Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 18:06:40 Player: ktur Result: Destroyed by M Guard with Graviton Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (204) 1020 Value Destroyed (7255) 7255 Prototype IDs (114) 2280 Alien Tech Used (13) 2600 Bonus (27062) 27062 TOTAL SCORE: 51917 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 2401 Follower Combat Kills 658 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -197 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 898/900 System Corruption 6% Temperature Cool (0) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Large Storage Unit Experimental Energy Well > --- WEAPON (2) ------- Vortex Catalyst Activator > --- INVENTORY (15) --- Advanced Energy Well (500) Advanced Transmission Jammer Advanced Cloaking Device Experimental Force Field Phase Redirector Transdimensional Reconstructor Spacefold Activator Vortex Driver (30) Vortex Driver (25) Sigix Shearcannon Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Advanced Transmission Jammer Experimental Force Field Phase Redirector Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Micro Antimatter Reactor Advanced Energy Well Advanced Cloaking Device Transdimensional Reconstructor Integrity Redistributor Sigix Sheargun Sigix Sheargun Vortex Driver Vortex Driver Vortex Catalyst Activator Sigix Terminator [Rating: 248] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Sigix Exoskeleton Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Advanced Beam Cannon Energy Gun Sigix Sheargun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Precision Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . Power 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Propulsion 5 | . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 9 | . . . 1 2 . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 361 | 6 18 7 30 19 27 13 15 2 1 3 11 1 3 5 12 15 . 9 1 . 7 . 15 . 17 1 2 11 7 8 25 36 11 8 4 11 Power 22 | 1 . 1 2 3 . 1 . . . . . 1 . . . 7 . . . . . . . . . . . . . . . 3 1 . . 2 Engine 8 | 1 . 1 2 2 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . 1 . 1 . . . . . . . . . 6 . . . . . . . . . . . . . . . 2 . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Propulsion 60 | 2 1 . 10 7 11 5 . . . . 4 . . . . 1 . 1 . . 3 . 1 . 4 . . 2 . . 3 5 . . . . Treads 28 | 2 1 . 10 6 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . . 1 1 5 . . . . 4 . . . . 1 . 1 . . 3 . 1 . 4 . . 2 . . 3 5 . . . . Utility 195 | 1 2 . 10 5 6 4 11 2 1 3 5 . 1 4 10 4 . 7 . . 4 . 12 . 13 1 2 8 5 5 18 26 7 8 4 6 Device 128 | . 1 . 4 1 3 1 10 2 1 2 2 . . 2 8 3 . 4 . . 2 . 10 . 12 1 1 6 5 4 15 18 2 3 3 2 Storage 13 | 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . 2 . 1 Processor 13 | . . . 1 2 . . . . . . . . . . . . . 2 . . . . 2 . . . 1 1 . . 1 . 1 1 . 1 Hackware 12 | . . . . . . 2 . . . . 3 . . 1 . . . 1 . . 1 . . . 1 . . 1 . . . 1 . 1 . . Protection 16 | . . . 4 1 3 . 1 . . 1 . . 1 1 2 1 . . . . 1 . . . . . . . . . . . . . . . Artifact 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 1 1 2 Weapon 84 | 2 15 6 8 4 10 3 4 . . . 2 . 2 1 2 3 . 1 1 . . . 2 . . . . 1 2 3 4 2 3 . . 3 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Energy Cannon 29 | . 8 4 5 2 3 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 1 . . 1 Ballistic Gun 9 | 2 5 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Launcher 23 | . 2 2 2 1 2 . 1 . . . 1 . 1 . 1 2 . 1 . . . . 1 . . . . 1 1 . 1 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . 1 . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 10 | . . . 1 . 4 2 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . 1 . . 1 2 . 1 . . . 1 . . . . . . 1 . . 2 . 1 . 1 . . 5 1 . 3 2 . 5 . . Corrupted Parts 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 18 | . . . 10 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 18 | . . 1 . 1 2 . . . . . . . 1 . 1 1 . 1 . . . . . . 1 . . . . . 2 5 . . . 2 Power 6 | . . 1 . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 8 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . 1 2 . . . 2 Weapon 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 4 | . . 1 . 1 2 . . . . . . . 1 . 1 1 . 1 . . . . . . 1 . . . . . 1 4 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 99 98 98 97 99 100 100 100 93 93 100 96 99 89 94 92 97 100 99 100 99 100 99 100 100 100 100 88 84 84 71 61 53 57 Engine 4 | . 14 13 11 7 8 . . . . . . . 6 6 6 4 . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . 1 . 6 7 7 7 7 6 6 6 6 6 5 11 11 11 11 11 11 10 10 10 10 10 10 10 9 8 4 5 . . . Treads 12 | . 27 28 33 26 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . 35 38 38 38 38 40 40 40 40 40 35 35 35 35 35 35 35 31 31 30 31 31 31 31 28 28 24 . . . . Device 12 | . 13 14 10 9 9 7 6 7 7 7 6 6 6 6 5 12 17 18 17 17 16 17 20 21 20 21 20 13 10 9 8 14 19 14 15 8 Storage 8 | . 14 14 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 9 15 7 9 Processor 7 | . . . . 9 18 8 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 10 10 10 10 10 16 21 19 18 12 . 1 7 11 Hackware 4 | . . . . . . 12 13 7 7 7 13 13 13 13 12 5 5 6 11 11 11 11 10 10 10 10 10 10 10 9 9 4 . 2 . . Protection 3 | . . . 10 16 8 1 1 7 7 7 . . . . . 4 5 . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . 8 26 21 17 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 7 6 Ballistic Gun 2 | . 18 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 4 5 5 5 5 5 5 4 4 3 . . . . Special Melee Weapon 1 | . . . . . 1 5 7 7 7 7 5 6 6 . . . . . 3 5 5 5 5 5 5 5 5 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 12 34 34 61 64 64 20 24 21 22 21 24 22 26 24 29 34 31 31 30 30 30 30 35 32 32 30 30 33 31 35 49 54 81 62 58 89 Greatest Support 66 | 40 40 40 63 66 66 25 25 25 33 25 34 30 34 25 32 34 32 37 37 37 32 41 38 33 39 38 50 38 50 47 57 60 60 60 60 60 Greatest Overweight (x) 1 | . . . . 1 1 . . . . . . . 1 . 1 1 1 1 . . . . 1 . . . . . . . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 19 20 20 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 14 15 15 15 15 Most Carried 20 | 6 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Carried 13 | 3 12 14 19 19 19 11 9 10 10 10 9 10 10 9 10 9 9 10 10 10 9 10 9 9 9 10 10 9 9 11 14 14 14 15 14 13 Final Capacity 20 | 8 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 20 | 6 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 14 13 Class Distribution -------------------- 23% | Scavenger-Mutant 20% | Mutant 15% | Hacker-Sprinter 13% | Hacker-Ninja 8% | Hacker-Scout 8% | Alien-Sigix 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Ninja | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 5440 | 190 484 256 447 255 579 130 254 81 . 47 283 10 . 88 53 40 . 