Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 22:28:58 Player: Asimov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (835) 835 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2595 Bonus ------- None Cogmind --------- Core Integrity 207/550 Matter 213/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Core (1600) Ox31 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (3) ------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Nuclear Core Medium Matter Pod (0) Advanced Visual Processing Unit Terrain Scanner Improved Terrain Scan Processor ECM Suite EM Pulse Gun Beam Rifle Ion Cannon Assault Rifle Autogun Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Medium Matter Pod Advanced Visual Processing Unit Terrain Scanner ECM Suite EM Pulse Gun Beam Rifle Ion Cannon Assault Rifle Heavy Assault Rifle Autogun Improved Datajack [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 29 | 8 2 11 8 Power 8 | 2 . 3 3 Engine 6 | 2 . 3 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 2 | . . 2 . Leg . | . . . . Wheel 4 | 2 . . 2 Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device . | . . . . Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 3 . 4 3 Energy Gun 2 | . . . 2 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 3 . 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . . 4 6 Power 2 | . . 1 1 Propulsion 4 | . . 1 3 Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Highest Loss Streak 5 | . . 2 5 To Critical Strikes . | . . . . Average Backups 9 | 1 5 9 11 Power 1 | . 1 1 2 Propulsion . | . . 1 . Utility 2 | . . 1 4 Weapon 3 | . 1 4 4 Tool/Special . | . . . . Unused Backups 11 | . . . 11 Power . | . . . . Propulsion . | . . . . Utility 6 | . . . 6 Weapon 3 | . . . 3 Tool/Special 2 | . . . 2 Average Slot Usage (%) 92 | . 98 88 91 Engine 12 | . 14 16 9 Core 2 | . . . 7 Treads 5 | . . 17 . Wheel 17 | . 28 3 22 Storage 10 | . 14 11 9 Processor 12 | . . 16 16 Protection 3 | . 12 1 . Energy Gun 3 | . . . 8 Ballistic Gun 20 | . 28 22 14 Peak Build Rating 22 | 6 7 13 22 Average Rating 12 | 4 6 11 17 On Entrance 6 | . 6 7 13 Naked Turns . | . . . . Heaviest Build 104 | 14 92 99 104 Greatest Support 40 | 20 20 40 30 Greatest Overweight (x) 32 | 1 4 9 32 Average Overweight (x) 3 | . 3 2 3 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 24 | 7 23 25 25 Most Carried 14 | 2 7 14 14 Average Carried 9 | 1 5 9 11 Final Capacity 25 | 8 25 25 25 Final Carried 14 | 2 7 14 14 Class Distribution -------------------- 54% | Mutant 31% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 901 | 191 169 320 221 Remotely . | . . . . Salvage Created 966 | . 169 378 419 Parts 60 | . 13 30 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 6 9 10 Guns 23 | . 6 9 8 Cannons 2 | . . . 2 Classes Destroyed 5 | . 2 3 . Builder 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 9 | . 3 3 3 Grunt 9 | . 3 1 5 Sentry 7 | . . 5 2 Best Kill Streak 4 | . 2 4 2 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 172 | . 25 76 71 Missed 45 | . 12 21 12 Hits 127 | . 13 55 59 Projectile 127 | . 13 55 59 Critical Strikes 7 | . . 2 5 Damage Taken 1865 | . 136 718 1011 Core 456 | . 21 92 343 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 91 77 . Volleys Fired 78 | . 17 32 29 Largest 3 | . 2 2 3 Hottest 154 | . 40 46 154 Shots Fired 172 | . 34 64 74 Gun 163 | . 34 64 65 Cannon 9 | . . . 9 Launcher . | . . . . Special . | . . . . Kinetic 134 | . 34 64 36 Thermal 38 | . . . 38 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | . 4 11 15 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 5 | . . 4 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 116 | . 22 41 53 Core Hits 50 | . 11 17 22 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . . 1 2 Burn 2 | . . . 2 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1821 | . 296 670 855 Guns 1680 | . 296 670 714 Cannons 141 | . . . 141 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1310 | . 296 670 344 Thermal 511 | . . . 511 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles 2 | . . . 2 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 528 | . 4 95 528 Average Temperature 143 | . 2 32 192 Received Heat Transfer 855 | . 60 228 567 Effects 14 | . . . 14 Shutdowns 6 | . . . 6 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1258 | . . . 1258 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 105 | . 105 103 73 Initial 29 | . . 24 29 Average 25 | . 31 29 20 Influence Increases 727 | . 165 299 263 Destroy 0b10 Robot/C 500 | . 120 180 200 Destroy 0b10 Robot/NC 15 | . . 10 5 Destroy Leader 134 | . 30 62 42 Disable Machine 15 | . . 15 . Destroy Structure 3 | . . 2 1 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 45 | . . 30 15 Influence Decreases 725 | . 108 286 331 Entered New Map 74 | . . 33 41 Time Decay 599 | . 108 233 258 Lost Part 52 | . . 20 32 Squads Dispatched 3 | . 2 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 11 13 18 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . . 2 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . . 3 Successful . | . . . . Failed 3 | . . . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2089 | 62 508 678 841 Spaces Moved 940 | 63 224 201 452 Core 8 | 3 . . 5 Treads 146 | . . 146 . Legs . | . . . . Wheels 786 | 60 224 55 447 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 140 125 Average Speed 164 | 80 125 275 145 Slowest Speed 1650 | 95 140 320 1650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 40 16 32 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1337 | 70 417 268 582 Wait 260 | . 169 13 78 Move 937 | 62 223 200 452 Hop . | . . . . Pick Up 20 | . 5 9 6 Fast Attach 10 | 6 1 3 . Attach 5 | . . 3 2 Detach . | . . . . Swap 16 | 2 1 5 8 Drop 11 | . 1 3 7 Fire 78 | . 17 32 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 15) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1052 | -9/Materials | Discovered new exit (range 12) 1225 | -9/Materials | Identified exit to Materials 1249 | -9/Materials | Entered another Materials area 1249 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1546 | -8/Materials | Build established: Scavenger-Gunner 2030 | -8/Materials | Core integrity fell below 50% 2047 | -8/Materials | Lost 5 parts (1p2n1u1w) 2090 | -8/Materials | Self-destructed Last Messages --------------- 01990_ M-28 Smith repairs G-47 Trooper Aluminum Leg. 01992_ K-01 Serf cleans the Terminal. 01996_ Wheel destroyed. 01998_ Destroyed Aluminum Leg. 01999_ K-01 Serf cleans the Terminal. 02000_ Overheating: Energy bleed (-44). 02001_ Power failure, Nuclear Core shutdown. 02002_ G-47 Trooper overheating. 02004_ G-47 Trooper destroyed. 02005_ Critical hit (Burn: +37). 02006_ Overheating: Core damaged (-93). 02008_ Overheating: Matter decay (-35). 02013_ Power failure, Nuclear Core shutdown. 02014_ Overheating: Energy bleed (-48). 02016_ Autogun destroyed. 02023_ Acquired 37 matter. 02027_ Critical hit (Burn: +37). 02039_ G-47 Trooper destroyed. 02058_ Acquired 43 matter. 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