Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.10 @ 11:28:01 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (2969) 2969 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-31) -31 TOTAL SCORE: 6403 Bonus ------- High Alert Combat Kills 170 Friendly Fire -201 Cogmind --------- Core Integrity 625/700 Matter 151/300 Energy 325/325 System Corruption 17% Temperature Cool (91) Movement Treading (180) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer Target Analyzer > --- WEAPON (4) ------- Enhanced Autogun > --- INVENTORY (20) --- Heavy Deuterium Engine Heavy Treads Enhanced Optical Array Reactive Plating Reactive Plating Reflective Plating Damper Plating Damper Plating Light EM Pulse Cannon Enhanced Autogun Enhanced Autogun Flak Gun Shock Bomb Launcher Proton Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer Target Analyzer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Deuterium Engine Heavy Treads Enhanced Optical Array Reactive Plating Reactive Plating Reflective Plating Damper Plating Damper Plating Light EM Pulse Cannon Enhanced Autogun Enhanced Autogun Flak Gun Shock Bomb Launcher Proton Missile Launcher Chainsword [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Guided EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 2 1 . . . Weapon 2 | . . . . . 2 . Parts Attached 111 | 7 5 15 4 55 21 4 Power 10 | 1 1 2 . 4 1 1 Engine 9 | 1 1 2 . 4 1 . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 31 | 2 1 2 1 19 5 1 Treads 31 | 2 1 2 1 19 5 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 1 7 3 7 8 2 Device 7 | . . 3 . 2 2 . Storage 11 | 2 1 1 3 2 2 . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 10 | . . 3 . 3 3 1 Artifact . | . . . . . . . Weapon 40 | 2 2 4 . 25 7 . Energy Gun 5 | . . . . 5 . . Energy Cannon 6 | . 1 3 . 2 . . Ballistic Gun 24 | 2 1 1 . 13 7 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 3 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 1 . 8 1 . Parts Lost 4 | . 1 . . 1 . 2 Power 1 | . 1 . . . . . Propulsion 1 | . . . . . . 1 Utility 1 | . . . . 1 . . Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . 1 . . 1 . 2 Average Slot Usage (%) 99 | . 99 99 97 99 100 95 Engine 8 | . 13 11 9 9 7 2 Treads 24 | . 28 22 27 27 23 18 Device 8 | . . 11 9 8 8 7 Storage 22 | . 28 22 24 27 17 15 Processor 1 | . . . . . 2 14 Protection 7 | . . 10 9 9 7 . Energy Cannon 4 | . 1 21 9 2 . . Ballistic Gun 18 | . 26 . 9 14 30 30 Naked Turns . | . . . . . . . Heaviest Build 114 | 15 21 39 46 50 114 94 Greatest Support 90 | 40 40 40 60 64 64 90 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 24 | 8 10 12 16 16 24 20 Average Capacity 15 | 5 8 11 15 16 19 20 Most Carried 20 | 4 10 12 13 16 20 20 Average Carried 14 | 3 5 11 12 15 18 19 Final Capacity 20 | 8 10 12 16 16 20 20 Final Carried 20 | 4 9 12 13 16 20 20 Class Distribution -------------------- 35% | Scavenger-Mutant 30% | Mutant 27% | Hauler-Tank 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Tank | -7/Factory Hauler-Gunner | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Matter Collected 3347 | 308 279 144 37 1058 1228 293 Remotely . | . . . . . . . Salvage Created 5724 | 81 626 470 54 1503 1943 1047 Parts 285 | 6 27 31 . 98 92 31 Haulers Intercepted 10 | . 1 1 . 6 2 . Recyclers Shooed 9 | . 2 2 . 3 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Combat Hostiles Destroyed 74 | . 9 9 3 21 29 3 Guns 58 | . 9 . 2 15 29 3 Cannons 14 | . . 9 1 4 . . AOE 2 | . . . . 2 . . Classes Destroyed 15 | 2 3 3 . 4 2 1 Worker 7 | . . 