Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 07:58:56 Player: Annull999 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1711) 1711 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3951 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 136/300 Energy 56/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- ECM Suite Improved Shield Generator Relay Coupler [Grunt] (25) Relay Coupler [Duelist] (29) Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Pulse Rifle > --- INVENTORY -------- Improved Cooling System ECM Suite ECM Suite Light Armor Plating Improved Shield Generator Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Light Cannon Light Cannon Grenade Launcher Grenade Launcher Improved Grenade Launcher Improved Datajack [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 46 | . 5 11 22 8 Power 3 | . . 1 2 . Engine 2 | . . 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | . 1 4 5 3 Treads 2 | . . . . 2 Leg 8 | . . 3 4 1 Wheel 3 | . 1 1 1 . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 2 3 4 1 Device 5 | . 1 1 2 1 Storage 1 | . 1 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 20 | . 2 3 11 4 Energy Gun 7 | . . 1 5 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | . 2 2 1 . Ballistic Cannon 2 | . . . 2 . Launcher 4 | . . . 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 2 | . . . . 2 System Corruption 6 | . . . . 6 Parts Lost 30 | . . 6 14 10 Power 4 | . . 1 3 . Propulsion 10 | . . 3 4 3 Utility 3 | . . 1 2 . Weapon 13 | . . 1 5 7 Highest Loss Streak 8 | . . 2 8 7 To Critical Strikes . | . . . . . Average Backups 12 | 6 12 13 14 10 Power . | 1 . . . . Propulsion 1 | 4 4 2 . . Utility 5 | . 4 5 5 5 Weapon 5 | 1 3 5 7 4 Tool/Special . | . . . . . Unused Backups 22 | . 6 4 5 7 Power 3 | . 2 1 . . Propulsion 6 | . 1 2 3 . Utility 8 | . . 1 1 6 Weapon 5 | . 3 . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 97 90 97 80 Engine 5 | . 14 4 5 . Core 1 | . . . 2 . Treads 2 | . . . . 11 Leg 18 | . 15 21 21 11 Wheel 6 | . 12 10 4 . Device 9 | . 11 11 8 8 Storage 10 | . 14 11 9 8 Processor 10 | . . 4 14 17 Protection 2 | . . 5 3 . Energy Gun 9 | . 6 . 16 6 Energy Cannon 1 | . . . . 5 Ballistic Gun 11 | . 21 21 5 2 Launcher 2 | . . . 2 9 Peak Build Rating 28 | 6 8 16 28 23 Average Rating 17 | 6 7 12 21 21 On Entrance 10 | 6 6 8 16 17 Avg Prop Armor Cover (%) 9 | . 8 13 12 3 Naked Turns 5 | . . . . 5 Heaviest Build 41 | 13 34 35 41 38 Greatest Support 40 | 20 20 16 30 40 Greatest Overweight (x) 11 | . 3 3 11 2 Average Overweight (x) 1 | . 2 1 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 14 15 15 14 Most Carried 15 | 6 15 15 15 12 Average Carried 13 | 6 12 13 14 10 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 6 15 15 13 5 Class Distribution -------------------- 48% | Mutant 22% | Scavenger-Gunner 13% | Gunner 8% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1009 | 200 108 238 407 56 Remotely . | . . . . . Salvage Created 1432 | . 154 358 806 114 Parts 96 | . 18 25 39 14 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 40 | . 4 7 21 8 Guns 28 | . 4 7 16 1 Cannons 1 | . . . 1 . AOE 11 | . . . 4 7 Classes Destroyed 6 | . 3 1 2 . Builder 3 | . 2 . 1 . Operator 1 | . . . 1 . Swarmer 11 | . 2 . 3 6 Grunt 18 | . 2 2 14 . Sentry 10 | . . 5 3 2 Specialist 1 | . . . 1 . Best Kill Streak 6 | . 4 2 4 6 Combat Bots Only 6 | . 2 2 3 6 Max Kills in Single Turn 4 | . 2 1 2 4 Gunslinging . | . . . . . Exploded 4 | . . . 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 359 | . 25 75 162 97 Missed 97 | . 4 26 38 29 Hits 262 | . 21 49 124 68 Projectile 262 | . 21 49 124 68 Critical Strikes 10 | . . 3 4 3 Damage Taken 3717 | . 226 728 1748 1015 Core 739 | . 30 158 280 271 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 88 60 . . Volleys Fired 111 | . 12 25 57 17 Largest 3 | . 2 2 3 3 Hottest 177 | . 40 85 177 122 Shots Fired 242 | . 24 50 140 28 Gun 217 | . 