Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 21:20:22 Player: Demo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (90) 450 Value Destroyed (2667) 2667 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 5362 Bonus ------- High Alert Combat Kills 525 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 235/280 System Corruption 5% Temperature Cool (9) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- VSS Leg VSS Leg Wheel Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Insulated Plating > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (20) --- Nuclear Core Improved Deuterium Engine Wheel Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Particle Charger Transmission Jammer Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield Improved EM Shotgun Advanced Beam Cannon Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating Hardlight Generator > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Wheel Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Large Matter Pod Particle Charger Transmission Jammer Hardened Medium Armor Plating Insulated Plating Hacking Suite Hacking Suite System Shield Improved EM Shotgun Advanced EMP Blaster Rocket Launcher Plasma Cutter Heavy Mace [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Flamer Impact Weapon Heavy Mace Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 86 | 8 3 12 63 Power 8 | 2 . 1 5 Engine 6 | 2 . 1 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 27 | 2 1 4 20 Treads 5 | 1 . 1 3 Leg 3 | . . . 3 Wheel 19 | 1 1 3 14 Hover . | . . . . Flight . | . . . . Utility 27 | 2 2 3 20 Device 9 | 1 . . 8 Storage 6 | 1 2 . 3 Processor 2 | . . . 2 Hackware . | . . . . Protection 10 | . . 3 7 Artifact . | . . . . Weapon 24 | 2 . 4 18 Energy Gun 8 | 1 . . 7 Energy Cannon 6 | . . . 6 Ballistic Gun 6 | 1 . 3 2 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 1 | . . 1 . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . . 6 Parts Lost 33 | . . 10 23 Power 3 | . . 2 1 Propulsion 15 | . . 3 12 Utility 8 | . . 3 5 Weapon 7 | . . 2 5 Highest Loss Streak 4 | . . 4 4 To Critical Strikes . | . . . . Average Backups 15 | 1 8 13 16 Power . | . . . 1 Propulsion 3 | 1 4 6 2 Utility 6 | . 4 5 7 Weapon 3 | . . 1 5 Tool/Special . | . . . . Unused Backups 39 | . 1 2 36 Power 6 | . . 1 5 Propulsion 4 | . 1 . 3 Utility 17 | . . 1 16 Weapon 10 | . . . 10 Tool/Special 2 | . . . 2 Average Slot Usage (%) 95 | . 100 92 96 Engine 8 | . 14 13 5 Core 2 | . . . 3 Treads 6 | . 5 7 6 Leg 1 | . . . 1 Wheel 23 | . 22 19 25 Device 9 | . 14 . 12 Storage 10 | . 14 14 9 Processor 3 | . . . 5 Protection 8 | . . 10 8 Energy Gun 6 | . 14 2 8 Energy Cannon 6 | . . . 9 Ballistic Gun 6 | . 14 21 . Peak Build Rating 30 | 7 8 15 30 Average Rating 19 | 5 7 11 23 On Entrance 4 | . 7 8 3 Naked Turns . | . . . . Heaviest Build 69 | 13 27 32 69 Greatest Support 52 | 10 20 30 52 Greatest Overweight (x) 4 | 1 1 2 4 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 Average Capacity 16 | 7 11 15 17 Most Carried 20 | 7 10 15 20 Average Carried 15 | 1 8 13 16 Final Capacity 20 | 8 15 15 20 Final Carried 18 | 6 10 13 18 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1899 | 316 60 378 1145 Remotely . | . . . . Salvage Created 3545 | 170 60 111 3204 Parts 176 | 16 3 9 148 Haulers Intercepted 5 | . 1 . 4 Recyclers Shooed 4 | 1 . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 7 | . . 7 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 53 | . . 3 50 Guns 31 | . . 3 28 Cannons 16 | . . . 16 AOE 3 | . . . 3 Classes Destroyed 16 | 2 1 3 10 Worker 10 | . . . 10 Builder 3 | . . . 3 Tunneler 5 | 5 . . . Hauler 5 | . 1 . 4 Recycler 4 | 1 . . 3 Mechanic 2 | . . . 2 Operator 3 | . . . 