2 . 2 3 . Builder 3 | . . . . 2 1 . Tunneler 1 | 1 . . . . . . Hauler 10 | . 1 1 . 6 2 . Recycler 14 | 1 4 . . 3 6 . Operator 1 | . . 1 . . . . Watcher 2 | . . . . 1 1 . Swarmer 24 | . 3 3 3 4 11 . Grunt 25 | . 6 4 . 3 12 . Brawler 1 | . . . . . 1 . Duelist 2 | . . . . 1 1 . Sentry 14 | . . 2 . 11 1 . Hunter 3 | . . . . 2 1 . Programmer 2 | . . . . . 2 . Compactor 3 | . . . . . . 3 Thug 1 | . . . . . . 1 Best Kill Streak 15 | 2 4 5 3 5 15 1 Combat Bots Only 9 | . 2 4 3 4 9 1 Max Kills in Single Turn 3 | 1 1 1 1 3 2 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Damage Taken 3429 | . 428 409 138 1195 1163 96 Core 261 | . 38 37 31 80 75 . Absorbed by Shields 27 | . . . . . 27 . Core Remaining (%) 88 | 100 84 90 . 79 . . Volleys Fired 315 | 7 40 35 10 106 87 30 Largest 4 | 2 2 2 2 2 4 4 Hottest 128 | 40 40 128 83 85 103 100 Shots Fired 856 | 14 80 70 20 207 347 118 Gun 727 | 14 80 . 10 158 347 118 Cannon 128 | . . 70 10 48 . . Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 727 | 14 80 . 10 158 347 118 Thermal 128 | . . 70 10 48 . . Explosive 1 | . . . . 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 2 8 15 11 20 16 21 Robot Miss Streak 9 | 2 4 9 2 4 5 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 11 | . . . . 1 10 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 577 | 8 50 38 15 148 218 100 Core Hits 200 | 3 24 16 3 57 78 19 Critical Hits 10 | . 3 1 . . 2 4 Critical Kills 5 | . 1 1 . . 1 2 Critical Parts Destroyed 4 | . 2 . . . 1 1 Melee Attacks 7 | . . . . 7 . . Impact 7 | . . . . 7 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9871 | 107 626 816 222 2707 3597 1796 Guns 8009 | 107 615 . 133 1848 3510 1796 Cannons 1497 | . . 806 89 602 . . Explosions 207 | . . . . 160 47 . Melee . | . . . . . . . Ramming 158 | . 11 10 . 97 40 . Kinetic 8009 | 107 615 . 133 1848 3510 1796 Thermal 1544 | . . 806 89 602 47 . Explosive 160 | . . . . 160 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . . 1 17 Average Corruption 2 | . . . . . 1 10 Corruption Purged . | . . . . . . . Effects 42 | . . . . . 9 33 Message Errors 4 | . . . . . 2 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . 1 . Misfires 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Targeting Errors 27 | . . . . . 4 23 Weapon Failures 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 22 | . . . 13 . 9 . Projectiles 13 | . . . 13 . . . Explosions . | . . . . . . . Melee 9 | . . . . . 9 . Knockbacks 3 | . 1 . . 2 . . Impact 3 | . 1 . . 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 129 | . . . . . 129 . Shots 2 | . . . . . 2 . Rammed 16 | . 2 2 . 8 4 . Targets Rammed 18 | . 2 2 . 10 4 . Kicked . | . . . . . . . Crushed 2 | . . . . 2 . . Highest Temperature 252 | . . 252 . 42 189 205 Average Temperature 55 | . . 76 . 12 49 68 Received Heat Transfer 736 | . 114 111 . 288 223 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 2 . 2 . . Heat Transferred 3010 | . . 1517 185 1258 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Peak Influence 764 | 10 277 375 89 379 764 267 Average Influence 221 | 3 141 153 20 227 295 266 Maximum Alert Level 3 | . 1 1 . 1 3 1 Low Security (%) 50 | 100 65 62 100 32 61 . Level 1 39 | . 34 37 . 67 4 100 Level 2 7 | . . . . . 23 . Level 3 3 | . . . . . 10 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 1 . . 6 . Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . 1 1 . . 3 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Distress Signals 5 | . 2 . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 14 12 6 29 47 5 Peak Tracking Total 9 | . 3 4 4 7 9 2 Tactical Retreats 10 | . . . 1 4 5 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Traps Triggered 6 | . 1 . . 2 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Machines Disabled 8 | . . . . 4 4 . Max in Single Turn 4 | . . . . 1 4 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Machines Accessed 24 | . 2 4 . 13 5 . Terminals 16 | . 1 3 . 10 2 . Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 2 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 70 | . 4 18 . 37 11 . Successful 44 | . 2 13 . 23 6 . Failed 26 | . 2 5 . 14 5 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 37 | . 1 8 . 22 6 . Terminals 53 | . 2 12 . 33 6 . Fabricators 4 | . . . . . 4 . Repair Stations 4 | . . . . 3 1 . Recycling Units 2 | . 2 . . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 17 | . 2 4 . 10 1 . Part Schematic 2 | . . 1 . 1 . . Robot Analysis 1 | . . 1 . . . . Open Door 2 | . . . . 2 . . Terminal Index 1 | . . . . 1 . . Unreport Threat 2 | . . 1 . 1 . . Locate Traps 3 | . 1 . . 2 . . Disarm Traps 1 | . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 4 | . . 1 . 2 1 . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 15 | . . 3 . 10 2 . Terminals 14 | . . 3 . 10 1 . Track 4 | . . 1 . 3 . . Botnet 10 | . . 2 . 7 1 . Fabricators 1 | . . . . . 1 . Download 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 22 | . 2 4 . 11 5 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 4 . 1 1 . Parts Built 1 | . . . . . 1 . Matter 336 | . . . . . 336 . Time 142 | . . . . . 142 . Total Part Build Rating 1 | . . . . . 1 . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . . 3 Total Damage 42 | . . . . . . 42 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Turns Passed 4873 | 135 384 719 110 1864 1473 188 Spaces Moved 2067 | 67 149 200 45 873 684 49 Core 6 | 6 . . . . . . Treads 2061 | 61 149 200 45 873 684 49 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 153 153 165 Average Speed 164 | 150 160 160 160 157 174 184 Slowest Speed 186 | 160 160 160 160 163 186 186 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 35 20 4 95 30 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . . . . 11 22 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 33 | . . . . 11 22 . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Total 3097 | 84 214 533 63 1201 880 122 Wait 397 | . 11 253 1 60 47 25 Move 2062 | 66 148 199 44 872 684 49 Hop . | . . . . . . . Pick Up 76 | 4 6 13 2 31 17 3 Fast Attach 27 | 7 . 3 1 9 5 2 Attach 23 | . 3 4 1 8 7 . Detach 1 | . . . . 1 . . Swap 61 | . 2 8 2 38 9 2 Drop 110 | . 2 16 2 59 20 11 Fire 315 | 7 40 35 10 106 87 30 Melee 7 | . . . . 7 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 18 | . 2 2 . 10 4 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 15) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Utility x2 1000 | -9/Materials | Build established: Scavenger-Mutant 1202 | -9/Materials | Discovered new exit (range 16) 1239 | -9/Materials | Entered another Materials area 1239 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1240 | -8/Materials | Discovered new exit (range 7) 1349 | -8/Materials | Entered Storage 2110 | -8/Storage | Discovered new exit (range 9) 2385 | -8/Storage | Repaired Arm. Treads 2723 | -8/Storage | Discovered new exit (range 5) 2978 | -8/Storage | Build established: Mutant 3213 | -8/Storage | Entered Factory 3213 | -7/Factory | Evolved 2 slots: Weapon x2 3640 | -7/Factory | Build established: Hauler-Tank 3736 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4209 | -7/Factory | Destroyed 9 combat bots 4413 | -7/Factory | First assault squad dispatched 4557 | -7/Factory | Destroyed 7 combat bots 4686 | -7/Factory | Sucked down chute 4686 | -7/Factory | Entered Waste 4687 | -7/Waste | Met a frightened Derelict 4701 | -7/Waste | EMP discharged 4731 | -7/Waste | Destroyed C-40 Crusher 4741 | -7/Waste | Spotted C-40 Crusher 4752 | -7/Waste | Destroyed C-40 Crusher 4799 | -7/Waste | Destroyed C-40 Crusher 4801 | -7/Waste | EMP discharged 4801 | -7/Waste | System corruption reached 10% 4812 | -7/Waste | Found Damper Plating 4816 | -7/Waste | Found Damper Plating 4847 | -7/Waste | Spotted C-40 Crusher 4871 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4874 | -7/Waste | Crushed by Compactor (1 part destroyed) 4874 | -7/Waste | Self-destructed Last Messages --------------- 04814_ Dropped Imp. Sensor Array. 04816_ Acquired Damper Plating. 04823_ Acquired 87 matter. 04835_ System corrupted: Matter fused (-5). 04849_ System corrupted: Enh. Autogun targeting data glitched. 04850_ System corrupted: Energy discharge (-68). 04851_ System corrupted: Enh. Autogun jammed. 04851_ System corrupted: Enh. Autogun targeting data glitched. 04856_ C-40 Crusher suffers critical hit. 04856_ Destroyed Antimatter Reactor. 04858_ System corrupted: Enh. Autogun targeting data glitched. 04860_ System corrupted: Enh. Autogun jammed. 04860_ System corrupted: Enh. Autogun targeting data glitched. 04866_ System corrupted: Heat flow error (+154). 04866_ System corrupted: Enh. Autogun targeting data glitched. 04870_ C-40 Crusher suffers critical hit. 04871_ Arm. Treads crushed. 04871_ Enh. Autogun crushed. 04872_ System corrupted: Enh. Autogun targeting data glitched. 04874_ Enh. Autogun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ?????????????????? | | ?????????????######??????? ??????????????????? | | ?????????????# #??????? #??????????????????? | | ?????????????# #??????? #??????????????????? | | ?????????????# #??????? #??????????????????? | | ?????????????# #??????? #??????????????????? | | ???????????### ######## ######## ?????????? | | ???????????# ????????? | | ???????????# ????????? | | ???????????# [@CCCC ????????? | | ???????????# CCCC ????????? | | ???????????### ######## ########???????????? | | ###########??# #??????? #??????????????????? | | #??# !#??????? #??????????????????? | | =!#??# !% #??????? #??????????????????? | | = #### =! #???????? #??????????????????? | | ! !!% #???????? #??????????????????? | | ! ! = ! #???????? #??????????????????? | | [ ! ] #???????? #??????????????????? | | =!! #????????? #??????????????????? | | ####!! #????????? #??????????????????? | | #??# #????????? #??????????????????? | | #??# #????????? #??????????????????? | | ###########??# #?????????? ???????????????????? | | ?????????????# #??????????????????????????????? | | ???????????? #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????### #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Storage | Hacked Hvy. Siege Treads | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotHelicalArray Manual? 0 Play Time 00:28:31 Cumulative 518.6 hours Start 2020.05.10 @ 11:00:43 End 2020.05.10 @ 11:28:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 846 Rogue 846 Adventurer 0 Explorer 0 Win Type - Total 47 Types 30/1/6/8/2/0/0 Lore% 94 Gallery% 93 Achievement% 81 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 712a2324-2611-4887-900f-e6b6e525c102