24 50 124 19 Cannon 11 | . . . 10 1 Launcher 14 | . . . 6 8 Special . | . . . . . Kinetic 121 | . 24 48 40 9 Thermal 99 | . . 2 93 4 Explosive 13 | . . . 6 7 Electromagnetic 9 | . . . 1 8 Robot Hit Streak 20 | . 5 10 20 8 Robot Miss Streak 2 | . 2 2 2 1 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 178 | . 14 38 110 16 Core Hits 89 | . 9 13 55 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 1 6 . Burn 6 | . . . 6 . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3589 | . 205 595 2005 784 Guns 2475 | . 205 567 1526 177 Cannons 163 | . . . 137 26 Explosions 921 | . . . 340 581 Melee . | . . . . . Ramming 30 | . . 28 2 . Kinetic 1340 | . 205 536 500 99 Thermal 1174 | . . 31 1143 . Explosive 842 | . . . 340 502 Electromagnetic 203 | . . . 20 183 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 3 . 6 Average Corruption 4 | . . 2 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 2 . 7 Message Errors 4 | . . 2 . 2 Matter Fused 4 | . . . . 4 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 46 | . . . 4 42 Projectiles 4 | . . . 4 . Explosions 42 | . . . . 42 Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 169 | . . 13 1 155 Shots 4 | . . . . 4 Rammed 5 | . . 2 3 . Targets Rammed 5 | . . 2 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 420 | . 2 38 420 63 Average Temperature 109 | . 2 17 126 17 Received Heat Transfer 1413 | . 81 279 747 306 Effects 8 | . . . 8 . Shutdowns 1 | . . . 1 . Interference 6 | . . . 6 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 8 . Heat Transferred 3293 | . . 74 3219 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | 100 100 100 100 92 Level 1 1 | . . . . 8 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 289 | . 91 65 154 289 Initial 25 | . . 4 7 25 Average 64 | . 26 27 94 81 Influence Increases 1243 | . 111 238 600 294 Destroy 0b10 Robot/C 800 | . 80 140 420 160 Destroy 0b10 Robot/NC 20 | . 10 . 10 . Destroy Leader 190 | . 20 60 90 20 Successful Hack 16 | . . 8 8 . Disable Machine 60 | . . 15 45 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 77 | . 1 . 12 64 Lose Combat Pursuer 30 | . . 15 15 . Influence Decreases 1024 | . 100 232 578 114 Entered New Map 31 | . . 7 10 14 Time Decay 620 | . 100 177 343 . Lost Part 288 | . . 48 140 100 Purge Threat 85 | . . . 85 . Squads Dispatched 5 | . . . 5 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 1 . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 12 9 42 19 Peak Tracking Total 11 | . 4 2 11 9 Tactical Retreats 9 | . 2 1 6 . ECM-based Alert Blocks 12 | . 6 . 6 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . . 1 3 1 Max in Single Turn 1 | . . 1 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . 3 1 6 . Terminals 8 | . 3 1 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 30 | . 9 4 17 . Successful 17 | . 2 3 12 . Failed 13 | . 7 1 5 . Catastrophic 6 | . 4 . 2 . Database Lockouts . | . . . . . Manual 19 | . 9 2 8 . Terminals 28 | . 9 4 15 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . . 2 6 . Branch Access Points 2 | . . 1 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 3 | . . 1 2 . Maintenance Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 7 | . 2 1 4 . Terminals 7 | . 2 1 4 . Botnet 7 | . 2 1 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 1 4 . Full Trace Events 5 | . 2 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 715 | . 310 137 256 12 ECM 715 | . 310 137 256 12 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1930 | 15 360 402 803 350 Spaces Moved 965 | 3 238 218 338 168 Core 1 | . . . 1 . Treads 126 | . . . . 126 Legs 183 | 3 28 1 109 42 Wheels 655 | . 210 217 228 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 120 120 110 120 160 Average Speed 140 | 120 124 121 149 169 Slowest Speed 600 | 120 125 330 600 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 2 42 27 44 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 50 | . . . 