -10/Mines | Core integrity fell below 50% 1729 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1745 | -10/Mines | Discovered new exit (range 6) 2121 | -10/Mines | Found DCF Scrap (9 items) 2191 | -10/Mines | Discovered new exit (range 12) 2246 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2246 | -10/Mines | Discovered new exit (range 5) 2516 | -10/Mines | Entered Materials 2516 | -9/Materials | Accompanied by 2 allies 2516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2517 | -9/Materials | Loaded intel: 24 trap records 2781 | -9/Materials | Discovered new exit (range 9) 3206 | -9/Materials | Discovered new exit (range 16) 3349 | -9/Materials | Discovered new exit (range 13) 3352 | -9/Materials | Central database locked down 3422 | -9/Materials | Loaded intel: 12 terminal locations 3448 | -9/Materials | Identified exit to Materials 3448 | -9/Materials | Learned location of 1 exit from Materials 3464 | -9/Materials | Learned Storage non-interactive machine intel 3472 | -9/Materials | Learned Storage trap positions 3489 | -9/Materials | Learned Storage terminal intel 3515 | -9/Materials | Learned 4 Recycling zone layouts 3538 | -9/Materials | Repaired Med. Armor Plating 3824 | -9/Materials | Entered Mines 3942 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3946 | -9/Mines | Found Prototype Device 4054 | -9/Mines | Learned 4 Materials zone layouts 4108 | -9/Mines | Learned location of Storage (-8) 4197 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 4296 | -9/Mines | Discovered exit to Materials (range 7) 4313 | -9/Mines | Discovered exit to Materials (range 7) 4878 | -9/Mines | Entered Materials 4878 | -8/Materials | Accompanied by 1 ally 4878 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4879 | -8/Materials | Identified exit to Storage 4880 | -8/Materials | Identified exit to Factory 5154 | -8/Materials | Identified Exp. Sensor Array 5179 | -8/Materials | Build established: Tank 5818 | -8/Materials | Learned Factory security intel 5883 | -8/Materials | Learned Factory stockpile data 5940 | -8/Materials | Learned Storage stockpile data 5987 | -8/Materials | Learned location of 2 exits from Factory 6044 | -8/Materials | Learned Factory garrison access intel 6113 | -8/Materials | Learned Factory repair station intel 6128 | -8/Materials | Lost 5 parts (1n3u1w) 6436 | -8/Materials | Discovered exit to Factory (range 9) 6436 | -8/Materials | Central database locked down 6776 | -8/Materials | Entered Storage 6777 | -8/Storage | Loaded intel: 20 trap records 6778 | -8/Storage | Loaded intel: 24 non-interactive machine locations 6779 | -8/Storage | Loaded intel: 17 terminal locations 7255 | -8/Storage | Discovered exit to Factory (range 6) 7720 | -8/Storage | Build established: Gunner 7804 | -8/Storage | Core integrity fell below 50% 8112 | -8/Storage | Learned Factory trap positions 8174 | -8/Storage | Learned Storage trap positions 8191 | -8/Storage | Learned 4 Lower Caves zone layouts 8209 | -8/Storage | Door terminal overloaded 8218 | -8/Storage | Found Prototype Processor 8220 | -8/Storage | Learned location of 1 exit from Extension 8257 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8258 | -8/Storage | Identified exit to Recycling 8376 | -8/Storage | First assault squad dispatched 8422 | -8/Storage | Repaired Adv. Treads 8443 | -8/Storage | Lost 9 allies 8453 | -8/Storage | Used back door to open Recycling access 8459 | -8/Storage | Entered Recycling 8460 | -8/Recycling | Identified exit to Factory 9047 | -8/Recycling | Build established: Commander-Tank 9210 | -8/Recycling | Scanned before Scraplab entrance 9230 | -8/Recycling | Entered Scraplab 9242 | -8/Recycling | Discovered