166 69 107 . 35 245 . 220 20 17 . 71 123 341 234 365 50 65 115 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8627 | . 514 111 1137 922 1255 189 139 . . . 285 . . . 69 63 . 166 20 . . . 175 . 159 . . . . 123 198 231 1256 491 136 988 Parts 479 | . 40 11 81 51 73 . 1 . . . 15 . . . 15 3 . 17 3 . . . 16 . 10 . . . . 6 12 16 55 30 8 16 Haulers Intercepted 16 | . 1 . 5 2 4 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Recyclers Shooed 11 | . . . 2 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 3 . . . . . . . 9 . . . 2 . . . . . . . 1 26 . . . . . . . . Prevented 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 133 | . 13 7 25 12 23 . 2 . . . 4 . . . 5 . . . . . . . 4 . 1 . . . . . . 3 14 6 . 14 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . Guns 8 | . 4 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 71 | . 6 1 18 12 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 6 . 2 AOE 49 | . 3 6 7 . 5 . 2 . . . 4 . . . 5 . . . . . . . 4 . . . . . . . . 1 . . . 12 Classes Destroyed 20 | . 4 . 3 2 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 4 2 . . Worker 13 | . . . . 1 1 . . . . . 1 . . . . 3 . 3 . . . . 2 . . . . . . 1 . 1 . . . . Builder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Hauler 16 | . 1 . 5 2 4 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Recycler 10 | . . . 1 2 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Minesweeper 3 | . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 8 | . 2 . 2 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Watcher 14 | . . . 3 1 2 . . . . . . . . . . . . 1 . . . . 3 . 3 . . . . . . . 1 . . . Swarmer 42 | . 3 3 14 . 3 . . . . . 4 . . . 5 . . . . . . . 4 . 1 . . . . . . . . . . 5 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Grunt 40 | . 10 4 3 4 10 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . Brawler 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 29 | . . . 8 7 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 M Shell/Atk 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | . 3 4 6 4 6 2 3 . . . 4 . . . 5 2 . 2 1 . . . 5 . 2 . . . . 1 2 2 10 12 2 8 Combat Bots Only 12 | . 3 4 5 3 5 . 2 . . . 4 . . . 5 . . . . . . . 4 . 1 . . . . . . 2 10 12 . 8 Max Kills in Single Turn 6 | . 2 2 3 1 4 1 1 . . . 2 . . . 3 1 . 1 1 . . . 2 . 1 . . . . 1 1 1 2 2 2 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 2 2 3 . 3 . 1 . . . 2 . . . 3 . . . . . . . 1 . . . . . . . . 1 . . . 6 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 10893 | . 532 326 580 471 1030 . 148 . 50 . 33 . 67 . 286 146 . 96 . . . 44 212 . 123 . 27 . 225 29 110 971 828 273 430 3856 Core 3962 | . 163 75 73 13 106 . 20 . 50 . . . 18 . 65 72 . 20 . . . . 60 . 20 . 27 . 45 29 17 406 532 200 286 1665 Absorbed by Shields 1131 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 179 237 116 . 576 Redirected to Core 535 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . 477 Redirected to Shielding 123 | . . . . . . . . . . . . . 16 . 81 15 . 11 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1026 | . 89 . 107 11 273 . . . . . 36 . . 198 . 34 . . . . . . 84 . 172 . . . . . 22 . . . . . Core Remaining (%) 73 | 100 . 4 81 . 78 . . . . 90 . . . . 90 . . . . . . 90 . . . . . . 86 . . 63 . 56 . . Volleys Fired 397 | . 61 12 66 43 91 . 9 . . . 3 . 1 . 2 2 . . . . . . 4 . . . . . 4 4 2 3 34 15 16 25 Largest 2 | . 2 2 2 2 2 . 1 . . . 1 . 1 . 1 1 . . . . . . 1 . . . . . 1 1 1 1 2 1 1 1 Hottest 200 | . 136 136 136 136 91 . 36 . . . 36 . 36 . 36 36 . . . . . . 36 . . . . . 36 100 100 100 200 180 180 180 Shots Fired 606 | . 106 15 122 78 148 . 9 . . . 3 . 1 . 2 2 . . . . . . 4 . . . . . 4 4 2 3 47 15 16 25 Gun 152 | . 66 . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . Cannon 402 | . 37 7 117 78 83 . . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 21 15 16 21 Launcher 52 | . 3 8 5 . 5 . 9 . . . 3 . 1 . 2 2 . . . . . . 4 . . . . . 4 . . 2 . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 128 | . 66 . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Thermal 322 | . 37 7 117 78 83 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 48 | . 3 8 5 . 5 . 9 . . . 3 . 1 . 2 2 . . . . . . 4 . . . . . 4 . . 2 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 15 16 21 Entropic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . . 4 Robot Hit Streak 19 | . 13 10 12 13 11 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 14 8 3 19 Robot Miss Streak 10 | . 3 2 6 3 3 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 10 9 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 426 | . 76 11 64 49 94 2 3 . 1 . 8 . . . 1 4 . 9 1 . 1 . 7 . 10 . . . . 6 8 10 28 11 1 21 Core Hits 338 | . 34 11 37 24 46 . 4 . . . 5 . . . 7 1 . 4 1 . . . 9 . 3 . . . . 2 . 14 43 23 2 68 Critical Kills 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . Meltdown 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . Melee Attacks 236 | . . . . . 1 2 3 . 1 . 12 . 3 1 7 29 . 28 1 3 1 . 16 . 50 . 2 . 2 16 26 32 . . . . Impact 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 179 | . . . . . . . . . . . . . . . . 3 . 28 1 3 . . 16 . 50 . 2 . 2 16 26 32 . . . . Piercing 50 | . . . . . . . . . 1 . 12 . 3 1 7 26 . . . . . . . . . . . . . . . . . . . . Sneak Attacks 37 | . . . . . 1 2 3 . 1 . 4 . . . 1 4 . 3 1 . 1 . 3 . 1 . . . . 2 7 3 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29928 | . 1142 549 1911 1105 2375 302 489 . 58 . 854 . . . 450 296 . 741 112 . . . 829 . 698 . . . . 388 781 1001 5122 2617 175 7933 Guns 1673 | . 421 . . . 584 . . . . . . . . . . . . . . . . . . . . . . . . . . . 668 . . . Cannons 14481 | . 603 104 1409 1088 1129 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4454 2532 175 2987 Explosions 8106 | . 116 440 476 . 618 . 254 . . . 388 . . . 345 . . . . . . . 314 . . . . . . . . 139 . 70 . 4946 Melee 5415 | . . . . . . 302 235 . 58 . 466 . . . 86 296 . 741 112 . . . 515 . 698 . . . . 388 737 781 . . . . Ramming 253 | . 2 5 26 17 44 . . . . . . . . . 19 . . . . . . . . . . . . . . . 44 81 . 15 . . Kinetic 1005 | . 421 . . . 584 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4333 | . 603 104 1409 1088 1129 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3160 | . 116 440 476 . 618 . 254 . . . 388 . . . 345 . . . . . . . 314 . . . . . . . . 139 . 70 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 537 | . . . . . . 302 235 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14788 | . . . . . . . . . . . . . . . . . . 741 112 . . . 515 . 698 . . . . 388 737 781 5122 2532 175 2987 Piercing 906 | . . . . . . . . . 58 . 466 . . . 86 296 . . . . . . . . . . . . . . . . . . . . Entropic 4946 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4946 Highest Corruption 11 | . 