Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 15:43:28 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1227) 1227 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-8) -8 TOTAL SCORE: 4279 Bonus ------- Friendly Fire -8 Cogmind --------- Core Integrity 332/850 Matter 296/300 Energy 66/150 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Armored Scrap Engine Improved Heat Sink Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Core Analyzer Focal Shield > --- WEAPON (2) ------- Improved EM Pulse Cannon Ballistic LMG Construct/G > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Terrain Scanner Energy Filter Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Flying VTOL-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Terrain Scanner Core Analyzer Improved Particle Charger Improved Medium Armor Plating Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- Assault Cannon Ballistic LMG Construct/G > --- INVENTORY -------- ECM Suite Focal Shield System Restoration Module [Rating: 73] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Constructs Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 7 | . . . . 7 Weapon . | . . . . . Parts Attached 63 | 6 13 . 7 37 Power 5 | 1 1 . . 3 Engine 2 | 1 . . . 1 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 15 | 2 6 . 2 5 Treads . | . . . . . Leg 7 | . . . 2 5 Wheel 3 | 2 1 . . . Hover 3 | . 3 . . . Flight 2 | . 2 . . . Utility 35 | 1 3 . 3 28 Device 24 | . . . 2 22 Storage 2 | 1 1 . . . Processor 5 | . 2 . . 3 Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 8 | 2 3 . 2 1 Energy Gun 2 | . 2 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 2 1 . . . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 5 | . . . . 5 Parts Lost 21 | . 3 3 . 15 Power 4 | . 1 1 . 2 Propulsion 8 | . 1 2 . 5 Utility 5 | . . . . 5 Weapon 4 | . 1 . . 3 Highest Loss Streak 4 | . 3 3 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 93 83 58 72 Engine 3 | . 5 . . 3 Core 2 | . 4 8 . 2 Leg 9 | . . . 14 12 Wheel 2 | . 10 . . . Hover 3 | . 11 21 . . Flight 2 | . 5 . . 1 Device 21 | . . . 12 31 Storage 1 | . 5 . . . Processor 9 | . 21 28 6 4 Protection 3 | . . . . 4 Energy Gun 2 | . 7 24 2 . Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | . 20 . . 2 Ballistic Cannon 3 | . . . 11 3 Launcher 2 | . . . 11 1 Naked Turns . | . . . . . Heaviest Build 49 | 11 11 7 12 49 Greatest Support 51 | 20 20 12 30 51 Greatest Overweight (x) 2 | . 1 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 6 5 5 5 Most Carried 6 | . 6 5 5 5 Average Carried 3 | . 3 5 3 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | . 5 5 5 3 Scrap Engine Consumption 48 | . . . 6 42 Constructs Created 4 | . . . . 4 Constructs Modified 8 | . . . . 8 Class Distribution -------------------- 86% | Mutant 9% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1295 | 260 206 . 160 669 Remotely . | . . . . . Salvage Created 1530 | . 480 13 285 752 Parts 83 | . 41 1 7 34 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 28 | . 10 . . 18 Guns 17 | . 8 . . 9 Cannons 5 | . . . . 5 AOE 5 | . 2 . . 3 Classes Destroyed 11 | . 6 1 1 3 Builder 1 | . 1 . . . Hauler 2 | . 2 . . . Recycler 3 | . . . 3 . Operator 2 | . 2 . . . Watcher 4 | . 3 . . 1 Swarmer 12 | . 6 . . 6 Grunt 10 | . 4 . . 6 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Artisan 1 | . . 1 . . Best Kill Streak 4 | . 4 . 2 3 Combat Bots Only 3 | . 3 . . 3 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 379 | . 42 44 . 293 Missed 119 | . 2 16 . 101 Damage Taken 3242 | . 410 291 . 2541 Core 746 | . 102 126 . 518 Absorbed by Shields 236 | . . . . 236 Ignored by Resistances 96 | . . . . 96 Regen/Repaired (Parts) 105 | . . . . 105 Core Remaining (%) 54 | 100 . . 