10 40 Melee . | . . . . . Projectile . | . . . . . AOE 50 | . . . 10 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1327 | 14 277 306 521 209 Wait 121 | 12 6 37 59 7 Move 962 | 2 237 217 338 168 Hop . | . . . . . Pick Up 53 | . 13 11 23 6 Fast Attach . | . . . . . Attach 32 | . 1 8 14 9 Detach . | . . . . . Swap 22 | . 4 3 13 2 Drop 20 | . 3 3 14 . Fire 111 | . 12 25 57 17 Melee . | . . . . . Ram 5 | . . 2 3 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . 1 . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 16 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 4) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 401 | -9/Materials | Identified exit to Mines 697 | -9/Materials | Discovered new exit (range 14) 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1264 | -8/Materials | Identified exit to Storage 1581 | -8/Materials | Identified exit to Garrison 1581 | -8/Materials | Entered Garrison 1582 | -8/Garrison | Core integrity fell below 50% 1603 | -8/Garrison | Lost 8 parts (1p3n1u3w) 1651 | -8/Garrison | Triggered checkpoint 1707 | -8/Garrison | Lost 3 parts (1n2w) 1797 | -8/Garrison | Garrison Relay disabled 1897 | -8/Garrison | Triggered checkpoint 1898 | -8/Garrison | Triggered checkpoint 1926 | -8/Garrison | Released all parts (5) 1928 | -8/Garrison | Core integrity fell below 20% 1931 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01903_ S-10 Pest destroyed. 01908_ Critical hit (Burn: +37). Garrison Door activated. 01909_ Imp. Grenade Launcher destroyed. 01910_ Grenade Launcher destroyed. 01911_ Critical hit (Burn: +37). 01920_ Grenade Launcher destroyed. 01921_ Lgt. Treads destroyed. 01922_ L QH0S,GEWJVC KWMB>KBJFYTDK 01923_ Lgt. Treads destroyed. 01923_ Beam Rifle destroyed. 01926_ Shock Bomb Launcher destroyed. [Achievement: I Have A Map?] 01926_ Released Lrg. Storage Unit. 01926_ Released Terrain Scan Processor. 01926_ Released Imp. Targeting Computer. 01926_ Released ECM Suite. 01926_ Released VSS Leg. [Achievement: Live, Flee, And Rebuild] 01927_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ?????? ??? ???????????? | | ???????????????????????# ????? ## ???????????? | | ??????????????????????## #?? # #??????????? | | ?????????????????????? ?? ??????????? | | ?????????????????????? ?? ??????????? | | ??????????????????????? ? ?????????? | | ??????????????????????? ? ?????????? | | ???????????????????????# ## #??????????? | | ??????????????########## g # [ ###????????? | | ??????????????# ???????? | | ?????????????????? g *%[ = ???????? | | ?????????????????????##%[ YY= #??????????? | | ?????????????????????# %[ # ##??????????????? | | ??????????????????????# #????#???????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????## ##????????????????????? | | ???????????????????????# s#?????????????????????? | | ???????????????????????# #?????????????????????? | | #??????????????????????# #?????????????????????? | | ?###################### ]!#?????????????????????? | | ?# /@!#?????????????????????? | | ?# !!=#?????????????????????? | | ?# #?????????????????????? | | ?# ######################?????????????????????? | | #?# #??????????????????????????????????????????? | | #?# #??????????????????????????????????????????? | | #?# #??????????????????????????????????????????? | | #?# #??????????????????????????????????????????? | | #?# #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | # # #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion I Have A Map? Live, Flee, And Rebuild Organ Harvest Resistances Are Futile There's More Where That Came From Challenges ------------ None Game ------ Seed MiniModifiedBeacon Manual? 0 Play Time 00:31:46 Cumulative 25.2 hours Start 2025.11.12 @ 11:13:33 End 2025.11.20 @ 07:58:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 84% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 537024f8-d09c-4cc3-978a-ac0859ec8404