6 6 11 . . . 8 8 8 8 . . . . . 1 9 9 4 4 4 4 . 5 7 7 7 7 . . 2 . . . . 6 Average Corruption 5 | . 5 6 6 . . . 8 8 8 8 . . . . . 1 5 5 4 4 4 4 . 5 5 7 7 7 . . 2 . . . . 4 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 157 | . 28 21 13 . . . 13 1 1 6 . . . . . . 1 12 4 9 1 2 . . 38 1 4 . . . 1 . . . . 1 Message Errors 54 | . 13 4 3 . . . 6 . . 2 . . . . . . . 4 1 5 . . . . 13 . 3 . . . . . . . . . Matter Fused 39 | . 8 4 5 . . . 3 1 1 2 . . . . . . . 2 2 . . 1 . . 7 . 1 . . . 1 . . . . 1 Heat Flow Errors 15 | . 2 3 . . . . . . . 2 . . . . . . . 2 . . . . . . 5 1 . . . . . . . . . . Energy Discharges 23 | . 3 2 4 . . . 2 . . . . . . . . . 1 3 1 2 . 1 . . 4 . . . . . . . . . . . Data Loss (minor) 20 | . 1 5 1 . . . 2 . . . . . . . . . . . . 2 1 . . . 8 . . . . . . . . . . . Data Loss (major) 3 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2009 | . . 5 21 14 2 252 202 . . . 145 . . . 46 95 . 232 . . . . 160 . 149 . . . . . 344 122 60 114 33 13 Projectiles 241 | . . . 7 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 114 33 13 Explosions 106 | . . 5 11 . 2 . 27 . . . 19 . . . . . . . . . . . 42 . . . . . . . . . . . . . Melee 1662 | . . . 3 . . 252 175 . . . 126 . . . 46 95 . 232 . . . . 118 . 149 . . . . . 344 122 . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 544 | . 63 53 . . 46 . 45 . . . . . . . 58 . . . . . . . 45 . . . . . . . 22 50 . . . 162 Shots 13 | . 2 2 . . 3 . 1 . . . . . . . 2 . . . . . . . 1 . . . . . . . . 1 . . . 1 Rammed 20 | . 3 2 2 3 8 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 25 | . 3 2 2 4 8 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 3 . 1 . . Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 496 | . 273 244 258 342 145 . 10 . 178 202 18 6 33 . 148 72 120 284 210 234 150 222 102 21 253 211 93 246 496 113 54 363 11 . . . Average Temperature 64 | . 75 90 61 92 41 . 3 . 87 76 18 5 25 . 65 17 86 101 101 91 52 94 26 10 41 56 28 75 70 13 33 92 11 . . . Received Heat Transfer 1820 | . 246 147 144 243 513 . 54 . . . . . 9 . 66 9 . 63 . . . . . . . . . . 9 9 9 61 163 40 27 8 Effects 8 | . . 1 . 2 . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . 1 . . . . Energy Bleed 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Interference 5 | . . 1 . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 12 | . . . 1 . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 1 . 2 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7474 | . 999 185 2442 1887 1961 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 2407 | . 355 221 353 276 447 201 . . . . 243 . . . . 242 114 358 . . . . 461 136 191 . . . . 189 209 1615 2407 2202 1600 1229 Initial 1353 | . . 112 66 103 100 191 . . . . . . . . . 72 84 79 . . . . 28 121 95 . . . . 30 105 88 1100 1353 1320 1100 Average 296 | . 155 143 136 166 245 192 . . . . 74 . . . . 166 92 189 . . . . 320 130 98 . . . . 81 132 365 1420 1966 1389 1142 Maximum Alert Level 5 | . 1 1 1 1 2 1 . . . . 1 . . . . 1 . 1 . . . . 2 . . . . . . . 1 5 5 5 5 4 Low Security (%) 60 | 100 57 80 78 75 42 86 . . . . 81 . . . . 67 100 54 . . . . 9 100 100 . . . . 100 92 28 . . . . Level 1 25 | . 42 19 21 24 46 13 . . . . 18 . . . . 32 . 45 . . . . 70 . . . . . . . 7 25 . . . . Level 2 4 | . . . . . 10 . . . . . . . . . . . . . . . . . 20 . . . . . . . . 43 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 4 99 99 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 39 95 . . Squads Dispatched 70 | . 3 . 3 1 1 . . . . . 3 . . . 1 3 . 2 . . . . 6 . 4 . . . . 3 1 11 14 12 2 . Investigation 15 | . 1 . 1 1 . . . . . . 2 . . . . 3 . 2 . . . . 2 . 1 . . . . 2 . . . . . . Extermination 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . 1 2 . . 1 . Reinforcement 13 | . 2 . 2 . 1 . . . . . 1 . . . . . . . . . . . 2 . 1 . . . . 1 . 3 . . . . Assault 32 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 6 12 12 1 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 21 | . 1 . 2 1 6 . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . 1 . 1 . 4 1 Communications Jammed 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 5 5 . . . Distress Signals 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 4 5 . . . Times Spotted 460 | . 27 7 36 16 27 . 13 . 4 . 6 2 3 . 27 1 6 21 5 3 . 5 23 6 16 1 3 2 12 4 8 58 40 41 7 30 Peak Tracking Total 27 | . 4 4 8 3 7 . 5 . 4 . 2 1 5 . 18 1 6 9 5 8 . 6 7 6 3 . 3 2 9 2 6 27 15 18 8 18 Tactical Retreats 43 | . . . 1 . 1 . 4 . . . . 1 . . 1 1 . 2 1 2 . 1 3 . 3 . 1 . 3 1 2 7 4 3 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 24 | . 3 . 1 . 1 . . . . . 2 . . . . 5 . 1 . . . . 2 . 2 . . . . 1 1 . 1 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 78 | . . . 9 . 69 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 10 | . . . 1 . 4 . 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 7 2 . . . . . . . Most Traps Carried 4 | . . . 1 1 4 . 4 3 3 3 3 3 3 3 4 4 4 4 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 35 | . 1 . 5 1 7 . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 1 3 6 . 4 3 1 Max in Single Turn 1 | . 1 . 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 1 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 93 | . 8 . 12 8 8 . 1 1 4 . 5 . . 1 . 3 . 6 . . 4 . 10 . 7 . . 5 . . 2 5 2 . . 1 Terminals 33 | . 5 . 8 4 6 . . 1 . . 4 . . . . . . 1 . . . . . . . . . . . . . 4 . . . . Fabricators 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . 2 . . . . . . . . . . . Repair Stations 14 | . 1 . 1 1 1 . . . . . 1 . . . . 1 . . . . . . 4 . 1 . . . . . 2 1 . . . . Recycling Units 8 | . 2 . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 Scanalyzers 8 | . . . 2 2 . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . . . . . . . . . 1 . 2 . . . . 1 . 3 . . . . . . . 1 . . . Total Hacks 288 | . 23 . 37 34 20 . 1 1 31 . 14 . . 4 . 11 . 14 . . 16 . 34 . 22 . . 12 . . 5 6 2 . . 1 Successful 194 | . 8 . 22 22 14 . 1 1 31 . 10 . . 4 . 4 . 5 . . 16 . 23 . 12 . . 12 . . 3 5 . . . 1 Failed 91 | . 14 . 14 12 6 . . . . . 3 . . . . 7 . 9 . . . . 11 . 10 . . . . . 2 1 2 . . . Catastrophic 15 | . 2 . 3 2 2 . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . 2 . . . Database Lockouts 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 256 | . 10 . 23 11 9 . . . . . 9 . . . . 21 . 39 . . . . 35 . 33 . . 1 . 2 17 14 6 3 17 6 Terminals 83 | . 16 . 26 11 14 . . 1 . . 10 . . . . . . 1 . . . . . . . . . . . . . 4 . . . . Fabricators 18 | . . . . . . . . . . . . . . . . 4 . 2 . . . . 6 . 6 . . . . . . . . . . . Repair Stations 49 | . 5 . 2 4 4 . . . . . 4 . . . . 5 . . . . . . 13 . 5 . . . . . 5 2 . . . . Recycling Units 12 | . 2 . 1 2 . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . 1 . . 1 Scanalyzers 42 | . . . 8 17 . . . . . . . . . . . . . 3 . . . . 9 . 5 . . . . . . . . . . . Garrison Access 20 | . . . . . 2 . . . . . . . . . . 2 . 6 . . . . 3 . 6 . . . . . . . 1 . . . Terminal Hacks 99 | . 3 . 10 3 9 . 1 1 31 . 4 . . 4 . . . 1 . . 16 . . . . . . 12 . . . 4 . . . . Record 27 | . . . . . . . . 1 11 . . . . . . . . . . . 5 . . . . . . 10 . . . . . . . . Part Schematic 23 | . . . . 1 3 . . . 11 . 1 . . 4 . . . . . . 3 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 1 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Open Door 9 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . . 4 . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . 3 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . 2 . 1 . . . . 2 . 3 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 2 . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 32 | . 2 . 2 2 4 . . . . . 3 . . . . 2 . . . . . . 9 . 4 . . . . . 3 1 . . . . Scan Component 19 | . 1 . 1 1 2 . . . . . 2 . . . . 1 . . . . . . 6 . 2 . . . . . 2 1 . . . . Repair 13 | . 1 . 1 1 2 . . . . . 1 . . . . 1 . . . . . . 3 . 2 . . . . . 1 . . . . . Recycling Unit Hacks 6 | . 1 . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 Retrieve Components 6 | . 1 . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 Scanalyzer 31 | . . . 4 16 . . . . . . . . . . . . . 1 . . . . 8 . 2 . . . . . . . . . . . Insert Component 14 | . . . 2 6 . . . . . . . . . . . . . 1 . . . . 4 . 1 . . . . . . . . . . . Analyze 17 | . . . 2 10 . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Unauthorized Hacks 14 | . 2 . 5 . . . . . . . 3 . . . . . . . . . . . 3 . 1 . . . . . . . . . . . Terminals 10 | . 2 . 5 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . 3 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recompile 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 . 11 8 5 . . . . . 5 . . . . 3 . 5 . . . . 7 . 3 . . . . . 2 2 2 . . 1 Full Trace Events 8 | . 1 . 1 2 . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 6 . . . . 2 . . . 3 . . . . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 152 | . . . . 7 2 . . . 11 . 1 . . 20 . 11 . 16 . . 3 . 26 . 25 . . . . . 13 9 . . 8 . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . 76 . . . . . . . . 111 . . . . . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Parts Repaired 13 | . 1 . 1 1 2 . . . . . 1 . . . . 1 . . . . . . 3 . 2 . . . . . 1 . . . . . Time 656 | . 13 . 51 136 64 . . . . . 35 . . . . 19 . . . . . . 130 . 154 . . . . . 54 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 31 | . 10 . 9 10 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Parts Scanalyzed 11 | . . . 1 5 . . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 6 . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Parts Damaged 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 112 | . . . . . . . 1 . . . 1 . . 4 . . . 1 . . . . 3 . 3 . . . . . . . 45 . 41 13 Largest Group 15 | . . . . . . . 1 . . . 1 . . 4 4 . . 1 . . . . 3 . 2 . . . . . . . 15 1 15 10 Highest-Rated Group 252 | . . . . . . . 13 . . . 26 . . 162 162 . . 28 . . . . 138 . 206 . . . . . . . 206 15 252 144 Highest-Rated Ally 103 | . . . . . . . 13 . . . 26 . . 42 42 . . 28 . . . . 46 . 103 . . . . . . . 15 15 46 15 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Ally Attacks 355 | . . . . . . . . . . . . . . . . . . . . . . . 26 . 13 . . . . . . . 126 . 157 33 Total Damage 7337 | . . . . . . . . . . . . . . . . . . . . . . . 575 . 965 . . . . . . . 2384 . 2735 678 Kills 31 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . 10 . 12 3 Allies Corrupted 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 8 | . 2 . 1 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 2 . . . . 3 2 . 2 . 1 2 1 . . . . 1 1 . 1 . . . 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 50 | . . . . . . . . . . . . . . . . 6 . 11 . . . . 9 . 8 . . . . . 5 4 1 . 5 1 Branch Access 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . Prototype Schematics 7 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . 1 . . . . . . 1 . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unaware Analyses 7 | . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . 1 . . . . . 1 . . . 1 . Trap Installations 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 16030 | 86 1594 722 1849 1090 1484 104 473 61 25 163 386 86 64 373 366 381 32 470 112 503 67 123 634 38 1390 78 182 266 295 195 521 516 468 168 487 178 Spaces Moved 22946 | 48 824 423 907 416 653 209 696 230 93 510 654 285 213 859 771 883 75 1433 421 589 234 354 1193 125 2533 303 404 916 422 469 1133 1258 695 362 1082 271 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3267 | 44 824 423 907 416 653 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2402 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 675 352 1070 261 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17199 | . . . . . . 209 696 230 93 510 654 285 213 859 771 883 75 1433 421 589 234 354 1193 125 2533 303 404 916 422 469 1133 1192 . . . . Fastest Speed 5 | 50 160 160 160 160 160 23 23 23 11 23 14 20 14 23 17 14 17 11 11 11 20 6 11 20 11 14 5 18 6 7 11 11 30 30 30 30 Average Speed 42 | 150 160 160 160 201 160 23 23 23 20 23 22 20 23 23 22 24 38 21 19 19 20 19 20 20 19 19 19 19 16 17 18 19 45 30 30 35 Slowest Speed 240 | 160 160 160 160 240 240 23 23 23 23 23 23 23 88 23 88 85 85 85 20 20 20 20 88 20 20 20 20 22 18 18 20 30 90 90 30 90 Overloaded Moves 533 | . . . . . . . . . 22 . 3 . 2 . 45 6 51 46 13 29 . 12 16 . 45 9 5 . 76 13 27 113 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . . . . . 4 . . 4 1 1 . . . 2 3 . 9 . . . . 8 . 20 . 2 . . . 8 12 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Spacefolds 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 7 4 4 3 Exploration Rate (%) 53 | 4 98 70 82 39 90 7 39 43 76 65 17 51 41 89 75 23 84 36 60 60 60 57 37 82 42 45 62 94 60 12 75 73 27 57 34 14 Regions Visited 36 Branch Regions 22 Pre-discovered Areas 43 | . . . . . . . 1 1 1 1 . . . 1 . 9 . 14 . 1 3 1 4 . 5 1 . . . . . . . . . . Known Exits Taken 26 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 33 | . . 1 . . . . 4 9 . 2 . 1 . 4 2 . . . 2 3 . . . . . 3 1 . 1 . . . . . . . Spaces Dug 388 | . 16 . 7 . . . . . . . 4 . 11 . 5 43 . 17 . 3 . . 26 . 32 . 2 . 14 15 16 16 4 . 139 18 Terrain Destroyed 928 | . 24 42 38 . 36 . 49 . . . 22 . 11 . 28 43 . 17 . 3 . . 42 . 32 . 2 . 42 15 17 28 134 99 186 18 Melee 139 | . . . . . . . . . . . 4 . 2 . 5 23 . 17 . 3 . . 10 . 32 . 2 . 1 10 14 16 . . . . Projectile 405 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . 134 79 169 15 AOE 384 | . 24 42 38 . 36 . 49 . . . 18 . 9 . 23 20 . . . . . . 