new exit (range 3) 9251 | -8/Recycling | Entered Scraptown 9251 | -8/Scraptown | Accompanied by 8 allies 9251 | -8/Scraptown | System corruption cleaned by C-Scrubber 9581 | -8/Scraptown | Visited CR-KLE's Repair Center 9602 | -8/Scraptown | Visited Assassins FH 9618 | -8/Scraptown | Visited Red Mages 9685 | -8/Scraptown | Visited Cave Peace 9705 | -8/Scraptown | Visited Cyclists 9782 | -8/Scraptown | Visited Awakened 11446 | -8/Scraptown | CR-KLE repaired 8 parts 11589 | -8/Scraptown | Entered Factory 11589 | -6/Factory | Accompanied by 7 allies 11589 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 11590 | -6/Factory | Identified exit to Lower Caves 11591 | -6/Factory | Identified exit to Factory 11592 | -6/Factory | Loaded intel: 94 trap records 11595 | -6/Factory | Loaded intel: 6 repair station locations 11596 | -6/Factory | Loaded intel: 4 garrison access locations 11812 | -6/Factory | Lost 4 allies 12310 | -6/Factory | Build established: Gunner 12455 | -6/Factory | Identified Exp. Targeting Computer 12468 | -6/Factory | Entered Lower Caves 12521 | -6/Lower Caves | Attacked by a faux Warlord 13555 | -6/Lower Caves | Discovered new exit (range 7) 13564 | -6/Lower Caves | Entered another Lower Caves area 13779 | -6/Lower Caves | Spotted B-75 Beast 13792 | -6/Lower Caves | Destroyed B-75 Beast 14223 | -6/Lower Caves | Discovered new exit (range 5) 14244 | -6/Lower Caves | Learned Factory garrison access intel 14350 | -6/Lower Caves | Entered Zion 14361 | -6/Zion | Learned Factory terminal intel 14405 | -6/Zion | Learned Factory interactive machine intel 14494 | -6/Zion | Given the Hacking Drone Bay 14494 | -6/Zion | Found Prototype Device 14498 | -6/Zion | Identified Hacking Drone Bay 14503 | -6/Zion | Discovered new exit (range 16) 14595 | -6/Zion | Build established: Scavenger-Gunner 14736 | -6/Zion | Given A8's code to call for help 14960 | -6/Zion | Found Prototype Launcher 14960 | -6/Zion | Identified Gui. Missile Launcher 15024 | -6/Zion | Learned Factory security intel 15226 | -6/Zion | Received a visual enhancement algorithm 15548 | -6/Zion | Met Imprinter 15578 | -6/Zion | Imprinted 15581 | -6/Zion | Declared Zion's savior 15929 | -6/Zion | Entered Proximity Caves 15929 | -5/Proximity Caves | Accompanied by 4 allies 16097 | -5/Proximity Caves | Spotted B-75 Beast 16105 | -5/Proximity Caves | Destroyed B-75 Beast 16703 | -5/Proximity Caves | Discovered exit to Factory (range 7) 16705 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16762 | -5/Proximity Caves | Destroyed 7 combat bots 16783 | -5/Proximity Caves | Entered Factory 16783 | -5/Factory | Accompanied by 3 allies 16783 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16784 | -5/Factory | Identified exit to Extension 16786 | -5/Factory | Loaded intel: 52 interactive machine locations 16787 | -5/Factory | Loaded intel: 27 terminal locations 16788 | -5/Factory | Loaded intel: 3 garrison access locations 17045 | -5/Factory | Retrieved Zion intel report: Active Garrisons 17212 | -5/Factory | Discovered exit to Extension (range 6) 17323 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17719 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17836 | -5/Factory | Retrieved Zion intel report: Emergency Access 18283 | -5/Factory | First assault squad dispatched 18331 | -5/Factory | Entered Extension 18332 | -5/Extension | Identified exit to Cetus 18575 | -5/Extension | Lost 3 allies 18737 | -5/Extension | Identified exit to Factory 18773 | -5/Extension | Retrieved Zion intel report: Trap Installations 18784 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-5 18790 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 18853 