Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 09:13:40 Player: singlespace Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2813) 2813 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 5758 Bonus ------- High Alert Combat Kills 365 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 89/100 System Corruption 2% Temperature Cool (165) Movement Walking (190) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Core Shielding Improved Propulsion Shielding > --- WEAPON (2) ------- Autogun > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Gravity Neutralizing Apparatus Advanced Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Advanced Visual Processing Unit Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 97 | 5 5 . 14 32 41 Power 14 | 1 . . 2 2 9 Engine 12 | 1 . . 2 2 7 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 31 | 2 2 . 6 11 10 Treads . | . . . . . . Leg 30 | 2 2 . 5 11 10 Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 2 . 2 10 11 Device 9 | . 1 . 1 4 3 Storage 5 | 1 1 . . 1 2 Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 9 | . . . 1 4 4 Artifact . | . . . . . . Weapon 26 | 1 1 . 4 9 11 Energy Gun 13 | 1 1 . 3 5 3 Energy Cannon 12 | . . . 1 4 7 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . . 6 1 Parts Lost 31 | . 1 . 2 3 25 Power 5 | . . . . . 5 Propulsion 8 | . . . 1 . 7 Utility 6 | . . . . 1 5 Weapon 12 | . 1 . 1 2 8 Highest Loss Streak 16 | . 1 . 2 1 16 Average Slot Usage (%) 93 | . 79 85 92 97 95 Engine 13 | . 14 14 11 11 17 Leg 28 | . 28 28 28 30 25 Device 13 | . 8 14 15 11 16 Storage 10 | . 14 14 11 11 9 Processor 3 | . . . . 2 7 Protection 4 | . . . 3 8 1 Energy Gun 11 | . 13 14 16 12 6 Energy Cannon 7 | . . . 3 9 10 Naked Turns . | . . . . . . Heaviest Build 59 | 11 15 15 26 27 59 Greatest Support 55 | 20 20 20 33 51 55 Greatest Overweight (x) 19 | 1 . . 8 1 19 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 8 8 8 8 14 Average Capacity 8 | 5 6 8 8 8 9 Most Carried 10 | 3 6 6 8 8 10 Average Carried 7 | . 3 6 7 7 8 Final Capacity 12 | 6 8 8 8 8 12 Final Carried 8 | 1 6 6 8 8 . Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1048 | 188 102 8 120 305 325 Remotely . | . . . . . . Salvage Created 3745 | . 305 37 526 1240 1637 Parts 217 | . 11 5 31 80 90 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 67 | . 5 3 9 24 26 Melee 1 | . 1 . . . . Guns 37 | . 4 3 6 12 12 Cannons 22 | . . . 3 7 12 AOE 6 | . . . . 5 1 Classes Destroyed 12 | . 3 1 1 3 4 Worker 6 | . 1 . 2 2 1 Builder 4 | . . . . 1 3 Hauler 2 | . . . . 1 1 Recycler 3 | . 1 . 1 . 1 Mechanic 1 | . . . . . 1 Watcher 5 | . . . . 2 3 Swarmer 9 | . . 3 . 3 3 Grunt 35 | . 5 . 5 13 12 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 19 | . . . 4 8 7 Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 3 3 3 4 4 Combat Bots Only 4 | . 2 3 3 4 4 Max Kills in Single Turn 3 | . 1 1 1 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 4617 | . 262 88 315 879 3073 Core 810 | . 22 6 22 201 559 Absorbed by Shields 62 | . . . 62 . . Core Remaining (%) 77 | 100 . 88 . 44 . Volleys Fired 249 | . 41 9 31 66 102 Largest 2 | . 1 1 2 2 2 Hottest 143 | . 50 40 133 133 143 Shots Fired 426 | . 41 9 59 131 186 Gun 240 | . 41 9 50 78 62 Cannon 186 | . . . 9 53 124 Launcher . | . . . . . . Special . | . . . . . . Kinetic 1 | . . . . . 1 Thermal 280 | . 41 9 36 67 127 Explosive . | . . . . . . Electromagnetic 145 | . . . 23 64 58 Robot Hit Streak 29 | . 10 3 13 14 29 Robot Miss Streak 4 | . 3 2 2 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 289 | . 28 5 47 73 136 Core Hits 160 | . 15 3 24 51 67 Critical Hits 14 | . . . . 4 10 Critical Kills 8 | . . . . 3 5 Critical Parts Destroyed 6 | . . . . 1 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5470 | . 353 67 695 1433 2922 Guns 2531 | . 345 67 518 707 894 Cannons 2149 | . . . 143 409 1597 Explosions 780 | . . . 34 317 429 Melee . | . . . . . . Ramming 10 | . 8 . . . 2 Kinetic 13 | . . . . . 13 Thermal 3686 | . 345 67 385 845 2044 Explosive . | . . . . . . Electromagnetic 1761 | . . . 310 588 863 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Effects 11 | . . . . . 11 Message Errors 4 | . . . . . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 103 | . . . 3 42 58 Projectiles 34 | . . . . . 34 Explosions 69 | . . . 3 42 24 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 398 | . 1 . 32 193 172 Shots 10 | . . . 1 4 5 Rammed 2 | . 2 . . . . Targets Rammed 4 | . 3 . . . 1 Kicked 2 | . 1 . . . 1 Crushed . | . . . . . . Highest Temperature 900 | . 170 . 216 162 900 Average Temperature 120 | . 64 . 52 28 212 Received Heat Transfer 1417 | . 144 . 91 273 909 Effects 35 | . . . . . 35 Shutdowns 8 | . . . . . 8 Energy Bleed 2 | . . . . . 2 Interference 5 | . . . . . 5 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 11 | . . . . . 11 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . . . . 2 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 2 . 2 . 7 Heat Transferred 6611 | . 941 150 827 1349 3344 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . . . 1 5 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 712 | . 179 70 287 657 712 Initial 260 | . . . 27 62 260 Average 335 | . 