32 . . . . . 41 . . 12 . 20 17 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 28047 | 59 1006 448 1192 596 949 261 993 237 92 553 871 310 219 1033 941 1004 78 1549 446 970 254 406 1552 138 3324 319 500 1001 637 551 1389 1437 796 396 1218 322 Wait 3709 | . 69 4 132 84 70 31 258 4 2 40 164 25 . 157 148 65 . 79 24 379 . 53 313 10 727 16 92 56 201 44 182 86 51 7 124 12 Move 22725 | 47 823 422 906 415 652 200 695 229 85 507 651 284 212 858 766 877 74 1417 420 588 233 353 1177 124 2495 302 399 915 421 468 1116 1220 681 356 1073 264 Hop 67 | . . . . . . 4 . . 3 1 1 . . . 2 3 . 6 . . . . 8 . 17 . 2 . . . 8 12 . . . . Pick Up 160 | 6 18 1 19 10 10 1 3 . . . 7 . . 6 . 3 2 2 . . 4 . 9 2 6 . 1 7 1 6 8 19 3 2 . 4 Fast Attach 132 | 6 7 . 5 10 8 . 4 2 . 2 2 1 . 1 3 8 . 7 1 . 4 . 3 . 7 . 1 5 . . 12 21 4 7 . 1 Attach 72 | . 1 1 5 5 3 10 . . . . 4 . . 1 . 6 . . . . 2 . 4 . 3 . . 2 . 1 4 6 6 . 1 7 Detach 21 | . . . 1 1 . 1 . . . . . . . . . 3 . 1 . . . . . . 1 . . . . 2 2 2 4 . . 3 Swap 168 | . 10 6 20 4 16 3 11 . 1 1 5 . 3 3 9 1 . 2 . . 2 . 8 . 7 1 1 4 7 7 10 17 1 1 3 4 Drop 237 | . 14 . 27 20 21 9 8 2 . 2 7 . . 6 3 7 2 7 . . 8 . 10 2 11 . 2 12 1 3 18 17 7 8 1 2 Fire 397 | . 61 12 66 43 91 . 9 . . . 3 . 1 . 2 2 . . . . . . 4 . . . . . 4 4 2 3 34 15 16 25 Melee 236 | . . . . . 1 2 3 . 1 . 12 . 3 1 7 29 . 28 1 3 1 . 16 . 50 . 2 . 2 16 26 32 . . . . Ram 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Crush 19 | . 3 2 2 4 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 80 | . . . 9 . 69 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 7 exits: *Fac x2 / *Upp x2 / *Ext x2 / Gar) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res x2) -4/Waste -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Central database locked down 266 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 3) 686 | -10/Materials | Discovered new exit (range 6) 939 | -10/Materials | Core integrity fell below 50% 1035 | -10/Materials | Discovered new exit (range 12) 1185 | -10/Materials | Discovered new exit (range 16) 1464 | -10/Materials | Repaired Lgt. Treads 1681 | -10/Materials | Entered Mines 1742 | -10/Mines | Learned 4 Materials zone layouts 1745 | -10/Mines | Learned location of 1 exit from Materials 2150 | -10/Mines | Core integrity fell below 20% 2331 | -10/Mines | Discovered new exit (range 8) 2373 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2376 | -10/Mines | Found Prototype Device 2403 | -10/Mines | Entered Materials 2403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2404 | -9/Materials | Identified exit to Materials 2405 | -9/Materials | Identified exit to Mines 2498 | -9/Materials | Central database locked down 2520 | -9/Materials | Identified Exp. Sensor Array 2676 | -9/Materials | Repaired Adv. Beam Cannon 3339 | -9/Materials | Build established: Scavenger-Mutant 3380 | -9/Materials | Discovered exit to Materials (range 16) 3970 | -9/Materials | System corruption reached 10% 4207 | -9/Materials | Discovered exit to Materials (range 16) 4252 | -9/Materials | Entered another Materials area 4252 | -8/Materials | Evolved 2 slots: Utility x2 4879 | -8/Materials | Repaired Broken Exp. Sensor Array 5229 | -8/Materials | Discovered new exit (range 10) 5341 | -8/Materials | Identified exit to Storage 5342 | -8/Materials | Entered Storage 5989 | -8/Storage | Repaired Imp. Treads 6023 | -8/Storage | Repaired Hrd. Light Armor Plating 6663 | -8/Storage | Discovered new exit (range 5) 6668 | -8/Storage | Identified exit to Factory 6826 | -8/Storage | Entered Factory 6826 | -7/Factory | Evolved 2 slots: Propulsion x2 6924 | -7/Factory | Discovered new exit (range 10) 6927 | -7/Factory | Identified exit to Lower Caves 6930 | -7/Factory | Entered Lower Caves 7125 | -7/Lower Caves | Build established: Hacker-Sprinter 7137 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7401 | -7/Lower Caves | Discovered new exit (range 8) 7403 | -7/Lower Caves | Identified exit to Lower Caves 7403 | -7/Lower Caves | Entered another Lower Caves area 7408 | -7/Lower Caves | Discovered new exit (range 5) 7408 | -7/Lower Caves | Identified exit to Factory 7411 | -7/Lower Caves | Learned Factory garrison access intel 7435 | -7/Lower Caves | Learned location of Extension (-5) 7439 | -7/Lower Caves | Encountered a Warlord checkpoint 7463 | -7/Lower Caves | Discovered new exit (range 9) 7464 | -7/Lower Caves | Identified exit to Data Miner 7464 | -7/Lower Caves | Entered Data Miner 7466 | -7/Data Miner | Discovered new exit (range 6) 7471 | -7/Data Miner | Met Data Miner 7475 | -7/Data Miner | Learned location of Section 7 (-3) 7475 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7479 | -7/Data Miner | Received God Mode back door access code from Data Miner 7488 | -7/Data Miner | Data Conduit disabled 7489 | -7/Data Miner | Identified exit to Proximity Caves 7489 | -7/Data Miner | Entered Proximity Caves 7601 | -6/Proximity Caves | Learned location of 1 exit from Factory 7652 | -6/Proximity Caves | Entered Factory 7652 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7653 | -6/Factory | Identified exit to Factory 7654 | -6/Factory | Loaded intel: 4 garrison access locations 7880 | -6/Factory | Repaired Cld. VTOL Module? 7908 | -6/Factory | Central database locked down 7958 | -6/Factory | Identified exit to Lower Caves 8001 | -6/Factory | Spotted B-75 Beast 8038 | -6/Factory | Entered Lower Caves 8071 | -6/Lower Caves | Encountered a Warlord checkpoint 8123 | -6/Lower Caves | Discovered new exit (range 6) 8124 | -6/Lower Caves | Identified exit to Lower Caves 8124 | -6/Lower Caves | Entered another Lower Caves area 8132 | -6/Lower Caves | Learned Factory terminal intel 8173 | -6/Lower Caves | Learned Factory terminal intel 8186 | -6/Lower Caves | Discovered new exit (range 15) 8188 | -6/Lower Caves | Identified exit to Zion 8188 | -6/Lower Caves | Entered Zion 8205 | -6/Zion | Visited the Megawrench Repair Shop 8205 | -6/Zion | Megawrench repaired 8 parts 8209 | -6/Zion | Discovered new exit (range 16) 8212 | -6/Zion | Identified exit to Proximity Caves 8228 | -6/Zion | Learned Factory emergency access door positions 8259 | -6/Zion | Found Prototype Processor 8261 | -6/Zion | Found Prototype Processor 8262 | -6/Zion | Found Prototype Processor 8264 | -6/Zion | Found Prototype Processor 8281 | -6/Zion | Received a hallucinogenic algorithm 8307 | -6/Zion | Learned Factory stockpile data 8340 | -6/Zion | Imprinted 8342 | -6/Zion | Declared Zion's savior 8379 | -6/Zion | Found CR-A16's Pointy Stick 8561 | -6/Zion | Entered Proximity Caves 8561 | -5/Proximity Caves | Accompanied by 4 allies 8922 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8925 | -5/Proximity