Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 19:12:58

Player: Ragonath

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (675)      675
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1800

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             119/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Hot (261)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
  Improved Aluminum Leg
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (2) -------
           Particle Gun
           Particle Gun
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Heat Sink
           Beam Rifle
           Assault Rifle
     Heavy Assault Rifle
     Light Cannon
     Light Cannon
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Core Shielding
     Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
>          --- INVENTORY --------
  Improved Ion Engine
           Heat Sink
           Beam Rifle
           Assault Rifle
           Assault Rifle
     Light Cannon
     Light Cannon
           Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   7   9   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 5    | 2   1   2   
    Leg                    1    | .   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   4   3   
    Energy Gun             3    | .   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   93  86  
  Engine                   11   | .   13  8   
  Treads                   24   | .   27  20  
  Leg                      3    | .   .   8   
  Storage                  12   | .   14  11  
  Protection               14   | .   10  19  
  Energy Gun               7    | .   .   17  
  Ballistic Gun            8    | .   14  .   
  Launcher                 6    | .   10  .   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 14  17  22  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | 1   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 5   6   8   
  Average Carried          4    | 1   2   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | .   5   8   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           563  | 211 71  281 
  Remotely                 .    | .   .   .   
Salvage Created            851  | .   244 607 
  Parts                    58   | .   27  31  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  21   | .   11  10  
  Melee                    1    | .   .   1   
  Guns                     8    | .   .   8   
  AOE                      11   | .   11  .   
Classes Destroyed          10   | .   8   2   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   .   2   
  Recycler                 2    | .   1   1   
  Mechanic                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   2   1   
  Swarmer                  9    | .   9   .   
  Grunt                    8    | .   2   6   
  Sentry                   4    | .   .   4   
Best Kill Streak           12   | .   12  5   
  Combat Bots Only         8    | .   8   4   
Max Kills in Single Turn   3    | .   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        154  | .    69   85   
  Missed                   47   | .    27   20   
Damage Taken               1340 | .    356  984  
  Core                     370  | .    89   281  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  55   | .    8    47   
Core Remaining (%)         82   | 100  64   .    
Volleys Fired              57   | .    20   37   
  Largest                  2    | .    2    2    
  Hottest                  130  | .    50   130  
Shots Fired                112  | .    39   73   
  Gun                      93   | .    20   73   
  Cannon                   .    | .    .    .    
  Launcher                 19   | .    19   .    
  Special                  .    | .    .    .    
  Kinetic                  20   | .    20   .    
  Thermal                  73   | .    .    73   
  Explosive                19   | .    19   .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | .    3    16   
  Robot Miss Streak        8    | .    1    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           52   | .    8    44   
  Core Hits                50   | .    25   25   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1636 | .    824  812  
  Guns                     834  | .    64   770  
  Cannons                  .    | .    .    .    
  Explosions               757  | .    757  .    
  Melee                    .    | .    .    .    
  Ramming                  45   | .    3    42   
  Kinetic                  64   | .    64   .    
  Thermal                  770  | .    .    770  
  Explosive                757  | .    757  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    10   .    
  Projectiles              .    | .    .    .    
  Explosions               10   | .    10   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      9    | .    .    9    
  Shots                    .    | .    .    .    
  Rammed                   28   | .    1    27   
Targets Rammed             29   | .    1    28   
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    .    1    
Highest Temperature        603  | .    4    603  
  Average Temperature      198  | .    3    199  
  Received Heat Transfer   348  | .    48   300  
  Effects                  18   | .    .    18   
    Shutdowns              4    | .    .    4    
    Energy Bleed           3    | .    .    3    
    Interference           5    | .    .    5    
    Damage (minor)         2    | .    .    2    
    Damage (major)         2    | .    .    2    
    Damage (core)          2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             10   | .    .    10   
  Heat Transferred         1887 | .    .    1887 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             254  | .   254 193 
  Initial                  26   | .   .   26  
  Average                  109  | .   151 59  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         80   | 100 66  100 
  Level 1                  19   | .   33  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   18  21  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   3   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   6   1   
  Successful               6    | .   5   1   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   5   1   
  Record                   1    | .   1   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   1   1   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1510 | 57  865 588 
Spaces Moved               763  | 42  493 228 
  Core                     30   | 22  .   8   
  Treads                   733  | 20  493 220 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 100 
  Average Speed            156  | 109 160 158 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       41   | 3   92  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          56   | .   56  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      56   | .   56  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      949  | 53  529 367 
  Wait                     57   | .   .   57  
  Move                     761  | 41  492 228 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 6   7   7   
  Fast Attach              4    | .   .   4   
  Attach                   13   | 6   4   3   
  Detach                   2    | .   2   .   
  Swap                     5    | .   3   2   
  Drop                     1    | .   .   1   
  Fire                     57   | .   20  37  
  Melee                    .    | .   .   .   
  Ram                      15   | .   .   15  
  Kick                     .    | .   .   .   
  Crush                    14   | .   1   13  
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
   62 | -10/Materials | Discovered new exit (range 10)
  191 | -10/Materials | Destroyed 8 combat bots
  228 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 9)
  899 | -10/Materials | Discovered new exit (range 16)
  923 | -10/Materials | Entered another Materials area
  923 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1025 | -9/Materials  | Lost 3 parts (1p2n)
 1494 | -9/Materials  | Core integrity fell below 50%
 1511 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Particle Gun temporarily disabled. <x2>
K-01 Serf collects debris.
Power failure, Imp. Ion Engine shutdown.
Overheating: Core damaged (-64).
Core Shielding destroyed.
Overheating: Lgt. Armor Plating damaged (-6).
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Aluminum Leg.
Overheating: System interference.
Particle Gun temporarily disabled.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
Overheating: Core damaged (-56).
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris. <x2>
Power failure, Imp. Ion Engine shutdown.
K-01 Serf collects debris. <x2>
Lgt. Armor Plating destroyed.
K-01 Serf collects debris.

 Map 
-----
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|     ##/##########????????????????????????????????? |
|     ##%#        #????????????????????????????????? |
| ######%# ""     #????????????????????????????????? |
|       =# "Y     #????????????????????????????????? |
|      ==# ""     #????????????????????????????????? |
|        +        #????????????????????????????????? |
|        #  """    #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              FieldMeleeHammer
  Manual?         0
Play Time         00:24:27
  Cumulative      6.0 hours
  Start           2024.04.09 @ 20:43:08
  End             2024.04.10 @ 19:12:58
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5e5b297-f31f-40c4-b034-07f3ffcbd677