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 18854 | -5/Extension | Zion Light squad teleported in 18865 | -5/Extension | Zion Light squad teleported in 18868 | -5/Extension | Enhanced Grunt warped into view, answering call for help 18874 | -5/Extension | Enhanced Grunt warped into view, answering call for help 19406 | -5/Extension | Disrupted transfer network 19479 | -5/Extension | Spotted B-75 Beast 19492 | -5/Extension | Allies destroyed B-75 Beast 19496 | -5/Extension | Spotted B-75 Beast 19502 | -5/Extension | Destroyed B-75 Beast 19516 | -5/Extension | Found Prototype Protection 19516 | -5/Extension | Identified Zio. Weapon Casing 19531 | -5/Extension | First assault squad dispatched 19536 | -5/Extension | Lost 4 allies 19587 | -5/Extension | Terminal network hard line cut 19832 | -5/Extension | Entered Factory 19832 | -4/Factory | Accompanied by 2 allies 19832 | -4/Factory | Evolved 2 slots: Utility x2 19881 | -4/Factory | Found Quantum Capacitor 19943 | -4/Factory | Sucked down chute 19943 | -4/Factory | Entered Waste 19944 | -4/Waste | Joined by Warlord forces that had cleared the area 19968 | -4/Waste | 2 allies followed down the chute 20284 | -4/Waste | Discovered new exit (range 15) 20295 | -4/Waste | Build established: Scavenger-Tank 20805 | -4/Waste | Identified exit to Factory 20820 | -4/Waste | Entered Factory 20820 | -4/Factory | Accompanied by 21 allies 20896 | -4/Factory | Garrison activated, responded to threat 21114 | -4/Factory | Lost 4 allies 21116 | -4/Factory | Discovered new exit (range 11) 21134 | -4/Factory | Identified exit to Upper Caves 21148 | -4/Factory | Entered Upper Caves 21148 | -4/Upper Caves | Accompanied by 13 allies 21404 | -4/Upper Caves | Attracted the attention of an 0b10 base 21408 | -4/Upper Caves | Learned Armory trap positions 21408 | -4/Upper Caves | Learned Extension emergency access door positions 21408 | -4/Upper Caves | Learned Research security intel 21448 | -4/Upper Caves | Lost 5 allies 21593 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21951 | -4/Upper Caves | Discovered new exit (range 7) 21971 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 22319 | -4/Upper Caves | Identified exit to Upper Caves 22339 | -4/Upper Caves | Entered another Upper Caves area 22339 | -4/Upper Caves | Accompanied by 8 allies 22406 | -4/Upper Caves | Discovered new exit (range 9) 22423 | -4/Upper Caves | Identified exit to Research 22441 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 22497 | -4/Upper Caves | Lost 8 allies 22793 | -4/Upper Caves | Learned Research trap positions 22806 | -4/Upper Caves | Spotted B-86 Titan 22818 | -4/Upper Caves | Destroyed B-86 Titan 23271 | -4/Upper Caves | Discovered new exit (range 10) 23290 | -4/Upper Caves | Identified exit to Zhirov 23407 | -4/Upper Caves | Entered Zhirov 23407 | -4/Zhirov | Accompanied by 1 ally 23407 | -4/Zhirov | Discovered new exit (range 3) 23413 | -4/Zhirov | Identified exit to Proximity Caves 23438 | -4/Zhirov | Met Zhirov 23470 | -4/Zhirov | Learned location of Command (-1) 23486 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23521 | -4/Zhirov | Found Alien Artifact 23521 | -4/Zhirov | Identified Integrated Dissipator 23521 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23633 | -4/Zhirov | Found Alien Artifact 23697 | -4/Zhirov | Entered Proximity Caves 23697 | -3/Proximity Caves | Accompanied by 1 ally 23857 | -3/Proximity Caves | Build established: Tank 23981 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24172 | -3/Proximity Caves | Entered Research 24172 | -3/Research | Accompanied by 1 ally 24172 | -3/Research | Evolved 2 slots: Power x1, Utility x1 24173 | -3/Research | Loaded intel: 61 trap records 24186 | -3/Research | Zion Infowar Resupply teleported in 24213 | -3/Research | Spotted B-86 Titan 24245 | -3/Research | Destroyed B-86 Titan 24493 | -3/Research | Build established: Derelict-Tank 24647 | -3/Research | Destroyed 7 combat bots 24654 | -3/Research | Lost 3 parts (1u2w) 24720 | -3/Research | Lost 4 parts (1p1u2w) 24968 | -3/Research | Retrieved Zion intel report: Emergency Access 25115 | -3/Research | Discovered new exit (range 13) 25158 | -3/Research | Retrieved Zion intel report: Unaware Analyses 25159 | -3/Research | Zion Heavy squad teleported in 25177 | -3/Research | Found Prototype Device 25178 | -3/Research | Identified Exp. Shield Generator 25221 | -3/Research | First assault squad dispatched 25227 | -3/Research | Identified exit to Testing 25229 | -3/Research | Found Hvy. Reflective Plating 25230 | -3/Research | Entered Testing 25230 | -3/Testing | Accompanied by 2 allies 25276 | -3/Testing | Scanned by Researcher 25292 | -3/Testing | Found Prototype Protection 25292 | -3/Testing | Identified Hvy. Regenerative Plating 25297 | -3/Testing | Found Prototype Protection 25301 | -3/Testing | Found Prototype Protection 25301 | -3/Testing | Identified Lgt. Regenerative Plating 25435 | -3/Testing | Found Prototype Energy Gun 25435 | -3/Testing | Identified Warp Gun 25480 | -3/Testing | First assault squad dispatched 25490 | -3/Testing | Fabricated Exp. Sensor Array (x1) 25583 | -3/Testing | Retrieved Zion intel report: Main Access 25583 | -3/Testing | Identified exit to Research 25587 | -3/Testing | Build established: Scavenger-Tank 25619 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 25660 | -3/Testing | Entered Research 25660 | -2/Research | Evolved 2 slots: Propulsion x2 25801 | -2/Research | Retrieved Zion intel report: Guard Positions 25850 | -2/Research | Garrison activated, responded to threat 25996 | -2/Research | Retrieved Zion intel report: Active Garrisons 25997 | -2/Research | Zion Heavy squad teleported in 26107 | -2/Research | Identified SHELL Armor 26167 | -2/Research | Destroyed 13 combat bots 26397 | -2/Research | Garrison activated, responded to threat 26410 | -2/Research | First assault squad dispatched 26427 | -2/Research | Zion Hacker squad teleported in 26476 | -2/Research | Zion Recon squad teleported in 26525 | -2/Research | System corruption reached 10% 26591 | -2/Research | Destroyed 10 combat bots 26762 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 26898 | -2/Research | High security lockdown imminent 26898 | -2/Research | Cargo convoy interrupted 26978 | -2/Research | High security lockdown engaged 27037 | -2/Research | Identified Transdimensional Reconstructor 27037 | -2/Research | Warped through subspace 27065 | -2/Research | Lost 3 parts (1p1u1w) 27165 | -2/Research | Spotted Striker 27165 | -2/Research | Spotted Striker 27165 | -2/Research | Spotted Investigator 27171 | -2/Research | Destroyed Striker 27179 | -2/Research | Destroyed Striker 27238 | -2/Research | Destroyed Investigator 27251 | -2/Research | Lost 5 parts (2p1n1u1w) 27269 | -2/Research | Destroyed 10 combat bots 27288 | -2/Research | Spotted B-90 Cyclops 27296 | -2/Research | Spotted Striker 27296 | -2/Research | Spotted Executioner 27306 | -2/Research | Destroyed Executioner 27317 | -2/Research | System corruption reached 30% 27319 | -2/Research | Core integrity fell below 50% 27326 | -2/Research | Core integrity fell below 20% 27336 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 27317_ M-36 Artificer repairs P-80 Master. 27318_ P-80 Master resets Striker, system corruption cleaned. 27318_ Acquired 107 matter. 