Caves | Discovered exit to Factory (range 6) 8927 | -5/Proximity Caves | Entered Factory 8927 | -5/Factory | Evolved 2 slots: Utility x2 8928 | -5/Factory | Identified exit to Upper Caves 8928 | -5/Factory | Identified exit to Extension 8931 | -5/Factory | Loaded intel: 27 terminal locations 8994 | -5/Factory | Discovered new exit (range 11) 8996 | -5/Factory | Identified exit to Factory 9005 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9013 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9015 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9069 | -5/Factory | Repaired Lgt. Nuclear Core 9082 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9093 | -5/Factory | Retrieved Zion intel report: Branch Access 9094 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9113 | -5/Factory | Discovered exit to Factory (range 9) 9308 | -5/Factory | Sucked down chute 9308 | -5/Factory | Entered Waste 9323 | -5/Waste | EMP discharged 9328 | -5/Waste | Spotted C-40 Crusher 9329 | -5/Waste | Spotted C-40 Crusher 9330 | -5/Waste | Spotted C-40 Crusher 9330 | -5/Waste | Spotted C-40 Crusher 9331 | -5/Waste | Spotted C-40 Crusher 9332 | -5/Waste | Spotted C-40 Crusher 9334 | -5/Waste | Discovered new exit (range 15) 9338 | -5/Waste | Identified exit to Factory 9340 | -5/Waste | Entered Factory 9341 | -5/Factory | Loaded intel: 28 terminal locations 9381 | -5/Factory | Discovered exit to Factory (range 9) 9395 | -5/Factory | Retrieved Zion intel report: Branch Access 9410 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9414 | -5/Factory | Retrieved Zion intel report: Emergency Access 9433 | -5/Factory | Identified exit to Garrison 9436 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9494 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9645 | -5/Factory | Retrieved Zion intel report: Trap Installations 9661 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9662 | -5/Factory | Zion Explosive Resupply teleported in 9706 | -5/Factory | Discovered exit to Factory (range 5) 9709 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9749 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9759 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9764 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9802 | -5/Factory | Identified Exp. Target Analyzer 9810 | -5/Factory | Entered Upper Caves 9811 | -5/Upper Caves | Encountered a Warlord checkpoint 9888 | -5/Upper Caves | Learned 12 Factory zone layouts 9921 | -5/Upper Caves | Discovered new exit (range 10) 9921 | -5/Upper Caves | Identified exit to Upper Caves 9922 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9922 | -5/Upper Caves | Entered another Upper Caves area 9948 | -5/Upper Caves | Learned location of Armory (-3) 10424 | -5/Upper Caves | Discovered new exit (range 5) 10425 | -5/Upper Caves | Identified exit to Zhirov 10425 | -5/Upper Caves | Entered Zhirov 10425 | -5/Zhirov | Discovered new exit (range 3) 10429 | -5/Zhirov | Met Zhirov 10431 | -5/Zhirov | Identified Exp. Terrain Scan Processor 10434 | -5/Zhirov | Learned location of Quarantine (-3) 10434 | -5/Zhirov | Learned location of Testing (-2) 10434 | -5/Zhirov | Learned location of Command (-1) 10436 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10439 | -5/Zhirov | Found Alien Artifact 10439 | -5/Zhirov | Identified Integrated Reactor 10439 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10464 | -5/Zhirov | Found Alien Artifact 10473 | -5/Zhirov | Identified exit to Proximity Caves 10492 | -5/Zhirov | Entered Proximity Caves 10612 | -4/Proximity Caves | Discovered exit to Factory (range 16) 10615 | -4/Proximity Caves | Entered Factory 10615 | -4/Factory | Evolved 2 slots: Utility x2 10616 | -4/Factory | Identified exit to Research 10663 | -4/Factory | Retrieved Zion intel report: Active Terminals 10666 | -4/Factory | Retrieved Zion intel report: Component Schematics 10738 | -4/Factory | Repaired Exp. Sensor Array 10745 | -4/Factory | Retrieved Zion intel report: Active Garrisons 10774 | -4/Factory | Identified Exp. Melee Analysis Suite 10774 | -4/Factory | Identified Exp. Signal Interpreter 10846 | -4/Factory | Allied Derelicts emerged from ambush trap array 10848 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10988 | -4/Factory | Repaired Broken Adv. Cloaking Device 11014 | -4/Factory | Repaired Adv. Terrain Scanner 11052 | -4/Factory | Retrieved Zion intel report: Guard Positions 11095 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11147 | -4/Factory | Retrieved Zion intel report: Trap Installations 11152 | -4/Factory | Discovered exit to Research (range 19) 11155 | -4/Factory | Retrieved Zion intel report: Emergency Access 11204 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11249 | -4/Factory | Manually triggered Chute Trap 11249 | -4/Factory | Sucked down chute 11249 | -4/Factory | Entered Waste 11252 | -4/Waste | Found Adv. Force Booster 11259 | -4/Waste | Found Prototype Device 11263 | -4/Waste | Spotted C-40 Crusher 11263 | -4/Waste | Spotted C-40 Crusher 11264 | -4/Waste | EMP discharged 11265 | -4/Waste | Spotted C-40 Crusher 11266 | -4/Waste | Spotted C-40 Crusher 11280 | -4/Waste | Spotted C-40 Crusher 11280 | -4/Waste | Spotted C-40 Crusher 11285 | -4/Waste | Discovered new exit (range 13) 11287 | -4/Waste | Identified exit to Factory 11287 | -4/Waste | Entered Factory 11293 | -4/Factory | Identified Exp. Force Field 11317 | -4/Factory | Discovered exit to Research (range 14) 11431 | -4/Factory | Repaired Cld. Cesium-ion Thruster 11506 | -4/Factory | Repaired Adv. Force Booster 11731 | -4/Factory | Retrieved Zion intel report: Branch Access 11731 | -4/Factory | Identified exit to Upper Caves 11734 | -4/Factory | Build established: Hacker-Ninja 11782 | -4/Factory | Retrieved Zion intel report: Component Schematics 11783 | -4/Factory | Zion Hacking Resupply teleported in 11804 | -4/Factory | Discovered exit to Research (range 19) 12008 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12032 | -4/Factory | Discovered exit to Research (range 15) 12038 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12047 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12052 | -4/Factory | Retrieved Zion intel report: Guard Positions 12067 | -4/Factory | Retrieved Zion intel report: Trap Installations 12092 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12093 | -4/Factory | Zion Heavy squad teleported in 12545 | -4/Factory | Terminal network hard line cut 12600 | -4/Factory | Fabricated Exp. Force Field? 