8 . Volleys Fired 152 | . 38 3 20 91 Largest 2 | . 2 2 1 2 Hottest 118 | . 80 80 44 118 Shots Fired 211 | . 75 6 20 110 Gun 139 | . 75 6 . 58 Cannon 69 | . . . 20 49 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 130 | . 63 . 20 47 Thermal 68 | . 12 6 . 50 Explosive 3 | . . . . 3 Electromagnetic 10 | . . . . 10 Robot Hit Streak 23 | . 13 5 5 23 Robot Miss Streak 7 | . 5 1 2 7 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 148 | . 42 4 13 89 Core Hits 105 | . 31 1 3 70 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 1 3 Blast 4 | . . . 1 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3170 | . 735 41 300 2094 Guns 1539 | . 427 41 . 1071 Cannons 1080 | . . . 300 780 Explosions 534 | . 308 . . 226 Melee . | . . . . . Ramming 17 | . . . . 17 Kinetic 1382 | . 350 . 300 732 Thermal 1389 | . 385 41 . 963 Explosive 226 | . . . . 226 Electromagnetic 156 | . . . . 156 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 2 | . . . . 2 Corruption Purged 9 | . . . . 9 Corruption Blocked . | . . . . . Effects 19 | . . . . 19 Message Errors 5 | . . . . 5 Matter Fused 5 | . . . . 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 148 | . 97 . 17 34 Projectiles 44 | . . . 17 27 Explosions 104 | . 97 . . 7 Melee . | . . . . . Knockbacks 13 | . . . 4 9 Impact . | . . . . . Kinetic 11 | . . . 4 7 Secondary 2 | . . . . 2 Self-Inflicted Damage 217 | . 45 . . 172 Shots 5 | . 1 . . 4 Rammed . | . . . . . Targets Rammed 13 | . . . . 13 Kicked 13 | . . . . 13 Crushed . | . . . . . Highest Temperature 563 | . 60 16 . 563 Average Temperature 140 | . 17 11 . 186 Received Heat Transfer 659 | . 75 126 . 458 Effects 7 | . . . . 7 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . . 3 Heat Transferred 2150 | . 325 100 . 1725 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 286 | . 286 . 153 242 Initial 120 | . . . 120 63 Average 125 | . 141 . 138 119 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 86 | 100 58 . 100 93 Level 1 13 | . 41 . . 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 . . 10 Investigation 2 | . . . . 2 Extermination 4 | . . . . 4 Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 18 22 . 34 Peak Tracking Total 6 | . 5 6 . 6 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 7 | . 3 . . 4 Max in Single Turn 2 | . 2 . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 14 | . 7 . 2 5 Terminals 9 | . 5 . 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 1 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 38 | . 18 . 6 14 Successful 19 | . 10 . 2 7 Failed 19 | . 8 . 4 7 Catastrophic 4 | . 2 . . 2 Database Lockouts . | . . . . . Manual 30 | . 18 . 3 9 Terminals 28 | . 15 . 3 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 3 . 3 1 Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 5 | . 3 . . 2 Terminal Index 2 | . 1 . . 1 Alert Level 2 | . 1 . . 1 Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 1 1 Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 7 . 1 4 Terminals 10 | . 5 . 1 4 Assimilate 2 | . 1 . . 1 Botnet 8 | . 4 . 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 . 2 5 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 . . Highest-Rated Group 10 | . 10 10 . . Highest-Rated Ally 10 | . 10 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 3659 | 36 834 79 368 2342 Spaces Moved 2826 | 37 1115 113 296 1265 Core 112 | 6 . 6 100 . Treads 1 | . . . . 1 Legs 1108 | . . . 196 912 Wheels 274 | 31 243 . . . Hover 601 | . 494 107 . . Flight 730 | . 378 . . 352 Fastest Speed 37 | 50 37 50 50 70 Average Speed 90 | 75 55 59 96 123 Slowest Speed 187 | 80 120 120 150 187 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . 3 . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 99 11 34 17 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 96 | . 49 . 4 43 Melee . | . . . . . Projectile 5 | . . . 4 1 AOE 91 | . 49 . . 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 3716 | 42 1267 119 360 1928 Wait 607 | . 86 3 25 493 Move 2812 | 36 1108 112 295 1261 Hop 5 | . 3 . . 2 Pick Up 19 | . 8 . 4 7 Fast Attach 38 | 6 8 . 5 19 Attach 21 | . 5 . 2 14 Detach 17 | . 4 . 3 10 Swap 4 | . . . . 4 Drop 27 | . 7 1 5 14 Fire 152 | . 38 3 20 91 Melee . | . . . . . Ram . | . . . . . Kick 13 | . . . . 13 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -8/Recycling -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 362 | -10/Materials | Lost 3 parts (1p1n1w) 400 | -10/Materials | Discovered new exit (range 6) 411 | -10/Materials | Identified exit to Mines 429 | -10/Materials | Identified exit to Materials 463 | -10/Materials | Discovered exit to Materials (range 15) 689 | -10/Materials | Discovered exit to Materials (range 4) 737 | -10/Materials | Discovered exit to Mines (range 15) 850 | -10/Materials | Build established: Scavenger-Mutant 862 | -10/Materials | Discovered new exit (range 8) 865 | -10/Materials | Identified exit to Subcaves 871 | -10/Materials | Entered Subcaves 871 | -10/Subcaves | Accompanied by 1 ally 924 | -10/Subcaves | Core integrity fell below 50% 943 | -10/Subcaves | Discovered new exit (range 13) 950 | -10/Subcaves | Core integrity fell below 20% 950 | -10/Subcaves | Identified exit to Recycling 950 | -10/Subcaves | Entered Recycling 955 | -8/Recycling | Found Scrap Engine 978 | -8/Recycling | Lost 3 parts (1p2n) 1222 | -8/Recycling | Build established: Mutant 1244 | -8/Recycling | Discovered new exit (range 10) 1318 | -8/Recycling | Entered Factory 1318 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x7 1498 | -6/Factory | Found Launcher Loader 2398 | -6/Factory | Discovered new exit (range 13) 2519 | -6/Factory | Garrison activated, responded to threat 2704 | -6/Factory | Lost 4 parts (1p2u1w) 2754 | -6/Factory | Core integrity fell below 50% 3660 | -6/Factory | Self-destructed Last Messages --------------- 03517_ K-01 Serf cleans the Nuclear Reactor. 03520_ R-10 Processor collects Imp. Sensor Array. 03522_ R-10 Processor collects ECM Suite. 03531_ Terminal unresponsive. 03533_ System Restoration Module purges 1% system corruption (4%). 03535_ System Restoration Module purges 1% system corruption (3%). 03541_ Scrap Engine envelopes itself in armor. 03541_ System Restoration Module purges 1% system corruption (2%). 03547_ System Restoration Module purges 1% system corruption (1%). 03547_ System Restoration Module expended. 03553_ System corrupted: Component data lost. 03554_ Connecting with Terminal... 03568_ ALERT: Rogue bot located, Programmers report to Factory Zone 7S. 03592_ System corrupted: Matter fused (-6). 03613_ Acquired 5 matter. 03633_ System corrupted: Energy discharge (-49). 03651_ Flying VTOL-Carbon Exoskeleton destroyed. 03651_ Flying VTOL-Carbon Exoskeleton core remains intact and functional. 03653_ Flying VTOL-Carbon Exoskeleton destroyed. 03653_ Arm. Scrap Engine damaged due to network destabilization (-6). 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"???????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# "" "" #??????????????????????????? | | ?????????# "F "" =#??????????????????????????? | | ?????????# """"" #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldCloakAutogun Manual? 0 Play Time 00:48:28 Cumulative 24.9 hours Start 2024.04.07 @ 14:14:51 End 2024.04.07 @ 15:43:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 22 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f850f6e6-9fed-44ea-a97f-1d92d54bf1c9