61 6 103 436 524 Maximum Alert Level 3 | . . . 1 2 3 Low Security (%) 37 | 100 100 100 86 12 . Level 1 14 | . . . 13 19 19 Level 2 46 | . . . . 68 74 Level 3 1 | . . . . . 5 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 . 3 7 6 Investigation 6 | . . . 1 2 3 Extermination . | . . . . . . Reinforcement 7 | . 1 . 2 2 2 Assault 1 | . . . . . 1 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 11 3 13 35 51 Peak Tracking Total 5 | . 3 3 3 4 5 Tactical Retreats 10 | . . . . 4 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 5 | . . . . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 14 | . . . 2 9 3 Max in Single Turn 2 | . . . 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 16 | . 2 . 1 9 4 Terminals 11 | . 2 . . 8 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . 1 . 2 Garrison Access . | . . . . . . Total Hacks 53 | . 5 . 5 16 27 Successful 42 | . 1 . 5 11 25 Failed 11 | . 4 . . 5 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 1 2 Terminals 18 | . 5 . . 11 2 Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units 1 | . . . . . 1 Scanalyzers 29 | . . . 5 . 24 Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 . . 7 1 Record 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Open Door 5 | . . . . 5 . Maintenance Status 1 | . . . . . 1 Investigation Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 28 | . . . 5 . 23 Insert Component 14 | . . . 3 . 11 Analyze 14 | . . . 2 . 12 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 1 4 1 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . . 2 . 10 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 64 | . . . . 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 12 | . . . 2 . 10 Part Schematics Acquired 12 | . . . 2 . 10 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 3701 | 59 510 141 563 1389 1039 Spaces Moved 1879 | 47 317 99 229 731 456 Core 17 | 15 . . 1 . 1 Treads . | . . . . . . Legs 1862 | 32 317 99 228 731 455 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 104 120 120 125 124 123 Slowest Speed 1000 | 120 120 120 450 150 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 39 27 26 87 62 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . 47 27 15 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 85 | . . . 47 27 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 2862 | 57 403 112 449 1092 749 Wait 509 | . 31 5 159 208 106 Move 1874 | 46 316 98 228 730 456 Hop . | . . . . . . Pick Up 69 | 6 7 . 9 21 26 Fast Attach 10 | . . . 2 6 2 Attach 35 | 5 2 . 3 2 23 Detach . | . . . . . . Swap 52 | . 3 . 9 24 16 Drop 60 | . . . 8 35 17 Fire 249 | . 41 9 31 66 102 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 3 . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 7) 570 | -10/Materials | Entered Mines 647 | -10/Mines | Build established: Scavenger-Mutant 682 | -10/Mines | Discovered new exit (range 5) 711 | -10/Mines | Entered Materials 711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1039 | -9/Materials | Build established: Mutant 1085 | -9/Materials | Discovered new exit (range 12) 1274 | -9/Materials | Entered Storage 1470 | -9/Storage | Garrison activated, responded to threat 2235 | -9/Storage | Core integrity fell below 50% 2553 | -9/Storage | Repaired Imp. Aluminum Leg 2586 | -9/Storage | Repaired Imp. Aluminum Leg 2649 | -9/Storage | Discovered new exit (range 9) 2663 | -9/Storage | Entered Materials 2663 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3179 | -8/Materials | Lost 5 parts (1p2n2w) 3463 | -8/Materials | First assault squad dispatched 3613 | -8/Materials | Core integrity fell below 50% 3639 | -8/Materials | Core integrity fell below 20% 3702 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Energy bleed (-56). I-25 Savior suffers critical hit. Destroyed Imp. Ion Engine. :TB2TGQNAU%>SLH8 NY= CAD7GZI Power failure, Imp. Ion Engine shutdown. Adv. Beam Cannon destroyed. Overheating: System interference. Hvy. Particle Cannon temporarily disabled. Broken Gravity Neutralizing Apparatus destroyed. Broken Imp. Aluminum Leg destroyed. Imp. Ion Engine destroyed. Hvy. Particle Cannon destroyed. Power failure, Lgt. Nuclear Core shutdown. System corrupted: Energy discharge (-49). Acquired Titanium Leg. Kicked G-47 Trooper out of the way. Lgt. Nuclear Core destroyed. Aluminum Leg destroyed. Acquired 54 matter. Acquired Autogun. Map ----- +----------------------------------------------------+ | ?????# #+######?# # #??# | | ?????# # #????# # #### | | ?????# """ + #????#| """ # | | ?????# """ # #????# """ # | | ?????# """ " " # #????#####/##### | | ???#?# """ "R" # #????????# ????######## | | ???# # """ # #????????#/############ | | ?### ###########%" #????????? = | | ?# ## *%= #????????????? """ " % | | ?# %! =%[ #????????????" """ " *% | | ?# *== *! #????????????" """ != | | ?# !%########????????????" 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Signal Interpreter | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallImprovedShielding Manual? 0 Play Time 00:58:44 Cumulative 16.1 hours Start 2021.08.14 @ 08:16:43 End 2021.08.14 @ 09:13:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 60837e57-1b3a-4dd4-bc09-875acea58e6f