12677 | -4/Factory | Entered Upper Caves 12751 | -4/Upper Caves | Discovered new exit (range 16) 12755 | -4/Upper Caves | Identified exit to Upper Caves 12755 | -4/Upper Caves | Entered another Upper Caves area 12756 | -4/Upper Caves | Discovered exit to Research (range 5) 12764 | -4/Upper Caves | Encountered a Warlord checkpoint 12794 | -4/Upper Caves | Learned Research stockpile data 12913 | -4/Upper Caves | Learned Research emergency access door positions 12936 | -4/Upper Caves | Discovered new exit (range 9) 12937 | -4/Upper Caves | Identified exit to Warlord 12937 | -4/Upper Caves | Entered Warlord 12944 | -4/Warlord | System corruption cleaned by Quarantine Array 12958 | -4/Warlord | Learned Factory terminal intel 12958 | -4/Warlord | Learned Armory fabricator intel 12958 | -4/Warlord | Learned 4 Armory zone layouts 12958 | -4/Warlord | Learned 4 Access zone layouts 12958 | -4/Warlord | Learned 4 Testing zone layouts 12958 | -4/Warlord | Learned 4 Quarantine zone layouts 12959 | -4/Warlord | Learned Armory trap positions 12959 | -4/Warlord | Learned Testing trap positions 12959 | -4/Warlord | Learned Quarantine emergency access door positions 13044 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13064 | -4/Warlord | Warlord's base attacked by MAIN.C 13069 | -4/Warlord | Rebuked by Warlord 13071 | -4/Warlord | Opened Warlord's prototype stash 13072 | -4/Warlord | Found Prototype Device 13072 | -4/Warlord | Identified Thermal Barrier 13089 | -4/Warlord | Found Prototype Processor 13090 | -4/Warlord | Found Prototype Hackware 13119 | -4/Warlord | Identified System Mapper 13122 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 13124 | -4/Warlord | Found Prototype Launcher 13127 | -4/Warlord | Found Prototype Energy Cannon 13130 | -4/Warlord | Found Prototype Energy Cannon 13151 | -4/Warlord | Opened side exit 13202 | -4/Warlord | Discovered new exit (range 9) 13203 | -4/Warlord | Identified exit to Proximity Caves 13203 | -4/Warlord | Entered Proximity Caves 13218 | -3/Proximity Caves | Found Alien Artifact 13219 | -3/Proximity Caves | Identified Vortex Driver (x2) 13334 | -3/Proximity Caves | Spotted B-86 Titan 13496 | -3/Proximity Caves | Discovered exit to Research (range 8) 13498 | -3/Proximity Caves | Entered Research 13498 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13499 | -3/Research | Identified exit to Armory 13616 | -3/Research | Discovered new exit (range 16) 13692 | -3/Research | Spotted B-90 Cyclops 13693 | -3/Research | Identified exit to Quarantine 13693 | -3/Research | Entered Quarantine 13694 | -3/Quarantine | Identified exit to Research 13736 | -3/Quarantine | Found Alien Artifact 13743 | -3/Quarantine | Identified Vortex Catalyst Activator 13836 | -3/Quarantine | Found Alien Artifact 13855 | -3/Quarantine | Found Alien Artifact 13855 | -3/Quarantine | Identified Core Reset Matrix 13855 | -3/Quarantine | Identified Dimensional Node Initializer 13855 | -3/Quarantine | Identified Transdimensional Reconstructor 13855 | -3/Quarantine | Identified Terrabomb (x2) 13855 | -3/Quarantine | Used Core Reset Matrix 13859 | -3/Quarantine | Detected hypermatrix surge 13859 | -3/Quarantine | Sensed 11 artifacts in vicinity 13878 | -3/Quarantine | Build established: Hacker-Scout 13934 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 13995 | -3/Quarantine | Repaired Exp. Sensor Array 14014 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 14028 | -3/Quarantine | Found Sigix Terminator 14043 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 14063 | -3/Quarantine | Found Unknown Launcher 14063 | -3/Quarantine | Identified Gamma Bomb Array 14101 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 14105 | -3/Quarantine | Spotted Alpha 7 14114 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14143 | -3/Quarantine | Found Phase Redirector 14149 | -3/Quarantine | Retrieved Zion intel report: Branch Access 14201 | -3/Quarantine | Spotted Fortress 14213 | -3/Quarantine | Discovered new exit (range 6) 14214 | -3/Quarantine | Identified exit to Section 7 14214 | -3/Quarantine | Entered Section 7 14215 | -3/Section 7 | Sensed 18 artifacts in vicinity 14246 | -3/Section 7 | Spotted S7 Guard 14248 | -3/Section 7 | Found Sigix Shearcannon 14289 | -3/Section 7 | Found Spacefold Activator 14301 | -3/Section 7 | Spotted B-86 Titan 14306 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 14307 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 14318 | -3/Section 7 | Found Integrity Redistributor 14447 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 14448 | -3/Section 7 | Discovered exit to Research (range 14) 14449 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 14450 | -3/Section 7 | Initialized slip node 14548 | -3/Section 7 | Found Transdimensional Reconstructor 14551 | -3/Section 7 | Lost 4 parts (1p1n1u1w) 14551 | -3/Section 7 | Found Terrabomb 14560 | -3/Section 7 | Spotted Striker 14560 | -3/Section 7 | Spotted Striker 14588 | -3/Section 7 | Spotted B-99 Colossus 14602 | -3/Section 7 | Found Integrated Dissipator 14602 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14603 | -3/Section 7 | Found Integrated Dissipator 14603 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14605 | -3/Section 7 | Found Integrated Dissipator 14605 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14616 | -3/Section 7 | Found LRC Armor 14616 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 14619 | -3/Section 7 | Found LRC Insulator 14619 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14651 | -3/Section 7 | Spotted Executioner 14651 | -3/Section 7 | Spotted Executioner 14668 | -3/Section 7 | Integrated with Sigix Exoskeleton 14698 | -3/Section 7 | Warped through subspace to slip node 14724 | -3/Section 7 | Spotted Striker 14724 | -3/Section 7 | Spotted Striker 14730 | -3/Section 7 | Entered Research 14730 | -2/Research | Evolved 2 slots: Utility x2 14735 | -2/Research | Emitted hypermatrix ping 14740 | -2/Research | Assembled emerged from beneath the floor 14784 | -2/Research | Assembled emerged from beneath the floor 14941 | -2/Research | Retrieved Zion intel report: Trap Installations 14947 | -2/Research | Build established: Alien-Sigix 15024 | -2/Research | Garrison activated, responded to threat 15033 | -2/Research | Spotted Executioner 15033 | -2/Research | Spotted Executioner 15046 | -2/Research | Assembled emerged from beneath the floor 15057 | -2/Research | Assembled emerged from beneath the floor 15117 | -2/Research | Assembled emerged from beneath the floor 15163 | -2/Research | Discovered new exit (range 16) 15194 | -2/Research | Assembled emerged from beneath the floor 15198 | -2/Research | Entered Testing 15198 | -2/Testing | Accompanied by 2 allies 15230 | -2/Testing | Destroyed 12 combat bots 15317 | -2/Testing | Found Prototype Hackware 15317 | -2/Testing | Identified Exp. Hacking Suite 15332 | -2/Testing | Found Prototype Processor 15332 | -2/Testing | Identified Exp. Targeting Computer 15360 | -2/Testing | Discovered new exit (range 17) 15366 | -2/Testing | Entered Access 15366 | -1/Access | Evolved 2 slots: Power x2 15371 | -1/Access | Emitted hypermatrix ping 15376 | -1/Access | Assembled emerged from beneath the floor 15431 | -1/Access | Allied Derelicts emerged from ambush trap array 15453 | -1/Access | Assembled emerged from beneath the floor 15592 | -1/Access | Retrieved Zion intel report: Guard Positions 15657 | -1/Access | First assault squad dispatched 15697 | -1/Access | Retrieved Zion intel report: Unaware Analyses 15761 | -1/Access | Assembled emerged from beneath the floor 15770 | -1/Access | Retrieved Zion intel report: Prototype Schematics 15783 | -1/Access | Assembled emerged from beneath the floor 15785 | -1/Access | Retrieved Zion intel report: Emergency Access 15790 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 15842 | -1/Access | Spotted B-99 Colossus 15844 | -1/Access | Discovered new exit (range 18) 15848 | -1/Access | Assembled emerged from beneath the floor 15851 | -1/Access | Spotted B-99 Colossus 15853 | -1/Access | Entered Command 15858 | -1/Command | Emitted hypermatrix ping 15863 | -1/Command | Assembled emerged from beneath the floor 15878 | -1/Command | Assembled emerged from beneath the floor 15929 | -1/Command | Retrieved Zion intel report: Component Stockpiles 15936 | -1/Command | Spotted Combat Programmer 15964 | -1/Command | Met MAIN.C 15968 | -1/Command | 0b10 Conduit disabled 15968 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 15968 | -1/Command | Destroyed MAIN.C Shell 15968 | -1/Command | Spotted M Shell/Def 15968 | -1/Command | Spotted M Shell/Atk 15968 | -1/Command | Spotted M Shell/Atk 15968 | -1/Command | Spotted M Shell/Atk 15968 | -1/Command | Spotted M Shell/Def 15968 | -1/Command | Spotted M Shell/Atk 15968 | -1/Command | Spotted M Shell/Def 15968 | -1/Command | Spotted M Shell/Def 15970 | -1/Command | MAIN.C activated Command garrisons 15974 | -1/Command | Destroyed M Shell/Def 15974 | -1/Command | Destroyed M Shell/Def 15974 | -1/Command | Destroyed M Shell/Def 15974 | -1/Command | Destroyed M Shell/Def 15976 | -1/Command | Destroyed M Shell/Atk 15976 | -1/Command | Destroyed M Shell/Atk 15984 | -1/Command | Spotted M Guard 15989 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 15989 | -1/Command | Core integrity fell below 50% 15991 | -1/Command | Spotted Combat Programmer 15996 | -1/Command | Destroyed M Shell/Atk 16004 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 16007 | -1/Command | Core integrity fell below 20% 16017 | -1/Command | Destroyed 8 combat bots 16019 | -1/Command | Spotted M Guard 16020 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 16023 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+101) 16028 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 16031 | -1/Command | Destroyed by M Guard with Graviton Cannon Last Messages --------------- 16022_ Penetrated by EMDS Slug. 16023_ Acquired 40 matter. 16023_ Penetrated by EMDS Slug. 16023_ Slug penetrates Reinforced Barrier. 16023_ Integrity redistributed to core (+101). 16025_ EMDS Slug penetrates Combat Programmer. 16025_ Slug penetrates Reinforced Barrier. 16026_ Penetrated by EMDS Slug. 16026_ Slug penetrates Reinforced Barrier. 16027_ Acquired 56 matter. 16027_ P-80 Master resets Combat Programmer, system corruption cleaned. 16028_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 16028_ Penetrated by EMDS Slug. 16029_ Penetrated by Slug. 16029_ Slug penetrates M Shell/Atk. 16030_ Combat Programmer resets Combat Programmer, system corruption cleaned. 16030_ Knocked back. 16031_ Penetrated by Slug. 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""" " " " " ######## | | ????????????######### """""""""" " ######## | | ???????????? ######## " """ " """"""""######## | | ?????????????######## """ " " " ######## | | ??????????????#################################### | | ???????????????#######################???#?####### | | ?????????????????###################?????????????? | | ??????????????????#################??????????????? | | ?????????????????????###########?????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Coolant Potential 100 Energy Generation 79 Energy Capacity 900 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Evasion (%) 78 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 34 Defensive Hacking 14 Authchip Count 3 Trap Extractor Capacity 4 Item Schematics ----------------- Kinecellerator | -3/Quarantine | Z-intel Seismic Detector | -3/Quarantine | Z-intel Imp. Remote Shield | -3/Quarantine | Z-intel Imp. Phase Shifter | -3/Quarantine | Z-intel Imp. Plasma Cutter | -3/Quarantine | Z-intel Adv. Melee Analysis Suite | -3/Quarantine | Z-intel Impulse Thruster Array | -3/Quarantine | Z-intel Imp. Shock Absorption System | -3/Quarantine | Z-intel Dispersion Rifle | -3/Quarantine | Z-intel Mass Driver | -3/Quarantine | Z-intel Melee Analysis Suite | -3/Quarantine | Z-intel Imp. Launcher Guidance Computer | -3/Quarantine | Z-intel Gravity Flail | -3/Quarantine | Archive Hvy. Wave Gun | -3/Section 7 | Z-intel Imp. Energy Mantle | -3/Section 7 | Z-intel Cld. Plasma Rifle | -3/Section 7 | Z-intel Graviton Reactor | -3/Section 7 | Z-intel Cld. Gravmag System | -3/Section 7 | Z-intel Exp. Power Amplifier | -3/Section 7 | Z-intel Centrium Heavy Treads | -3/Section 7 | Z-intel Prc. Energy Filter | -3/Section 7 | Z-intel Helical Railgun | -3/Section 7 | Z-intel Adv. Remote Shield | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Exp. Sensor Array | -1/Access | Z-intel Exp. Shock Absorption System | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Cld. Q-thruster | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Robot Schematics ------------------ H-77 Assassin | -3/Quarantine | Archive Fabricated ------------ Exp. Force Field | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Spacefold Activator Dimensional Node Initializer Integrated Dissipator LRC Armor LRC Insulator Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Phase Redirector Sigix Shearcannon Integrity Redistributor Achievements -------------- Most Wanted Challenges ------------ None Game ------ Seed DeliveryShadeLog Manual? 0 Play Time 04:10:58 Cumulative 406.3 hours Start 2022.05.07 @ 12:39:50 End 2022.05.07 @ 18:06:40 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 396 Adventurer 0 Explorer 0 Win Type - Total 20 Types 12/2/3/2/0/0/0/1/0 Lore% 92 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8c614be-929a-40d9-a894-865724909dfe