3 Watcher 5 | . . . 5 Swarmer 6 | . . . 6 Grunt 27 | . . . 27 Duelist 1 | . . . 1 Sentry 9 | . . 1 8 Specialist 6 | . . . 6 Hunter 2 | . . . 2 Artisan 2 | . . 2 . Subdweller 2 | . . 2 . Best Kill Streak 9 | 4 1 1 9 Combat Bots Only 5 | . . 1 5 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 420 | . . 63 357 Missed 130 | . . 16 114 Hits 290 | . . 47 243 Melee 5 | . . . 5 Projectile 285 | . . 47 238 Critical Strikes 7 | . . . 7 Damage Taken 4572 | . . 934 3638 Core 741 | . . 186 555 Absorbed by Shields 200 | . . . 200 Ignored by Resistances 175 | . . . 175 Core Remaining (%) 62 | 100 . 25 . Volleys Fired 288 | 12 3 37 236 Largest 2 | 2 2 2 2 Hottest 136 | 60 60 124 136 Shots Fired 545 | 22 6 68 449 Gun 360 | 22 6 64 268 Cannon 176 | . . . 176 Launcher 5 | . . . 5 Special 4 | . . 4 . Kinetic 91 | 12 3 57 19 Thermal 447 | 10 3 11 423 Explosive 3 | . . . 3 Electromagnetic 4 | . . . 4 Robot Hit Streak 18 | 5 5 9 18 Robot Miss Streak 5 | 2 1 3 5 Penetration Max . | . . . . Secondary Targets 4 | . . . 4 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 387 | 14 5 50 318 Core Hits 153 | 7 2 12 132 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 15 | . . . 15 Burn 15 | . . . 15 Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6931 | 162 58 541 6170 Guns 3816 | 162 58 530 3066 Cannons 2528 | . . . 2528 Explosions 569 | . . . 569 Melee . | . . . . Ramming 7 | . . . 7 Kinetic 914 | 77 35 500 302 Thermal 5425 | 85 23 41 5276 Explosive 407 | . . . 407 Electromagnetic 178 | . . . 178 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 1 1 5 Average Corruption 2 | . 1 1 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 23 | . . 9 14 Message Errors 4 | . . 3 1 Matter Fused 5 | . . 2 3 Heat Flow Errors 3 | . . . 3 Energy Discharges 4 | . . 1 3 Data Loss (minor) 4 | . . 1 3 Data Loss (major) 1 | . . . 1 Misfires 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 45 | . . . 45 Projectiles 30 | . . . 30 Explosions 15 | . . . 15 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 161 | . . . 161 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 407 | . . . 407 Average Temperature 76 | . . . 76 Received Heat Transfer 1283 | . . 69 1214 Effects 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . . . 3 Combat Hostiles 3 | . . . 3 Parts Melted 36 | 1 . . 35 Heat Transferred 12813 | 200 50 155 12408 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 4 | . . . 4 Low Security (%) 26 | 100 100 . 17 Level 1 9 | . . . 10 Level 2 39 | . . . 44 Level 3 23 | . . . 26 Level 4 1 | . . . 1 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 1121 | 15 60 . 1121 Initial . | . . . . Average 475 | 2 6 . 534 Influence Increases 2098 | 30 97 35 1936 Destroy 0b10 Robot/C 1020 | . . 20 1000 Destroy 0b10 Robot/NC 185 | 30 5 . 150 Destroy Leader 260 | . 2 . 258 Successful Hack 35 | . . . 35 Select Force Hacks 30 | . 30 . . Disable Machine 60 | . . . 60 Destroy Structure 43 | . . . 43 Partial Spotted 30 | . . . 30 Lose Combat Pursuer 435 | . 60 15 360 Influence Decreases 1014 | 30 37 95 852 Entered New Map 29 | . . 29 . Time Decay 755 | 30 37 66 622 Lost Part 230 | . . . 230 Squads Dispatched 16 | . 1 . 15 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 9 | . . . 9 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 115 | . 2 8 105 Peak Tracking Total 9 | . 4 4 9 Tactical Retreats 17 | . 1 1 15 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed 1 | . . 1 . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 12 | . 2 . 10 Terminals 8 | . 1 . 7 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 32 | . 8 . 24 Successful 10 | . 3 . 7 Failed 22 | . 5 . 17 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual 19 | . 