27318_ Penetrated by Slug. 27320_ P-80 Master resets M-36 Artificer, system corruption cleaned. 27321_ M-36 Artificer repairs Lgt. Quantum Reactor. 27321_ Slammed into P-80 Master. 27321_ Core Analyzer destroyed. 27321_ System corrupted by crushing effect (+5). 27321_ Med. Treads destroyed. 27322_ Penetrated by Slug. 27322_ P-80 Master resets Striker, system corruption cleaned. 27323_ P-80 Master resets M-36 Artificer, system corruption cleaned. 27324_ Graphene Brace destroyed. 27325_ P-80 Master resets P-80 Master, system corruption cleaned. 27325_ P-80 Master resets B-90 Cyclops, system corruption cleaned. 27326_ M-36 Artificer repairs M-36 Artificer. 27327_ Acquired 82 matter. 27329_ System corrupted: Matter fused (-7). [Achievement: Torch] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#+#+#########??????????????????? | | ??????????????????# +??????????????????? | | ??????????????????+ #??????????????????? | | ??????????????????# +??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????+ @ #??????????????????? | | ??????????????????# !!! #????####??????????? | | ??????????????????# !! #??? #??????????? | | ??????????????????# !! #??? #?###??????? | | ??????????????????# ! # ? ###"#######? | | ??????????????????# = # ? # #? | | ???????????????#### # ! # ! #? | | ?????????????? # # ] #? | | ?????????????? # # ! #? | | ?????????????? "" p# # = #? | | ?????????????? """ + """ # #? | | ?????????????? p p "" # """ # #? | | ??????????????? ""F"pppp# """ # #? | | ???????????????? """" ;####!###""|#=#!#### | | ????????????????? """p ! %"" %%!%" =%!|!]%/=! | | ????????????????? "%%"!=! !==%=*=%!% | | ??????????????? "" !! ==!=|/== | | ???????????????? "%" !!*!%[%!!%! | | ????????????????#####+##### "#################### | | ??????????????????????????# ##??????????????# | | ??????????????????????????###????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Coolant Potential 200 Energy Generation 61 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Base Temperature (-) 150 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 6 Authchip Count 1 Item Schematics ----------------- Tractor Beam | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Med. Battery | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Exp. Sensor Array | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Extracted Cryofiber Web | -8/Storage | Hacked System Restoration Module | -8/Recycling | Hacked Reaction Control System | -8/Recycling | Hacked Imp. Core Shielding | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Force Rifle | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Helical Railgun | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Exp. Matter Compressor | -3/Testing | Archive Cld. Field Propulsion Drive | -3/Testing | Archive Exp. Thermal Defense Suite | -3/Testing | Archive Gravity Neutralizer | -3/Testing | Archive Plasma Sword | -3/Testing | Archive Adv. Myomer Leg | -3/Testing | Archive Imp. Energy Mantle | -3/Testing | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive X-72 Disruptor | -3/Testing | Archive Fabricated ------------ Exp. Sensor Array | x1 | -3/Testing | Authchip Repaired ---------- Med. Armor Plating | 67% | -9/Materials Adv. Treads | 28% | -8/Storage Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Freeware Giant Slayer Just Shoot The Terminal Pyromaniac Torch Challenges ------------ None Game ------ Seed MatterSwarmTearclaws Manual? 0 Play Time 06:59:33 Cumulative 272.2 hours Start 2025.02.06 @ 18:14:21 End 2025.02.07 @ 22:04:54 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/0/1/1/0/0/1/0/0 Lore% 76 Gallery% 82 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62519a12-1a66-4fe0-9ec7-796290de75fd