3 . 16 Terminals 21 | . 4 . 17 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 7 | . 4 . 3 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 2 | . 1 . 1 Locate Traps 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Refit 2 | . . . 2 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 4 | . 1 . 3 Terminals 2 | . . . 2 Disrupt 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Reject 1 | . . . 1 Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 1 . 8 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 698 | 68 214 18 398 Sensors 187 | . . . 187 Seismic 511 | 68 214 18 211 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 4118 | 119 214 1089 2696 Spaces Moved 2599 | 74 209 792 1524 Core 14 | 14 . . . Treads 5 | . . 5 . Legs . | . . . . Wheels 2580 | 60 209 787 1524 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 80 Average Speed 102 | 85 91 109 101 Slowest Speed 240 | 95 95 240 140 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 3 23 36 95 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 2 | . . . 2 Terrain Destroyed 40 | . . . 40 Melee 2 | . . . 2 Projectile 12 | . . . 12 AOE 26 | . . . 26 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 3506 | 104 225 942 2235 Wait 295 | 2 3 76 214 Move 2596 | 73 208 791 1524 Hop . | . . . . Pick Up 96 | 7 5 12 72 Fast Attach 36 | 8 . . 28 Attach 36 | . . 6 30 Detach 9 | . . 1 8 Swap 56 | . 3 12 41 Drop 89 | 2 3 6 78 Fire 288 | 12 3 37 236 Melee 2 | . . . 2 Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 11) 334 | -10/Materials | Entered Subcaves 335 | -10/Subcaves | Learned Materials garrison access intel 339 | -10/Subcaves | Learned Materials terminal intel 667 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 677 | -10/Subcaves | Shifting Twisted Machinery released Flamer 801 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 955 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1369 | -10/Subcaves | Lost 4 parts (1n2u1w) 1394 | -10/Subcaves | Core integrity fell below 50% 1408 | -10/Subcaves | Discovered new exit (range 7) 1423 | -10/Subcaves | Entered Materials 1423 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1424 | -8/Materials | Loaded intel: 12 terminal locations 1425 | -8/Materials | Loaded intel: 1 garrison access location 1842 | -8/Materials | Garrison activated, responded to threat 2015 | -8/Materials | Lost 3 parts (2n1w) 2299 | -8/Materials | Build established: Scavenger-Mutant 2326 | -8/Materials | Discovered new exit (range 15) 2392 | -8/Materials | Lost 3 parts (2n1u) 2518 | -8/Materials | Identified exit to Factory 2623 | -8/Materials | First assault squad dispatched 2877 | -8/Materials | Core integrity fell below 50% 2938 | -8/Materials | Discovered exit to Factory (range 12) 3581 | -8/Materials | Discovered exit to Factory (range 10) 3585 | -8/Materials | Lost 3 parts (1n2w) 4016 | -8/Materials | Discovered new exit (range 15) 4112 | -8/Materials | Core integrity fell below 20% 4119 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04086_ C-30 ARC bursts open, deploying its payload. 04086_ G-50 Soldier unfolds itself. 04086_ G-47 Trooper unfolds itself. 04101_ Hardlight Generator destroyed. 04105_ Knocked back. 04107_ Kicked H-61 Shepherd. 04107_ H-61 Shepherd calls for reinforcements. 04107_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04107_ Knocked back. 04109_ Adv. Beam Cannon destroyed. 04111_ O-16 Technician destroyed. 04112_ Slug penetrates Wall. 04114_ Penetrated by Slug. 04116_ Lgt. Armor Plating destroyed. 04116_ Adv. EMP Blaster destroyed. 04116_ Critical hit (Blast). 04117_ Kicked H-61 Shepherd. 04118_ Knocked back. 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